Dead Men Walking

Forum Archive 2023 => Games of old that no longer float our boat........ => dMw Gaming => Gaming Archive => Battlefield 2 => Topic started by: Armitage on December 14, 2005, 09:14:39 AM

Title: BF2 server state
Post by: Armitage on December 14, 2005, 09:14:39 AM
Sorry to here the server had some bad apple on it last night Ranger. I'll get the server messages sorted when I get home tonight.

I didn't get on the server until 9 last night and it had 32 people on (anybody know why it is so busy at the moment)

We could do with the "you get kick if your not in a squad" plugin Installed on the serve again. Maybe set to 5 minutes rather than 60 seconds this Time.

If the server stays this busy. what do you think we should do if the serve is full and dMw/regular members can't get on? I know we have never had a policy of kicking people off servers to make room for members. But BF2 public to a lot different to CS/meathook
Title: BF2 server state
Post by: Anonymous on December 14, 2005, 09:23:05 AM
The possibility exists within BF2 to give preference to tags (e.g, -=[dMw]=-) but this would obviously inconvenience Alpha members of our community. We can password the server as we did on Monday night so that only community members that have registered with our forum are able to see the password. Obviously this reduces the opportunity for good people to drop by on spec and realise they like what we do here however it would be my preferred method (as opposed to tag filtering)

Open for discussion, what are the good ideas peeps?
Title: BF2 server state
Post by: Cadaver on December 14, 2005, 10:19:22 AM
Hmmm, tricky.  What do we want?  To showcase the community by putting up a public, or have a private server to preserve gameplay?  I'll speculate the reason we're getting so much attention at the moment is because our server hardware kicks some serious buttock, and probably appears at the top end of the server browser.  Anyone confirm this?

When we were predominantly CS, Meathook was always passworded yet we still managed to grow the community.  When the public Razer was put up as well, did we really get that many more recruits?

Passwording could be the best way to go for now.  Although, we probably would need the Deadmen homepage updated to reflect we're a multiple game community (I guess there are already plans in motion for this?), so anyone who happens across the server can find out what we're about.

If we decide to stay public, then:

How's about we get a defintive list of all admins for the BF2 server and plonk that in the BF2 forum section.  Protect it, so that only Alpha Co. members and up can see it (like what already happens with the CS password).  Community members wanting a game, but can't get on, can then contact an admin directly who can make a decision on which pubbie to kick?

Suggest everyone who plays BF2 uses Xfire as the means of contacting an admin in game?

Adjust server message to say that public players may be kicked in favour of -=[dMw]=- regulars, and to see our website on how to become one.

or

|TG| have some scripts which kick the longest playing public player, in favour of a supporting member (person who pays to keep their community moving forward).  It's  based on an ID flag you set in your forum profile.  Maybe ask Wulfyn (as he's a BF2 admin over there) how that works exactly, and whether we could pilfer it?
Title: BF2 server state
Post by: Ranger on December 14, 2005, 10:33:26 AM
QuoteOriginally posted by Armitage@Dec 14 2005, 09:14 AM
Sorry to here the server had some bad apple on it last night Ranger. I'll get the server messages sorted when I get home tonight.

I didn't get on the server until 9 last night and it had 32 people on (anybody know why it is so busy at the moment)

We could do with the "you get kick if your not in a squad" plugin Installed on the serve again. Maybe set to 5 minutes rather than 60 seconds this Time.

If the server stays this busy. what do you think we should do if the serve is full and dMw/regular members can't get on? I know we have never had a policy of kicking people off servers to make room for members. But BF2 public to a lot different to CS/meathook
[post=105194]Quoted post[/post]
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Och, it wasn't so much that they were bad apples mate - just that they treated the dMw server like they would any other ranked server. SO there was base raping - vehicle raping - heavy amounts of bombing, etc, etc.

I don't know what everyone else's view on this is but I come to dMw to relax and have a 'civilized' game with mates.

Yes, it was nice to see so many people on the server - but when they flaunt the spirit of dMw it turns me off.

I said to the guys in my squad - when it was suggested that we complain about the way these guys played - not to bother because it will just sound like sour grapes. So I just finished the game and then left.

I have found that most 'clan' servers have a server notice which say that guests may be kicked to make room for clan members.

In conclusion (sorry to drone on) one additional proble last night was that some of these guys did not speak English - so we couldn't even communicate to them that they were not adhering to our rules!

What do we do in this case....Arbitrary kicks?

 :unsure:
Title: BF2 server state
Post by: delanvital on December 14, 2005, 10:33:57 AM
We could put up two servers? One with each setting?
Title: BF2 server state
Post by: Anonymous on December 14, 2005, 10:46:44 AM
QuoteOriginally posted by delanvital@Dec 14 2005, 10:33 AM
We could put up two servers? One with each setting?
[post=105204]Quoted post[/post]
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We could but which one would you join? I know which server I would join ;)
Title: BF2 server state
Post by: Ranger on December 14, 2005, 11:14:07 AM
QuoteOriginally posted by BlueBall@Dec 14 2005, 10:46 AM
We could but which one would you join? I know which server I would join ;)
[post=105209]Quoted post[/post]
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:withstupid:

(Been dying to use teh 'with stupid' smilie - whoo hoo!)
Title: BF2 server state
Post by: Anonymous on December 14, 2005, 11:18:15 AM
QuoteOriginally posted by Ranger@Dec 14 2005, 11:14 AM
:withstupid:

(Been dying to use teh 'with stupid' smilie - whoo hoo!)
[post=105214]Quoted post[/post]
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...and it had to be me didn't it :D
Title: BF2 server state
Post by: Carr0t on December 14, 2005, 11:41:17 AM
QuoteOriginally posted by Ranger@Dec 14 2005, 11:14 AM
:withstupid:

(Been dying to use teh 'with stupid' smilie - whoo hoo!)
[post=105214]Quoted post[/post]
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Indeed. :withstupid: also. I think if we had two servers running like this there'd just be one public server that no DMW regulars went on unless they wanted a bit of a game and the other server was empty (probably due to no other DMWs being about), and the other server that we'd all use during the more 'regular' matches. I think that if you got even as few as 6 regulars on the public server they'd leave and just have a 3v3 match with actual teamwork! on the other server, rather than play through a 64 player map with the average players out there.

Of course, i might be being a bit harsh on the average player, and have a lower tolerace for it than you guys  ;) I need good teammates to prop me up so I can sponge assist points off you  :ph34r:
Title: BF2 server state
Post by: delanvital on December 14, 2005, 11:44:08 AM
QuoteOriginally posted by BlueBall@Dec 14 2005, 11:46 AM
We could but which one would you join? I know which server I would join ;)
[post=105209]Quoted post[/post]
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Yeah, but not always. There are times when it is empty, or very few people. Me and mono is an hour later than you guys, for instance. Instead of searching for another server, I could play on a dmw-hosted server, and maybe with at least a few dmw's, combined with whoever joins? Such a server could promote dmw?

We could have a server graphic referring to the homepage like now, and have the in-game announcements refer to the homepage? And the good thing for you with admin powers, is that you have a full server at hand, which you have the right to kick people from :) But then again, I don't know how much guys you play outside dmw. I do a little, but always check dmw first. But if dmw's all checked the open server once in a while, there might be just a few - and then I would join that server :)
Title: BF2 server state
Post by: Sn00ks on December 14, 2005, 04:02:47 PM
I think the kicking of players for dMw peeps is probably the best way to go.

Ok the first game we got our bottoms prodded, but on the second one we returned the favour and worked really well as a aquad. Pushed them back all the way to the Woodyard and won!

BF2 works best with more players, especially on the larger maps and as there aren't enough regular dMw players we need some pubbers to fill the ranks.

To prevent base rodgering and generally unacceptable behaviour I think we need to have some pre-defined server messages and maybe some more admins to police it?  Most people are sensible and if they see that someone actually cares then they'll join in.
Title: BF2 server state
Post by: suicidal_monkey on December 14, 2005, 04:20:42 PM
either kicking of people to allow dMw people to join, or passwording the server just like CS and CZ when you had to sign up on the forums to get the password etc...

Or reserved slots with some sort of password to get into one of said slots? Dunno if that's possible, but it used to be on CS 1.5 era CS-servers I think? Somehow? :) I'll shut up now :whistle:

QuoteTo prevent base rodgering and generally unacceptable behaviour I think we need to have some pre-defined server messages and maybe some more admins to police it? Most people are sensible and if they see that someone actually cares then they'll join in.
Sounds like a plan? More admins with kicking rights then? :learn:
Title: BF2 server state
Post by: big-paddy on December 14, 2005, 05:06:58 PM
I have joined some servers where a number of slots preserved for members. Pubbies can use them, but get kicked if a member wants to join. It appears automatic. Is that what TG use?

This seems best to me.

Reagrding the play when pubbies outnumber dMw. I dont think anyone who joins the server and does not see many -=[dMw]=- tags will believe that the game is being played in the dMw way. However if the server has a lot of dMw's they can and should expect a dMw style game. So dont sweat the way it plays when we're not home. Anyone with a beef can join the community and post the admins.
Title: BF2 server state
Post by: Dewey on December 14, 2005, 05:42:42 PM
Last nights game sucked when pubbies started base raping and its pretty sad to see dMw guys leave their own server because of this.

Problem is if you make the server public, how do you stop people base raping? There was loads of it last night and it continued throughout the game.

I'd go for quality over quantity any day of the week, I'd rather play the dMw way than the dross we played last night (obviously not all the pubbies where). Lets face it if you like playing games like last night, theres lots of public ranked servers out there to play on.

On public ranked servers list, the number in brackets to the right of the the number of players on the server is the reserved number. This reserved number are places reserved exclusively for squad members of that clan. We could do that?
Title: BF2 server state
Post by: Armitage on December 14, 2005, 08:33:13 PM
what we don't want to see by passwording the server is "Dwindling numbers on the dMw server" It's a fine line to tread.

I did end up having a good game last night (Dragon Valley). I was in a dMw squad, we had a good SL (sorry forget who) we worked together and won. So If the server is busy, as long as we make dMw squads. I think we can have fun.

We can have reserved spots. but we have so many members we would have no slots left for Joe public :)
Title: BF2 server state
Post by: Doorman on December 14, 2005, 08:42:44 PM
QuoteOriginally posted by Armitage@Dec 14 2005, 08:33 PM
as long as we make dMw squads. I think we can have fun.
[post=105335]Quoted post[/post]
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Wasn't that called 'team stacking' and frowned on in days of yore?

Incidently, I left last night because it felt like a public. I'm only sorry there's no way to bid farewell. I do feel as though I'm being rude.
Title: BF2 server state
Post by: Armitage on December 14, 2005, 08:48:14 PM
QuoteOriginally posted by Doorman@Dec 14 2005, 08:42 PM
Wasn't that called 'team stacking' and frowned on in days of yore?
[post=105339]Quoted post[/post]
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It is team stacking. but if we don't do it we end up in squads where there is little to no team work or comms
Title: BF2 server state
Post by: mono_dna on December 14, 2005, 09:04:12 PM
QuoteOriginally posted by Dewey@Dec 14 2005, 07:42 PM
Last nights game sucked when pubbies started base raping and its pretty sad to see dMw guys leave their own server because of this.

Problem is if you make the server public, how do you stop people base raping? There was loads of it last night and it continued throughout the game.

I'd go for quality over quantity any day of the week, I'd rather play the dMw way than the dross we played last night (obviously not all the pubbies where). Lets face it if you like playing games like last night, theres lots of public ranked servers out there to play on.

On public ranked servers list, the number in brackets to the right of the the number of players on the server is the reserved number. This reserved number are places reserved exclusively for squad members of that clan. We could do that?
[post=105286]Quoted post[/post]
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My turn:  :withstupid:

This is exactly how I feel. I, for one, would rather not see the server ending up as a baseraping-fragfiesta every time I join in. The very reason I like dMw so much is the intimate and intense fights we have, which Karkand, for instance, always deliver. Yes, dragon valley was good fun yesterday, but that was about it. When I joined the server it was on daqing oilfields, and it felt like the worst kind of ranked servers. The only base I could spawn at was the UCB, and it was getting seriously raped/bombed. Furthermore, I couldn't join a squad with dMw members as the first was full, and the other, where Blunt was the only guy, was locked. Unfortunately I think Blunt was asleep, cause he didn't see my messages ;)
I almost felt inclined to leave, but I decided to give it shot and stayed through Dragon Valley...

I think I'll vote for passworded. It's not that I don't want new members, but the way things are turning out, it's the wrong crowd anyway...
Title: BF2 server state
Post by: Dewey on December 14, 2005, 09:04:57 PM
QuoteOriginally posted by Armitage@Dec 14 2005, 09:33 PM
what we don't want to see by passwording the server is "Dwindling numbers on the dMw server" It's a fine line to tread.

I did end up having a good game last night (Dragon Valley). I was in a dMw squad, we had a good SL (sorry forget who) we worked together and won. So If the server is busy, as long as we make dMw squads. I think we can have fun.

We can have reserved spots. but we have so many members we would have no slots left for Joe public :)
[post=105335]Quoted post[/post]
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Armitage, I was SL mate on one game, remember you where my personal taxi on the map with the pogada and woodyard, dropping me off on top of the pogada at the Vista and again on the next base.

We had a cracking match on there and I was interested to see that dMw squad on my side took top 5 or 6 places, which says a lot for the quality of our play and also for teamwork and tactics.

However the next game seemed to generate into chaos with base raping aplenty. Perhaps we could take a rough guess about how many slots we reserve, say 20 for example. Also we could have nights where its exclusively dMw. Though I'm loath to give up our fantastic dMw nights - and in all seriousness the last month we've been getting decent numbers ie 20 + so I'm not concerned with lack of numbers.
Title: BF2 server state
Post by: Armitage on December 14, 2005, 10:09:08 PM
Dewey, Good Job SLing. remember the game just forgot who was SL :blush:


I think we will struggle to find new members until we get a new website telling all of the wonders of dMw if the server is passworded. but when the server is full of public fraggers it is the same as any public ranked server :blink:  conundrum.


One thing: we didn't seem to get as much public attention when the server was 32 player.
Title: BF2 server state
Post by: Blunt on December 14, 2005, 10:15:55 PM
QuoteOriginally posted by mono_dna@Dec 14 2005, 09:04 PM
My turn: :withstupid:
where Blunt was the only guy, was locked. Unfortunately I think Blunt was asleep, cause he didn't see my messages ;)
I almost felt inclined to leave, but I decided to give it shot and stayed through Dragon Valley...

I think I'll vote for passworded. It's not that I don't want new members, but the way things are turning out, it's the wrong crowd anyway...
[post=105342]Quoted post[/post]
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sorry mono (& everyone else who tried to join)....

at 9.00 I had to pick up tox from work in the next village.....so I created a squad, named it AFK (cos the server was v. busy & I was worried I wouldn't get on again)

I was only 10 mins and when I spawned I played for a few minutes, expecting a few joinees...I could see Lib was unsquadded and was waiting for him to join. after a while,  I invited Lib and asked him why he hadn't joined me without an invite...

he pointed out that my squad was locked...I unlocked straight away and we soon filled up.

sorry you were victim of my stupidity :blush:

I v. rarely start a squad cos I'm better as a support..so it's all a bit new to me :blush:
Title: BF2 server state
Post by: mono_dna on December 15, 2005, 09:18:47 PM
QuoteOriginally posted by Blunt@Dec 15 2005, 12:15 AM
sorry mono (& everyone else who tried to join)....

at 9.00 I had to pick up tox from work in the next village.....so I created a squad, named it AFK (cos the server was v. busy & I was worried I wouldn't get on again)

I was only 10 mins and when I spawned I played for a few minutes, expecting a few joinees...I could see Lib was unsquadded and was waiting for him to join. after a while, I invited Lib and asked him why he hadn't joined me without an invite...

he pointed out that my squad was locked...I unlocked straight away and we soon filled up.

sorry you were victim of my stupidity :blush:

I v. rarely start a squad cos I'm better as a support..so it's all a bit new to me :blush:
[post=105351]Quoted post[/post]
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No problem mate  :)