Dead Men Walking

Forum Archive 2023 => Classy Questions => World of Warcraft - Dead Men Raiding => dMw Gaming => Gaming Archive => Melee DPS => Topic started by: noevra on March 16, 2006, 03:04:53 PM

Title: hmm do we like this?
Post by: noevra on March 16, 2006, 03:04:53 PM
QuoteWe have gathered the Rogue concerns feedback from all our European players and compiled it to a list, which we have sent to the developers.

As promised we have also posted this list here for all of you to see.

If you have not read the class concerns yet, you can do so here:
Class Concerns: Rogue
http://forums-en.wow-europe.com/thread.asp...gue-en&t=128826 (http://forums-en.wow-europe.com/thread.aspx?fn=wow-rogue-en&t=128826)

http://forums-en.wow-europe.com/thread.asp...gue-en&t=138772 (http://forums-en.wow-europe.com/thread.aspx?fn=wow-rogue-en&t=138772)

--------------------

Main concerns
- Rogues would like to be more useful, by giving them one or more abilities that can benefit the other players in groups and raids.
- Many rogues feel that endgame becomes boring and this especially applies to high-end instances.
- They want to see more balance regarding the gap between the weapons builds of the rogue and the complementing skills for those weapon types.

Combat

Damage
Rogues see themselves as a primary DPS class, but feel that they are loosing this role to other classes. As a consequence they feel less wanted in groups and raids especially for end-game content.
- Rogues would like to have more freedom when making their builds.
- Rogues would in general like to have more control of their fights so that it depends more on skill and consistency than luck or procrates.
Suggestion:
- Allow the rogue to get more control over their flat damage rates through itemization, similar to what caster classes can do with their endgame gear.
- Give rogues more options between the different types of weapon builds combined with more skills and talents, so that they may become less restricted to specific builds and weapons and thus increase their flexibility and diversity.
- Eviscerate gets less impressive in the end game.

Stealth
Rogues believe that there are too many things to break them out of stealth and there are too many ways for other classes to get them out of stealth as well. Many rogues believe that this problem can be blamed partially on bugs in the game.
Suggestions:
- Change it so that Warlock and Hunter pets do not keep attacking the rogue after the rogue vanishes.
- Lower the time you are visible when you have moved outside the field of view of the player that detected the rogue.
- Allow the rogues to stay stealthed while applying poisons.
- Allow the rogues to stay stealthed while disarming traps.
- Make hunters mark disappear when rogues vanishes. (if it’s intended, remove this)
- Make it so that abilities like snare effect, Multishoot and demoralizing shout does not take the rogue out of stealth.
- Make it so that AOE spells does not take the rogue out of stealth when they are resisted. Only damage should take the rogue out of stealth.

Dodge and parry
Many rogues feel puzzled by the fact that someone can dodge or parry a "distract” and “blind”
Suggestions
- Make these skills unresistible so that they cannot be dodged or parried, but maybe in return make them less powerful.
- Change the combat messaging so that the events sound more logical. For an example change the wording so that these skills are resisted instead of dodged or parried.

Runners
Players who are fleeing from combat are often very hard to catch. Rogues would like more options to stop an enemy from fleeing or catching an fleeing enemy.
Suggestions
- Give sprint a shorter cooldown.
- Rogues would like to have a talent that allows 1-5% faster movement, similar to the skill paladins have.
- Give the rogue a skill similar to wingclip or hamstring, just in less powerful versions.
- Give the rogue a snare effect. For an example create rogue specific throwing weapons such as a lasso or a bola to ensnare the legs of a fleeing enemy.
- Make improved rupture have a snaring affect.

Poisons
There are some issues with poisons that Rogues would like to see fixed. This includes fixing some bugs as well as making poisons more varied.
Suggestions:
- Fix the bug where rogues are loosing their poisons when zoning.
- Add more different ‘reagents’ for poisons to allow more different types as well as more powerful poisons.
- Introduce new poison recipes
- Make poison damage scale with weapon speed, so that it will become similar to the Shaman ‘flametongue’ buff. As it is now rogues who use daggers have more benefits from poisons than rogues who use swords. If the poison damage is scalable, so that slower weapons have an increased poison damage effect, then the amount of damage given by poisons would be more fairly spread over different weapon types.
- Rework the immunity/resistance rates to poison on high-end mobs, so that it actually becomes valid to specialize in poisons.
- Currently poison flasks can be stacked in 10, but it would be great if the poison flasks could be stacked in 20 instead.

Dodging ranged attacks
Many rogues have problems fighting classes who primarily use ranged attacks. This is very frustrating since they are often heavily wounded when they get close to the enemy:
Suggestions:
- Allow dodge and evasion to dodge ranged attacks, but maybe make it happen less often compared to dodging melee attacks, or make those skills reduce the amount of damage taken instead of dodging.

Non combat

Talents
Rogues would like to have the different talent trees Balanced out so that the they are not forced to use specific weapon builds to be “optimized” for PvP or PvE. It should be the talent trees that decide how to optimize for PvP or PvE and not the weapon build.
Suggestions:
- Remove or rework talents that are considered useless (I.e. Waste of points) such as improved distract, improved throwing or improved Garrote so that they will actually become useful compared to what they cost in talent points. Garrote for an example is a starting skill and compared to the others like ambush which gives more than 1,5k damage or the stun of 5 sec, this ability only gives around 500 damage over time which is not balanced)
- remove some of the useless talents with a new talent that will reduce the energy cost of their next used ability.
- Sinister Strike's final upgrade is at level 54 while Backstab is at level 60. Add a new rank to Sinister Strike to improve it at the same level as Backstab, but in return make it so that if you have Sinister Strike you cannot have Backstab as well.
- One of the books that drops in AQ provides a new rank for backstab. This skill can be only used with daggers, which once again increases the gap between rogues who use a dagger weapon build compared to other rogues, who uses a different weapon build. Rogues would like to see similar things added for other weapon builds as well.
- Give throwing specialization a 10-20-30% damage increase as well as range, and move it higher in the talent tree.
- Cold Blood should not disappear after a failed attack. Make it more reliable so that it is worth the 21 points it costs.

Itemization
Itemization is a big issue for rogues as they feel that it lacks diversity and often forces a rogue to use certain weapons to maximize their efficiency. Rogues would like to see more choices of weapons, and maybe even more specific rogue class weapons so that the rogue can specialize in fighting styles and different ways of dealing damage.
Suggestions:
- For many the lack of fist weapons is the biggest problem as there really are no good green or blue ones. The only real good fist weapon is a drop in Blackwing Lair. It is hard to wait that long to get a good fist weapon and many players will never even get the chance of getting one.
- Add some specialist weapons such as lassoes or bolas (see suggestion for runners above) to provide some more unique fighting techniques for rogues. Maybe even add throwing weapons such as shuriken that could allow a ranged attack similar to the hunter’s multishot, or a boomerang that gives little damage but can be used while the rogue is in stealth. Maybe even make an AoE throwing weapon similar to the warden in WC3 TFT who had a “dagger-fan”

Other issues:
- Please change the design of the AQ rogue set. Many rogues will feel like sissies wearing it.
- Please add an epic quest for rogues also. Rogues believe that it is unfair that other classes have epic quests when rogues don’t.
- Expose armor: For raid/group, it will be important that Expose armor could be stacked with Sunder Armor.
- Dagger-rogue should be different to a non-dagger-rogue. At the moment they are basically the same and can nearly use all the same skills
- Rogues would like to be able to “climb” (because they have so much agility) so they can reach special places
- 3 books drops in AQ. The backstab book where we above explained the problems of an increased imbalance between weapon builds. The one for feint looks interesting and useful. The last one is really less interesting as this requires a specific poison, which once again is useful for only certain types of rogues. Why not add a slice and dice book for example? A lot of rogues would understand the important use of this skill and it’ll help rogues being more efficient in Raid groups, which is one of the main concerns actually.
- Pick pocket improvements: Be able to perform pick pocket on opposite faction players in order to get Insignias. Theses insignias will be required to increase the Ravenholdt standing. And many items will available.

origanal post http://forums-en.wow-europe.com/thread.asp...mp=1#post142138 (http://forums-en.wow-europe.com/thread.aspx?fn=wow-rogue-en&t=142138&p=1&tmp=1#post142138)
Title: hmm do we like this?
Post by: opticalrush on March 16, 2006, 07:00:29 PM
Blizard sucks ?
Well you have to deal with it
Title: hmm do we like this?
Post by: Menedil on March 18, 2006, 07:50:13 AM
What a load of crap.

A lot of the information there is just plain wrong, opinionated, or otherwise flawed.

I could give you three builds for each weapon set (dagger/non-dagger) that are PvE oriented, PvP oriented, or suitable for both.

A lot of rogue stuff is fine.

They make a big point about the Backstab book from AQ. it adds 15 damage ffs. thats 1% on a good crit with perd.

Basing your argument on "Rogues will feel like sissies" doesnt really convince me that this was compiled by someone who has enough brain capacity to represent the rogue community as a whole.
Title: hmm do we like this?
Post by: Gorion on March 18, 2006, 10:29:58 AM
i think the whole post is totally flawed.. its called overpowering a class

there are some good points, the rest is TRASH

and every class would like an epic mount q
Title: hmm do we like this?
Post by: Sinap on March 18, 2006, 10:48:44 AM
Thats just some guy pissed that he has crap stuff, doesnt know how to play a rogue, and does less dps than Neff when hes AFK.
Title: hmm do we like this?
Post by: Neff on March 18, 2006, 10:09:53 PM
QuoteMany rogues feel puzzled by the fact that someone can dodge or parry a "distract” and “blind”

Well blind is getting fixed,  but rogues arent flawed imo, just need some "waxing" , its small things that can be easily fixed, and will give more balance:)
Title: hmm do we like this?
Post by: noevra on March 20, 2006, 12:14:48 PM
This are thinks disgneers are looking at. i dont like it 2. and its not a epic moun qst but a epic qst. and i must agree on this. warriors palladins have the epic wapon. warlocks and palladin the epic mount. but we arent the only class that havent got a epic qst. i would yust see some more qst for the rogue class. epic ore not :) and well there is standing a lot of crap there. but its a lot of rogues have whinned about it i supose :)
Title: hmm do we like this?
Post by: Gorion on March 22, 2006, 09:13:39 PM
what epic weapon O.o?

if youre referring to qs thats no epic q..

warriors DO NOT have an epic quest
Title: hmm do we like this?
Post by: noevra on March 24, 2006, 09:36:57 AM
were you get the epic swort from a book that drops in DM. dont lie! i know this because i farmed DM with optical and dajo for that stopid sword! :blink:
Title: hmm do we like this?
Post by: Neff on March 24, 2006, 10:36:04 AM
Well, thats a drop.

The Warlock & Paladin quest is something you get from a trainer. Think bliz stated that no class will get an epic questline before anyone else. That means every class gets a new one.
Title: hmm do we like this?
Post by: Adularena on June 17, 2006, 02:03:09 PM
15 added damage for BS, crit makes it 30, the opportunity increases damage dealt from behind with 20%. and when you crit you get a critical strike damage bonus. Not sure of the order, but i can be like (depending whereyo insert the multipliers)

(15+3)times 2=36, plus the crit bonus dmg. not sure about the number atm. so, maybe like 40-45 damage extra each backstab?
all spec related though.
Title: hmm do we like this?
Post by: Sebas on June 17, 2006, 08:46:08 PM
Quote Make it so that rogues can climb

Yeah, lets do that and hello exploiters. :rolleyes:

Too much wrong or plainly dumb arguments in there to make it feel like a serious answer