Dead Men Walking

Forum Archive 2023 => Classy Questions => World of Warcraft - Dead Men Raiding => dMw Gaming => Gaming Archive => Melee DPS => Topic started by: Bastet on July 05, 2006, 08:14:52 AM

Title: Rogue changes 1.12
Post by: Bastet on July 05, 2006, 08:14:52 AM
From Blue:

Quoteall
The following talents have been removed: Improved Deadly Poison, Improved Distract, Throwing Weapon Specialization, Improved Vanish, and Rapid Concealment.

Combat
Improved Sprint has been changed, and will instead have a 50/100% chance to remove all movement impairing effects when you activate your Sprint ability. This talent no longer reduces the cooldown of Sprint.

Improved Evasion renamed to Endurance, and will add a Sprint cooldown reduction.

New talent Weapon Expertise in the Combat tree, increases your weapon skill with all melee weapons. The recovery of damage with an increased weapon skill should be a good boost to overall output. (up to 5, or 10 points?)

Assasionation
Improved Instant Poison is now "Improved Poisons" and increases your chance to apply ALL poisons by 2/4/6/8/10%.

Murder will now also apply to all finishing moves. The benefit this will provide to output and attack combinations is fairly straightforward.

Vile Poisons now gives your poisons a chance to resist dispel effects, in addition to increasing poison damage.

Improved Kidney Shot has been changed, and will instead increase the damage taken by the target while they are affected by Kidney Shot. This talent no longer reduces the cooldown of Kidney Shot.

Subtlety
Rapid Concealment has been merged with Camouflage, by combining these talents you not only get a great talent to start off the tree, but obviously it frees up a number of points to be spent elsewhere.

Initiative is being reduced to a 3 point talent, but resulting in the same 75% end chance to add an additional combo point.

Elusiveness is being reduced to a 3 point talent, but resulting in the same 75 sec cooldown reduction to Evasion, Blind, and Vanish.

Ghostly Strike now has a reduced Energy cost, the reduction of Energy was enough to make it necessary to also reduce the damage output slightly.

Improved Garrotes damage reduction will be removed. This is being changed as part of an overall improvement for Garrote.

Setup is being moved higher up in the tree, becoming a 16 point talent with no prerequisites, helping move the talent in reach of specific builds.

New talent Heightened Senses in the subtlety tree, increases your Stealth detection, and reduces the chance for you to be hit by spells and ranged attacks.

Hemorrhage will be moved up in the tree to become a 21 point talent. This should help to place the ability in a more reachable position, and allow for a little more versatility with specific talent builds.

New talent Deadliness in the Subtlety tree, increases your Attack Power by a percentage.

Premeditation will have its Energy requirement removed, changed to an instant cast, and range increased. Its cooldown will remain the same. Premeditation will now be pre-reqd by Preperation.


Other
Vanish will now remove effects that allow the caster to remain aware of the rogues presence, such as Mind Vision and Hunters Mark.

Garrote, Rupture, and Eviscerate are being increased in damage. More details to come.

Expose Armor will now reduce armor by a percentage (will possibly stack w/ Sunder now too, unconfirmed)
Title: Rogue changes 1.12
Post by: Soulbringerx on July 05, 2006, 08:59:58 AM
Nerf roque's :P
Title: Rogue changes 1.12
Post by: Bastet on July 05, 2006, 09:22:53 AM
As combat dagger there isnt much in these changes id like, i prob still end up beeing 15/26/10, same as now..... Well awaiting talent calculator to see how this actualy works out.
Title: Rogue changes 1.12
Post by: Nefrion on July 07, 2006, 06:57:01 AM
Looking forward to see how much the boost Eviscerate. As for now you can deal out bigger crits with BS which gives combo points than with a 5 point Evis that uses combo points.
Title: Rogue changes 1.12
Post by: Bastet on July 07, 2006, 07:37:23 AM
Well its official, its not gonne scale, but there will be a new book of evis rank so-and-so out there. They didnt say where yet.... i hope its a bigger boost then the 35 dmg from backstab 9  <_<
Title: Rogue changes 1.12
Post by: Bastet on July 11, 2006, 10:01:04 AM
http://www.worldofwarcraft.com/info/classes/rogues2/talents.html (http://www.worldofwarcraft.com/info/classes/rogues2/talents.html)
 
Here is the talent calc for the moment
Title: Omfg Totaly Nerfed Us
Post by: LuskunV2 on July 11, 2006, 10:01:19 AM
http://www.worldofwarcraft.com/info/classes/rogues2/talents.html#none

nerfed us...... not really big changes no new worth talents and too many must-have seperated in 3 trees that is my opinion
Title: Rogue changes 1.12
Post by: Bastet on July 11, 2006, 10:08:33 AM
They managed to not do everything that rogue asked for. For rogue you still need 15/8/10 if your a dagger build.... leaving not that many points open.... Review = total joke.... ill be exectly the same spec as before (15/26/10) which is the only good spec for daggers
Title: Rogue changes 1.12
Post by: Bastet on July 12, 2006, 10:57:26 AM
https://forums-en.wow-europe.com/thread.aspx?fn=wow-rogue-en&t=219667&p=1&tmp=1#post219667 (https://forums-en.wow-europe.com/thread.aspx?fn=wow-rogue-en&t=219667&p=1&tmp=1#post219667)
 
That post sums up everything wrong with rogue and why, quite a LONG read though.
Title: Rogue changes 1.12
Post by: Incentos on July 12, 2006, 01:21:08 PM
This post almost makes me wanna level a mage :unsure:
Title: Rogue changes 1.12
Post by: Bastet on July 12, 2006, 01:30:03 PM
Aye, its a sad tale.... Apperantly every other dps class overtakes rogue somewhere halfway through AQ40  :yell:
Title: Rogue changes 1.12
Post by: Bastet on July 14, 2006, 10:48:41 AM
Official talent calc updated to something much more sensible on WOW US site at least
Title: Rogue changes 1.12
Post by: Menedil on July 14, 2006, 03:13:00 PM
isnt it great how, to date, every single class has whined about their upcoming changes.... then when they get them its all "uhm... yeah.... so they are actually pretty good" ?
Title: Rogue changes 1.12
Post by: Bastet on July 20, 2006, 10:12:11 AM
i need to figure out which build gives most PVE dagger dammage, i am currently thinking about a lethalithy/combat build (15/31/5 (http://www.wow-europe.com/en/info/underdev/1p12/newlayout/rogue/talents.html?325000005000000025305000055010022105000000000000000))
Also granting me AR (allthough, taking that might not be a good idea, agro wise :tongue: )
Small changes might be happening on that one:
 
remoseless > murder (http://www.wow-europe.com/en/info/underdev/1p12/newlayout/rogue/talents.html?305020005000000025305000055010022105000000000000000)
rush > agression (http://www.wow-europe.com/en/info/underdev/1p12/newlayout/rogue/talents.html?325000005000000025305000055010023005000000000000000) < I think ill end up w/ this one
weaponmastery > agression (http://www.wow-europe.com/en/info/underdev/1p12/newlayout/rogue/talents.html?325000005000000025305000055010013105000000000000000)
agression > kick (http://www.wow-europe.com/en/info/underdev/1p12/newlayout/rogue/talents.html?325000005000000025305000255010020105000000000000000)
agression > sprint (http://www.wow-europe.com/en/info/underdev/1p12/newlayout/rogue/talents.html?325000005000000025305002055010020105000000000000000)
imp evis > SnD (http://www.wow-europe.com/en/info/underdev/1p12/newlayout/rogue/talents.html?025003005000000025305000055010022105000000000000000)
Title: Rogue changes 1.12
Post by: DarkAngel on July 20, 2006, 10:21:40 AM
Other
Vanish will now remove effects that allow the caster to remain aware of the rogues presence, such as Mind Vision and Hunters Mark.

 
Yay, i like that :clap:
Title: Rogue changes 1.12
Post by: BrickTam on July 24, 2006, 05:39:53 PM
Planning on taking something similar my self when I get back Bastet, this is what I plan to spec  Cleek Eet (http://www.wowhead.com/?talent=y0xf0LZMeV00Ez0roVo).

May also choose one of these slightly different builds, 15/30/6 (http://www.wowhead.com/?talent=j0xf0xZMeV00Ez0rZVo) , 16/30/5 (http://www.wowhead.com/?talent=j0xf0xZMeV00Ez0rZVo) , 18/28/5 (http://www.wowhead.com/?talent=j0xfoxbZMeV00Ez0bZV) , 18/28/5 (http://www.wowhead.com/?talent=j0gfoxZMeV00Ez0bZV)