I have given this some thought since the game a few days ago, where I could not infiltrate and win the enemy's majority flag. We were (most of the time) an even number of players, however unable to hold the flag, when we got it.
Some thoughts on attacking and infiltrating:
1) Being SL I tried to camp and hide as much as I could, being a spawn point, making it more like 5 vs. 6 players actively.
2) I had Blunt there most of the time pumping volts into me, which leaves 4-6.
3) The majority players the enemy had were used for keeping APCs running inside the base, making it difficult to fight back.
4) Of my four active fighters I think only one or two were assault. I think the enemy had 3 assault players.
So in basic vis-a-vis fighting we were outnumbered. So my question to you guys is this - could you turn the advantage around? What should be changed in the strategy? Different squad composition? More assault? More C4? Free beer?
Bringing up hardware is not a solution. They have several AT guys ready on hill sides and in hiding. It is like taking the Market Place in Karkand with a tank, not a good idea with unless you have infantry clearing the flag aswell.
QuoteOriginally posted by delanvital@Oct 1 2005, 12:29 PM
Bringing up hardware is not a solution. They have several AT guys ready on hill sides and in hiding. It is like taking the Market Place in Karkand with a tank, not a good idea with unless you have infantry clearing the flag aswell.
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Ahhh, right. I *think* that was a team I was in...
I guess from our point of view, the hard attacks to defend against are the ones that come in force.
Staggered attacks are very easy to deal with. The problem for attackers is that they tend to loose their patience/temper and bang away at the defender in ones and twos...
One strategy Liberator and a squad tried against us - which admitedly is risky - is to laod up a Mummer/Vodnik wit the majority of their squad and rush the flag - with one of their guys running interferance on the defenders at the edge of teh flag area.
If a Hummer full of guys gets through to your flag - say four guys - the flag comes down VERY quickly. They only have to hold for a short time until the flag is theirs - then they can turn the situation on it's head - spread out to the fringe and defend.
It's a good idea for the squad leader to be in this rush, and for him to be a medic.
He just keeps pumping out those medi-paks and hopes to keep the majority of his guys alive until they take the flag...
Your guy at the perifery will be plinking away at the defenders hoping to keep their heads down.
As SL you should be a sniper and lend what help you can from a distance. And hardware would help, if only to annoy the enemy and draw attension away from the infantry comming in from the other side of the base and the spawn point provided by the SL
QuoteOriginally posted by Ranger@Oct 1 2005, 03:20 PM
Ahhh, right. I *think* that was a team I was in...
I guess from our point of view, the hard attacks to defend against are the ones that come in force.
Staggered attacks are very easy to deal with. The problem for attackers is that they tend to loose their patience/temper and bang away at the defender in ones and twos...
One strategy Liberator and a squad tried against us - which admitedly is risky - is to laod up a Mummer/Vodnik wit the majority of their squad and rush the flag - with one of their guys running interferance on the defenders at the edge of teh flag area.
If a Hummer full of guys gets through to your flag - say four guys - the flag comes down VERY quickly. They only have to hold for a short time until the flag is theirs - then they can turn the situation on it's head - spread out to the fringe and defend.
It's a good idea for the squad leader to be in this rush, and for him to be a medic.
He just keeps pumping out those medi-paks and hopes to keep the majority of his guys alive until they take the flag...
Your guy at the perifery will be plinking away at the defenders hoping to keep their heads down.
[post=97219]Quoted post[/post]
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Yeah, you were SL.
We tried mechanical coordinated force several times with 1 tank and 2 APCs at the same time - we only made it into the base two times, and we got wiped by ATs (or mines :blush:) quickly.
I hoped, that we camping inside your base or on the hillside, would keep the pressure up on you guys, i.e. having all spawning and attacking at the same time. This i still feel is a good idea.
We don't have hummers/Vodniks in the map, only the jeeps, 2 APCs one and two flags away, and a tank from the far west, which takes several minutes to bring into action. Also, with the way you effectively fired RPGs after us my guess is that you would have wiped out such a jeep in no time...
I was AT and kept firing at your APC when I had the time, or peashooting enemy infantry in the back when the sneaked past me, at close range.
I should have been sniper or medic, good point. As a sniper I could fire and still be hidden as compared to ATs trail of smoke, and as a medic myself I could have one more active player (i.e. instead of having Blunt healing me).
QuoteOriginally posted by FrEnZy@Oct 1 2005, 01:21 PM
As SL you should be a sniper and lend what help you can from a distance. And hardware would help, if only to annoy the enemy and draw attension away from the infantry comming in from the other side of the base and the spawn point provided by the SL
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That's a cool idea that came up in a different thread too...
This happened to me recently in a ranked game I played - but then I played Commander as a sniper.
It worked fantastically well...
I layed up just behind where the action was, so I could direct a bit of the action AND take out any enemy 'flankers' and counter-snipe.
I have also tried this laying right back near our assets - again this worked great, I took out thier Spec Ops guys sevral times as they tried to sneak into our base (using the Commanders 'SCAN' option I could see all the enemy moves so could antisipate any sneaky flankers!)
:)
The downside to being sniper as SL in this case, is that I would be in a stronger psosition the further I am away from the base and be relatively weak when being near it, which I should be to let ppl spawn on me... <_<
QuoteOriginally posted by delanvital@Oct 1 2005, 01:31 PM
I should have been sniper or medic, good point. As a sniper I could fire and still be hidden as compared to ATs trail of smoke, and as a medic myself I could have one more active player (i.e. instead of having Blunt healing me).
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Yep - two good options for SL I think.
In either case you lay back just a bit away from the action BUT not right on top of it!
There's NOTHING worse than spawning on your SL to find that you are RIGHT in the middle of the acton and get killed right away! LOL
Having a sniper just outside the acton popping away at the defenders is a real help.
To be honest, that game you are talking about - I got killed MORE times by your guys who were at the edge of the base area than the guys who came in to get the flag itself.
It's often easier to see the defender if you stand back away from the base than close in near the flag.
Though bloody Liberator never seems to have a problem finding me!
;)
QuoteOriginally posted by delanvital@Oct 1 2005, 02:24 PM
The downside to being sniper as SL in this case, is that I would be in a stronger psosition the further I am away from the base and be relatively weak when being near it, which I should be to let ppl spawn on me... <_<
[post=97238]Quoted post[/post]
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Yeah - good point.
You don't want to be too far away, but you don't want to be too close either!
HArd one...
Also - we talk about being sniper, but have you tried siping with the assault class?
I tried this recently, I kept popping off single shots with my M16 frm a little way out. I eben did a bit of 'sniping' with the grenade launcher!
This was enough to keep the defenders heads down - BUT if you need to rush the flag you have your trusty M16 in auto AND a grenade launcher.
Handy thing to have near by!
QuoteOriginally posted by Ranger@Oct 1 2005, 04:28 PM
Yeah - good point.
You don't want to be too far away, but you don't want to be too close either!
HArd one...
Also - we talk about being sniper, but have you tried siping with the assault class?
I tried this recently, I kept popping off single shots with my M16 frm a little way out. I eben did a bit of 'sniping' with the grenade launcher!
This was enough to keep the defenders heads down - BUT if you need to rush the flag you have your trusty M16 in auto AND a grenade launcher.
Handy thing to have near by!
[post=97240]Quoted post[/post]
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Yeah, single shot in the M16 is very good. Takes a little practise, though
QuoteOriginally posted by delanvital@Oct 1 2005, 03:24 PM
The downside to being sniper as SL in this case, is that I would be in a stronger psosition the further I am away from the base and be relatively weak when being near it, which I should be to let ppl spawn on me... <_<
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Actually i think your in a stronger position as a sniper the closer you are.
1. People expect it less.
2. In some cases its easier to hit your target.
3. The clipping plane for foliage is less likely to reveal your position. i.e. its easier to spot a sniper at distance because (in my case at least) there's less detail drawn further away. Where as close up snipers blend in the grass more effectively.
Whilst capping a base i had the enemy spawning on me. They didn't know where i was or how close they came to getting knifed (i couldn't hit an elephant with a knife which is why i didn't).
As for the origninal post if conventional attacks dont work then you have to take a risk.
if all else had failed i would have taken the whole team in leaving a well mined and c4'ed base behind.
I would split into two squads so you had two spawn points.
Squad leaders would spawn at the 2nd from last base so as to leave the 1st cappable base's defences in position.
I would Leave c4 around the base so in the event its capped by the opposition you can blow it. A squad leader should place this as there less likely to die. A squad leader could also effectively snipe with the M4 from a distance. (better than a sniper rifle if you ask me).
I definately think having two squad leaders would be usefull. Perhaps one goes in close and the other hangs back.
QuoteOriginally posted by FBG@Oct 3 2005, 03:30 PM
As for the origninal post if conventional attacks dont work then you have to take a risk.
if all else had failed i would have taken the whole team in leaving a well mined and c4'ed base behind.
I would split into two squads so you had two spawn points.
Squad leaders would spawn at the 2nd from last base so as to leave the 1st cappable base's defences in position.
I would Leave c4 around the base so in the event its capped by the opposition you can blow it. A squad leader should place this as there less likely to die. A squad leader could also effectively snipe with the M4 from a distance. (better than a sniper rifle if you ask me).
I definately think having two squad leaders would be usefull. Perhaps one goes in close and the other hangs back.
[post=97495]Quoted post[/post]
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Two squads, haven't thought about that. Even with only, say, 6 players?