Anub'RekhanAbilities:- Impale - This impale attack will target anyone on Anub's aggro list, not limited to and including the MT. The impale will hit a 5-10 yard area of effect and deals up to 4000 physical damage, which can be mitigated by armor, and fall damage based on the maximum health of the player. This will be what will cause most non-tanks to die, and can be easily healed through with alert healers, and minimized if the raid group spreads out.
- Locust Swarm - Every 70-120 seconds, Anub'rekhan casts a spell that causes AoE damage in a wide radius (30 yards) around him, he will also slow to 40% of normal run speed. Remaining in the radius of effect will cause a DoT debuff to stack repeatedly, dealing a large amount of damage, around 1200 damage/2sec per stack. When he casts this spell, another Crypt Guard will also spawn at his initial engage point. Curse of Tongues will slow down this cast and is extremely important to surviving.
Crypt Guards:
There will be two adds that start the fight with Anub'Rekhan. They will need to be killed first before DPS engages the boss. With a balanced raid, they should each take 30 seconds to kill.
Attacks - Cleave for ~1000 damage to melee.
- Stacking Posion DoT which stacks almost every attack, counter this by having a second tank taunting fairly often.
- AoE Netting attack, which stops all movement for all those affected, it is important that melee get into position before the add does this attack.
Weakness - Very easily stunnable, rogues and warriors should be making sure it is stunned as much as possible.
Other - 10-15 seconds after they are killed, Anub'Rekhan can use an attack to explode their a Crypt Guard corpse, causing ~10 Corpse Scarabs to spawn.
- Distance to Anub'Rekhan seems to be a factor to whether or not he will explode the corpse.
- Killing the Crypt Guards at the same spot will make it easier for the raid to control the Corpse Scarabs when they spawn.
Corpse Scarabs- 6,000 health, hit for 400 physical damage.
- If coming from a Crypt Guard, ~10 will spawn. A player death will cause 5 to spawn.
- Susceptible to all forms of crowd control, Frost Nova is most effective at controlling them.
(http://www.deadmen.co.uk/images/Nax_anub.png)
Strategy:There are two spots to tank Anub'Rekhan; where he stands when you engage him, or pulled back by a hunter to the entry-way of the room. After he is pulled into position, the MT should face Anub'Rekhan towards the East, the reasoning for this is explained in the next section.
The two Crypt Guards need to be tanked as close as possible to their initial postions, with them facing away from the DPS to avoid cleaves. Since they are very susceptable to stuns, rogues and warriors should be trying to keep him stun-locked in place while DPS takes them down first.
The left Guard should be taken out first, and his tank should not be getting more than 3-4 applications of the poison DoT. If he is, then the stuns need to better timed, or a second warrior needs to be taunting. Meanwhile, the two tanks for the right Guard should be bouncing aggro back and forth with taunts to avoid the DoT stacking too high. DPS finishes off the left Guard before coming over to kill the right the same way.
At this point the first corpse may have exploded into scarabs. If so, have Mages frost nova them into place before Warlocks/Mages AoE them down.
After the right Guard dies, you should be 60-75 seconds into the fight. Only ranged DPS can go onto Anub'Rekhan before the first kite. Melee should stand on the corpse, picking up scarabs if it explodes, they would only have about 10 seconds to do damage before they would need to back out for the Locust Swarm.
The most important part of the fight is the kiting that needs to occur every 70-120 seconds. Keep a timer going after each Locust Swarm cast.
As soon as Anub'Rekhan bows at the MT, signaling the beginning of Locust Swarm, the MT must immediately start running around the east side ring of the room, just beyond the poison slime ring. The MT should stop running when he reaches 12/6 O'Clock, depending on where you initially tanked him. Everyone else needs to back out of the 30 yard range of the Swarm, including MT healers.
As soon as the MT starts running, the Hunter in his group must also turn on Aspect of the Pack and run ahead of him around the same outer ring and turning off Aspect when the MT is in the 12/6 O'Clock position. If done properly, only 1-2 applications of Locust Swarm should be on the MT, just enough to be healed through.
At the same time the Locust Swarm is cast, a brand new Crypt Guard will spawn at Anub'Rekhan's inital engage point. This add should be pulled towards the western part of the room, to stay out of range of the Locust Swarm, and is killed identically to how the first two were brought down. After the newly spawned Guard is killed, all DPS can go back onto Anub'Rekhan, again, having 2 mages keep an eye out for scarabs. If done quickly and efficiently, this leaves 45 seconds of straight DPS on Anub'Rekhan before melee must back out and the next kite and spawn occurs.
Tanking Setup:1 Warrior, 1 Hunter (Aspect of the Pack for kite), and 3-4 healers for Anub'Rekhan
1+ Warrior and 2-3 healers for left Crypt Guard
2 Warriors and 2-3 healers for right Crypt Guard
The rest of the healers will be designated for recently Impaled players.
Locust Swarm - the hunter needs to be real quick on the Aspect of the Pack. MT1 also needs to be quick moving (left click and turn to face the way you need to run, then right click the moment the locust swarm begins to cast and press forward to start running in that direction). Less than 2 Locust Swarms on MT is good, 2 is average, 3 you'll survive just, 4 you may as well make yourself a coffee as the raid is about to wipe.
MT1 should consider a speed enchant on boots, but carry some Speed potions as well in case Hunter is tied up with spawns at the time of the Locust Swarm.
MT1 must run as far as possible to other end when kiting - the Locust Swarm will be in range too early if you stop in middle of tanking area - run to the far side of it. wait for Locust Swarm to end, engage, then re-position Anub-Rekhan for the next kite.
MT1 should consider armor pots for this fight.
MT1 watch evade if you get impaled when stood next to wall - solution is to leave a gap between you and wall.