Dead Men Walking

Old Server Admin Section => Archived Topics => PCS Map Discussion => Topic started by: TeaLeaf on March 03, 2003, 06:07:31 PM

Title: PLAYTEST - Feedback on as_hunted
Post by: TeaLeaf on March 03, 2003, 06:07:31 PM
Well?  What do you think?  

Tell us what you liked, disliked, best map bits, did they play OK on your spec PC? etc.  Go on, spill the beans  :D

TL.  8)
Title: PLAYTEST - Feedback on as_hunted
Post by: TeaLeaf on March 04, 2003, 10:19:05 PM
I had a great time on this map tonight, but then I had something like a 19-2 score at one point.  Unfortunately, good score though it was, it was a bit too DM for me - the map didn't play as well as I had hoped.  I'll reserve judgement on it until I've played it a few more times this week, but initial signs were not brilliant for me.

TL.  8)
Title: PLAYTEST - Feedback on as_hunted
Post by: JB on March 04, 2003, 11:23:39 PM
Potential to be a VERY 1 sided map if more than half the T's attempt to camp the helicopter place.
Title: PLAYTEST - Feedback on as_hunted
Post by: smilodon on March 05, 2003, 12:01:48 AM
Yep it's a turkey shoot for the T's. I tried going on the prowl and got shot up a fair bit, so stuck with camping the chopper.

An escape map with one escape point that doubles as the T spawn is a recipe for campy distaster. It's early in the week yet but I don't think this ones going to work.
Title: PLAYTEST - Feedback on as_hunted
Post by: Gh0st Face Killah on March 05, 2003, 07:57:30 AM
I enjoyed this map, I played both sides and its definately a lot harder for the cts, so a bias towards them would have to be played I think. Also some careful thinking of the boundries as there are too many places for the Ts to sit and pick off the cts at leisure at the moment.
Title: PLAYTEST - Feedback on as_hunted
Post by: Doorman on March 05, 2003, 09:29:16 AM
I thought it was brilliant! I especially like the bit where I walked round a corner, any corner, and got whacked by TeaLeaf! Bring it on!
Title: PLAYTEST - Feedback on as_hunted
Post by: sheepy on March 05, 2003, 12:16:07 PM
this is a nice map for a change, and a bit of a laugh, especially if u have pld hunted in tfc
Title: PLAYTEST - Feedback on as_hunted
Post by: smilodon on March 05, 2003, 12:52:32 PM
It was a laugh and a change from the norm, but what will we think in a months time. Unless there are some radical map boundaries everything is going to happen around the helcopter pad and along the main route to the pad. As a new map it was fun, I just don't think there's much long play value and certainly limited PCS play

" CT's fight T's in passage. If CT's win they get sniped on Pad. If VIP can rush to pad CT's win"
Title: PLAYTEST - Feedback on as_hunted
Post by: Stryker on March 05, 2003, 12:54:00 PM
if its different enough maybe its worth it for the novalty factor?  I know I wish we had the rats maps again :-)

that reminds me, we ought to arrange a rats map weekend again, perhaps on baldric?
Title: PLAYTEST - Feedback on as_hunted
Post by: FatBob on March 06, 2003, 12:48:59 AM
i remember this map from halflife its the 1 with the spaceship at the start of the level !. not imho a great pcs map very very 1 sided  "lets all camp the copter, you cover ramp, you cover ikkle door".....voila !
generally i'm not a fan of VIP maps, they need to be a bit spesh and i find this 1 a bit ordinary.
here endeth the 2p's worth
Title: PLAYTEST - Feedback on as_hunted
Post by: Anonymous on March 06, 2003, 12:41:30 PM
Fist time Iv'e played this map (CT) and we only managed to get the VP out twice I think that just about sums it up. 3 or 4 T's around the Helo pad more or less ends it unless u have sufficient CT's to do a charge of the Light Brigade at the end to cover the VP's escape.
Title: PLAYTEST - Feedback on as_hunted
Post by: brass on March 06, 2003, 12:47:43 PM
The above post is mine forgot I had logged out to go to lunch (warm milk & rusks) and hadn't finished posting from last night.  :stupid:
Title: PLAYTEST - Feedback on as_hunted
Post by: MAD_ness on March 06, 2003, 12:48:52 PM
Campers heaven !!

only played as t but still not a fan, restricted on weapons and like fb said cover the 2 area's and thats about your lot .........could potentially become a 2 v 10 turkey shoot map  

thumbs down


 :x
Title: PLAYTEST - Feedback on as_hunted
Post by: MAD_ness on March 06, 2003, 12:49:32 PM
Campers heaven !!

only played as t but still not a fan, restricted on weapons and like fb said cover the 2 area's and thats about your lot .........could potentially become a very one sided turkey shoot map  

thumbs down


 :x
Title: PLAYTEST - Feedback on as_hunted
Post by: smilodon on March 06, 2003, 04:26:00 PM
I agree

I agree

The only real fun comes when T's elect to take the fight to the CT's along the main passage. If they camp the pad, keep their heads down until the CT's break for the pad and are reasonably quick and accurate when firing, the CT's don't stand a chance.
I fear this map just doesn't suit PCS play. In fact a rule deamnding that T's leave the pad and go hunting CT's, ala' deathmath mode, would probably improve the game play !
Title: PLAYTEST - Feedback on as_hunted
Post by: ChimpBoy on March 06, 2003, 05:28:04 PM
This was an incredibly disappointing experience last night - I was a CT and you just knew what was gonna happen each time.

T camps around boxes to cover little door, and in warehouse to cover the other two routes.  Surprise, surprise - that got pretty tedious pretty quick.  It was carnage, and ended up about 10-2 to the Ts.

If you're gonna do a VIP mission then the only one that ever played well under PCS was tundra IMHO.

A valiant try at variety, but unless you impose team balancing as standard in at least a ratio of 2 CTs to every T then it aint gonna work.
Title: PLAYTEST - Feedback on as_hunted
Post by: TeaLeaf on March 06, 2003, 06:21:25 PM
I played this again as T last night and 3 Ts managed to control a CT squad of 8 for most rounds.  I know that it was highly touted by some regulars, but to be honest I think that this map is ALWAYS going to be a duck shoot for the Ts.  It will not be getting my vote........

TL.  8)
Title: PLAYTEST - Feedback on as_hunted
Post by: JonnyAppleSeed on March 06, 2003, 06:26:24 PM
Im with you on this one TL....

The map is too big ...and only one escape point makes it a bit bland for both T and CT
Title: PLAYTEST - Feedback on as_hunted
Post by: SLoWHaND on March 06, 2003, 07:10:53 PM
Sorry fellas but I have a general dislike for VIP type maps
So i,m putting the boot into this one along with the other VIP map
As i,m still to be persueded otherwise.


SLoWHaND  :?
Title: PLAYTEST - Feedback on as_hunted
Post by: Gh0st Face Killah on March 06, 2003, 09:50:19 PM
I'm with the nays on this as well its just too biased towards the ts to make for decent PCS play
Title: PLAYTEST - Feedback on as_hunted
Post by: DarkAngel on March 07, 2003, 01:25:26 AM
It is one sided but if you are a ct you can quite easily win by sniping off the t's or just smoke em a lot and run towars the exit that seems to work well and the cts usually win just remeber to buy smoke.
Title: PLAYTEST - Feedback on as_hunted
Post by: brass on March 07, 2003, 05:23:31 PM
Played T last night and confirmed what most players are saying T's camped around the Helo pad control the game. Also with larger teams the T's can get players into the alleyway approaching the Helo pad giving them an even greater advantage. There doesn't appear to be an easy way out of this.
Title: PLAYTEST - Feedback on as_hunted
Post by: Signal on March 07, 2003, 06:14:33 PM
Seemed a bit too easy for T. Although CT got in some good rounds with some good use of smoke and rushes to heli, after T got used to that they became easy pickings. First time on map tho and only played as T spent a few rounds camping heli and then started exploring other routes seemed to be that any way CT's went they met T. Much better if T din't spawn by heli.
Title: PLAYTEST - Feedback on as_hunted
Post by: suicidal_monkey on March 09, 2003, 01:25:12 AM
This one's fun as T - you can pretty much cover the whole pad with 1 or 2 T's with rifles and you get to do a lot of scouting :D Unfortunately it sucks as CT :P If it had a 3rd, closer route of attack and a 2nd rescue point it might be a playable map :?