Dead Men Walking

Old Server Admin Section => SOG War Room => Silver Oak Guardians => Archived Topics => SOG Archive => Topic started by: Padding on April 13, 2006, 05:11:58 PM

Title: Problem in builds
Post by: Padding on April 13, 2006, 05:11:58 PM
Lately there seem to be a tendency for people to respec their character without asking us. Naturally we dont decide what build people should use but we expect the raid to have a lot of the important specs for us to proceed in the dungeons we want to proceed in.

Lately opticalrush, voretex amongst others have specced to a build that might not be to our raids advantage. I have my opinion about it, and the other officers might think something else.

I think we should discuss what we want the 6 guardians we have in each class to be like and get the best mix for the classes. Personally i dont think we can get as far as we want if all respec to pvp.
Title: Problem in builds
Post by: Padding on April 16, 2006, 06:48:17 PM
BUMP!
Title: Problem in builds
Post by: TeaLeaf on April 17, 2006, 12:40:46 AM
Too tired to post now, bump it tomorrow!

TL.
Title: Problem in builds
Post by: Padding on April 17, 2006, 11:30:23 PM
BUMP!
Title: Problem in builds
Post by: Vargen on April 18, 2006, 01:04:07 PM
I was born feral!
Title: Problem in builds
Post by: Padding on April 18, 2006, 01:09:03 PM
BONK VARGEN

BUMP THE REST
Title: Problem in builds
Post by: TeaLeaf on April 18, 2006, 03:30:15 PM
I think build problems can hurt us.  A druid without inverevate is a problem for example in some of our fights.

Yes we should think about whether or not to ask people to respec for raid benefit (RG1).

Whether or not this is something I would be prepared to ask a member to do would depend on the case.  Not sure how to describe things any better than that :(

TL.
Title: Problem in builds
Post by: Padding on May 16, 2006, 01:17:57 PM
Padding strikes back with one of his old mantras... specc specc specc

Am i really the only one getting the fealing that we would progress faster if people would actually be PVE specced

I nicked this from Anything's website, as it pretty much sums up what i REALLY think we should consider impose on ALL RG1 members

Class      Need      Requirements
Druid      Low    31+ restoration, innervate required
Hunter     Low    31+ Marks or 31+ Survival required.
Mage     Low    Frost/Arcane or Arcane/Frost, +150 in dmg gear.
Paladin  Low    Divine Favor + Illumination 5 Required.
Priest      Low    No Shadow.
Rogue   Low    Should have heartseeker+ primary. 70FR unbuffed.
Warlock Low    +150 in dmg gear.
Warrior Low    17 prot required. 340 (post-nerf) defense required. 70FR unbuffed.
Title: Problem in builds
Post by: TeaLeaf on May 16, 2006, 01:35:06 PM
As I know TANGO all about too many classes I'd be happy to support something like this.  The only thing is how to introduce it.  For RG1 we could require it, should we require it for RG2?  Worth some more discussion, maybe on TS?

TL.
Title: Problem in builds
Post by: KreuZ on May 16, 2006, 02:20:34 PM
I would like to not set such strict rules and rather just count on our own judgement when recruiting and if absolutely necessary, enforce the "force respec" rule that we have more on our current members.
Title: Problem in builds
Post by: TeaLeaf on May 16, 2006, 02:58:42 PM
Then let's ask for a respec on those who do not meet our criteria.

But that brings us back to what is our criteria.  Discuss.

TL.
Title: Problem in builds
Post by: Bastet on May 16, 2006, 03:09:08 PM
well the innervate is the only thing i could figure out that would be good to have and that will be made availible to all druids in next patch. so i dont really see much of a point in forcing specs tbh.
Title: Problem in builds
Post by: TeaLeaf on May 16, 2006, 03:12:23 PM
Tanks?  I need others input here as I do not know enough about tank specs to say why someone should be prot spec rather than say 'flower' spec.  Teach me, but I hear lots of comments from healers and others about it - so what gives?  How about Mages as well?  We know what we need now and it is not fire, the future maybe fire, but we're not there yet.  And there must be other classes where we have similar questions.  Not got improved Mark of the Wild?  Why not?  Etc.

TL.
Title: Problem in builds
Post by: Bastet on May 16, 2006, 03:21:34 PM
Vargen dont even have improved MOTW

for rogues all specs are equal,
for hunters beastmaster isnt that swell for MC, but we dont have any of em,
for mages frost is kinda a must, with arcane at least untill 1.11, after that you can pritty much get the best from both fire/frost trees,
for druids innervate is nice, at least till it gets given too all in 1.11
for paladin holy spec is good, but other specs work (teni was raiding w/ a retribution spec)
for priest 31/20 or 20/31 would be preferd, no shadow (we dont have)
for warlock demon build would be nice, but other versions are nice too, asheera has a bit demon and that works.
for warrior 17 points (http://www.wow-europe.com/en/info/basics/talents/warrior/talents.html) prot would be nice, but opti and dajo can do a decent tanking w/ a arms/fury build.
Title: Problem in builds
Post by: TeaLeaf on May 16, 2006, 04:04:29 PM
QuoteOriginally posted by Bastet@May 16 2006, 03:21 PM
for warlock demon build would be nice, but other versions are nice too, asheera has a bit demon and that works.
for warrior 17 points (http://www.wow-europe.com/en/info/basics/talents/warrior/talents.html) prot would be nice, but opti and dajo can do a decent tanking w/ a arms/fury build.
[post=127200]Quoted post[/post]
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Re Warlocks - Asheera is *way* up the aggro list all the time, Jantore tells me this is because he does not have DM(?didn't understand that bit and it could have been a typo).  Should we force this issue (once we know what it is) as Ash was a major contributing factor to two of the wipes on Firemaw this week as his aggro exceeded the tanks.

Re the tanks - can they really tank well with those specs?  If they can tank well then why do they not want the repair bill of tanking?  Because they die more than usual?  Why do they die more than usual if they can tank real well in that spec?  Does it affect the healers by having a non-prot spec warrior doing the tanking?

TL.
Title: Problem in builds
Post by: Bastet on May 16, 2006, 05:30:36 PM
DM = prob MD = Master demonologist, the thing that gives less threath on imp, more resist on fellhunter. And wasnt JT the one that went for the ultimate agrobuilding pvp monster build and actualy raids w/ that? I dont know about the firemaw whipes tbh, i have my hands full focusing on other stuff there, if its true, have him respec

Tanks:  they can tank decent w/ them specs, the reason they die more is mainly cause they now wield a 2h w/ dmg kit (more dmg stats, less stam). but i could be wrong there, ragnarh can you help out?
Title: Problem in builds
Post by: Pentesilea on May 17, 2006, 02:32:14 AM
On the Cromaggus fight when Vargen asked for a stady healing on MT i think a Shadow Priest wod rly help there  :dribble:
Title: Problem in builds
Post by: Bastet on May 17, 2006, 07:47:54 AM
/slap pent, vamperic embrace dont count
Title: Problem in builds
Post by: Padding on May 17, 2006, 08:25:11 AM
HOLY SHIT..... PENTESILEA MADE A POST  :narnar:
Title: Problem in builds
Post by: Vargen on May 17, 2006, 05:46:11 PM
I could pretty much heal through the Chromaggus fight non-stop with rank 4 HT. My biggest problem was the stun actually. After discussing with Luna, I think the best way to keep healing constant on chromaggus is if we could work out a way to make sure not all healers have the Bronze affliction at once. Then you get a sudden stop in healing. After testing my healing with the dagger from last night, I get about 1000 healing per 100 mana with a unbuffed manapool of 6000. With even moremana regen then lastraid, I think I can pretty much keep healing constant the entire fight using 5 hourglass sand and 2 major healing pots along with using innervate twice.
In short, I found my rythm for healing constant on the fight. And I will try to fraps it next time for other healers to see.

As for shadowpriests, feral/balance druids, retribution pallys and other specs that are not typical for raiding. I would like to avoid them as far as it is possible. At least untill we get controll and contiutivety on the last bosses in BWL.

I am myself currently speced slightly towards feral, and I would like to keep this spec, or even gofurther into feral eventually. But I will do some calculations on specs to optimize my char to give us an edge on Nefarian for now. I belive we need what advantages we can get right now. We can smell that first kill right now, and I'm gonna make sure he falls to our bloodstained blades...
Title: Problem in builds
Post by: Padding on May 17, 2006, 06:16:51 PM
We seem to avoid the main issue here, do we want to enforce specs or not. We can discuss from here to eternity, but we need to think about if we want to enforce the policies that we set forward.

It should not come as a surprise that i think we should decide some specs and get RG1 to keep them

The ball is now in your court
Title: Problem in builds
Post by: TeaLeaf on May 18, 2006, 02:48:03 PM
I'll put the ball back in your court Padding.  I think there are certain elements of certain spec that should be enforced.  Not all specs enforced.  What we need to decide is which talents.

TL.
Title: Problem in builds
Post by: Padding on May 18, 2006, 03:07:01 PM
Well, lets hear from people what speccs they think... i have my own ideas  :devil:
Title: Problem in builds
Post by: TeaLeaf on May 18, 2006, 03:25:21 PM
Post them please, it will be a good starting point :D
Title: Problem in builds
Post by: Ragnarh on May 21, 2006, 04:00:35 AM
To ansver a post waay erlyer in the tread.
Fury arms warriors having no tallent points in protection lack the following:

10% improvment on armour  (Toughness 5/5)
15% more agro from attacks in Defstance{ defstance = 10%less DMG taken /delt}(Defiance 5/5)

to get thouse you need to spend 5 points between  (Shield Specialization)and ( Anticipation)
 Anticipation 1 point = 2 def
 Shield Specialization 1 point = 1%shield block

That is 15 points Def

the other 2 points Anything wants I think is in Improved Taunt -2 sec on cooldown.
or (Iron will) Improves tanks resistance to stun and charm effects.


If we want respec on the DMGwarriors 10 points in prot should be enugh.
giving either (5%block  or 10 Def  ) + (10% more Armour.)
Not having Defiance(exstra 5 points) wil limit their agro generation in Defencive stance .
Using a shield is a must , and Tanking in Defstance is allso a must (othervise it is jus overagroing IMO).
This should be enugh in tallents to tank the ocasional add or take over for MT if he dies.

5poionts in Defiance vould be nice,but having strict rules or forcing/requiering ppl to have certain builds . Is not something I like to do.

Respec with 10 points in prot should not be to hard for them to svalow,and give them the freedom to play the game they want outside the raids.






Better late then never.
So any other class builds that you feel the need to discuss 8)
Edit: Please comment on build rec if you want more. I try to stay at a minimum.