Dead Men Walking

Forum Archive 2023 => Games of old that no longer float our boat........ => dMw Gaming => Gaming Archive => Battlefield 2 => Topic started by: Dewey on January 03, 2006, 09:16:24 AM

Title: Karkand 2...
Post by: Dewey on January 03, 2006, 09:16:24 AM
I really like the Karkand 2 map and we had a great game on it last night, though my feeling playing as the defending side US is that it must be difficult for the MEC side to win the game, even though you got us back to our home base, it must be incredibly difficult to take that last one due to its naturally defensive position ie next to a cliff edge.

I'd be interested to hear other peoples opinions... and just to reiterate I really like the map!

FWIW I think Wake Island is a waste of time on AAS when you've got the one squad. Thats the 3rd time I've played it (both as attacker and defender) and the attacking side just got slaughtered, they can't get a foothold on the island with a well sorted defense. Thoughts and opinions on this?

Lots of good games though last night. I noticed a distinct lack of anyone wanting to be SL last night, I was SL in 5 games last night, which gets tiring after a few hours  <_<
Title: Karkand 2...
Post by: Norm on January 03, 2006, 09:25:29 AM
I agree with Dewey on the Wake Island,I was defending and ended up leaving,not a aas map imho,not that keen on it in non-aas mode tbh.K2 was good fun. :D
Title: Karkand 2...
Post by: Ranger on January 03, 2006, 09:25:50 AM
Wake Island just isn't designed for AAS at all...

I play Wake Island on ranked servers and TG regularly, and enjoy it - but part of that enjoyment is taking the flags RANDOMLY by sneaking in by air drops and by using the Zodiak boat.

It just isn't the same in AAS - it's like Operation Clean Sweep where the defenders can simply congregate at that first flag and blow everything up as it comes in. It's like shooting fish in a barrel.

AAS lends itself to urban maps where there is at least some cover to hide which route the attackers are taking to the flag.

Karkand 2 is a good example of this - it's hard to know which direction an attack may come from, so it gives the attackers a fairer chance of taking a flag.

I missed last nights game - but I would definately like to see more K2.
Title: Karkand 2...
Post by: Liberator on January 03, 2006, 11:12:50 AM
SAK2.

First time we've played it, the game was played doing brute force attacks mainly and we were just pushing up the hill with no real objective other than to get up there and shoot you.

I think future games may bring out the tactical side of the game a bit more.


Wake Island.

The AAS route was always experimental. What do you think about making the Airfield the first attack point.

Its wide open for initial bombing runs, the cover is good for an attacking force, it would neutralise the air threat and allow a break in the enemy supply route, while still allowing the defending force to bring up the two remaining tanks.

The neutralisation of the enemy air assets would not leave them undefended as there are various Stinger sites dotted about the map.

Sugestions for improvements are always welcome.
Title: Karkand 2...
Post by: Ranger on January 03, 2006, 11:26:16 AM
QuoteOriginally posted by Liberator@Jan 3 2006, 11:12 AM
SAK2. What do you think about making the Airfield the first attack point.
[post=107876]Quoted post[/post]
[/b]

The only problem I see here Lib is that in making this the initial capture point is that this would immediately deny the defenders air support...

I would actually prefer this base to be a virtual UCB for the defenders.

I'm afraid there is just no easy way to make Wake AAS friendly - other than allowing the USMC to have a toe hold on one of the bases from the start...

(We have tried this with Dragon Valley in teh past where we allow the USMC to 'have' the Village flag uncontested from the start in order to make teh play a bit more ballanced.)

This would simply entail the defenders waiting in thier bases until the flag is captured at the South Beach - then the game starts.

...Confusing for 'guests' though.
Title: Karkand 2...
Post by: Boris on January 03, 2006, 08:09:03 PM
QuoteOriginally posted by Dewey@Jan 3 2006, 09:16 AM
I really like the Karkand 2 map and we had a great game on it last night, though my feeling playing as the defending side US is that it must be difficult for the MEC side to win the game, even though you got us back to our home base, it must be incredibly difficult to take that last one due to its naturally defensive position ie next to a cliff edge.

I'd be interested to hear other peoples opinions... and just to reiterate I really like the map!

FWIW I think Wake Island is a waste of time on AAS when you've got the one squad. Thats the 3rd time I've played it (both as attacker and defender) and the attacking side just got slaughtered, they can't get a foothold on the island with a well sorted defense. Thoughts and opinions on this?

Lots of good games though last night. I noticed a distinct lack of anyone wanting to be SL last night, I was SL in 5 games last night, which gets tiring after a few hours <_<
[post=107861]Quoted post[/post]
[/b]

its out of curtesy i dont choose to be SL - i havent been here long enough and never thought i had the right to start shouting orders at people who have been here ages
Title: Karkand 2...
Post by: Carr0t on January 03, 2006, 08:13:14 PM
QuoteOriginally posted by Boris@Jan 3 2006, 08:09 PM
its out of curtesy i dont choose to be SL - i havent been here long enough and never thought i had the right to start shouting orders at people who have been here ages
[post=107945]Quoted post[/post]
[/b]

Likewise. Well, that and I don't think I have the experience yet of how the maps play to give orders on what to do. i'll give it a go if noone else wants to though, and if people give me tips/pointers.
Title: Karkand 2...
Post by: Boris on January 03, 2006, 08:29:02 PM
QuoteOriginally posted by Carr0t@Jan 3 2006, 08:13 PM
Likewise. Well, that and I don't think I have the experience yet of how the maps play to give orders on what to do. i'll give it a go if noone else wants to though, and if people give me tips/pointers.
[post=107947]Quoted post[/post]
[/b]

me too - but then i figured by the time someone has done that they might as well have done it theirselves!!!!

SL school required!!!! OR a list of requirements to be the ideal SL
Title: Karkand 2...
Post by: Anonymous on January 03, 2006, 08:38:23 PM
QuoteOriginally posted by Boris@Jan 3 2006, 08:29 PM
a list of requirements to be the ideal SL
[post=107949]Quoted post[/post]
[/b]
Turn up
Agree to be SL
Try your best
Enjoy yourself
have fun with your squad
leave game
post 4000 pages about how good it was
Sign the pages "Ranger" ;)
Title: Karkand 2...
Post by: Boris on January 03, 2006, 11:07:26 PM
QuoteOriginally posted by BlueBall@Jan 3 2006, 08:38 PM
Turn up
Agree to be SL
Try your best
Enjoy yourself
have fun with your squad
leave game
post 4000 pages about how good it was
Sign the pages "Ranger" ;)
[post=107952]Quoted post[/post]
[/b]

 :roflmao:  :roflmao:
Title: Karkand 2...
Post by: sulky_uk on January 03, 2006, 11:11:42 PM
QuoteOriginally posted by BlueBall@Jan 3 2006, 08:38 PM
Turn up
Agree to be SL
Try your best
Enjoy yourself
have fun with your squad
leave game
post 4000 pages about how good it was
Sign the pages "Ranger" ;)
[post=107952]Quoted post[/post]
[/b]
:lmfao: thats nee nice :wink:
Title: Karkand 2...
Post by: Penfold on January 04, 2006, 09:41:36 AM
:lmfao:
Title: Karkand 2...
Post by: Ranger on January 04, 2006, 09:56:28 AM
QuoteOriginally posted by BlueBall@Jan 3 2006, 08:38 PM
Turn up
Agree to be SL
Try your best
Enjoy yourself
have fun with your squad
leave game
post 4000 pages about how good it was
Sign the pages "Ranger" ;)
[post=107952]Quoted post[/post]
[/b]

Git.

 ;)

...Can I help it if I like to share my enthusiasm?
Title: Karkand 2...
Post by: Dewey on January 04, 2006, 10:01:03 AM
Ranger is an excellent SL to be fair.  :D

As for playing SL, why not try it? Your in a friendly environment with no real pressure, squad members will be happy to help if you get stuck etc so you've nothing to lose and lots to gain.

We are all learning as SLers and everyone has different styles of SL.

As for knowing where to go, we have pinned routes for all the AAS maps as stickies so you could print them off if your not sure and put them next to your pc, you'll soon pick it up.

Try it. I enjoy being SL but it does get quite tiring after a long game, also I think I'm not ideal as SL as I'm an aggressive player and get shot alot, and therefore do not allow my squad to spawn on me in an advanced position.

Boris and Carrot give it a try next time we have a game, you've nothing to lose except your dignity and the respect of your fellow dMwers  :dribble:
Title: Karkand 2...
Post by: Boris on January 04, 2006, 11:08:08 AM
not a problem - i have done it once or twice - and during the epic Karkland a few weeks ago!!!

its not so much knowing where to go, its more 'follow me for i am the leader' and then getting shot in the face, and bearing upto the disparaging remarks made by people who have been doing it for yonks - BUT - i know its all fun - is it really tiring being an SL?????
Title: Karkand 2...
Post by: himagain on January 04, 2006, 11:33:01 AM
QuoteOriginally posted by Liberator@Jan 3 2006, 11:12 AM

Wake Island.

The AAS route was always experimental. What do you think about making the Airfield the first attack point.

Its wide open for initial bombing runs, the cover is good for an attacking force, it would neutralise the air threat and allow a break in the enemy supply route, while still allowing the defending force to bring up the two remaining tanks.

The neutralisation of the enemy air assets would not leave them undefended as there are various Stinger sites dotted about the map.

Sugestions for improvements are always welcome.
[post=107876]Quoted post[/post]
[/b]


I've played Wake to death on the ranked servers, its my fav map (something to do with helicopters!).  Wake is all about air assets,  once the US hold the airfield, the game wraps up pretty quickly. When i play commander I go straight for the airfield, and then pick off the heavy armour from the air, its usually over very quickly.  

With the AAS mod things are not that simple, as we spoke weeks ago when you instaled the AAS mod, wake is a bitch of a map to apply AAS too.  I've found that Wake on meathook seems to be over really quickly having the airfield as 3rd base, the defenders are pushed out north and dont last very long.

 What about making the route, hop between the north, south, north, south then the airfield last. Or even north, north , south, south then airfield. Agreed the two tanks will be taken way from the defenders early on but they will still have the air assets and the airfield tank.  It would also be a bitch for the US to to hop across the water.  It might not work in practice but the US would have to be very clever to get across the open water. while still defending their capture points.


It might be good for a laugh. What do others think.
Title: Karkand 2...
Post by: Dewey on January 04, 2006, 12:25:35 PM
QuoteOriginally posted by Boris@Jan 4 2006, 11:08 AM
not a problem - i have done it once or twice - and during the epic Karkland a few weeks ago!!!

its not so much knowing where to go, its more 'follow me for i am the leader' and then getting shot in the face, and bearing upto the disparaging remarks made by people who have been doing it for yonks - BUT - i know its all fun - is it really tiring being an SL?????
[post=108002]Quoted post[/post]
[/b]

I was tired after monday night, playing SL 4 or 5 games straight can get tiring - your having to think not just about yourself but the squads.

Also it means you can't get involved in the action as much as you normally would. On the Karkand 2 map as SL, I kept advancing forward behind enemy lines  :D  so we could mount a quick flag grab, this meant 5 or 10 mins sometimes of hiding or being stealthy - and I find that difficult as my natural inclination is too shoot people at close range with my shotgun  :dribble:

I think SL would better suit a more cautious player, who isn't too aggressive.
Title: Karkand 2...
Post by: Boris on January 04, 2006, 12:33:54 PM
QuoteOriginally posted by Dewey@Jan 4 2006, 12:25 PM
I was tired after monday night, playing SL 4 or 5 games straight can get tiring - your having to think not just about yourself but the squads.

Also it means you can't get involved in the action as much as you normally would. On the Karkand 2 map as SL, I kept advancing forward behind enemy lines :D so we could mount a quick flag grab, this meant 5 or 10 mins sometimes of hiding or being stealthy - and I find that difficult as my natural inclination is too shoot people at close range with my shotgun :dribble:

I think SL would better suit a more cautious player, who isn't too aggressive.
[post=108029]Quoted post[/post]
[/b]

ooo, thats me then, i have noticed i lean towards running and hiding more than a toe to toe shooting match - ill give it a bash