Sulfuron Harbinger
Sulfuron is the 8th boss in Molten Core. He is a large orange Naga that is accompanied by 4 Flamewaker Guards. He is located just before Golemagg the Incinerator and the spire leading to Majordomo Executus .
Sulfuron’s Abilities
Sulfuron himself has three abilities and his guards have three abilities. They are as follows:
Sulfuron
Demoralizing Shout â€" Shout attack that reduces the attack power of those in range by 300.
Inspire â€" An effect that can be dispelled; that doubles attack speed and increases his damage dealt by 25%.
AoE Knock Down â€" During the fight Sulfuron can do an AoE Knockdown to all those in range (10 yards).
Flamewaker Healers
Heal â€" The Flamewakers can heal all those in range (other Flamewakers, and Sulfuron). This heal is about 15-20% but can be interrupted as per any normal spell being cast (shield bash, kicks, etc, etc).
Power Word: Pain â€" As like any priest, the Flamewakers can cast a Shadow Word DoT on random Raid members. This can be dispelled by any effect that removes magic.
Immolate â€"Exactly the same as the Warlock ability of the same name, this immolate spell deals 380-420 damage every 3 seconds. It can be dispelled like a normal magic effect.
Strategy
To start the fight, there need to be 4 off tanks assigned to the 4 Flamewakers around Sulfuron. After the tanking is decided, the positioning needs to be declared as with this fight (like many others in MC, positioning is key). First off; Shazzrah and alle the Flamewakers save one, need to be tanked just in front of where they are standing, at the base of the large upward slope that leads to them. The remaining Flamewaker needs to be brought higher up the slope and tanked there away from the others.
For the fight one or two priests needs to be strictly on dispelling the power words and immolates that pop up. Rogues and others need to be aware of the casting abilities of the Flamewakers and be ready to interrupt when heals are being cast. Also, priests need to be aware when Sulfuron buffs himself, and must be ready to take it off.
The pull should be easy enough with hunters pulling any stray mobs into position to be tanked. The lone Flamewaker at the top of the slope will need to be downed first, all DPS needs to be pumped into him while the off tanks are kept alive and healed.
Once the first Flamewaker is down, the next tank in the rotation will pull his up the slope into position for the raid to kill. This cycle needs to repeat for the next two adds as well, so that all the Flamewakers are dead and just Sulfuron remains.
With just Sulfuron remaining, the raid should move into position to engage, keeping in mind the AoE knock down and buff that Sulfuron places on himself. The key to this fight however is downing the adds, and once they are downed Sulfuron himself is nothing exceptional to fight against and should be easily handled by a raid.