LAst night we tried a revised flag set-up on the AAS for KArkland. Basically the styart points are move evenly divided...
Very nice change - brock up the routine that you get into with the usual AAS start on KArkland. Thumbs up from Ranger!
But also...OldBloke and BlueBall started a Hummer racing round the Karkland on a nice cicuit of thier devising...
Be nice to have the maps put up for these two new variations!
(That first corner is a bit of a git though!)
:)
QuoteOriginally posted by Ranger@Oct 7 2005, 10:06 AM
But also...OldBloke and BlueBall started a Hummer racing round the Karkland on a nice cicuit of thier devising...[post=98020]Quoted post[/post]
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All credit must go to OB. I just ran along in his dust ;)
QuoteOriginally posted by Ranger@Oct 7 2005, 11:06 AM
LAst night we tried a revised flag set-up on the AAS for KArkland. Basically the styart points are move evenly divided...
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Ah now I understand, we kept trying to figure out where to next!
I thought that the jeep racing was excellent. The addition of a tanks half way around trying to kill us was interesting and I think that this 'enhancement' could be added to the race. As I recall there are six jeeps? So up to six players - race jeeps. More than six - first two tanks drivers - remainder are alowed to cause interference, but no misiles/mines.
Lets try it at the LAN
QuoteOriginally posted by big-paddy@Oct 7 2005, 12:33 PM
Ah now I understand, we kept trying to figure out where to next!
I thought that the jeep racing was excellent. The addition of a tanks half way around trying to kill us was interesting and I think that this 'enhancement' could be added to the race. As I recall there are six jeeps? So up to six players - race jeeps. More than six - first two tanks drivers - remainder are alowed to cause interference, but no misiles/mines.
Lets try it at the LAN
[post=98026]Quoted post[/post]
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I naughtily tried planting mines in unexpected places!
For that 'Dick Dasterdly'/'Wacky Races' effect!
:devil: