Dead Men Walking

Old Server Admin Section => SOG Archive => SOG War Room => Silver Oak Guardians => Archived Topics => The Clean Up => Topic started by: Bastet on March 05, 2006, 02:32:45 PM

Title: Looking for strats
Post by: Bastet on March 05, 2006, 02:32:45 PM
As it says i am looking for how to kill strats and attacks from the green dragons, i found emiriss but the other 3 i cant find, so if you have anything please post here :)
Title: Looking for strats
Post by: BrickTam on March 05, 2006, 03:25:08 PM
havent found any strats yet but here's a video of how the kill for Lethon goes if thats any help?? http://www.filenuts.com/296.html (http://www.filenuts.com/296.html)
Title: Looking for strats
Post by: Bastet on March 05, 2006, 03:27:34 PM
While a video / picture says more then a 1000 words id like to have a write strat too :) mainly cause thats readable during a raid instead of having to wait for the download, ill stick up the link in the thread later though :)
Title: Looking for strats
Post by: BrickTam on March 06, 2006, 02:34:52 AM
If i get the time i might watch some videos of dragon kills and do write ups from what I see during the movie, but as I am extremely lazy it prob won't happen before you can find a write up somewhere on the web!! :P
Title: Looking for strats
Post by: BrickTam on March 06, 2006, 05:24:02 PM
Gave the Lethon vid a watch, so I'll do a write up from what I've seen in the vid and various other info I've come across.

Lethon

Seems that this fight is all about endurance, he gets healed to full health about 3 times during the fight, it seems. A scaled up pally fight if you will ^^

Abilities to note :
===========

Noxious Breath - An attack that increases cooldowns by 10 seconds per breath, up to 60 seconds. Also deals deals 350 - 450 dmg every 3 secs.

Shadow Bolt Whirl - hits a lot of people in the raid for 750-1250 shadow dmg, and has a 100 yard range. He fires this very often!

Dream Fog - An aura that seems to randomly attack players and put them to sleep for 4-6 seconds.

Shadow Souls - From the video I have seen of the Lethon kill, every time he was brought to ~25% he stunned the entire raid for 5-6 secs, then 2-3 shades would come from every persons body, walk toward Lethon and heal him. There does'nt seem to be anyway around this, happens 2-3 times, deal with it and get on. Though from other sources I have read he activates this ability at ~75% health and sometimes not at all. Could be a pretedermined level of health he will use the ability or whether he uses it all?

Tail Whip - His tail has a knockback effect so don't get to close to it.


Strategy :
===========

This fight is fairly straightforward, or so it would seem. To start off Lethon needs to be kept perpendicular to the main body of the raid group and turned every ~20 secs so that the entire raid is not hite with his shadow bolts, there is a mod that can help with the timing of the turn, the raid leader will be the only one needing to use this mod, though I'm not sure how effective it actually is.

Clickety Click for your Addon (http://www.curse-gaming.com/mod.php?addid=3374)


The main body of this fight seems to be a basic Tank it, DPS it and spam healing encounter.

The main body of the raid should stay clear of Lethon himself so as not to be affected  
by the DOT of his Noxious Breath. Casters and hunters can go full dps seeing as they are ranged anyhow, melee can (from the video I seen) get close and DPS for as long as their health permits, they should however not stay within the aura for too long, run away and bandage so as not to attract too much attention from the healers, seeing as this will be a tough fight for the tank as his cooldowns will be a lot longer because of Lethons aura.

Also if melee do go in close to Lethon do try and stay near to his midsection so as not get hit with his tails knockback effect!

Other then that the only major thing to deal with is(if he uses?) his Shadow Souls ability, stunning the entire raid and healing himself back to full health. If this does happen just get back to dpsing him down and pray to god he doesn't do it too many times.
                                                       *******


Thats all about I can come up with for now seeing as I'm off too work, it's not great but it will have to do.

Oh and if I could get a warrior to comment on how the lengthening of their cooldowns from Lethons aura would effect this fight that would be golden and would be added in!
Title: Looking for strats
Post by: BrickTam on March 06, 2006, 05:40:48 PM
I can't seem to be able to edit that post :s

But anyway after watching the ovie again it seem the shades are attackable, maybe locks/mages could try AE a few of em dead before they can reach Lethon?
Title: Looking for strats
Post by: Umbra on March 13, 2006, 08:04:34 AM
If tanking/aggro cooldowns are lengthened by up to 60 seconds you're gonna have to be really good on your aggro control, after all, if you have to wait up to a minute before warrior can do something about a dragon aggroing on someone in the main group you're basically (*censored*).

If there's no way to get rid of this then that aggro monitor may come in really handy. I wouldn't let casters/hunters go full dps on this for a loong while or you'll wipe in seconds. For an example on how bad this could be just think back to any times when a tank has shouted 'taunt resisted' on TS and recall how many people get mauled until the cooldown has come back (and thats only like 10s)
Title: Looking for strats
Post by: BrickTam on March 14, 2006, 04:44:14 PM
QuoteOriginally posted by Umbra@Mar 13 2006, 08:04 AM
If tanking/aggro cooldowns are lengthened by up to 60 seconds you're gonna have to be really good on your aggro control, after all, if you have to wait up to a minute before warrior can do something about a dragon aggroing on someone in the main group you're basically (*censored*).

If there's no way to get rid of this then that aggro monitor may come in really handy. I wouldn't let casters/hunters go full dps on this for a loong while or you'll wipe in seconds. For an example on how bad this could be just think back to any times when a tank has shouted 'taunt resisted' on TS and recall how many people get mauled until the cooldown has come back (and thats only like 10s)
[post=116761]Quoted post[/post]
[/b]

Sorry I wrote that a bit wrong it should be cooldowns are increased by 10 secs and this effect can last for upto 60 secs. So basically for a whole minute your cooldowns are increased by 10 sec. I can't find out whether it's dispellable or not, so I guess we'll have to figure that out in the field once we actually take a shot on him.