http://www.wow-europe.com/en/info/basics/t...000000000000000 (http://www.wow-europe.com/en/info/basics/talents/rogue/talents.html?05530010500000000250550100050150030000000000000000000)
heres the setup ime planning for my rogue, this char will be a plain killing machine used to grind tyrs hand/other locations mostly for money
ime going to be using sin stirke quite a lot, and ime planning for swords as weapons
i also need a good %chance of getting some quick energy back (without cooldown) so the downtime after each kill is absolute minimal(hence why i chose relentless strikes)
also need some good dodge/parry so i minimise the dam i take, thus again reducing downtime after a kill
what do you think?
not bad, but id trade remoseless attacks for imp eviscrate and murder
well.. to be truthfull.. i prefare slice ndice loads more than evis
i use evis only :) allthough at my current gear level S&D would prob mean more dmg.
well i view it from this point, rack up 5 combos, slice ndice, some more combos and then evis. then i should still have the slice ndice effect when i move to the next target, which leads to a better chance for crits
well, for swords, remorseless isnt very good, for a seal fate daggers build it is truely awesmome for pvp and grinding.
personally, i'd lose the remorseless, put 3 into SnD, take 4 from dodge and put 3 into gouge, 1 into adrenaline rush, and add the remaning two points to imp kick.
giving: http://www.wow-europe.com/en/info/basics/t...000000000000000 (http://www.wow-europe.com/en/info/basics/talents/rogue/talents.html?00530310500000003210550102050150031000000000000000000)
SnD > evisc for combat builds, (assuming your gear is of a fairly good level), combat isnt about burst damage, its about sustaining a relatively high level of dps which is mostly white damage. a 30% increase of white damage will on average bring you more damage than a evisc.
murder isnt really very good for combat swords - the beauty of the build is that it doesnt rely on an opener from stealth. murder only helps the openers, plus precision in combat does nearly the same thing, execpt it works on all attacks.
adrenaline rush gives you the raw power to knock down high level elites very VERY quickly. combine it wtih blade flurry and you can get dps figures of around 1000 (with blue weapons) on pairs of mobs in tyr's and kill both with very little hp loss.
and imp kick... guaranteed to silence a caster for 2 seconds? yes plz!
Is that the build you had a few months ago Mene when I played your char a few times? When I found them Stonegrip Gauntlets, because if it is, that build is awesome for smashing the shit out of everything very quickly.
i would do something like this http://www.wow-europe.com/en/info/basics/t...000000000000000 (http://www.wow-europe.com/en/info/basics/talents/rogue/talents.html?05530010500000000250550100550100201000000000000000000)
that would be good... if throwing weapons werent completely useless :D
if your going for a dagger build, you really should get 10 in subtlety for the imp damage from attacking from behind. 20% extra on a backstab makes a lot of difference.
my choice for a combat based dagger build would be:
http://www.wow-europe.com/en/info/basics/t...050000000000000 (http://www.wow-europe.com/en/info/basics/talents/rogue/talents.html?00530210400000003200550000550100000050050000000000000)
but then your gimped for pvp and grinding cos of slow combo point generation without seal fate, and SS does jack all damage with daggers.
Edit: oh, and adrenaline rush with daggers will get you killed very very very very very very fast in instances :P
Misclicked the 2 point should have gotting in Evasion not in trowing :S
you only need 2 point in imp snd to keep it active all the time. cheap shot -> snd -> ss/riposte ++ (until snd is running out), use blade flurry whenever you can -> use evisc as a finisher when enemy is below certain life.
dont bother with imp gourge, this isn't a stunlock build.
almost like my build, except i can't live without camouflage, to lazy :P
and with pvp. with adrenaline rush and blade flurry up, you can do huge amount of damage in no time...
I am going to change to this build now.
http://www.wow-europe.com/en/info/basics/t...505000003120010 (http://www.wow-europe.com/en/info/basics/talents/rogue/talents.html?30530310500010003000000000000000000055505000003120010)
I just love Preperation and since i find myself using swords more then daggers the 21/8/22 build isn't as good.
Only thing i am wondering about now is if i should change one point in elusiveness to Ghostly strike.
i had ghostly strike for a long while, but i didnt find it perticulary usefull tbh
This (http://www.wow-europe.com/en/info/basics/talents/rogue/talents.html?35530010500210503203000000000000000050050003000000000) is my current build.
I am very satisfied with it and I think it gives me some good damage in instances and I can stun lock when grinding.
Id like some feed back on my build and would love if you have any suggestions to improve it.
You dont really need a specific build that allows for soloing once you get your gear up to tier 1, unless you want to kill lvl 58+ elites, and that build you had is nice, untill you get good weapons, then you can eviscrate too much (afaik the highest agro move for a rogue, more then backstab) and its very eazy to pull agro, trust me i know, i used to have a build like that :P
now here is the talents that a dagger rogue could do w/ for maximum backstab dmg:
http://www.wow-europe.com/en/info/basics/t...050000000000000 (http://www.wow-europe.com/en/info/basics/talents/rogue/talents.html?30502000500000000053050000000000000050050000000000000)
It leaves 13 points to be distributed as ppl see fit.
For a solo sword/sword spec
http://www.wow-europe.com/en/info/basics/t...000000000000000 (http://www.wow-europe.com/en/info/basics/talents/rogue/talents.html?30502000500000003250550100050150031000000000000000000)
Which is nice, but ultimately daggers apear to do more dmg, spes if you manage to get hold of a PB.
Actually daggers do more damage until you get BWL one hand swords then the sword spec does more damage. And Bastet you really should try switching from Eviscerate to SnD since SnD scales with equipment while Eviscerate doesn't.
I recomend http://forums.elitistjerks.com/ (http://forums.elitistjerks.com/) for some serious talk about what build and setup is the best damage build for raiding. Actually those forums are most likly the best place to go for any theorycraft you want around raiding.
Yeh maybe, but i far prefer daggers/evis over swords and S&D, i could give it a shot though :) i still need to get a nice sword , but either a sword rogue wants them or they refuse to drop when i am arround :P
i meant that SnD with daggers will do more then eviscerate, SnD doesn't give that much more damage to swords then daggers.
snd affects one thing - white dps.
doesnt matter the weapon type.
infact, a 1 point slice and dice (w/ 3/3 imp s&d) will give more damage than a 4 point eviscerate.
http://www.worldofwarcraft.com/info/classes/rogues/talents.html?30530010500000003200551102050150031000000000000000000
My build ftm
Here is my current build.
http://www.wow-europe.com/en/info/basics/talents/rogue/talents.html?35530010500210503203000000000000000050050003000000000#none
it is like: what is this mess? It was just my emidiate response to the patch: I wanted to try somethng new, no way if I`d stick to the same old same old.
What I miss about this build: Seal fate and Improved Ambush ofc.
What I like: DoT! I try to (even if it isnt the best you can do) start with a Garrote, do a BS (if in PVP BG) then rupture and hopefully I`ll get in some DoT poisons and a slowing poison, then I vanish.
This causes some slow, but steady damage on ieg mages etc. it is also ool to use on rogues. Also I think the DoTs isnt affected by the armor rating, so it drains the life out of a warrior also (in both cases). After I regained some or all of my energy, I go in and Cheapshot, hoping for a 3 point opener or a backstab (which should have been a crit AMBUSH if my points would have allowed it) then I have different options to take down the enemy regarding its class.
Ofc, the PvP dagger/sealfate/imp.ambush is quicker, But the dots are nice in soloing too. You can get (rough estimates with 750 AP) per tick:
Garrote: 130
Rupture: 120 ish
5 DoT poisons: 135 or so
total DOT dpTick :385
all of these ticking in while you Slice and dice with daggers.
Ofc, The build I use could have been perfected more, but I was at a loss. And I got what I aimed for, a new playingstyle for me.
I have Corehound tooth and Heartseeker as off hand. (Only rogue in RG2 w/o Perd). Never the less I can crit for around 1500 with a fully sundered target in MC. I find myself in the top 3 on dmg meter and am satisfied with my build with adrenaline rush and blade flurry.
For the fun of it I just whispered on Eskhandars main hand and have tried using it with core hound tooth in off hand. I get some fairly nice sinister crits on 600+ when soloing.
Was wondering if anyone could give me the pros and cons of both swords and dagger. Would like to try going swords/fist but am not sure that I will do as much dmg.
Quote from: Nefrion;149334I find myself in the top 3 on dmg meter and am satisfied with my build with adrenaline rush and blade flurry.
The fun thing about rogues, you will see, that the more they have raided and the better gear, they do less dmg, than the newcomers. The green/blue geared newcomers are like "wooot! I`m on top dmg meters, guys" but noone replies... why? because most are afk, reading or watching telly :) it is a fun fact. I think I read somewhere that swords get better than daggers once you get the swords in BWL and so on.