QuoteOriginally posted by Whitey@Sep 29 2005, 12:50 PM
:withstupid:
I'm not sure I like the way this is going. Are people like myself who only play occasionally going to end up in a squad on their own? I don't think we want to end up with a number of cliques in the community that could exclude other players from getting more involved or joining. :unsure:
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Honestly Whitey - that is not where it's going!
The idea of this is that we have 'core' squads for competitive games (to help avoid the complete gubbings we have had of late during 'friendly matches').
In normal (non-competitive) play I want to 'mingle' as much as I ever did - think how boring it would get if we all played with the same people ALL the time!The dMw 'gods & minions' would never let - I suspect - the fun go out of the normal regular games by alienating anyone.
Even when we practise with these roster squads in the normal everyday dMw server (as I hope we will) there is always room for 'irregulars' and visitors!
Remember, we already work with 6 person squads at the moment - people tend to 'lock-off' after six (in fact isn't that the most you can get in a squad???).There is no guarentee even as things stand now that you will get a game in a squad if it has the maximum players!
In fact I have had to start squads on my own several times because the main squad is full.
Unfortunately there will always be a case where we have stragglers.
Say we have two squads...Well, what happens if we then get 13 or more players?
What I hope is there will be enough players to form an additional 'irregular squad' led by one of the regulars/dMw. That way nobody feels an 'outsider'.
Hope this puts you mind at rest.
(PS - remember - none of this has been agreed by the dMw 'gods'. It's talk at the moment - so it may all just be academic anyway!)
One additional thought Whitey...
These 'roster squads' are not FIXED - the whole idea of having a roster is so the current Commander/Squad Leader can CHOOSE an appropriate squad from whatever players turn up on the night!
So get your name and details down in the roster - that way if a squad, say, needs an Anti-Tank man, and you are the AT bloke available - then you will fill the slot.
(What may have misled you is the sample squad I put up NAMING SPECIFIC NAMES - this is NOT a set squad. This is an example of my 'ideal' squad, on the night, IF all these players were available! Each player - including myself - could be sustituted by another player of the same class to fill the slots!)
Sorry if I gave any other impression!
As long as I get to fire my assault rifle, I don't mind.
If need be, I'll even be a reserve for one or two of the matches.
I see the point of organizing dedicated squads for the friendly matches. However, it should be taken care that we do not end up as a clan which focuses more on the competitions (with training sessions, matches, etc) than on the fun part.
Anyway, if the squads need practice, it would be a good idea to put them up against us newbies, huh?
QuoteOriginally posted by CoolHand@Sep 29 2005, 01:25 PM
As long as I get to fire my assault rifle, I don't mind.
If need be, I'll even be a reserve for one or two of the matches.
I see the point of organizing dedicated squads for the friendly matches. However, it should be taken care that we do not end up as a clan which focuses more on the competitions (with training sessions, matches, etc) than on the fun part.
Anyway, if the squads need practice, it would be a good idea to put them up against us newbies, huh?
[post=96875]Quoted post[/post]
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Again - absolutely.
But I can't see why we can't have a half-way house where those that want to play in a more organized manner cannot do so - and those that don't - don't!
After all - isn't that how we already do things?
It's actually not about 'exclusion' or 'inflexable rules' - it's about protecting each other by ensuring everyone has the best back-up.
The 'roster' isn't just for 'regulars' - it's for everyone, even if they only play once in a blue moon!
So basically, we have a list of squads and the classes (and some set tactics).
Pre-match, the commander can look at the available members, their prefered class and start matching players to squads/classes for that match.
Makes sense, BF2 is lot more complex then CS so I can see how this would help in organising match play.
I need to get practicing more then hopefully get up to match standard :)
QuoteOriginally posted by CoolHand@Sep 29 2005, 02:25 PM
As long as I get to fire my assault rifle, I don't mind.
If need be, I'll even be a reserve for one or two of the matches.
I see the point of organizing dedicated squads for the friendly matches. However, it should be taken care that we do not end up as a clan which focuses more on the competitions (with training sessions, matches, etc) than on the fun part.
Anyway, if the squads need practice, it would be a good idea to put them up against us newbies, huh?
[post=96875]Quoted post[/post]
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I agree it should always be fun... and i'll stop the day it becomes so serious as to make it boring and dull.... its a game after all. However, I do think practising can also be fun... I mean can you honestly not see it being fun playing with the guys we have here... no-one takes it too seriously
And as a newbie, I'll gladly follow you into battle any day of the week m8 :D
QuoteOriginally posted by Jamoe@Sep 29 2005, 01:37 PM
So basically, we have a list of squads and the classes (and some set tactics).
Pre-match, the commander can look at the available members, their prefered class and start matching players to squads/classes for that match.
Makes sense, BF2 is lot more complex then CS so I can see how this would help in organising match play.
I need to get practicing more then hopefully get up to match standard :)
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yep that's about it - nothing to do with 'control freakery' (honest)...
And it is also NOTHING to do with how good you are - squads are picked on the basis of who turns up that can fulfil a role that the Commander/SL wants...
If it was down to how good a player is I for one would never get a game!
:whistle:
QuoteOriginally posted by BIG-Dewey@Sep 29 2005, 01:38 PM
I agree it should always be fun... and i'll stop the day it becomes so serious as to make it boring and dull.... its a game after all. However, I do think practising can also be fun... I mean can you honestly not see it being fun playing with the guys we have here... no-one takes it too seriouslyÂ
And as a newbie, I'll gladly follow you into battle any day of the week m8 :D
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I think practising has a real bad wrap!
People think that practising is too 'heavy'...They obviously don't realize what a laugh it can be, particularly when the tactic you try turns out to be completely crap!
:lmfao:
Really guys - I can't think of anything more NOT FUN that being so completely dis-organized that you get a right gubbing like we did against [KoD].
It's all about MODERATION - finding just the right level of preparedness and organization that suits the dMw way!
;)
I know I don't play very often so remind me, this is a game right? <_<
I play for fun. I like competition; it's healthy, as long as it's not taken too seriously. Like Doorman say's, It's a game.
I haven't played enough to have decided what class I prefer, I'll play as whatever is required in the squad. How will I stand when it comes to choosing players for a match?
QuoteThe idea of this is that we have 'core' squads for competitive games (to help avoid the complete gubbings we have had of late during 'friendly matches').
I think the admins should address this as it is a change in direction for dMw if it is implemented. I also thought that it was only Charlie company who could represent dMw in matches. I have been on the receiving end of a few gubbings but still had great fun in the process :D . Sorry but winning isn't the most important thing.
The dMw 'gods & minions' would never let - I suspect - the fun go out of the normal regular games by alienating anyone.
And the same should apply to friendly matches
Even when we practise with these roster squads in the normal everyday dMw server (as I hope we will) there is always room for 'irregulars' and visitors!
I know life moves on and the community is changing, but let's not forget what made it great to start with! :dmw:
QuoteOriginally posted by Whitey@Sep 29 2005, 06:00 PM
let's not forget what made it great to start with! :dmw:
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based on the last lan that'd be...
:beer: :yes: :cheers: :rockon:
tactics come after that ;) good tactics if we're lucky! we tried detailed tactics with my old clan, but tbh it's best to yell at everyone in the game :rolleyes:
Are we talking predefined squads for regular evening bashes or strategies etc. for matches?
For the evening bashes I will play whatever kit suits any strategy. But if not I will just run around and kill people :)
For the matches of course it would be a good idea to have tried to plan a fight in advance...
I may be opening myself up to some serious flaming here but....
here goes
it is only a game and if you watch some of the organised BF2 league games on TSN people bunny hop, dolphin dive and use every trick in the book (bar flat out cheating) to win a game. The aim is to win and win at all costs. Maybe KoD could'nt believe their luck when they came up against a team not willing to exploit the game for any advantage in helping them win.
I really enjoy AAS but maybe sometimes you could switch it off so we can play vanilla BF2 (Karkand). maybe 3 squads of 3 plus commander with each squad given a capture/defend flag/area to control whatever it takes.
commence flaming.... :unsure:
QuoteOriginally posted by outofsync@Sep 29 2005, 06:24 PM
I really enjoy AAS but maybe sometimes you could switch it off so we can play vanilla BF2 (Karkand). maybe 3 squads of 3 plus commander with each squad given a capture/defend flag/area to control whatever it takes.
:withstupid:
the occasional evening of "vanilla" BF2 would be nice :)
I'd imagine the occasional evening of infantry only BF2 would be nice too? We could either password the server and just "agree" not to use any vehicles other than the jeeps, or hunt down a "mod" that keeps the vehicles from spawning (latter being better obviously?)
QuoteOriginally posted by outofsync@Sep 29 2005, 07:24 PM
I may be opening myself up to some serious flaming here but....
here goes
it is only a game and if you watch some of the organised BF2 league games on TSN people bunny hop, dolphin dive and use every trick in the book (bar flat out cheating) to win a game. The aim is to win and win at all costs. Maybe KoD could'nt believe their luck when they came up against a team not willing to exploit the game for any advantage in helping them win.
I really enjoy AAS but maybe sometimes you could switch it off so we can play vanilla BF2 (Karkand). maybe 3 squads of 3 plus commander with each squad given a capture/defend flag/area to control whatever it takes.
commence flaming.... :unsure:
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I would love to do such a game. That is what I play on other servers, and I do that a lot.
QuoteOriginally posted by delanvital@Sep 29 2005, 08:10 PM
I would love to do such a game. That is what I play on other servers, and I do that a lot.
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A secon' that, ayuh
What outofsync said...
And, as said in the other thread I'm happy to play whatever role is needed in a team, and not afraid to do as the SL says.
Besides that, I'm still all for infantry fights. Nothing beats infantry! *ahem*
QuoteOriginally posted by outofsync@Sep 29 2005, 06:24 PM
I may be opening myself up to some serious flaming here but....
commence flaming.... :unsure:
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Remember, you're on Dead Men Talking and 'flaming' doesn't happen.
Except when Benny has a turn of course...
QuoteOriginally posted by outofsync@Sep 29 2005, 06:24 PM
I may be opening myself up to some serious flaming here but....
...............
it is only a game ..........................
The aim is to win and win at all costs............................
commence flaming.... unsure.gif
Happy to oblige.
Yup, its only a game.
But, No, the aim of the game is to have fun and enjoy it. Winning is definately a bonus, but not essential.
Our argument is that we didn't enjoy the game or the spirit of the game with the tactics employed. Exploiting the unreal elements of the game spoils it.
Remember it was a "Friendly match".
QuoteOriginally posted by Liberator@Sep 29 2005, 11:12 PM
Happy to oblige.
Yup, its only a game.
But, No, the aim of the game is to have fun and enjoy it. Winning is definately a bonus, but not essential.
Our argument is that we didn't enjoy the game or the spirit of the game with the tactics employed. Exploiting the unreal elements of the game spoils it.
Remember it was a "Friendly match".
[post=96997]Quoted post[/post]
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Hear hear. Well said..
And can I just add - again - that the whole roster idea ISN'T to spoil anyones fun or make everything too ridged or formal (or to exclude anyone).
It is actually to help people get the most out of the game, and to help squads work as squads - not as a collection of lone wolves.
BUT MOST OF ALL - the whole roster/tactics thing is a TAKE IT LEAVE IT thing.
Nobody is trying to make new rules or anything - just think of it as your friendly local BF2 dating agency. Where you can come in and find others of like minds to spend some time with!
LOL
;)
QuoteOriginally posted by Ranger@Sep 30 2005, 06:27 PM
- just think of it as your friendly local BF2 dating agency. Where you can come in and find others of like minds to spend some time with![post=97113]Quoted post[/post]
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Oh god! :blink: Do I really want to associate with people like me?
QuoteOriginally posted by Whitey@Sep 29 2005, 05:00 PM
I play for fun. I like competition; it's healthy, as long as it's not taken too seriously. Like Doorman say's, It's a game.
I haven't played enough to have decided what class I prefer, I'll play as whatever is required in the squad. How will I stand when it comes to choosing players for a match?
I know life moves on and the community is changing, but let's not forget what made it great to start with! :dmw:
[post=96921]Quoted post[/post]
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Again, Whitey - with the greatest of respect (especially as a new comer, as I am) - you are taking what I am saying out of context.
First of all, this is nothing to do with making new imposed rules.
This is very much a take it or leave it thing for whoever is commander/squad leader during games...For the most part the whole roster thing isn't even relevant to the everyday games that we play night after night.
This is a set of ideas around which whoever is in charge during a game can base their game tactics on - if they want.
At the end of teh day I am in no position whatsoever to impose any 'new direction' on anyone - for the most part everyone here has learned to simply ignore me when I prattle on...
I simply find it fun to explore tactical issue - and I know some others do.
WE HAVE ALREADY USED THESE IN THE GAMES WE HAVE BEEN PLAYING to a certain degree.
There are already certain guys that like to play together because the like the style of that squad (over the past couple of weeks the 'BIG' guys for example have teamed up with several guys who like to play in a certain way).
But we are - as I think everyone in dMw is - willing to play with anyone, in any fashion that makes it fun for the majority.
Sadly you can't please anyone.
Please don't take this as a flame of your view. It isn't - I fully respect where you are coming from on this. But likewise there is an alternative view too.
Otherwise why play squad tactical games at all - their very name suggests that we play in squads and play tactically!
No disrespect intended mate.
QuoteOriginally posted by BlueBall@Sep 30 2005, 06:31 PM
Oh god! :blink: Do I really want to associate with people like me?
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As Groucho Marx once said:
"wouldn't want to belong to any club that would accept me as a member."
LOL
;)
I don't think you were being disrespectful, I can see what your trying to do and I wouldn't be here if I didn't like tactical gaming. The main issue I had was with having predefined squads of named people which could have stopped new people getting involved. It may not be what you intended but actually naming people in the initial post didn't help :) .
oh, I nearly forgot, what am I taking out of context? :dummy:
:D
QuoteOriginally posted by Whitey@Sep 30 2005, 06:58 PM
I don't think you were being disrespectful, I can see what your trying to do and I wouldn't be here if I didn't like tactical gaming. The main issue I had was with having predefined squads of named people which could have stopped new people getting involved. It may not be what you intended but actually naming people in the initial post didn't help :) .Â
oh, I nearly forgot, what am I taking out of context? :dummy:
:D
[post=97126]Quoted post[/post]
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You're taking out of context the presentation of 'named' squad members - as I have said this is a pool to be picked on a night, from what whoever is in charge wants to do.
Everyone will always get a game in the normal run of things because - basically - a six man squad does not mean a 'full team'. The limits on teams are ONLY defined by what maps are being played on that occassion...
16 - 32 - 64
So even in the smallest map - 16 - there is plenty of room for everyone.
That one or even two squads were to be made up from the pool roster, that would still only be 12 players!
Aside from that - the easiest way to join in on the roster is to get your name down - and then turn up!
This in no way would exclude anyone who is NOT on the roster from getting a game - the SL would presumably ask the irregular player in the game to play what class he needs at the time (which is what we already do!)...
The pool just makes it easy fro COs/SLs to plan particular tactics...
This is not a 'if your name isn't on the list you can't come in' thing!
It's basically just how we play things now - with the option for COs/SLs to see what's available that matches a tactic they have in mind.
OK, I think I know where your going now. Put me down as a sniper in the squad with OB, BB, Lib, Coolhand and Ron.
:devil:
I think I'll put my name down ont he roster, but not tell you where. When I turn up, just tell me what you want me to do and make sure that your parachute works if you ask me to fly a chopper.
TL.