For those of you who haven't seen my comments on AAS for Special Forces, here's the lowdown.
After making the Wake Island map work (without tips, sorry) for AAS, I have decided to have a go at writing the AAS code for the Special Forces expansion.
I've spent a fair old amount of time on it so far and so I will announce the current progress.
I'd say it is now about 90% finished! :D
I have just come off my test server after running through the 32 player version of "Devil's Perch" and it works a treat! Flag tips and everything.
So currently I have completed the following.
1. Adapted the code to fit in SF Python file
2. Coded all 151 capture points from all 8 maps in 16/32/64 player sizes
3. Changed the sizing code to identify the correct map sizes
4. Changed the 'Tip' code to recognise the 151 CP's
5. Coded the routes for 16/32/64 player versions of "Devil's Perch"
6. Play tested 32 player version of "Devil's Perch"
Still to do,
1. Verify internal CP names to the ones shown on the minimap (I still need to identify lots of them as some of the internal names are completely different)
2. Code the routes for the other 21 maps. (7 maps X 3 sizes)
3. Make sure I don't put them in in reverse like I did on "Devil's Perch" and have to do them all again. :doh:
4. Hand it over to the Admin guys to put on the server and let you lot test it.
:D
Good stuff Lib m8, I'll flash you for that ;) 8)
You have to much sparetime or so?
:narnar:
Nah, well done so far.
That is really great . Thanks Lib. Looking forward to playing BF2:SF with AAS!
your the man :dmw: :clap2:
Fantastic work Lib. let me know when you need to test and I'll get the config on the server for you.
LIB...
you are the dogs whatsits :D :D :D :D
Great work Lib and very much appreciated. :thumb:
cracking job m8. I can't wait to try it.
SF:AAS Sunday with luck :yahoo:
Looking forward to playing the new maps. Nice one!
QuoteOriginally posted by Liberator@Nov 29 2005, 11:12 PM
I've spent a fair old amount of time on it so far and so I will announce the current progress.
I'd say it is now about 90% finished! :D
[post=103359]Quoted post[/post]
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Many thanks for this Lib...
Looking forward to these (I've been practising in single player mode!)...
Devil's Perch is a bitch to fight your way up ~ MEC definately have the advantage on this one.
HINT: Use of the new grappling hooks and ZIP lines is the best way to gain advantage on this map.
Yep, thanks a lot Lib, I really appreciate all the hard work and effort you've put in, especially when I'm sure you'd rather just be playing the game. Cheers mate can't wait to play it :D
Ooh, I'm really looking forward to this too. I think that dMw + AAS = how SF is meant to be played.
I've tried SF out on ranked servers, and as usual it turns out to be a regular fragfiest, and completely removes the SF part of the game... I soon went back to the original BF2 :)
Great work Lib!
:blush:
All, coding done. Just verifying the routes I've picked and the CP names.
Tested and working:-
All 16 player maps
All 32 player maps (the ones we'll probably be using)
Still to test:-
All 64 player maps (especially Leviathan it has different CP names for the Sub Pens)
Then its over to you guys for the destruction testing and any tweaks to the routes you would like (I'm still in two minds over the route I picked for Surge on 32 player map).
If I get time I might try and make up some route maps for the 32 player versions.
Do you know how lonely it is driving around 24 maps on your own capturing flags in order sometimes a few times a map to make sure the changes I've made work and I don't leave things too unbalanced?
Do you?
Bloody lonely thats how lonely it is.
Oh well, good job I've finished then!
8)
:cheers: :cheers: :cheers: :cheers: :cheers: :thumbsup: :thumbsup: :thumbsup: :dmw: :dmw: :dmw: :rockon: :rockon: :showoff: :clap2: :toast: :toast:
Your work is appreciated!!! :D
Does this mean we will have a BF2-AAS-SF game? Will the server run both?
I have just installed the SF addon....
Liberator has just sent me the file for BF2:SF AAS :)
I shall place it on the server either tonight or tomorrow (hopefully tonight).
QuoteOriginally posted by BlueBall@Dec 2 2005, 02:10 PM
Liberator has just sent me the file for BF2:SF AAS :)
I shall place it on the server either tonight or tomorrow (hopefully tonight).
[post=103703]Quoted post[/post]
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PLEASE TONIGHT!
:)
I have the house to myself tonight - no kids - no girlfriend - just me and a crate of cider!
(...Oh - and the dog, but she doen't care...As long as I remember to let her out between maps!)
:worship: :worship: :worship:
:please:
QuoteOriginally posted by Liberator@Dec 1 2005, 10:40 PM
Do you know how lonely it is driving around 24 maps on your own capturing flags in order sometimes a few times a map to make sure the changes I've made work and I don't leave things too unbalanced?
Do you?
Bloody lonely thats how lonely it is.
Oh well, good job I've finished then!
8)
[post=103646]Quoted post[/post]
[/b]
looking forward to testing all your hard work.
Damn, I'm out getting drunk tonight.:cheers:
Oh well, let me know how it goes.
I will probably be back in and online after 11 so if you are playing it I'll join you.
One thing I didn't do was translate all the CP's into French and German (its part of the coding), so I hope you all use English within the game.
I'll look at the config files and see if I can find the names embeded in there, just to finish it off in case we share it with the rest of the world.
QuoteOriginally posted by Ranger@Dec 2 2005, 02:34 PM
PLEASE TONIGHT!
:)
I have the house to myself tonight - no kids - no girlfriend - just me and a crate of cider!
(...Oh - and the dog, but she doen't care...As long as I remember to let her out between maps!)
:worship: :worship: :worship:
:please:
[post=103705]Quoted post[/post]
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I'm doing this for your dog, not you :)
The SF AAS config file kindly created by Lib has been uploaded and activated - just waiting to get in touch with OB to find where he put the batch file for starting the SF server :)
how is it going, will it be up for tomorrow?
Many thanks for getting this done...
A bit disappointing that more didn't join in (just Lib, Dewey and myself - so Lib switched the server back to vanilla BF2 and more joined then)...
:(
I hope more will feel like getting SF ~ because the daylight maps and new kit are great fun.
Dewey and Lib caught me totally by surprise at one flag last night by ZIP wiring down from a huge chruch tower ~ I saw them do it but just stood and watched! It was amazing!
I think far too many people have concentrated on teh night maps element (which as many have said is deisapponting)...The daylight maps are terrific so buy it if you haven't already!
I really hope we will be having a set 'SF night' on the dMw server and that the rest of you will come along.
QuoteOriginally posted by Ranger@Dec 3 2005, 05:52 PM
Dewey and Lib caught me totally by surprise at one flag last night by ZIP wiring down from a huge chruch tower ~ I saw them do it but just stood and watched! It was amazing!
[post=103783]Quoted post[/post]
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Whats even more amazing, is that I wasn't on the server last night. I was out getting drunk.
But Oldie was on, so I think you were playing with him!
:narnar:
so is it's up and running?
what port?
QuoteOriginally posted by Armitage@Dec 3 2005, 06:40 PM
so is it's up and running?
what port?
[post=103788]Quoted post[/post]
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Its the same server, Just use BF2CC to load the SF profile and stop/start the server and Robert is your Auntie's husband
QuoteOriginally posted by Liberator@Dec 3 2005, 06:05 PM
Whats even more amazing, is that I wasn't on the server last night. I was out getting drunk.
But Oldie was on, so I think you were playing with him!
:narnar:
[post=103785]Quoted post[/post]
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LOL - soz.
Must've been Oldie - Not used to seeing him on foot, that's what confused me!
Never mind Oldie - the BMP in SF is NEARLY a tank! :)
is it on tonight???