Dead Men Walking

Old Server Admin Section => Archived Topics => PCS Discussion => Topic started by: Doorman on January 15, 2003, 02:38:13 PM

Title: Teamspeak
Post by: Doorman on January 15, 2003, 02:38:13 PM
What is the feeling among you all, about Teamspeak or Roger Wilco? I have grave doubts about it's validity and it's legality, not to mention it's morality. Answers on a postcard please.
Title: Teamspeak
Post by: Sn00ks on January 15, 2003, 02:54:13 PM
Does it allow dead ppl to talk to live ones? If so it will promote cheating.
I used to have Gamevoice it had lag of about two seconds, so when told 'He's just about to come round the corner' He already had and shot me.  8O  
I quickly learnt to ignore it  :lol:
Title: Teamspeak
Post by: sheepy on January 15, 2003, 03:10:14 PM
the only good one of these was BC [battle com] imo.
we used to have great fun using it on public sevrers just for a laugh, we got called cheeters so many times. but by far the best is the actuall in game comms, works a treat and is reliable
Title: Teamspeak
Post by: OldBloke on January 15, 2003, 03:17:47 PM
We experimented for ages with various comms tools and they all had their good and bad points. Teamspeak was particularly clear but it messed up in-game sounds.

As Sheepy said ... the in-built comms are more than adequate.
Title: Teamspeak
Post by: JonnyAppleSeed on January 15, 2003, 05:55:10 PM
I dont like the fact that dead people can talk to live people and give them the drop on where the enemy is

IT'S CHEATING  8O
Title: Teamspeak
Post by: Anonymous on January 15, 2003, 05:59:26 PM
I don't like the fact that dead people can talk at all. Thats creepy. Anyway, I thought this was a CS forum :-)
Title: Teamspeak
Post by: sheepy on January 15, 2003, 06:00:22 PM
so how we gunna seperate ppl on home LANs?
Title: Teamspeak
Post by: JB on January 15, 2003, 07:38:20 PM
QuoteI dont like the fact that dead people can talk to live people and give them the drop on where the enemy is

IT'S CHEATING

So you dont remember then the both of us using rogerwilco when you started playing.   :wink:
Title: Teamspeak
Post by: JonnyAppleSeed on January 15, 2003, 08:09:23 PM
Ahhh yes that was in the days before it was part of the game anyway....Oh what fun we had  :twisted:  :twisted:
Title: Teamspeak
Post by: albert on January 15, 2003, 09:46:18 PM
Both have their place and are good in their place. I think it's a bit pointless to judge these apps without elaborating a bit on the game they are getting used in.

I'm using Roger Wilco just now for IL2 flight sim, it makes a difference on battle games that have no good comms but it is difficult to police in FPS because any of us could have a TS or RW session between eachother and the CS server for example would be totally unaware.

But on the other hand, with the flight sim, saying (from the dead room) there is someone in that cloud over there is hardly going to be useful.

I know N42 use TS for Ghost Recon and it works a treat.

So my conclusion, it depends on the application of the application  8)
Title: Teamspeak
Post by: Doorman on January 16, 2003, 08:43:50 AM
Amazing! The voting results bear out my feelings exactly! Although I've never used it, when it was suggested I had about the same percentages.
Now I'm leaning heavily towards 'Bad'
Merci messieurs.
Title: Teamspeak
Post by: suicidal_monkey on January 16, 2003, 03:22:05 PM
oh, I voted on the basis that it was a dubious program :)

We use the in game voice thingy for CS, and that delay can prove very frustrating, but otherwise its all good. Atm we're experimenting with bf1942 as a clan as well, and in that we use roger wilco, which works great. We tried teamspeak but it proved to cause problems.

In a CS match it shouldn't matter when dead people talk to live ones because they see the same thing with fcc2. On publics it will result in a little "help" no doubt, which while very amusing for those in the know, can probably be rather annoying for those dying in dubious ways :) At our LAN's we typically have one room vs. the next to stop people looking at eachothers monitors :) We can still shout drunken insults at eachother to piss the neighbours off though :roll:

As CS has an ingame voice I think everyone should use that, but I have little problem with rw/teamspeak as long as fcc2 is on. A tiny advantage perhaps. It would allow us to correct the actions of those still alive :wink:
Title: Teamspeak
Post by: sheepy on January 16, 2003, 03:46:57 PM
at our lans we have tended to play one side of the room against the other etc. but it dont really make ne diffrence, as if u take ur eyes off ur screen u r likley to die. or get a slap from the person next to u.
Title: Teamspeak
Post by: smilodon on January 16, 2003, 05:07:50 PM
If suitably motivated to cheat players could ring each other up on the phone and do dead to live chat. If it was ever a problem (i.e in matches) you just lock the view to first person on your own team only.

The current comms works fine for CS. I especially like the way your avatars gob moves when you speak...now if only I could find a mirror on one of the maps.
Title: Teamspeak
Post by: JB on January 16, 2003, 06:00:11 PM
QuoteIf suitably motivated to cheat players could ring each other up on the phone and do dead to live chat

Didn't someone do this once while on Meathook, was nearly a couple of years ago, and didn't they get banned for it too.
Title: Teamspeak
Post by: suicidal_monkey on January 16, 2003, 06:22:40 PM
what else you gonna do with those free minutes  :lol:
Title: Teamspeak
Post by: sheepy on January 16, 2003, 06:25:51 PM
thats impossible m8ty as u cant detect it. i did it once in a friendly when they didnt have enough players and i pld 4 them, i was pissed out my head
Title: Teamspeak
Post by: SLoWHaND on January 16, 2003, 06:27:18 PM
QuoteI dont like the fact that dead people can talk to live people and give them the drop on where the enemy is

IT'S CHEATING  8O

Well DodgyWilco and the like is ok if server is set to force chasecam 1 or whatever the commeand is.
SLoWHaND
Title: Teamspeak
Post by: Gone_Away on January 17, 2003, 12:19:24 PM
QuoteBoth have their place and are good in their place. I think it's a bit pointless to judge these apps without elaborating a bit on the game they are getting used in.

I'm using Roger Wilco just now for IL2 flight sim, it makes a difference on battle games that have no good comms but it is difficult to police in FPS because any of us could have a TS or RW session between eachother and the CS server for example would be totally unaware.

But on the other hand, with the flight sim, saying (from the dead room) there is someone in that cloud over there is hardly going to be useful.

I know N42 use TS for Ghost Recon and it works a treat.

So my conclusion, it depends on the application of the application  8)

Ditto...