POE (http://www.pointofexistence.com/) have announced that the first beta release is coming soon.... would the admins consider running a server when it is finally available? Interest in BF2 has inevitably dropped a bit perhaps this would renew interest as it will feature a AAS type mode which we all enjoy.
Have been waiting for this for some time now.
Wil be there if it is on a non SoG raid day.
POE's release will go like this:
On Tuesday August 22nd at 7pm PST we will release server files.
On Thursday August 24th at 7pm PST we will open up a passworded client torrent release
On Saturday August 26th at 12noon PST we will release the download links and torrent password.
I'm going to tread carefully on this one. EA are close to releasing Patch 1.4 for BF2 and god knows what that will break so messing with POE at the same time may be more of a headache than any of us wants. Of course it may just work but we know how good patch 1.3 was don't we <_<
I'd support the idea of running a POE2 server. After all, we've used a second server before now to try PRMM 0.3 and (currently) BF2 1.3 co-op.
BF2 is currently in a slump within the community at the mo. I'm loathe to say that this mod will be the shot in the arm that it needs, but it would be nice to try it. The co-op server is especially under-utilised and could be retasked IMHO.
The likes of TL, OB, BB, Gandy will need to be on board - as they're the guys with the access rights to install server-side. It depends on their workload with all the new forum work, etc, as to when it could get done.
EDIT: And whilst I was posting, BB's given a more official answer. Looks like we'll hold off until 1.4 is released, and we see how much a bag o' spanners it is. :wink:
Quote from: Cadaver;144544I'd support the idea of running a POE2 server. After all, we've used a second server before now to try PRMM 0.3 and (currently) BF2 1.3 co-op.
BF2 is currently in a slump within the community at the mo. I'm loathe to say that this mod will be the shot in the arm that it needs, but it would be nice to try it. The co-op server is especially under-utilised and could be retasked IMHO.
The likes of TL, OB, BB, Gandy will need to be on board - as they're the guys with the access rights to install server-side. It depends on their workload with all the new forum work, etc, as to when it could get done.
I agree with all you have said, I'd just like to see 1.4 released and everything running stable before we try POE.
id be up for it, i think the bf2 -=[dMw]=- scene needs to reinvent itself......
all good words there:biggrin:
Quote from: sulky_uk;144839id be up for it, i think the bf2 -=[dMw]=- scene needs to reinvent itself......
all good words there:biggrin:
Yup. I'm feeling a bit better these days so will be able to be a bit (lot) more invovlved than I have been able to over the last few months. I know that this has contributed to the slow decline of BF2 here (well that and the fact that the 1.3 patch was a screw up but lets not go there).
So, in short, keep monday nights free guys we will be back. :clap:
Quote from: sulky_uk;144839id be up for it, i think the bf2 -=[dMw]=- scene needs to reinvent itself......
all good words there:biggrin:
Not only BF2 m8. :biggrin:
Had a quick blast on POE2 this morning... it seems like it will be a great game... the password to the locked RAR for anyone who has'nt got it yet is
..]POEv1.0.0[..]BIGthanksTOeveryoneWHOhasSUPPORTEDus]..
*clipboarded*
Though I'm pretty sure you're not meant to just bandy that password about, but I guess there's only a few hours til the full release anyway.
the password is up on the Total BF2 site
Cheers for info. The torrent is appallingly slow though :(
Quote from: outofsync;146006the password is up on the Total BF2 site
Its also on the front page of the PoE site.
I used this torrent link
http://www.mininova.org/get/405688
Quote from: outofsync;146033I used this torrent link
http://www.mininova.org/get/405688
Cheers. Thats 4 times as fast as the other one. I'm now getting 4k/sec :lmfao:
I had about it done in about 45 mins.:narnar:
Quote from: outofsync;146049I had about it done in about 45 mins.:narnar:
I've given up. I started early this afternoon and I've stopped the download at 3.5% (note the decimal point!)
Plenty mirrors up now. if you want to get it you can pick a mirror here:
http://www.pointofexistence.com/mirrorlist3.php#fullclient
Personally I used Gamers Hell and chose the Netherlands 1000MBbit link.
First impressions, after about five rounds, are that it's much more fun than vanilla BF2. Maybe it's just the new maps breathing in new life, but the weapons feel a bunch more accurate too. I've so far only played on chaotic pubs as TG's been full of TG people since release, but it's pretty dang great all the same. :D
Quote from: Maus;146402First impressions, after about five rounds, are that it's much more fun than vanilla BF2. Maybe it's just the new maps breathing in new life, but the weapons feel a bunch more accurate too. I've so far only played on chaotic pubs as TG's been full of TG people since release, but it's pretty dang great all the same. :D
Once we get our servers sorted I'll get things running on our side. Have downloaded server software to server ready for installing.
I've had the chance to give POE a whirl as well, and must say it's pretty damn good.
Stuff I liked:
- Commander is not all-seeing so stealthy play could be possible - no scan or UAV that I could see on the CO screen on the server I was on. No artillery, or jeep drops either.
- Artillery now requires teamwork. It takes the form of self-propelled guns that players drive around the battlefield. Artillery spots must be made in the field using bincoulars and radioed back to the gun before its gunner can fire. Spec Ops, Snipers, and Assault classes can all spot for artillery.
- APCs and Transport Choppers can now carry a full squad. :thumbsup2:
- APCs and Mobile AA mostly require a driver and a gunner to remain mobile whilst firing.
- Pick-up kits. There appeared to be a few pick-up kits available at the UCB. The one I tried swapped your spawned weapon loadout for a shoulder-fired stinger AA missile. :smile:
The weapons do seem more accurate, I did manage to be quite effective in dieing quite a lot. The new German/Ukraine uniforms also took a bit of getting used to as well. It does
seem to lag a bit more than vanilla BF2, but that could just be my ageing machine and/or the general pap graphical performance of the 1.3 patch.
All in all there wasn't much I didn't like about this mod. It's very polished.
Nice report Cadaver. Thanks for that. I am definitely of the opinion that we should run this Mod.
OK, cadavers report was so nice go look here:
http://www.deadmen.co.uk/forum/showthread.php?p=147847
Uhm I noticed the PoE server has "SF" in the name. If this is a mod for Special Forces that could explain why it appeared more laggy.
Quote from: delanvital;147857Uhm I noticed the PoE server has "SF" in the name. If this is a mod for Special Forces that could explain why it appeared more laggy.
No, it has SF in it's name coz I forgot to remove it. Fixed now but it may still be laggy.
I look forward to trying the "Fallen" map - an infantry-only map in a forested area.
One of the big differences in the gameplay, as I see it, is the need to lock the target before being allowed to fire the AT launcher, on ground vehicles. And of course also the need for vehicles now to use countermeasures. Oh, and the advent of the shoulder-mounted stinger, as mentioned earlier :flirty:
Quote from: delanvital;147862I look forward to trying the "Fallen" map - an infantry-only map in a forested area.
One of the big differences in the gameplay, as I see it, is the need to lock the target before being allowed to fire the AT launcher, on ground vehicles. And of course also the need for vehicles now to use countermeasures. Oh, and the advent of the shoulder-mounted stinger, as mentioned earlier :flirty:
Just been on - not laggy at all - smooth as a babies bum :)