Dead Men Walking

Old Server Admin Section => Archived Topics => Admin - Rogue => Topic started by: Dr Sadako on March 21, 2003, 12:49:47 AM

Title: Trouble on MH tonight
Post by: Dr Sadako on March 21, 2003, 12:49:47 AM
We had a very bad PCS night on MH. There were some characters that made life miserable for all of us.

Barr WonID 2678486
Rikku WonID 37671
Asyl

TL got screenshots.

Abuses:
-Abusive language both Voice and Say
-Boundaries
-Fraghunting
-Accusing other players of boundary breaking (when they themselves didn't know them)
-TW and TK

I think that we shouldn't put up with this at all. I know that the admin standards say that we should issue warnings etc. But regulars dropped or switched to Baldric just to get away from these assholes.

I think that we should just kick them directly or just do a direct ban. It is obvoius that they haven't read the rules or boundaries.

I think that Toxeth know some of these dubious types and that they got the password from him.
Title: Trouble on MH tonight
Post by: JonnyAppleSeed on March 21, 2003, 07:17:12 AM
do we have any way to contact them and give them a warning?? if not kick and ban

if they enjoy MH they will say sorry and want to come back if not its no great loss

but i was not there so ill keep out of it :wink:
Title: Trouble on MH tonight
Post by: TeaLeaf on March 21, 2003, 07:57:48 AM
After the match last night I stayed on Baldric until someone came onto Baldric and said they had suffered enough on MH for the night due to non-PCS players with foul langauge and bad attitudes.  I went over to MH with Sadako and found we were on cs_shogun.  All the Ts were running aorund the outside of the map (where the CTs should have been).

I ended up spending my whole evening (and I mean the whole evening) after the match until about 12.30am, killing myself and then spectating the other players to enforce PCS limits and gameplay.  I dod NOT have a fun evening  :(

I kicked asyl once from shogun for ignoring PCS limits (after a stern on screen warning for ALL Ts to get back into the house) and ignoring warnings.  

asyl - 3341944

asyl is the peeps from [R*]ejected Clan who was asked not to recruit form our servers earlier this week.  Not only was he ignoring PCS limits again tonight but I also caught him pimping his clan again.  I kicked him the second time for that.

Barr and Rikku were continuously ignoring PCS limits and voice-spamming.  They were also engaging in both pre-emptive and retaliatory TWing.  I eventually kicked Barr from de_piranesi for continued foul langauge.  Unfortunately I was too busy watching asyl & barr to follow Rikku for much time.

Personally I vote we add them to the ban list.  If the contact us then we can discuss shortneing the ban if appropriate, but I would not mind if I never see them again on the MH.


I would stress that this is why MHPCS membership list should be changed.  

We HAVE to be able to sort out those who should have the pw from those who have been given the pw by their friends so that they can have a 'pissed' night of fun at the expense of PCS on our servers.  The Admins should be bale to check this in game, or we should have a mod that allows auto-checking of WONIDs on the way in to the server.  Likewise, the Admins then need access to the contact details for each individual so that if any transgression occurs, they have a route to contact the individual to explain why they were kicked.  

We MUST get a handle on this type of control fairly quickly - a few more nights like last night and our regulars (who were already moaning last night) won't bother coming back.  

Comments anyone?

TL.  8)
Title: Trouble on MH tonight
Post by: Dr Sadako on March 21, 2003, 08:02:12 AM
Quotedo we have any way to contact them and give them a warning?? if not kick and ban

if they enjoy MH they will say sorry and want to come back if not its no great loss

I think that they had all their chances last night. As I wrote above regulars switched to Baldric to avoid these people. This server imo is for those who want to play PCS. The fraghunters we saw last night should be kicked/banned just to show that we mean business. We are way to lenient towards these guys. They destroyed the entire evening for all those who wanted to play PCS.

If I see any similar play tonight I will start kicking without futher ado. Banning I leave up to you. ;)
Title: Trouble on MH tonight
Post by: Dr Sadako on March 21, 2003, 08:11:22 AM
Quote
Barr and Rikku were continuously ignoring PCS limits and voice-spamming. They were also engaging in both pre-emptive and retaliatory TWing. I eventually kicked Barr from de_piranesi for continued foul langauge. Unfortunately I was too busy watching asyl & barr to follow Rikku for much time.

I watched Rikku on de_dust2 and we was the worst fraghunter I have ever seen. He ran to B when bomb was going A and vice versa. He continuously used bad language in voice that he toned down after I over voice threatened to kick him right there and then if he didn't tone down.

The question we should ask us is: would we miss them if we ban them?

Answer: No not at all. We have a PCS community that fills the servers every night. It will only be better if we remove them. We will not lose any regulars because of fragmonkeys.
Title: Trouble on MH tonight
Post by: Dr Sadako on March 21, 2003, 08:26:05 AM
Forgot about this one guy:

Vitamine

He was dodgy all night but did what you said when told to.
Title: Trouble on MH tonight
Post by: Stryker on March 21, 2003, 08:39:08 AM
Barr has been bad before, lets do as his name suggests.

These people just dont care, I honestly dont care about mildley upsetting them, ban em.
Title: Trouble on MH tonight
Post by: Gandalf on March 21, 2003, 01:39:15 PM
stone them! STONE THEM!

oh, wait, sorry. ban them :)

yeah, that'll do it.

It is our community that we need to protect, and if we do get a couple of wankers coming in and spoiling it all then we need to remove them 'for the greater good'

As for membership, it should be moderated. Say a page where they enter their details, this posts the details to a database, then notifies the admins that there is a registration pending. If the person checks out then the admin can 'activate' the account and a password is mailed to the player.

There could also be an admin section to this that lists all of the players with all their details, a box for comments, and maybe a couple of warning boxes. Get ticks in all of the boxes and they are banned :)

I could look at doing this with php and mysql. Should be fairly straight forward, and I like a challenge :)

Thoughts?
Title: Trouble on MH tonight
Post by: Dr Sadako on March 21, 2003, 01:41:57 PM
QuoteI could look at doing this with php and mysql. Should be fairly straight forward, and I like a challenge :)

Thoughts?

I say go!
Title: Trouble on MH tonight
Post by: OldBloke on March 21, 2003, 01:45:15 PM
Me too.  8)
Title: Trouble on MH tonight
Post by: Stryker on March 21, 2003, 02:11:31 PM
oh bugger, oh well it is poets day anyways, so I'll spend some time this afternoon looking for wonid controlled access for HL.  I swear I've seen mention of it.
Title: Trouble on MH tonight
Post by: Gandalf on March 21, 2003, 02:16:28 PM
hehe, ok. I can look at the membership thingy. Where do you want it stryker? Shall I set it up on red (I don't mind) or shall I do it on blacky so it can be integrated with some software that you're looking at getting?

Mail me :)
Title: Trouble on MH tonight
Post by: Stryker on March 21, 2003, 02:17:18 PM
ermm pass.... although red would be easier for you regarding development and testing.  I'll look into it now.....
Title: Trouble on MH tonight
Post by: Dr Sadako on March 21, 2003, 02:18:25 PM
Quoteoh bugger, oh well it is poets day anyways, so I'll spend some time this afternoon looking for wonid controlled access for HL. I swear I've seen mention of it.

I found this.

http://cs.punkassfraggers.com/plugins.shtml (http://cs.punkassfraggers.com/plugins.shtml)

I don't know if it is of any help.  :roll:
Title: Trouble on MH tonight
Post by: Stryker on March 21, 2003, 02:27:09 PM
here is a potential one.  Advantage, esiest to use with our own backed. http://djeyl.net/p2.php (http://djeyl.net/p2.php)

Dont worry about the language thing, its in english where it counts.

gandy, need you on icq mate!  i'm 28096688.... we can work out the format of the mysql table for holding player records.
Title: Trouble on MH tonight
Post by: Stryker on March 21, 2003, 02:28:29 PM
mettamod site is down mate.  here is a the readup on private players ref my link above.

wadda u think guys?

---------

This server plugin will allow you to decide which players can play on your server, by entering their WONIDs or IPs into a MySQL database or a text file.

This can be very useful if you're a website that has one or several servers and only want registered people to be able to connect.

You can do this with AdminMod's slot reservation feature, but P2 can adapt to your database (without any access level specified) : just enter the name of the table containing your players (registered users), the name of the field containing their WONIDs or their IPs, and... that's all !

If you don't have a MySQL database, you can use a simple text file (see addons/p2/players.cfg).

If your MySQL server is not close enough to your game server (then causing lags every time a player tries to connect), you can ask for your players table to be loaded into memory at map start.

You can also provide a string to append to MySQL query (to restrict access to a few registered users only, for example a clan check if the server is only for a clan).
Title: Trouble on MH tonight
Post by: Stryker on March 21, 2003, 02:31:21 PM
at the end of the day we want to know who peeps are.  the reg page should take their wonid and email address and usual game tag/name.

then they should get the server password by reply email to the email address they entered.

the above would solve many of our misscomms issues enabling us to rotate passwords every month at least.
Title: Trouble on MH tonight
Post by: Dr Sadako on March 21, 2003, 02:36:00 PM
Sounds very simple and powerful.  :thumbsup:
Title: Trouble on MH tonight
Post by: Stryker on March 21, 2003, 02:51:46 PM
it has some very handy configs too.  IE we could set a date for this system to go live on the servers.... obviously a date that give them about 4 weeks to get signed up on gandy's php pages T.B.A

then at the end of that we could first make the server prefer registered players, IE kick unknown players when registered players try to join.... give em a gentle reminder to register :-)

then after another couple of weeks set it to only let known players on.
Title: Trouble on MH tonight
Post by: smite on March 21, 2003, 03:17:13 PM
Take into consideration Match nights is it easily turned on and off.
Title: Trouble on MH tonight
Post by: Stryker on March 21, 2003, 03:20:46 PM
yes it is easily turned off, although I'd be more in favour of getting em to sign up.... will certainly put off the cheats
Title: Trouble on MH tonight
Post by: Dr Sadako on March 21, 2003, 03:40:19 PM
What are we waiting for. I hear nothing but good stuff so far.  :D
Title: Trouble on MH tonight
Post by: Stryker on March 21, 2003, 03:41:34 PM
I'm working on it as you dribble.  hence the frantic restarting of baldric :-)
Title: Trouble on MH tonight
Post by: Dr Sadako on March 21, 2003, 03:45:23 PM
:thumbsup:  :love:

Go Stryker! Go Stryker! Go Stryker! Go Stryker! :wtf:

Got a bit carried away there ...  :lol:
Title: Trouble on MH tonight
Post by: Stryker on March 21, 2003, 03:59:49 PM
ok, we now have privateplayers on balderic.

can someone conenct please?  it should let you on anyways.  I'm just interested in the fact balders still works yes/no?

Gandy, MAIL ME!
Title: Trouble on MH tonight
Post by: OldBloke on March 21, 2003, 04:37:00 PM
I got alarm bells ringing ...

When I did some investigations into the MH and Baldric configs I found that one of the reasons we were having problems was that both servers are running out of a single directory and hence were forced to share certain config files: namely server.cfg and mapcycle.txt

In effect this means that we don't have the option of configuring Baldric without affecting MH.

Ideally we need to resolve this situation before we add any mods. Once this is done it will be possible to have the servers set as we've discussed in the past. I was hoping that Stryker would fill in my 'Linux knowledge gaps' this weekend to enable me to get the ball rolling on this.

Hope that makes sense. For all I know Stryker has already setup HLDS_1 and HLDS_2 so that we do now have two distinct servers which would mean that I'm worrying for nothing.
Title: Trouble on MH tonight
Post by: OldBloke on March 21, 2003, 04:54:28 PM
I should also add ...

We're not running VAC on either server. When I tried turning it on things did not go well. I'm unsure if this is another symptom of the way the two servers are configured.
Title: Trouble on MH tonight
Post by: Gandalf on March 21, 2003, 05:26:38 PM
ok, how does this sound? For matches, use red. I'm happy to donate some of our bandwidth just for matches as long as the link is good (Stryker!!)

FYI, red is our new web server that we have installed with crosswired. At the mo it is just running the web sites for the company that I work at (//www.atb-sales.co.uk if anyone is interested)

Is this feasable? That way red could be set JUST for matches and nothing else, then both MH servers can have whatever on them.

I'll get ICQ installed when I get home Stryker, may be a late one here tonight, so I'll mail you when I do.
Title: Trouble on MH tonight
Post by: Stryker on March 21, 2003, 11:30:42 PM
Gandy, I'd agree to deduct the games bandwidth from your server's usage (obviously) :-)

At two matchs per week you'd be looking at/around 5-7GB per month!

Blackie uses around 25GB per month in total at this time.

There has to be an easy way run multiple seperate servers.  Like I said there is only one sticking point..... the game needs 1 environment var set that points to the game's directory.  Now for two seperate games installed I reckon you should get away with useing diff user accounts to run&own the games as they should be able to have seperate environment vars.