Dead Men Walking

Forum Archive 2023 => Games of old that no longer float our boat........ => dMw Gaming => Gaming Archive => Battlefield 2 => Topic started by: Armitage on November 14, 2005, 08:13:17 AM

Title: GP30/M203
Post by: Armitage on November 14, 2005, 08:13:17 AM
After last nights game and seeing just how effective this weapon can be at close quarters. The question I had when I finally called it a night was, Is the use of this weapon as a close quarters weapon fair?


Just to explain to the non-cs players about the AWP ( Arctic Warfare Magnum ). It's a sniper rifle with a one shot kill (no problem there) it has the advantage of not even needing you to hit your target to get a kill, anything in the general direction will get you a Kill and to make it even worse. when people master this weapon, it can be used unscoped as a mega single shot pistol :( . so this weapon basically banned on our server (and lots of others) except in certain circumstances.

Back to the GP30/M203. I use it myself, it is a great reaction weapon. when you walk around a corner and meet some someone close range the is no need to aim, just one blast at his feet and it's all over! I'm not sure there is anything we can do about it as it is tied to the assault class. But dMw has always emphasised fair play first over anything else. but may be just being aware of the problem is enough.




I hope this doesn't seem like me just moaning because I was killed a few times. It was just a general fill I got from people on the server. and what I would hate to see is everyone using the GP30/M203 as weapon of choice as it could turn the game in to UT/bf.
Title: GP30/M203
Post by: Norm on November 14, 2005, 08:28:07 AM
It is a pain in the backside,butt ;) I can live with it.Btw anyone feel like we had a bullet reg problem last night or was it just my eyesight.Had a go with sniper rifle and several occasions saw me line up 3 consecutive headshots on same person with no ill affects. :unsure: Went on to TG server and problem went.
Title: GP30/M203
Post by: Ranger on November 14, 2005, 09:01:09 AM
I think we should just knives as every weapons seems to be a problem with people as soon as they start getting killed with it.
Title: GP30/M203
Post by: Dewey on November 14, 2005, 09:37:50 AM
QuoteOriginally posted by Armitage@Nov 14 2005, 09:13 AM
After last nights game and seeing just how effective this weapon can be at close quarters. The question I had when I finally called it a night was, Is the use of this weapon as a close quarters weapon fair?
Just to explain to the non-cs players about the AWP ( Arctic Warfare Magnum ). It's a sniper rifle with a one shot kill (no problem there) it has the advantage of not even needing you to hit your target to get a kill, anything in the general direction will get you a Kill and to make it even worse. when people master this weapon, it can be used unscoped as a mega single shot pistol :( . so this weapon basically banned on our server (and lots of others) except in certain circumstances.

Back to the GP30/M203. I use it myself, it is a great reaction weapon. when you walk around a corner and meet some someone close range the is no need to aim, just one blast at his feet and it's all over! I'm not sure there is anything we can do about it as it is tied to the assault class. But dMw has always emphasised fair play first over anything else. but may be just being aware of the problem is enough.
I hope this doesn't seem like me just moaning because I was killed a few times. It was just a general fill I got from people on the server. and what I would hate to see is everyone using the GP30/M203 as weapon of choice as it could turn the game in to UT/bf.
[post=101541]Quoted post[/post]
[/b]

The fact is that Ranger is VERY good with it, he can drop it on your head from 50m. But he shouldn't be punished for being a good shot. You also forget to mention that if you use it as you suggested as a reaction weapon, you run the risk of blowing yourself up too. Unlike the CS weapon you mention, the M203 takes skill to kill... you have to judge the trajectory and elevation of your weapon. If it was easy everyone would be using it.

To combat it, I've been using it predominantly and being improving my own aim with it. Last night on Mashturr city the enemy where in our Hotel base in a jeep trying to take over our flag (we where on the other side of the river). I lobbed one shot over the river (a good 50+m) and scored a direct hit, jeep went kaboom. Its just practise.

Its no different to me being a crap shot with the sniper rifle... I just can't seem to hit anything with it, but there again I rarely play sniper.

The assault class should have the best anti-personnel weapon, thats what the class is made for. I have no problem with people using this as its a fair fight, you can shoot him back.... unlike when someone drops a bomb on your head from a fast moving jet  :whistle:

More concerning for me last night was I still see people jumping around when getting shot at ... Out of Sync turned into mr Zebedee at one point in a firefight in Mashtuur City on the top of the hotel after shooting myself and my squad mate... needless to say I cursed him and put a message up... but no-one said anything... as usual. This is an issue that is definitely NOT in the spirit of dMw.
Title: GP30/M203
Post by: Dewey on November 14, 2005, 09:40:40 AM
QuoteOriginally posted by Norm@Nov 14 2005, 09:28 AM
It is a pain in the backside,butt ;) I can live with it.Btw anyone feel like we had a bullet reg problem last night or was it just my eyesight.Had a go with sniper rifle and several occasions saw me line up 3 consecutive headshots on same person with no ill affects. :unsure: Went on to TG server and problem went.
[post=101543]Quoted post[/post]
[/b]

Yep we chatted about this last night, totally agree, I can't hit crap with the uprated sniper rifle... though that maybe because I'm crap... its kinda hard to tell  :D
Title: GP30/M203
Post by: Ranger on November 14, 2005, 09:59:08 AM
- I should put (as I have now been named as the one who this seems to concern) that I actually cycled my assault rifle through three different modes:

1) Single shot sharpshooting

2) Close range M203/GP30

3) Long range M203/GP30

...I can put this because I have made a point of paying attension to what I do, as I know people have been moaning.

I am doing a lot more single shot sharpshooting - and intend to do more and more. I believe I took you - Armitage - out quite a few times last night with some nice headshots (and even did well against Snipers - like Liberator with my M16)...

Yes, I do use the M203/GP30 as a 'reaction' weapon - but mainly becaue THERE ARE SO MANY VEHICLES AROUND. I do not like turning a corner to come face to face with a Hummer or Vodnik with a guy on the MG. The nade launcher in this case is my ONLY recourse - again I seem to remember that you Armitage were the brunt of a few of these shots while you were sat on the jeep MG! :)

Primarily I like to use the nade launcher for what it was intended - medium to long range shots against infantry and soft vehicles.

I agree I do a lot more reaction nade shots than I would like - and I am deliberately training myself to get better and better with the single shot, or burst reaction shots instead...

But at the end of the day there are a lot of weapons out there - and I have been killed by them all. If I'm dead - I'm dead...It's a game, and complaining about which weapon did what is academic.

I could say - for example that I am still being killed by ATW sniping, but I won't (yes, I know I just did! LOL).

I know all this sounds very defensive - but as I have been personally named on this thread I thought I better put my 5 cents worth in.

But the plain fact is - and not wishing to sound big headed - but it will do - ban nades and I will kill people with other stuff. - Even a spoon.

Sorry if that doesn't sound very friendly, but it is a killing game after all.

I will be happy to go with any rules you guys feel are neccessary - even if you wish to handicap me - I will happily use a knife...Just don't moan about it when I stab you in the TANGO!

;)

....Oh, and PS - I also think it's not so much what weapon people use that gives them the advantage as being in the right place at the right time. Last night in particular what gave me good scores (not that these are important) was NOT that I was CAMPING with the nade launcher - but that I was RUNNING AROUND and getting to the trouble spots BEFORE they became trouble spots. That's why people kept running into me...ER, and my nade launcher!  :lmfao:
Title: GP30/M203
Post by: Blunt on November 14, 2005, 10:01:05 AM
Ranger has got the assault class weighed off IMHO...

last night he was mustard with the gren launcher...direct hit after direct hit :(

well done m8 <_<  :P

My experience at this class is limited to the times I forget to pick a class and spawn default assault...

One occasion, I "got me eye in" and was hitting the same spot over and over...
but to hit another target, I still had to zero in on it with a couple of grens...
like Dewey says it's practice 8) ...

I've no problem with the weapon
Title: GP30/M203
Post by: Penfold on November 14, 2005, 10:41:00 AM
QuoteOriginally posted by BIG-Dewey@Nov 14 2005, 09:37 AM
More concerning for me last night was I still see people jumping around when getting shot at ... Out of Sync turned into mr Zebedee at one point in a firefight in Mashtuur City on the top of the hotel after shooting myself and my squad mate... needless to say I cursed him and put a message up... but no-one said anything... as usual. This is an issue that is definitely NOT in the spirit of dMw.
[post=101547]Quoted post[/post]
[/b]

I did notice Sync doing that a few times as well last night. Perhaps a friendly word is in order.

I must admit - that I find myself jumping once or twice when I first enter a fire fright (pun intended  :P  ). That's because I literally jump when I bump into someone and I press every button my fingers are hovering over. I know we established at one or two jumps are ok in the main.

PEN
Title: GP30/M203
Post by: Penfold on November 14, 2005, 10:44:35 AM
QuoteOriginally posted by Armitage@Nov 14 2005, 08:13 AM
After last nights game and seeing just how effective this weapon can be at close quarters. The question I had when I finally called it a night was, Is the use of this weapon as a close quarters weapon fair?..........

I agree that it can be frustrating but I don't think a ban is fair for the weapon.

Perhaps, as you mooted last night Arm, we could increase the splash damage for fiendly fire - that would mean that should anyone fire a grenade at an enemy who's only a couple of yards away then they'll most likely kill themselves in the process. It would also mean that people are less likely to lob in hand grenades where teamies are nearby... That would certainly add to he realism.

A possibility?

PEN
Title: GP30/M203
Post by: Ranger on November 14, 2005, 10:46:29 AM
Jumping occassionally is unavoidable - I mean you DON'T want to get shot do you! LOL

(It's an instinctive thing...Unless it continues more than two jumps - then it's hopping.)

The best way I've found to despatch bunny hoppers is ( - good link back to subject of this thread -) is to use the grenade launcher and fire a nade at the ground beneath them as they are in the air.

They REALLY hop a long way up then!

 :devil:
Title: GP30/M203
Post by: Dewey on November 14, 2005, 10:49:04 AM
QuoteOriginally posted by ThePENDRAGON@Nov 14 2005, 11:44 AM
I agree that it can be frustrating but I don't think a ban is fair for the weapon.

Perhaps, as you mooted last night Arm, we could increase the splash damage for fiendly fire - that would mean that should anyone fire a grenade at an enemy who's only a couple of yards away then they'll most likely kill themselves in the process. It would also mean that people are less likely to lob in hand grenades where teamies are nearby... That would certainly add to he realism.

A possibility?

PEN
[post=101557]Quoted post[/post]
[/b]

To be fair Pen, that happens already, I often kill myself with splash damage from a GL  :D
Title: GP30/M203
Post by: Ranger on November 14, 2005, 10:51:18 AM
QuoteOriginally posted by ThePENDRAGON@Nov 14 2005, 10:44 AM
I agree that it can be frustrating but I don't think a ban is fair for the weapon.

Perhaps, as you mooted last night Arm, we could increase the splash damage for fiendly fire - that would mean that should anyone fire a grenade at an enemy who's only a couple of yards away then they'll most likely kill themselves in the process. It would also mean that people are less likely to lob in hand grenades where teamies are nearby... That would certainly add to he realism.

A possibility?

PEN
[post=101557]Quoted post[/post]
[/b]


I often DO kill myself when using the nade launcher 'reactively' close range. This is unintensional (not a Kamikaze attempt)...

This backs up what I say that my use of such is purely instinctive - this comes about because of the delay when trying to change from the nade launcher particularly if it is in the reload animation to the bullet mode...

In a face off I am usually left with no option but use the nade launcher - or die!
Title: GP30/M203
Post by: Cadaver on November 14, 2005, 11:41:52 AM
Ah, the never-ending pursuit for realism in an arcade-style shooter.  If only EA/DICE had modeled the 14m arming distance that the grenade launcher has in real life, then these annoying short-range "reaction" kills would not be a problem...
Title: GP30/M203
Post by: Ranger on November 14, 2005, 11:44:46 AM
QuoteOriginally posted by Cadaver@Nov 14 2005, 11:41 AM
Ah, the never-ending pursuit for realism in an arcade-style shooter. If only EA/DICE had modeled the 14m arming distance that the grenade launcher has in real life, then these annoying short-range "reaction" kills would not be a problem...
[post=101565]Quoted post[/post]
[/b]


Yep - luckily its not real and just a game!

;)
Title: GP30/M203
Post by: Anonymous on November 14, 2005, 11:56:45 AM
QuoteOriginally posted by ThePENDRAGON@Nov 14 2005, 10:44 AM
I agree that it can be frustrating but I don't think a ban is fair for the weapon.

Perhaps, as you mooted last night Arm, we could increase the splash damage for fiendly fire - that would mean that should anyone fire a grenade at an enemy who's only a couple of yards away then they'll most likely kill themselves in the process. It would also mean that people are less likely to lob in hand grenades where teamies are nearby... That would certainly add to he realism.

A possibility?

PEN
[post=101557]Quoted post[/post]
[/b]
I think that splash damage is already at 100%. Don't know if there is any way of setting it higher.

I agree that it would have been good if EA had modelled the weapon properly so as not to arm "up close"
Title: GP30/M203
Post by: suicidal_monkey on November 14, 2005, 12:35:55 PM
:closedeyes: moan moan moan   :winkiss:
Title: GP30/M203
Post by: target on November 14, 2005, 01:10:49 PM
I have no problem with the GP30/M203 as a weapon.  Last night I was on the receiving end of a lot of very close range M203 shots (usually from Ranger :) ) and it was extremely frustrating (and I had a whinge about it during the game), but you use the weapon at hand and other people (like me) have to get on with it.

We all get frustrated by the game from time to time, but after all, it's only a game ;)
Title: GP30/M203
Post by: Ranger on November 14, 2005, 01:15:52 PM
No problem guys - I shall change over to a different class.
Title: GP30/M203
Post by: Sn00ks on November 14, 2005, 01:28:42 PM
And while you are at it Ranger can you sort out your mike too?


You were running around like a scalded ferret last night! I had difficulty keeping up at times, because I was usually dead.
Title: GP30/M203
Post by: Benny on November 14, 2005, 01:36:31 PM
Cor blimey, te next rant will be about how unrealistic it is to revive all the time, make like an invincible area medics all around mutually masturbating each other back to life...

So, that's AT, Assault and Medic out the way, snipers only anyone?


















pttaiim-paaaih
Title: GP30/M203
Post by: A Twig on November 14, 2005, 01:41:59 PM
No, because the snipers are unrealistic, because they would never be able to hide very well while carrying claymores. So we're left with engineers only I think!  :devil:
Title: GP30/M203
Post by: Sn00ks on November 14, 2005, 01:44:49 PM
Oo, Oo, Oo Mr Peavley. I know I know!!!!!  :dummy:

Lets ban all players who kill me more than twice in the same round!  :devil:


Err, thinking about it we'd best not, as I usually manage to avoid opening my parachute or juggle with a grenade on a regular basis  :blush:
Title: GP30/M203
Post by: A Twig on November 14, 2005, 01:58:30 PM
Being serious we didn't ban doris from using anything other than a knife in CS because he was good at shooting guns, or Sadako from being the leader because he was good at coming up with devious  squad strategies, so why should we stop Ranger playing a class he's clearly put time and effort at getting good at?

I think it's all getting a little excessive. The game is actually really balanced IMO, it does take skill to use any of the classes truly effectively, and any imbalances are normally a result of one player who has played more at a certain role than another.

Jets, artillery, helicopters, tanks, grenade launchers, bring it all on...
Title: GP30/M203
Post by: suicidal_monkey on November 14, 2005, 02:48:44 PM
QuoteOriginally posted by Sn00ks@Nov 14 2005, 02:28 PM
running around like a scalded ferret
now there's a similie you don't come across very often :lol:
Title: GP30/M203
Post by: Ranger on November 14, 2005, 02:55:19 PM
QuoteOriginally posted by suicidal_monkey@Nov 14 2005, 02:48 PM
now there's a similie you don't come across very often :lol:
[post=101593]Quoted post[/post]
[/b]

That's because it's a metaphor!

;)
Title: GP30/M203
Post by: suicidal_monkey on November 14, 2005, 03:31:00 PM
QuoteOriginally posted by Ranger@Nov 14 2005, 03:55 PM
That's because it's a metaphor!
Bah! I think not. The word "like" in that sentence might just push the balance and make it an open comparison, in other words, a simile! I think a metaphor requires the description to be used without the "like" or "as" term...making it a metaphorical description rather than a literal one. Simile for direct comparison. knockout! :D
QuoteYou were running around like a scalded ferret
Title: GP30/M203
Post by: Anonymous on November 14, 2005, 03:44:16 PM
Simile is the comparison of two unlike things using "like" or "as".

Example:
He eats like a pig. Vines like golden prisons.

Metaphor is the comparison of two unlike things using the verb "to be" and not using "like" or "as" as in a simile.

Example:
He is a pig. Thou art sunshine.

Edit:

So I suppose to say that a metaphor is like a simile is a simile and to say a metaphor is a simile is a metaphor :D

My head hurts. Nurse! My tablets please!
Title: GP30/M203
Post by: Ranger on November 14, 2005, 03:48:54 PM
QuoteOriginally posted by suicidal_monkey@Nov 14 2005, 03:31 PM
Bah! I think not. The word "like" in that sentence might just push the balance and make it an open comparison, in other words, a simile! I think a metaphor requires the description to be used without the "like" or "as" term...making it a metaphorical description rather than a literal one. Simile for direct comparison. knockout! :D
[post=101595]Quoted post[/post]
[/b]

Ohhhh - VERY tenuous. I think u are clutching at straws - now if I was furtive as a ferret THAT would be a simile (ascribing a trait of the object to me). Simply saying I was doing something like an object is only meaningful if it is a trait or perculiar charactistic of that object.

Saying I was running round like a scalded ferret is not an inherant trait that we ascribe to that animal - but rather a state which has been inflicted on that animal.

In other words, ferrets are not naturally known to be scalded! (It is not a percieved attribute.)

Ergo - it is a metaphor not a similie!

 :rolleyes:  ;)
Title: GP30/M203
Post by: outofsync on November 14, 2005, 04:23:45 PM
QuoteOriginally posted by ThePENDRAGON@Nov 14 2005, 11:41 AM
I did notice Sync doing that a few times as well last night. Perhaps a friendly word is in order.

I must admit - that I find myself jumping once or twice when I first enter a fire fright (pun intended :P ). That's because I literally jump when I bump into someone and I press every button my fingers are hovering over. I know we established at one or two jumps are ok in the main.

PEN
[post=101556]Quoted post[/post]
[/b]
I think that was liberal use of the crouch button whilst using the fixed MPG at the MEC primary spawn point, when the map restarted I played as sniper and found a good OP and racked up 7 kills as I recall not much jumping up and down to be done as I was'nt spotted in that round.

Good games last night kark always seems to rock.
Title: GP30/M203
Post by: suicidal_monkey on November 14, 2005, 04:36:21 PM
QuoteOriginally posted by Ranger+Nov 14 2005, 04:48 PM-->
QUOTE(Ranger @ Nov 14 2005, 04:48 PM)
Ohhhh - VERY tenuous.
...
Ergo - it is a metaphor not a similie![/b]
Likening you to a scalded ferret is definitely a simile ;)
you were running around like a scalded ferret (comparison)
Turning that sentence into a metaphor is tricky, but you cuold try:
You were a scalded ferret running around (no comparison)
only that doesn't make a lot of sense in this case :lol:
Title: GP30/M203
Post by: Armitage on November 14, 2005, 04:50:14 PM
I don't think I suggested banning it and great if someone is dug in on the back of a jeep 50m away, cool. that what it's for!



QuoteOriginally posted by Cadaver+Nov 14 2005, 11:41 AM-->
QUOTE(Cadaver @ Nov 14 2005, 11:41 AM)
Ah, the never-ending pursuit for realism in an arcade-style shooter. If only EA/DICE had modeled the 14m arming distance that the grenade launcher has in real life, then these annoying short-range "reaction" kills would not be a problem...
[post=101565]Quoted post[/post]
[/b]

Now that sounds like a good idea.

QuoteOriginally posted by Ranger@Nov 14 2005, 09:59 AM


Yes, I do use the M203/GP30 as a 'reaction' weapon - but mainly because THERE ARE SO MANY VEHICLES AROUND. I do not like turning a corner to come face to face with a Hummer or Vodnik with a guy on the MG.

[post=101550]Quoted post[/post]
[/b]

Is not really the case on small map infantry games. an example, karkand-MEC only get one jeep.

QuoteOriginally posted by Ranger@Nov 14 2005, 01:15 PM
No problem guys - I shall change over to a different class.
[post=101573]Quoted post[/post]
[/b]


I don't think it would be right to ban it and people should play any class they want. It's the blasted from 3ft by that bloody gren launcher I have a problem with..

Title: GP30/M203
Post by: Armitage on November 14, 2005, 04:55:55 PM
One other thing about last nights games, There were 2 dMw guys camping a UCB last night in jeeps on Sharqi Peninsula.

tut tut, naughty boys :lightbulb:
Title: GP30/M203
Post by: Ranger on November 14, 2005, 05:06:46 PM
QuoteOriginally posted by Armitage@Nov 14 2005, 04:50 PM
Is not really the case on small map infantry games. an example, karkand-MEC only get one jeep.

[post=101601]Quoted post[/post]
[/b]

On small maps - especially at Karkand - a jeep is a jeep (or Vodnik in last night case), especially when it's driven onto the flag area like the Market Square...

The MG then has a supurb range of fire down the main routes to this flag and can lay down this fire right onto where the US team spawn on two flags - The Hotel & the Market Square...

This caught me out more than once last night (spawn/die).

The M16/M203 is the ideal weapon to deal with soft targets like jeeps - however many there are.

There was a jeep there - so the M203 was used. Unless you are saying that we now can't use the M203 against vehicles?

;)

It's not a case of whether or not you are asking for it to be banned - if my fellow gamers aren't happy with a mode of play I use, I am simply happy to change it so we all are happy...(I'll use Assault on other servers instead).

- Because I simply cannot guarentee if I happen to have the M203 in my hands and I turn a corner and have you three feet away from me facing me I won't use the M203. I will. So I'd rather not use it at all and everyone is happy.

If it WERE a case of handing out arbitrary bannings, I wouldn't be taking the time to write these responces on the dMw forum - I'd be playing on the Tactical Gamer server instead. Simple as that. But as we're not - so I'm not ;)
Title: GP30/M203
Post by: Armitage on November 14, 2005, 05:19:03 PM
QuoteOriginally posted by Ranger@Nov 14 2005, 05:06 PM
On small maps - especially at Karkand - a jeep is a jeep (or Vodnik in last night case), especially when it's driven onto the flag area like the Market Square...

The MG then has a supurb range of fire down the main routes to this flag and can lay down this fire right onto where the US team spawn on two flags - The Hotel & the Market Square...

This caught me out more than once last night (spawn/die).

The M16/M203 is the ideal weapon to deal with soft targets like jeeps - however many there are.

There was a jeep there - so the M203 was used. Unless you are saying that we now can't use the M203 against vehicles?

;)

It's not a case of whether or not you are asking for it to be banned - if my fellow gamers aren't happy with a mode of play I use, I am simply happy to change it so we all are happy...(I'll use Assault on other servers instead).

- Because I simply cannot guarentee if I happen to have the M203 in my hands and I turn a corner and have you three feet away from me facing me I won't use the M203. I will. So I'd rather not use it at all and everyone is happy.

If it WERE a case of handing out arbitrary bannings, I wouldn't be taking the time to write these responces on the dMw forum - I'd be playing on the Tactical Gamer server instead. Simple as that. But as we're not - so I'm not ;)
[post=101605]Quoted post[/post]
[/b]

Am i reading this wrong. you seem to be getting over upset :unsure:
Title: GP30/M203
Post by: Ranger on November 14, 2005, 05:24:53 PM
QuoteOriginally posted by Armitage@Nov 14 2005, 04:50 PM
It is only a game and I really enjoy playing it. so what would spoil it for me would be to see a high percentage of players using gren launchers for close quarters at anyone time.
[post=101601]Quoted post[/post]
[/b]

I hardly think this is an issue - but also - at the same time - agree with you.

In my case I chose my weapon to fit in a niche that I saw in the squads I play with ~ for example, last night, I believe I was the only assault guy on my squad (I may be wrong).

The M16/M203 fitted right in to make a good balance with the other weapons being used - snipers, AT, medic and SpecOps.

Were there 6 guys running round with M203s I might see your argument. But I think you endow my impact on the game as a whole with more importance than it actual had - especially since my side lost more games than it won last night.

However, as i say - I actually sympathize with your position, and I don't want to see any sort of imballace either that might stop anyone playing against me.

So I will be trying out another class this week. It's really no skin off my nose and I would rather see you enjoy yourself mate as I enjoy playing along with you.
Title: GP30/M203
Post by: Ranger on November 14, 2005, 05:26:47 PM
QuoteOriginally posted by Armitage@Nov 14 2005, 05:19 PM
Am i reading this wrong. you seem to be getting over upset :unsure:
[post=101606]Quoted post[/post]
[/b]

No mate -

Typical of my race, the moment you know I am getting upset is when I don't say anything.

I just like to put forward my opinions ;)

To be honest I wouldn't have said any more on this matter than my openning responce had it not been that I had singled out personally. After that I felt I was bound to defend my corner.

No bad feelings at all mate.
Title: GP30/M203
Post by: Armitage on November 14, 2005, 05:36:54 PM
no bad feelings and play Assault if that's the class you want to play.
Title: GP30/M203
Post by: Anonymous on November 14, 2005, 06:43:21 PM
Whooohoooo we all luv each other (except Doris who smells) :winkiss:
Title: GP30/M203
Post by: Blunt on November 14, 2005, 06:52:08 PM
QuoteOriginally posted by Benny+Nov 14 2005, 01:36 PM-->
QUOTE(Benny @ Nov 14 2005, 01:36 PM)
make like an invincible area medics all around mutually masturbating each other back to life...
[post=101578]Quoted post[/post]
[/b]

Title: GP30/M203
Post by: Doorman on November 14, 2005, 07:12:36 PM
QuoteOriginally posted by BlueBall@Nov 14 2005, 06:43 PM
Whooohoooo we all luv each other (except Doris who smells) :winkiss:
[post=101622]Quoted post[/post]
[/b]
WE? Oh and there's nothing wrong with Doris's smell. Lavender suits him.
Title: GP30/M203
Post by: Dewey on November 14, 2005, 07:53:03 PM
QuoteOriginally posted by A Twig@Nov 14 2005, 02:58 PM
Being serious we didn't ban doris from using anything other than a knife in CS because he was good at shooting guns, or Sadako from being the leader because he was good at coming up with devious squad strategies, so why should we stop Ranger playing a class he's clearly put time and effort at getting good at?

I think it's all getting a little excessive. The game is actually really balanced IMO, it does take skill to use any of the classes truly effectively, and any imbalances are normally a result of one player who has played more at a certain role than another.

Jets, artillery, helicopters, tanks, grenade launchers, bring it all on...
[post=101586]Quoted post[/post]
[/b]
#

 :withstupid: sensibly spoken from that man
Title: GP30/M203
Post by: Dewey on November 14, 2005, 07:55:28 PM
QuoteOriginally posted by outofsync@Nov 14 2005, 05:23 PM
I think that was liberal use of the crouch button whilst using the fixed MPG at the MEC primary spawn point, when the map restarted I played as sniper and found a good OP and racked up 7 kills as I recall not much jumping up and down to be done as I was'nt spotted in that round.

Good games last night kark always seems to rock.
[post=101599]Quoted post[/post]
[/b]

No mate, you where jumping during a fire fight, top of our hotel base, I could tell you were not crouching by the way you where jumping up and down and firing at us.   :narnar:
Title: GP30/M203
Post by: Penfold on November 15, 2005, 10:48:49 AM
I get pissed off when Ranger kills me with his grenade launcher  :ranting:

I get pissed off when Armitage kills me from his helicopter  :ranting:

I get pissed off when Oldie runs me over in his jeep and I'm on his team  :ranting:

I get pissed off how Doris kills me every time in CS  :ranting:

I get pissed off how most people kill me every time in CS  :ranting:

I get pissed off when I get a hoarde of Paladins tromping through my town when I've just castled in AoK  :ranting:

:D


PEN
Title: GP30/M203
Post by: DuVeL on November 15, 2005, 11:37:31 AM
Now go to the pub and get pissed there. :lmfao:
Title: GP30/M203
Post by: delanvital on November 15, 2005, 03:10:11 PM
I think I have done my fair share of nade kills. Amongst those has been close combat kills. I hate when it end like that and I don't kill ppl up close with the nade deliberately. I often select the M203/GP30, as Ranger said, because vehicles, or groups of people, are all over the place. As some of you know, I love taking out jeeps and buggies using the M203/GP30. Three kills in one shot if ya lucky :D

However, some days ago Cadaver complained about it at the end of a game (I take it he means the up n close kills) and I promised to do better and IMHO I have improved. In the excellent 16p game on Gulf of Oman some time ago I don't think I did that at all. I used the M203, so did we all with all the jeeps in use, but got most of my kills using the M16A2 on single shot.

So in the future, if I end up smacking a grenade in your face at close range it is not deliberate.

On a note: I have found some good roofspots close to alleys, especially in Karkand, and I enjoy taking out ppl with nades, as they pass through the alleys. I am sometimes two stories up or more. Is that considered close combat?
Title: GP30/M203
Post by: target on November 15, 2005, 07:21:18 PM
QuoteOriginally posted by ThePENDRAGON@Nov 15 2005, 10:48 AM
I get pissed off when Ranger kills me with his grenade launcher :ranting:

I get pissed off when Armitage kills me from his helicopter :ranting:

I get pissed off when Oldie runs me over in his jeep and I'm on his team :ranting:

I get pissed off how Doris kills me every time in CS :ranting:

I get pissed off how most people kill me every time in CS :ranting:

I get pissed off when I get a hoarde of Paladins tromping through my town when I've just castled in AoK :ranting:

:D
PEN
[post=101660]Quoted post[/post]
[/b]
Well said that man :clap: , I quite agree :P
Title: GP30/M203
Post by: outofsync on November 18, 2005, 07:50:22 PM
See this EA Games Forum link (http://forum.eagames.co.uk/viewtopic.php?t=9247) for full summary of next patch issues:

Following on from the thorough list of issues and comments on the 1.03 patch, we've now finished summarising the outstanding issues thread.

The following list of requests has been forwarded to the development team for their consideration. While I've no doubt some of the minor points raised by individuals in the thread are of importance to their gameplay, please remember that nobody will ever agree 100% on what should and should not be adjusted. For that reason I've given lesser weighting to comments which were made less than five times; the reason for asking for your top three was to identify which issues were the most significant, and would make the biggest difference if addressed.

#1 - [GAMEPLAY] Bunny Hopping/Dolphin Diving/Jump-shooting. The main proposal which is agreed upon is that players cannot shoot/reload while jump, that crawling takes longer to manuever into and that stamina should drop quickly while jumping - no stamina, no jumping.

#2 - [GAMEPLAY] Improve Anti-air. No one suggestion stands out, however here are a selection of comments made : introduce AA infantry, address air-to-air missiles, non-missile AA should have a chance of killing/wounding pilot, planes need addressing choppers less so, stop friendly lock-ons, make AA explode on proximity (flak style), airborne weapons have longer range than AA which makes things worse, team kills lose you too many points. Too easy to dodge.

#3 - [FUNCTIONALITY] Improve the server browser. A wide range of issues with the browser, however the most popular relate to the port and ping of a server displaying incorrectly (or not at all), search functionality should be included, server history added in addition to favourites, and that more filters should be applied in a search.

#4 - [TECHNICAL ISSUE] Fix the red/blue tag issue, where friendly units will show up with a red tag, enemies with a blue tag.

#5 - [GAMEPLAY] Change the teamkill system. This always generated a lengthy explanation, these are the most popular : teamkills for friendly mines, claymores and C4 should be removed, commander should accrue teamkills for artillery kills, vehicle teamkills for passengers needs looking at (jeep crashes, driver gets TKs), jets running over people standing on the runway shouldn't count as a teamkill.

#6 - [GAMEPLAY] Improve weapon accuracy/strength. This includes sniper issues (M95 crosshair being too thick/not powerful enough). Suggestions include lowered stance increases accuracy, general accuracy improvements and where you aim is where you hit.

#7 - [GAMEPLAY] Grenade launcher/Anti-Tank launcher should have a minimum range, and should give splash damage to the firer.

#8 - [GAMEPLAY] Alter the ranking/awards system. Address sergeant awards problems, give additional points for teamwork-related activities, harder targets should give more points (infantry kills tank should give more than tank kills infantry), repair points should be earned faster, commanders get too many points.

#9 - [GAMEPLAY] Mines/C4 should not be destroyable. Should only be removable by engineers (or spec ops for C4). Engineers should receive points for removing enemy mines.

#10 - [TECHNICAL ISSUE] After switching from C4 to the detonator it will frequently switch back to C4 by itself, especially when jumping.

#11 - [FUNCTIONALITY] Verifying client data/loading times are excessive, address this and lessen the amount of time required to get into a game.

#12 - [TECHNICAL ISSUE] Mini-map zooming issue which occurred after the 1.03 patch needs addressing. The mini-map now has a habit of zooming in/out on itself.

#13 - [GAMEPLAY] Only the vehicle driver gets capture points on flags - even if the gunner was in the vehicle first. Popular support for drivers and gunners receiving points.

#14 - [GAMEPLAY] Supply crates should not be used to repair commander assets.

#15 - [TECHNICAL ISSUE] Anti-Tank rounds will sometimes fly straight through the target vehicle. Is this a hitbox or latency problem? Needs addressing.

#16 - [GAMEPLAY] Anti-Tank is not the best anti-tank kit, C4 is far more effective. Either give the AT increased damage, reduce armour hitpoints in certain locations or give the AT kit more ammunition.

#17 - [GAMEPLAY] To help prevent TKs mines, C4 and claymores should be given seperate warning icons instead of the red skull.

#18 - [TECHNICAL ISSUE] Various graphical problems, the majority relating to draw distance. Grass draw distance is very short, vehicles at long range will disappear when looking straight at them, interior lighting is too dark, problems with real-time shadows, increase draw distance on lower spec machines.

#19 - [GAMEPLAY] Too many votes are required for an action to happen. Enemy players should not have to vote on removal of friendly commander.

#20 - [GAMEPLAY] Jets/choppers reload too quickly. Should have to land and stop completely to reload.

#21 - [REQUEST] More maps are requested, particularly city/infantry oriented maps.

#22 - [TECHNICAL ISSUE] Control configuration has reserved many standard keys. Full clarification of which keys are reserved is needed. Also address problems with using the right mouse button to move.

#23 - [TECHNICAL ISSUE] Empty vehicles show as targetable/hostile to aircraft. Friendly units need to show up better.

#24 - [TECHNICAL ISSUE] Resolve the infinite reloading animation and infinite gun firing sound problems.

#25 - [GAMEPLAY] Blackhawk still feels overpowered. Minigun splash damage should be reduced, Blackhawk should be brought in line with MEC/Chinese equivalents.

#26 - [REQUEST] Further game modes are requested. Co-op vs bots, CTF and others.

#27 - [GAMEPLAY] Decrease the hitpoints on choppers/jets. They should be vulnerable to small arms fire.

#28 - [GAMEPLAY] Shooting vehicles can often not be rewarding as the driver will bail at the last second. Suggested improvements - points awarded for doing significant damage to a vehicle, drivers suffer "shock effect" when exiting a heavily damaged vehicle.

#29 - [FUNCTIONALITY] Clan tags should be easily removed, also address the problem with not being able to change your in-game name.

#30 - [TECHNICAL ISSUE] Simply put some players are asking for "fix the lag".
Title: GP30/M203
Post by: Armitage on November 18, 2005, 08:03:18 PM
Quote#7 - [GAMEPLAY] Grenade launcher/Anti-Tank launcher should have a minimum range, and should give splash damage to the firer.

 :clap:  :clap:  :clap:
Title: GP30/M203
Post by: delanvital on November 18, 2005, 11:44:10 PM
QuoteOriginally posted by Armitage@Nov 18 2005, 10:03 PM
:clap: :clap: :clap:
[post=102078]Quoted post[/post]
[/b]

That would be a good improvement.

But this one:

#28 - [GAMEPLAY] Shooting vehicles can often not be rewarding as the driver will bail at the last second. Suggested improvements - points awarded for doing significant damage to a vehicle, drivers suffer "shock effect" when exiting a heavily damaged vehicle.

Come on... points for not being quick or skilled enough?
Title: GP30/M203
Post by: Ranger on November 19, 2005, 12:01:14 AM
QuoteOriginally posted by outofsync@Nov 18 2005, 07:50 PM
See this EA Games Forum link (http://forum.eagames.co.uk/viewtopic.php?t=9247) for full summary of next patch issues:

Following on from the thorough list of issues and comments on the 1.03 patch, we've now finished summarising the outstanding issues thread.

The following list of requests has been forwarded to the development team for their consideration. While I've no doubt some of the minor points raised by individuals in the thread are of importance to their gameplay, please remember that nobody will ever agree 100% on what should and should not be adjusted. For that reason I've given lesser weighting to comments which were made less than five times; the reason for asking for your top three was to identify which issues were the most significant, and would make the biggest difference if addressed.

#1 - [GAMEPLAY] Bunny Hopping/Dolphin Diving/Jump-shooting. The main proposal which is agreed upon is that players cannot shoot/reload while jump, that crawling takes longer to manuever into and that stamina should drop quickly while jumping - no stamina, no jumping.

#2 - [GAMEPLAY] Improve Anti-air. No one suggestion stands out, however here are a selection of comments made : introduce AA infantry, address air-to-air missiles, non-missile AA should have a chance of killing/wounding pilot, planes need addressing choppers less so, stop friendly lock-ons, make AA explode on proximity (flak style), airborne weapons have longer range than AA which makes things worse, team kills lose you too many points. Too easy to dodge.

#3 - [FUNCTIONALITY] Improve the server browser. A wide range of issues with the browser, however the most popular relate to the port and ping of a server displaying incorrectly (or not at all), search functionality should be included, server history added in addition to favourites, and that more filters should be applied in a search.

#4 - [TECHNICAL ISSUE] Fix the red/blue tag issue, where friendly units will show up with a red tag, enemies with a blue tag.

#5 - [GAMEPLAY] Change the teamkill system. This always generated a lengthy explanation, these are the most popular : teamkills for friendly mines, claymores and C4 should be removed, commander should accrue teamkills for artillery kills, vehicle teamkills for passengers needs looking at (jeep crashes, driver gets TKs), jets running over people standing on the runway shouldn't count as a teamkill.

#6 - [GAMEPLAY] Improve weapon accuracy/strength. This includes sniper issues (M95 crosshair being too thick/not powerful enough). Suggestions include lowered stance increases accuracy, general accuracy improvements and where you aim is where you hit.

#7 - [GAMEPLAY] Grenade launcher/Anti-Tank launcher should have a minimum range, and should give splash damage to the firer.

#8 - [GAMEPLAY] Alter the ranking/awards system. Address sergeant awards problems, give additional points for teamwork-related activities, harder targets should give more points (infantry kills tank should give more than tank kills infantry), repair points should be earned faster, commanders get too many points.

#9 - [GAMEPLAY] Mines/C4 should not be destroyable. Should only be removable by engineers (or spec ops for C4). Engineers should receive points for removing enemy mines.

#10 - [TECHNICAL ISSUE] After switching from C4 to the detonator it will frequently switch back to C4 by itself, especially when jumping.

#11 - [FUNCTIONALITY] Verifying client data/loading times are excessive, address this and lessen the amount of time required to get into a game.

#12 - [TECHNICAL ISSUE] Mini-map zooming issue which occurred after the 1.03 patch needs addressing. The mini-map now has a habit of zooming in/out on itself.

#13 - [GAMEPLAY] Only the vehicle driver gets capture points on flags - even if the gunner was in the vehicle first. Popular support for drivers and gunners receiving points.

#14 - [GAMEPLAY] Supply crates should not be used to repair commander assets.

#15 - [TECHNICAL ISSUE] Anti-Tank rounds will sometimes fly straight through the target vehicle. Is this a hitbox or latency problem? Needs addressing.

#16 - [GAMEPLAY] Anti-Tank is not the best anti-tank kit, C4 is far more effective. Either give the AT increased damage, reduce armour hitpoints in certain locations or give the AT kit more ammunition.

#17 - [GAMEPLAY] To help prevent TKs mines, C4 and claymores should be given seperate warning icons instead of the red skull.

#18 - [TECHNICAL ISSUE] Various graphical problems, the majority relating to draw distance. Grass draw distance is very short, vehicles at long range will disappear when looking straight at them, interior lighting is too dark, problems with real-time shadows, increase draw distance on lower spec machines.

#19 - [GAMEPLAY] Too many votes are required for an action to happen. Enemy players should not have to vote on removal of friendly commander.

#20 - [GAMEPLAY] Jets/choppers reload too quickly. Should have to land and stop completely to reload.

#21 - [REQUEST] More maps are requested, particularly city/infantry oriented maps.

#22 - [TECHNICAL ISSUE] Control configuration has reserved many standard keys. Full clarification of which keys are reserved is needed. Also address problems with using the right mouse button to move.

#23 - [TECHNICAL ISSUE] Empty vehicles show as targetable/hostile to aircraft. Friendly units need to show up better.

#24 - [TECHNICAL ISSUE] Resolve the infinite reloading animation and infinite gun firing sound problems.

#25 - [GAMEPLAY] Blackhawk still feels overpowered. Minigun splash damage should be reduced, Blackhawk should be brought in line with MEC/Chinese equivalents.

#26 - [REQUEST] Further game modes are requested. Co-op vs bots, CTF and others.

#27 - [GAMEPLAY] Decrease the hitpoints on choppers/jets. They should be vulnerable to small arms fire.

#28 - [GAMEPLAY] Shooting vehicles can often not be rewarding as the driver will bail at the last second. Suggested improvements - points awarded for doing significant damage to a vehicle, drivers suffer "shock effect" when exiting a heavily damaged vehicle.

#29 - [FUNCTIONALITY] Clan tags should be easily removed, also address the problem with not being able to change your in-game name.

#30 - [TECHNICAL ISSUE] Simply put some players are asking for "fix the lag".
[post=102077]Quoted post[/post]
[/b]


Really - I'm not sure what point you are trying to make by quoting what I said there - and then listing that posting...

What point ARE you trying to make???

...Aside from anything else - I stated that I would not have debated this issue other than I felt obliged to as someone singled me out...

And secondly I have stopped using the grenade launcher all together - in the spirit of keeping things all friendly.

So what point are you trying to make? - I do not see the relation to my quote you included and your posting!

Seeing as I am not using the grenade launcher at all now - why include my quote?

I just don't get it.
Title: GP30/M203
Post by: Ranger on November 19, 2005, 12:04:25 AM
QuoteOriginally posted by target@Nov 15 2005, 07:21 PM
Well said that man :clap: , I quite agree :P
[post=101704]Quoted post[/post]
[/b]

Well fear not - By popular demand I have stopped using the grenade launcher on dMw.
Title: GP30/M203
Post by: Anonymous on November 19, 2005, 12:09:56 AM
QuoteOriginally posted by Ranger@Nov 19 2005, 12:01 AM
Really - I'm not sure what point you are trying to make by quoting what I said there - and then listing that posting...

What point ARE you trying to make???

...Aside from anything else - I stated that I would not have debated this issue other than I felt obliged to as someone singled me out...

And secondly I have stopped using the grenade launcher all together - in the spirit of keeping things all friendly.

So what point are you trying to make? - I do not see the relation to my quote you included and your posting!

Seeing as I am not using the grenade launcher at all now - why include my quote?

I just don't get it.
[post=102089]Quoted post[/post]
[/b]
I think the point he is trying to make is:

Here is what they are hoping to address in next patch :)

Now chill and enjoy the game, there is no need to stop using the grenade launcher, I along with any other person I know will fire whatever I have in my hand when confronted by the enemy. If that means I have to beat him to death with a bag of party poppers then so be it  :devil:
Title: GP30/M203
Post by: delanvital on November 19, 2005, 12:17:04 AM
QuoteOriginally posted by BlueBall@Nov 19 2005, 02:09 AM
Now chill and enjoy the game, there is no need to stop using the grenade launcher, I along with any other person I know will fire whatever I have in my hand when confronted by the enemy. If that means I have to beat him to death with a bag of party poppers then so be it :devil:
[post=102092]Quoted post[/post]
[/b]

:withstupid:
Title: GP30/M203
Post by: Blunt on November 19, 2005, 01:56:04 AM
hey Ranger...

IMHO, it takes alot of skill to use the gren launcher....at any range :P

please don't stop using it because someone complained about it :P

surely the object of the game is to develop strategies against other classes?

maybe the splash damage/distance thingy needs sorting, but it's the same for all of us.

I tried assault earlier this evening...killed a few on gren launcher...I can't say I'd swap me elastoplast for it :P  I find it quite difficult.

I don't understand why anyone has a prob TBH
Title: GP30/M203
Post by: Liberator on November 19, 2005, 02:01:59 AM
QuoteOriginally posted by outofsync+Nov 18 2005, 07:50 PM-->
QUOTE(outofsync @ Nov 18 2005, 07:50 PM)
#1 - [GAMEPLAY] Bunny Hopping/Dolphin Diving/Jump-shooting. The main proposal which is agreed upon is that players cannot shoot/reload while jump, that crawling takes longer to manuever into and that stamina should drop quickly while jumping - no stamina, no jumping.

#2 - [GAMEPLAY] Improve Anti-air. No one suggestion stands out, however here are a selection of comments made : introduce AA infantry, address air-to-air missiles, non-missile AA should have a chance of killing/wounding pilot, planes need addressing choppers less so, stop friendly lock-ons, make AA explode on proximity (flak style), airborne weapons have longer range than AA which makes things worse, team kills lose you too many points. Too easy to dodge.

#4 - [TECHNICAL ISSUE] Fix the red/blue tag issue, where friendly units will show up with a red tag, enemies with a blue tag.

#7 - [GAMEPLAY] Grenade launcher/Anti-Tank launcher should have a minimum range, and should give splash damage to the firer.

#14 - [GAMEPLAY] Supply crates should not be used to repair commander assets.

#15 - [TECHNICAL ISSUE] Anti-Tank rounds will sometimes fly straight through the target vehicle. Is this a hitbox or latency problem? Needs addressing.

#16 - [GAMEPLAY] Anti-Tank is not the best anti-tank kit, C4 is far more effective. Either give the AT increased damage, reduce armour hitpoints in certain locations or give the AT kit more ammunition.

#17 - [GAMEPLAY] To help prevent TKs mines, C4 and claymores should be given seperate warning icons instead of the red skull.

#20 - [GAMEPLAY] Jets/choppers reload too quickly. Should have to land and stop completely to reload.

#21 - [REQUEST] More maps are requested, particularly city/infantry oriented maps.

#23 - [TECHNICAL ISSUE] Empty vehicles show as targetable/hostile to aircraft. Friendly units need to show up better.

#27 - [GAMEPLAY] Decrease the hitpoints on choppers/jets. They should be vulnerable to small arms fire.

#28 - [GAMEPLAY] Shooting vehicles can often not be rewarding as the driver will bail at the last second. Suggested improvements - points awarded for doing significant damage to a vehicle, drivers suffer "shock effect" when exiting a heavily damaged vehicle.

#29 - [FUNCTIONALITY] Clan tags should be easily removed, also address the problem with not being able to change your in-game name.
[/b]

Actually, I think all these specific issues have been raised at one point or another, either on the forums or in game.

The fact that they are on this list means they are an issue for the BF2 community in general.

The splash damage is the main problem with the grenade launchers, the fact that a 3 yard shot would kill the target, but let the firer walk away.

The only reason your name came up was because you use the assault class as your main class and tend not to change class in the game. This made the problem a bit more obvious, as most of us change classes quite a lot.

The discussion was more about the weapon in general, than your use of it.

You'll see that the issues with the planes and stingers are on there as well.

Title: GP30/M203
Post by: Swiss on November 19, 2005, 06:23:46 AM
Gee there are some many rules here and there i was thinking it was a game to be enjoyed how strange  :w00t2:
Title: GP30/M203
Post by: Cadaver on November 19, 2005, 09:09:50 AM
QuoteOriginally posted by Ranger@Nov 19 2005, 12:01 AM
Really - I'm not sure what point you are trying to make by quoting what I said there - and then listing that posting...

What point ARE you trying to make???

...Aside from anything else - I stated that I would not have debated this issue other than I felt obliged to as someone singled me out...

And secondly I have stopped using the grenade launcher all together - in the spirit of keeping things all friendly.

So what point are you trying to make? - I do not see the relation to my quote you included and your posting!

Seeing as I am not using the grenade launcher at all now - why include my quote?

I just don't get it.
[post=102089]Quoted post[/post]
[/b]
Err - playing Devil's Advocate here.  It could be that outofsync just hit the Reply button in the bottom right of
your post (http://forum.deadmen.co.uk/index.php?showtopic=11540&view=findpost&p=103744).  Which you'll find quotes it in the reply.  He probably just added his list after that.

I could be wrong, but I don't think any malice was intended here.  Deep breaths now fella...  Let the red mist subside ;).
Title: GP30/M203
Post by: Ranger on November 19, 2005, 09:35:11 AM
QuoteOriginally posted by BlueBall@Nov 19 2005, 12:09 AM
I think the point he is trying to make is:

Here is what they are hoping to address in next patch :)

Now chill and enjoy the game, there is no need to stop using the grenade launcher, I along with any other person I know will fire whatever I have in my hand when confronted by the enemy. If that means I have to beat him to death with a bag of party poppers then so be it :devil:
[post=102092]Quoted post[/post]
[/b]


But then why include my - and in fact unrelated - quote?

Honestly, I get the feeling some people think I am making a mountain out of a mole hill - but as I have pointed out repeatedly I would have said no more on this subject had I not been personally singled out.

And Now, even after giving up playing assault (my own decision - because I could not guarentee I would not use it in close in situations, because it is a reaction thing) this quote seems to single me out again!

In fact I have chilled out - in the game - I had a great game last night playing my new class of Anti-Tank (which worked very well for me). I didn't miss playing Assault once...

I EVEN had a go at Support (was crap! LOL)...

SO to me this was a sorted issue.

It seems my only fault is that 'I bite' when provoked by personal comments. Sorry about that. I just really didn't see the need to reference me personally again when -as far as I was concerned - it was no longer an issue.
Title: GP30/M203
Post by: outofsync on November 19, 2005, 09:53:28 AM
Sorry I was only drawing our attention to the next patch issues some of which will hopefully be resolved.. was'nt aware you had stopped playing as assault (I think you should stick with it) the whole thing is certainly not malicious. I was reading planetbattlefield and came across this reference to the next patch spotted the bit about GP203... bothered
Title: GP30/M203
Post by: Anonymous on November 19, 2005, 10:36:34 AM
QuoteOriginally posted by Ranger@Nov 19 2005, 09:35 AM
But then why include my - and in fact unrelated - quote?

Honestly, I get the feeling some people think I am making a mountain out of a mole hill - but as I have pointed out repeatedly I would have said no more on this subject had I not been personally singled out.

And Now, even after giving up playing assault (my own decision - because I could not guarentee I would not use it in close in situations, because it is a reaction thing) this quote seems to single me out again!

In fact I have chilled out - in the game - I had a great game last night playing my new class of Anti-Tank (which worked very well for me). I didn't miss playing Assault once...

I EVEN had a go at Support (was crap! LOL)...

SO to me this was a sorted issue.

It seems my only fault is that 'I bite' when provoked by personal comments. Sorry about that. I just really didn't see the need to reference me personally again when -as far as I was concerned - it was no longer an issue.
[post=102099]Quoted post[/post]
[/b]
Aw for crying out loud Ranger will please stop being so friggin paranoid. We loves ya and we were only trying to point out (unsuccesfully) that nobody was having a go at you and that the only person who seemed to be taking anything personally is you   ;)

So, come closer, have a hug  :huggy:  and lets all realise that we all agree with each other.

PS just to show how lighthearted we are have  one of these:

:narnar:  :roflmao:  :lmfao:  :lol:  :D  8)  :P  :blush:  ;)

and if I said anything that made you feel that I was having a go then I wasn't and I apologise for it coming across in that manner :winkiss:
Title: GP30/M203
Post by: Ranger on November 19, 2005, 10:56:44 AM
I shall say no more...

And just because I'm paranoid doesn't mean that someone isn't out to get me...

I was wandering about on Karkand last night and several people shot at me!

I rest my case.
Title: GP30/M203
Post by: Anonymous on November 19, 2005, 11:24:50 AM
QuoteOriginally posted by Ranger@Nov 19 2005, 10:56 AM
I shall say no more...

And just because I'm paranoid doesn't mean that someone isn't out to get me...

I was wandering about on Karkand last night and several people shot at me!

I rest my case.
[post=102114]Quoted post[/post]
[/b]
LOL That's better :D
Title: GP30/M203
Post by: target on November 19, 2005, 10:17:04 PM
QuoteOriginally posted by Ranger@Nov 19 2005, 12:04 AM
Well fear not - By popular demand I have stopped using the grenade launcher on dMw.
[post=102090]Quoted post[/post]
[/b]
Err, sorry didn't mean it to seem like I was having a go at anyone in particular  :blush: - just agreeing with Pen that it is possible to get hacked off with getting killed in the games so very often (and it usually seems to be the same culprits)- but that's probably due to me being too slow ...  ;)

Besides nobody should dictate which class anyone is allowed to play or we should all stop Lib and Arm flying ;) Now come to think of it ....... :whistle:
Title: GP30/M203
Post by: Penfold on November 19, 2005, 11:00:03 PM
QuoteOriginally posted by target@Nov 19 2005, 10:17 PM
Err, sorry didn't mean it to seem like I was having a go at anyone in particular :blush:

You weren't - as I wasn't.  That's why I made my point the way I did  and illustrated it with several examples. Many things hack me off about this game (in a light-hearted way). I get just as pissed at Oldie who seems to have a penchant for running me over when I'm on his team or by damned Armitage and his l33t flying skills.... or Norm and his long range support, or Frenzy's car bombing, or more recently by Blunt who's new PC seems to have given him magical powers at the game etc etc yada yada.

:ranting:  to the lot of ya

As an aside, I'm trying to get enough points to unlock the medic weapon as I'd like to try an unlock and medic is the only class I really play. I only really play a couple of times a week and so it may take me a while.  :blush:

PEN
Title: GP30/M203
Post by: mono_dna on November 20, 2005, 11:33:13 PM
QuoteOriginally posted by target@Nov 20 2005, 12:17 AM
Besides nobody should dictate which class anyone is allowed to play...

[post=102147]Quoted post[/post]
[/b]

 :withstupid:


EDIT: *Ahem* except if your SL wants you to spawn as a peticular class...  :whistle: