Dead Men Walking

Forum Archive 2023 => Games of old that no longer float our boat........ => dMw Gaming => Gaming Archive => Battlefield 2 => Topic started by: delanvital on December 11, 2005, 10:34:50 PM

Title: Gulf of Oman
Post by: delanvital on December 11, 2005, 10:34:50 PM
I just have to say... what a great squad tonight. And what brilliant kills. Especially, but not only, on Gulf of Oman and the great comeback.  All those RPG / Blackhawk duels.

Hope u didn't mind me bossing you guys around like that  :blush: I tried to be a good and polite spawn point and toss out all the information I could, so not too much battle for me... and yet Rizzy (I think) died less than me  :blush:

I guess it is the trend so... Ah luvya guys!  :D
Title: Gulf of Oman
Post by: Dewey on December 11, 2005, 10:45:06 PM
QuoteOriginally posted by delanvital@Dec 11 2005, 11:34 PM
I just have to say... what a great squad tonight. And what brilliant kills. Especially, but not only, on Gulf of Oman and the great comeback. All those RPG / Blackhawk duels.

Hope u didn't mind me bossing you guys around like that :blush: I tried to be a good and polite spawn point and toss out all the information I could, so not too much battle for me... and yet Rizzy (I think) died less than me :blush:

I guess it is the trend so... Ah luvya guys! :D
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Delanvital, totally agree, great comeback due to some nice squad leading on your behalf, well done mate  :D  Another classic - shame about the bunnyhopping killa guy but he probably didnt' realise the dMw way.
Title: Gulf of Oman
Post by: sulky_uk on December 11, 2005, 11:10:56 PM
was a very good game was exceptionally happy with the blackhawk landing and me shooting it with a/t, 4 kills :biggrin:

well led delanvital i thought we were going to lose it when we lost the hotel but you lead us back nice one
Title: Gulf of Oman
Post by: Armitage on December 12, 2005, 07:26:55 AM
I would say all of last nights games were uneven. Apart from Oman, I don't think Oldies team took more than two flags in combat.

May be we should do a bit of team rotation after a couple of easy maps. To keep it fun for all.
Title: Gulf of Oman
Post by: RizZy on December 12, 2005, 07:59:33 AM
Quite enjoyed it last night, might play a bit more regularly again, lost intereset in bf2 for a while - but as it turns out its an alright game, so you might have to put up with me a bit more, apart from the next 2 weeks cause I'm on lates   <_<

& I agree with Arm, some sort of randomization of the teams between maps would be good.
Title: Gulf of Oman
Post by: Ranger on December 12, 2005, 09:17:38 AM
...This is where my energy finally gave in (9.40pm)! - I'd been playing and drinking since 1pm so I didn't do too bad I suppose...

I looked at the Gulf of Omen maps and thought 'this could be a long one'! So I went for a cuppa and then to bed!

:)

Had some great games last night ~ sorry I was so stewed guys, I made a bit of a dog's dinner of the match I SL'd in (Dragon Valley)...Vista was a good fight!

Was it just because I was plastered or were a lot of the flag routes different to normal?

I got totally lost at one point!  :blink:

Who was that fella who kept raming people - he got me three times. I now know why people are really annoyed when I ram folk...Though I can honestly say when I do it it is because I am crap at flying. This guy did it deliberately - and what's worse he didn't mind if he had passengers when he did it either!

 :ranting:

Aside from this it was a good night ~ I particularly enjoyed an early evening dual between Delanvital and myself versus Oldie and Norm. Del did some excellent squad leading ~ and Oldie and Norm were great opponents.

Again, sorry I was sozzled but I had a fantasticlly relaxed Sunday. Thanks to everyone who put up with me as a teammate ~ I couldn't have been that much use.

:)
Title: Gulf of Oman
Post by: Ranger on December 12, 2005, 09:31:19 AM
QuoteOriginally posted by Armitage@Dec 12 2005, 07:26 AM
I would say all of last nights games were uneven. Apart from Oman, I don't think Oldies team took more than two flags in combat.

May be we should do a bit of team rotation after a couple of easy maps. To keep it fun for all.
[post=104799]Quoted post[/post]
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Actually I think teams naturally rotate - people just change teams every so often. I noticed I was playing with different people each map...

Before we could have proper rotation we would have to have set teams ~ I think we should just leave it to everyone's own volition to change teams when they want.

I do...

I also am always willing to change teams if there is a question of imballanced team too (even if I am on a winning side!) :)

I don't care who I play with - or whether they are winning or not so long as everyone is happy, doesn't think they are unfairly losing a game...

I REALLY hate winning a game that is imballanced (particularly if I have enjoyed it) because I don't like people coming back after the game and saying 'well, of course you won - you had more guys than us' or something.

What I usually do if this happens is type a txt message for everyone saying 'ballance teams'. And I know others do the same.

The rule should be - if you think it's an unballanced match - speak up and people are quick to re-ballance.

AND - maybe we should have a set 'ALL CHANGE' rule after each map (the only danger with this is - if we ALL change you may end up back with exactly the same guys you started with!!! LOL


 :lol:
Title: Gulf of Oman
Post by: RizZy on December 12, 2005, 09:43:49 AM
I think the guy who was ramming people was the same as the one bunny hopping all over the place, when asked to stop bunny hopping he asked what we call bunny hopping, I wasn't aware that bunnys hopped in differant ways depending on where abouts your from.
Title: Gulf of Oman
Post by: Ranger on December 12, 2005, 09:50:00 AM
QuoteOriginally posted by RizZy@Dec 12 2005, 09:43 AM
I think the guy who was ramming people was the same as the one bunny hopping all over the place, when asked to stop bunny hopping he asked what we call bunny hopping, I wasn't aware that bunnys hopped in differant ways depending on where abouts your from.
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LOL...

I really cannot believe that someone who plays online FPS doesn't know what bunny hoping is.

Especially on BF2 where it is such a discussed issue.

But I found his ramming more annoying than the bunny hoping ~ these days if I get people who bunny hop a lot I simply switch to assault and frag the f***ers!

;)

Raming - there isn't a lot you can do about it.
Title: Gulf of Oman
Post by: Liberator on December 12, 2005, 09:58:27 AM
QuoteOriginally posted by Armitage@Dec 12 2005, 07:26 AM
I would say all of last nights games were uneven. Apart from Oman, I don't think Oldies team took more than two flags in combat.

May be we should do a bit of team rotation after a couple of easy maps. To keep it fun for all.
[post=104799]Quoted post[/post]
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Yeah, but even though the numbers were uneven, the smaller side was winning. Which just goes to prove your point, maybe we should have a list of more experienced players who should try and make sure they are evenly balance across both teams.

On Dragon Valley there was myself, Ranger, Delan, Armittage, Rizzy and a few more of the regulars keeping you US guys back from the Vista.

Oldie, you must have been getting a bit desperate last night when I was tailing you all over the maps and riddling you with bullet holes in the jets, I have a tip about that that I'll put on Bravo channel if its not already there.

Did Albert show up at all?
Title: Gulf of Oman
Post by: Norm on December 12, 2005, 10:08:20 AM
QuoteOriginally posted by Armitage@Dec 12 2005, 07:26 AM
I would say all of last nights games were uneven. Apart from Oman, I don't think Oldies team took more than two flags in combat.

May be we should do a bit of team rotation after a couple of easy maps. To keep it fun for all.
[post=104799]Quoted post[/post]
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Must admit I did leave and went and joined TG,as in cs/cz its no fun getting totally slaughtered,round after round. :( .
Title: Gulf of Oman
Post by: Ranger on December 12, 2005, 10:22:45 AM
Right lads - we are just going to have to have an 'ALL CHANGE' rule after every map...

I would suggest we have 50% of each team change to the other (just so we don't all end up back with the same guys!).

Squad leader nominates the 'changers' at the begining of the new game before the restart.

How's that sound?
Title: Gulf of Oman
Post by: Armitage on December 12, 2005, 10:40:29 AM
I think that might be going to far. Just a bit of common sense is needed. why change for the sake of it. If you just had a really good evenly matched round. No point.

All it takes is a bit of thought by the senior more experienced players to keep the side balanced and fun for everyone. (The way CS is done, except try and keep teams constant until map changes )
Title: Gulf of Oman
Post by: Ranger on December 12, 2005, 10:54:00 AM
QuoteOriginally posted by Armitage@Dec 12 2005, 10:40 AM
I think that might be going to far. Just a bit of common sense is needed. why change for the sake of it. If you just had a really good evenly matched round. No point.

All it takes is a bit of thought by the senior more experienced players to keep the side balanced and fun for everyone. (The way CS is done, except try and keep teams constant until map changes )
[post=104817]Quoted post[/post]
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That was my initial take on it Armitage - but I think that to avoid ANY nagging doubt in some people's mind that they have been hard done by a simple 'ALL CHANGE!' after each game will stop people thinking they are stuck in a losing team.

I mean its a simple thing to have the SL pick half his team to change over.

And the reason I say have the SL do it is to avoid (natural) reluctance in players to leave their mates.

I agree with you that some sort of list should be formulated to ensure that the more experienced playes don't all end up in the same team though - these guys would maybe 'banned' from changing sides.

But this is just a suggestion ~ your way sounds just as practical, though someone whould have to deside WHO the more experienced players are!
Title: Gulf of Oman
Post by: delanvital on December 12, 2005, 11:04:36 AM
QuoteOriginally posted by Armitage@Dec 12 2005, 08:26 AM
I would say all of last nights games were uneven. Apart from Oman, I don't think Oldies team took more than two flags in combat.
[post=104799]Quoted post[/post]
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As far as number of players we were evenly divided. We might have had some of the strong players though. Can we do the player rotation randomly as maps start, using Python? Maybe based on kills during the map or something, so that we can even out?
Title: Gulf of Oman
Post by: delanvital on December 12, 2005, 11:10:05 AM
Does the built-in autobalance feature take player strength into consideration? Or does it just even the number of players?
Title: Gulf of Oman
Post by: Dewey on December 12, 2005, 11:21:04 AM
QuoteOriginally posted by delanvital@Dec 12 2005, 12:10 PM
Does the built-in autobalance feature take player strength into consideration? Or does it just even the number of players?
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Just the number of players - I don't know if it would be a headache to work out the team balancing due to the score line, interesting idea in any case.
Title: Gulf of Oman
Post by: Ranger on December 12, 2005, 11:26:47 AM
Leave it to the Admins to sort out the team ballancing based on experience ~ that way we can blame them if it all goes mammory glands up!

:)

Hee hee
Title: Gulf of Oman
Post by: mono_dna on December 12, 2005, 03:59:11 PM
Excuse me if I don't make sense in this thread, but my brain hurts and I am having trouble putting words together :)

I'm not a big fan of sorting players. Certainly, it sort of sucks if you're on a losing team being trundled over by a superb opposition, but that's life - even if it is a virtual one at that. It doesn't necessarily mean that it can't be good evening?

If player sorting should be decided, I think the most fair method would be if the server could sort the players based on their score, as Delan suggests, or sort the players in a completely random form.

I still tend to think that we should do it the gentleman way, i.e. let a stronger player switch sides. I can't imagine anyone on dMw would mind switching to the other side if needed.

One catch about this whole sorting players stuff that Delan and I have just discussed, is that you, for obvious reasons, wouldn't have the same feeling of belonging to a team or side throughout the evening, which I believe is essential to the dMw style. Of course we, as dMw'ers, have an overall style of play that shouldn't make team switching feel totally like you're on another planet all of the sudden, but it could still spoil the little team efforts or developing of tactics that you toy with with other people.

A completely different aspect of the matter is, that I often sit here in the office together with Delan because my ADSL at home have a really yucky ping that often exceeds 300 ms (it's split between 40 appartments). That means that we can look at each others monitors and listen to the other guys comm. messages to his team. It really takes a lot of effort not to exploit that information and relay it to ones own team. Therefore we usually try to end up on the same team - it's just easier that way as it's not as trying on your discipline :P

Oh well, blabber blabber... back to real life :D
Title: Gulf of Oman
Post by: Carr0t on December 12, 2005, 06:19:05 PM
Also, basing it on score alone possibly isn't a good way of doing things. I know i'm not the best player out there by any stretch of the imagination, but I can't be the only one who doesn't really play on ranked servers, surely? I've tried it several times, but the lack of voice comms or any kind of noticeable teamwork really annoys me. I've tried servers that specify 'join a squad or get kicked' presumably to try and encourage teamwork, but all I see there is 15 different squads each with 1 person in (2 if you're lucky).

If anyone can suggest any good ranked servers it'd be nice. Or alternatively if we could find an emptyish one and descend en-mass for a DMW game or just us vs whoever else was on the server...
Title: Gulf of Oman
Post by: Armitage on December 12, 2005, 06:35:41 PM
a bit of common sense. That's all it needs
Title: Gulf of Oman
Post by: Penfold on December 14, 2005, 05:36:43 PM
QuoteOriginally posted by Armitage@Dec 12 2005, 06:35 PM
a bit of common sense. That's all it needs
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Much as I hate agreeing with anything Armitage has to say I do agree with this.

It's not as though we're playing a random Pubby server FFS  :blush:

If it's obvious that the teams are unbalanced then as soon as someone says something it should be sorted. One or two players swap sides. It's only a game and would be more fun to more even it is.

Otherwise what's the point of having our our little playground if it's no fun and people get hacked off and leave as it's all one-sided.

I mean we're not in primary school are we..... we some of us aren't anyway  :whistle: Next someone will be told off for doing something wrong and made to stand their character in the corner of the map for 10 mins.

PEN
Title: Gulf of Oman
Post by: Anonymous on December 14, 2005, 06:08:33 PM
QuoteOriginally posted by ThePENDRAGON@Dec 14 2005, 05:36 PM
Next someone will be told off for doing something wrong and made to stand their character in the corner of the map for 10 mins.

PEN
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Mmmm. That's given me an idea  :devil:  :ph34r:
Title: Gulf of Oman
Post by: Ranger on December 14, 2005, 07:36:15 PM
QuoteOriginally posted by Armitage@Dec 12 2005, 06:35 PM
a bit of common sense. That's all it needs
[post=104912]Quoted post[/post]
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we're total scuppered then!

:)
Title: Gulf of Oman
Post by: big-paddy on December 15, 2005, 11:48:09 AM
Sorry to keep the debate going as it does seem to be concluding. I dont see anyone questioning the need for auto team balancing - I may have missed it. If one team steamrollers another because they are a) not such good players as individuals or B) not playing so well as a team, what is wrong with teams being unequal. The same common sense rule above applies in these circumstances? On dMw dominated days I very often see players moving sides to balance squads and as soon as problems are identified someone tries to help it.

Amusingly the other night there was almost and argument between three of us who wanted to swap sides to balance numbers!

The problem I see is when there are more pubbies, but thats the discussion in another thread.

Just a thought - any comments?
Title: Gulf of Oman
Post by: delanvital on December 15, 2005, 12:25:12 PM
QuoteOriginally posted by big-paddy@Dec 15 2005, 12:48 PM
Amusingly the other night there was almost and argument between three of us who wanted to swap sides to balance numbers!
Just a thought - any comments?
[post=105396]Quoted post[/post]
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Yeah the swapping generally works well. Last night I swapped to other side, only to find others had done the same and we ended with too many. I then swapped back :)

Only bad thing I can say about auto balancing is that when a group of people who sit in the same room join, they will divided be on the two sides - and that rules out comms. Happens with me and mono from the office. On ranked servers we almost always play on opposite teams.
Title: Gulf of Oman
Post by: Ranger on December 15, 2005, 03:31:45 PM
Right (Ranger gets out his big 'stirring' wooden spoon!)...

What I am doing from now on is automatically changing sides after every game!

Obviously if we ALL start doing this you will find that you end up on the side with the same players again!

LOL

But I'm doing it.

I'm just going to have a quick check to see who's on the other team, just in case everybody has done the same thing - we can ballance the teams up when the game starts.

There.

:)

In order to remind me that I have changed side I shall half my booze as cider and half as Vodka (and Coke)...

When I change sides I shall change drinks.

That should keep me right!
Title: Gulf of Oman
Post by: Anonymous on December 15, 2005, 03:56:48 PM
My mayhem detector has just gone off the scale!  :blink: