Dead Men Walking

Forum Archive 2023 => Archived Raid Tactics => Boss Compendiums => World of Warcraft - Dead Men Raiding => dMw Gaming => Gaming Archive => Naxxramas (Tier 3) => Topic started by: Bastet on August 15, 2006, 08:56:02 AM

Title: Spider Wing 1: Anub'Rekhan
Post by: Bastet on August 15, 2006, 08:56:02 AM
Anub'Rekhan
Abilities:
Crypt Guards:
There will be two adds that start the fight with Anub'Rekhan. They will need to be killed first before DPS engages the boss. With a balanced raid, they should each take 30 seconds to kill.
 
Attacks
Weakness
Other
Corpse Scarabs

(http://www.deadmen.co.uk/images/Nax_anub.png)
Strategy:
There are two spots to tank Anub'Rekhan; where he stands when you engage him, or pulled back by a hunter to the entry-way of the room. After he is pulled into position, the MT should face Anub'Rekhan towards the East, the reasoning for this is explained in the next section.
The two Crypt Guards need to be tanked as close as possible to their initial postions, with them facing away from the DPS to avoid cleaves. Since they are very susceptable to stuns, rogues and warriors should be trying to keep him stun-locked in place while DPS takes them down first.
The left Guard should be taken out first, and his tank should not be getting more than 3-4 applications of the poison DoT. If he is, then the stuns need to better timed, or a second warrior needs to be taunting. Meanwhile, the two tanks for the right Guard should be bouncing aggro back and forth with taunts to avoid the DoT stacking too high. DPS finishes off the left Guard before coming over to kill the right the same way.
At this point the first corpse may have exploded into scarabs. If so, have Mages frost nova them into place before Warlocks/Mages AoE them down.
After the right Guard dies, you should be 60-75 seconds into the fight. Only ranged DPS can go onto Anub'Rekhan before the first kite. Melee should stand on the corpse, picking up scarabs if it explodes, they would only have about 10 seconds to do damage before they would need to back out for the Locust Swarm.
 
The most important part of the fight is the kiting that needs to occur every 70-120 seconds. Keep a timer going after each Locust Swarm cast.
As soon as Anub'Rekhan bows at the MT, signaling the beginning of Locust Swarm, the MT must immediately start running around the east side ring of the room, just beyond the poison slime ring. The MT should stop running when he reaches 12/6 O'Clock, depending on where you initially tanked him. Everyone else needs to back out of the 30 yard range of the Swarm, including MT healers.
As soon as the MT starts running, the Hunter in his group must also turn on Aspect of the Pack and run ahead of him around the same outer ring and turning off Aspect when the MT is in the 12/6 O'Clock position. If done properly, only 1-2 applications of Locust Swarm should be on the MT, just enough to be healed through.
 
At the same time the Locust Swarm is cast, a brand new Crypt Guard will spawn at Anub'Rekhan's inital engage point. This add should be pulled towards the western part of the room, to stay out of range of the Locust Swarm, and is killed identically to how the first two were brought down. After the newly spawned Guard is killed, all DPS can go back onto Anub'Rekhan, again, having 2 mages keep an eye out for scarabs. If done quickly and efficiently, this leaves 45 seconds of straight DPS on Anub'Rekhan before melee must back out and the next kite and spawn occurs.

Tanking Setup:
1 Warrior, 1 Hunter (Aspect of the Pack for kite), and 3-4 healers for Anub'Rekhan
1+ Warrior and 2-3 healers for left Crypt Guard
2 Warriors and 2-3 healers for right Crypt Guard
The rest of the healers will be designated for recently Impaled players.

Locust Swarm - the hunter needs to be real quick on the Aspect of the Pack. MT1 also needs to be quick moving (left click and turn to face the way you need to run, then right click the moment the locust swarm begins to cast and press forward to start running in that direction).  Less than 2 Locust Swarms on MT is good, 2 is average, 3 you'll survive just, 4 you may as well make yourself a coffee as the raid is about to wipe.  
MT1 should consider a speed enchant on boots, but carry some Speed potions as well in case Hunter is tied up with spawns at the time of the Locust Swarm.
MT1 must run as far as possible to other end when kiting -  the Locust Swarm will be in range too early if you stop in middle of tanking area - run to the far side of it. wait for Locust Swarm to end, engage, then re-position Anub-Rekhan for the next kite.
MT1 should consider armor pots for this fight.
MT1 watch evade if you get impaled when stood next to wall - solution is to leave a gap between you and wall.