Dead Men Walking

Forum Archive 2023 => Games of old that no longer float our boat........ => dMw Gaming => Gaming Archive => Counter-Strike:Condition Zero => Topic started by: King on March 19, 2006, 07:33:09 PM

Title: speedspots
Post by: King on March 19, 2006, 07:33:09 PM
I have got a problem, in all the maps i have a spot were i move verry fast and i can't stop, erverything moves verry  fast then.. This is always when i move over that spot, and it is always the same spot. round after round  :(

Anyone knows about this or seen it before. and who has an solution, because it is verry anoying. :angry:
Title: speedspots
Post by: Hippy on March 19, 2006, 07:53:55 PM
Never heard of that before.
Title: speedspots
Post by: DuVeL on March 19, 2006, 07:59:17 PM
You'll have to show me that bro!
 :blink:
Title: speedspots
Post by: Doris on March 19, 2006, 08:39:02 PM
maybe its when you have you crouch or walk buton still in (stuck in)  


happens to me sometimes
Title: speedspots
Post by: Whitey on March 19, 2006, 08:40:57 PM
Have you been letting DuVel on your computer?

Could be some of his HAX causing you problems  :narnar:





Seriously though... never heard of that one before.
Title: speedspots
Post by: DuVeL on March 19, 2006, 09:26:19 PM
QuoteOriginally posted by Whitey@Mar 19 2006, 10:40 PM
Have you been letting DuVel on your computer?

Could be some of his HAX causing you problems :narnar:
Seriously though... never heard of that one before.
[post=118062]Quoted post[/post]
[/b]

 :whistle: Who, me?  :whistle:

I'll have a look soon.
Title: speedspots
Post by: King on March 20, 2006, 07:07:38 PM
QuoteOriginally posted by Doris@Mar 19 2006, 08:39 PM
maybe its when you have you crouch or walk buton still in (stuck in)
happens to me sometimes
[post=118061]Quoted post[/post]
[/b]


No there are no buttons stuck, and it allways is on the same spot.
Even in the next round on the same spot. <_<
Title: speedspots
Post by: JB on March 20, 2006, 07:54:59 PM
Any chance you could recreate it and record it for us to see?  A couple of demonstrations would be nice to see.
Title: speedspots
Post by: da_Ricci on March 20, 2006, 08:21:42 PM
weard king  :blink:
Title: speedspots
Post by: Blunt on March 20, 2006, 08:23:25 PM
QuoteOriginally posted by da_Ricci@Mar 20 2006, 08:21 PM
weard king :blink:
[post=118226]Quoted post[/post]
[/b]
'king wierd :P
Title: speedspots
Post by: Penfold on March 20, 2006, 10:36:51 PM
QuoteOriginally posted by Blunt@Mar 20 2006, 08:23 PM
'king wierd :P
[post=118228]Quoted post[/post]
[/b]


 :lmfao:
Title: speedspots
Post by: King on March 22, 2006, 05:27:42 PM
QuoteOriginally posted by JB@Mar 20 2006, 07:54 PM
Any chance you could recreate it and record it for us to see? A couple of demonstrations would be nice to see.
[post=118221]Quoted post[/post]
[/b]

Don't know how to do that? :(  sry
Title: speedspots
Post by: scot on March 22, 2006, 08:39:03 PM
Have a look here (http://www.csnation.net/view.php/csinfo/faq/demo.csn)  :smile:
 Hth
Title: speedspots
Post by: noevra on March 23, 2006, 10:34:09 AM
Had the same problem with a unreal tournament map (old sgool i know)
I needed to reinstal the map though to fix it. (note: i say map and not game).
The problem whas that a bothpath.yump coppyed itself somehow and put it somewere in the map. (it can be anny kind of bothpath ore ather lvl element) this whay its not realy a arror but because the athers dont have the same thing you see like your moving fast, were if ather look at you they will see you yust walking to a wall ore somting. not realy sure ofcourse if this is what your problem is. ather game ather date :)