New cap - Herb Gathering (Master) : How to find and gather Outland herbs. Gives a potential herbalism skill of 375.
Alchemy Specializations :
Potion Master
Allows an alchemist to sometimes create an additional potion when brewing high level potions.
Transmutation Master
Allows an Alchemist to sometimes to get greater results when transmuting materials.
Elixir Master
Allows an alchemist to sometimes create an additional elixir when brewing high level elixirs.
Flasks :
Flask of FortificationIncreases the player's maximum health by 1500 and Defense Rating by 30 for 2 hour. You can only have the effect of one flask at a time. This effect persists though death.
Flask of Relentless AssaultIncreases the player's attack power by 360 for 2 hour. You can only have the effect of one flask at a time. This effect persists though death.
Flask of Mighty RestorationIncreases the player's mana regeneration by 70 mana per 5 seconds for 2 hour. You can only have the effect of one flask at a time. This effect persists though death.
Flask of Shadow FortificationIncreases the player's resistance to shadow spells by 75 and health regeneration by 40 every 5 seconds for 2 hour. You can only have the effect of one flask at a time. This effect persists though death.
Flask of Arcane FortificationIncreases the player's resistance to arcane spells by 75 and health regeneration by 40 every 5 seconds for 2 hour. You can only have the effect of one flask at a time. This effect persists though death.
Potions :
Major Holy Protection Potion
Major Arcane Protection Potion
Major Dreamless Sleep Potion
Major Fire Protection Potion
Major Frost Protection Potion
Major Nature Protection Potion
Major Shadow Protection Potion
Super Healing PotionSuper Mana PotionInsane Strength PotionRequires Level 45
Increases your Strength by 120 and decreases your Defense Rating by 75 for 15 sec.
Elixirs :
Elixir of Major Frost Power : Increases frost spell damage by up to 55 for 1 hour.
Elixir of Major Firepower : Increases fire spell damage by up to 65 for 1 hour.
Elixir of Major Agility : Increases your Agility by 35 for 1 hour.
Elixir of Major Armor : Increases armor by 550 for 1 hour.
Elixir of Major Mageblood
Elixir of Empowerment : Decreases the magical resistances of your spell targets by 30 for 1 hour.
Elixir of the Searching Eye :
Elixir of Camouflage: Imbiber cannot be tracked for 1 hour.
Transmutes :
Transmute - Primal Earth to Life
Transmute - Primal Fire to Mana
Transmute - Primal Life to Earth
Transmute - Primal Mana to Fire
Transmute - Primal Shadow to Water
Transmute - Primal Water to Shadow
Transmute: Primal Earth to Water
Transmute: Primal Fire to Earth
Transmute - Primal Air to Fire
Transmute - Primal Water to Air
Transmute - Primal Might
Teaches you how to Transmute Primal Air, Water, Earth and Fire into Primal Might.
Primals are created with a spell "Create Primal XYZ" that uses "10 motes" of earth, shadow, air, etc. Not sure what profession is used to make those or where these items come from.
Engineering apparently has something to do with Alchemy now, my guess is that these two items create the Super Healing/Mana pots. The injectors are listed as requiring the Black Anvil. Good to see that at level 70 we'll still be running BRD.
Schematic: Healing Potion Injector
Schematic: Mana Potion Injector
Enchanting :
Boots :- Enchant Boots - Dexterity : Permanently enchant a piece of boots armor to grant +12 Agility.
- Enchant Boots - Surefooted : Permanently enchant boots to give 5% snare and root resistance as well as a 1% bonus to hit.
- Enchant Boots - Vitality : Permanently enchant boots to restore 4 mana and health every 5 seconds.
Bracers :- Enchant Bracer - Brawn : Permanently enchants bracers to increase Strength by 12.
- Enchant Bracer - Stats : Permanently enchants bracers to increase all stats by 4.
- Enchant Bracer - Major Defense : Permanently enchants bracers to increase your defense by 8.
- Enchant Bracer - Restore Mana Prime : Permanently enchants bracers to restore 6 mana every 5 seconds.
- Enchant Bracer - Spellpower : Permanently enchants bracers to increase damage done by spells by up to 15.
- Enchant Bracer - Superior Healing : Permanently enchants bracers to increase the effect of healing spells by up to 30.
Chest : - Enchant Chest - Exceptional Health : Permanently enchant a piece of chest armor to grant +150 health.
- Enchant Chest - Exceptional Mana : Permanently enchant a piece of chest armor to grant +150 mana.
- Enchant Chest - Exceptional Stats : Permanently enchant a piece of chest armor to increase all stats by 6.
Cloak : - Enchant Cloak - Major Armor : Permanently enchant a cloak to give a 120 additional armor.
- Enchant Cloak - Major Resistance : Permanently enchant a cloak to increase all resistances by 7.
Ring :- Enchant Ring - Healing Power : Permanently enchant a ring to increase healing spell effects by up to 20.
- Enchant Ring - Spellpower : Permanently enchant a ring to add up to 12 damage to spells.
- Enchant Ring - Stats : Permanently enchant a ring to increase all stats by 4.
- Enchant Ring - Weapon Might : Permanently enchant a ring to add 2 damage to physical attacks.
Shield :- Enchant Shield - Though Shield : Permanently enchant a shield to give 18 additional block value.
- Enchant Shield - Shield Block : Permanently enchant a shield to give +15 Shield Block Rating.
- Enchant Shield - Intellect : Permanently enchant a shield to give 12 intellect.
- Enchant Shield - Resistance : Permanently enchant a shield to increase resistance to all magic schools by 5.
Weapon :- Enchant Weapon - Battlemaster : Permanently enchant a weapon to give a chance on striking to heal your party of 50 damage over 10 seconds.
- Enchant Weapon - Major Spirit : Permanently enchant a melee weapon to increase Spirit by 35.
- Enchant Weapon - Major Striking : Permanently enchant a melee weapon to do 7 additional points of damage.
- Enchant Weapon - Major Intellect : Permanently enchant a melee weapon to grant +30 Intellect.
- Enchant Weapon - Potency : Permanently enchant a melee weapon to add 20 Strength.
- Enchant Weapon - Major Spellpower : Permanently enchant a melee weapon to add up to 40 damage to all spells.
- Enchant Weapon - Sunfire : Permanently enchant a melee weapon to add up to 50 damage to fire and arcane spells.
- Enchant Weapon - Soulfrost : Permanently enchant a melee weapon to add up to 54 damage to frost and shadow spells.
- Enchant Weapon - Mongoose : Permanently enchant a melee weapon to occasionally increase Agility by 120 and attack speed slightly.
- Enchant Weapon - Spellsurge : Permanently enchant a melee weapon to have a 3% chance on spellcast to restore 100 mana to all party members of 10 seconds.
- Enchant 2H Weapon - Major Agility : Permanently enchant a two-handed melee weapon to add 35 Agility.
- Enchant 2H Weapon - Savagery : Permanently enchant a two-handed melee weapon to increase attack power by 70.
holy ****, theres some nice stuff in there..... GIVEEEE NOOOW :smile:
Quote from: FATAL;146976Enchant Weapon - Spellsurge : Permanently enchant a melee weapon to have a 3% chance on spellcast to restore 100 mana to all party members of 10 seconds.
Right, so which melee person is volunteering to have this one then? :blink:
TL.
reading ftw, it says spellcast :smile:
*cough* dunce *cough*
god BS instance should be rly HARD if u get this impressive improvement from enchantings
Flask of Mighty Restoration, GIB insane regen :happy:
But there sure are some good enchants/pots added, cant wait for them!
oh lord those are nice, but any idea on mats? it's gonna hurt and you knows it
Quote from: TeaLeaf;146998Right, so which melee person is volunteering to have this one then? :blink:
TL.
You paying? ;)
Quote from: FATAL;146976Flask of Mighty Restoration
Increases the player's mana regeneration by 70 mana per 5 seconds for 2 hour. You can only have the effect of one flask at a time. This effect persists though death.
I just say
WEEEEEEEEEEEEEEEEEEEEEEEEEEEE :clap::dribble::norty:
yup it all looks good and insane to use i cant wait to :norty:
Quote from: TeaLeaf;146998Right, so which melee person is volunteering to have this one then? :blink:
TL.
I just have one Question, arent a certain Wannabe rogue re-appliyng?
Now id say force him to use that enchant, on his new Weapon sponsored by SOG http://thottbot.com/?i=40828
That would truly be insane :laugh:
Quote from: FATAL;146976New cap - Herb Gathering (Master) : How to find and gather Outland herbs. Gives a potential herbalism skill of 375.
Flask of Relentless Assault
Increases the player's attack power by 360 for 2 hour. You can only have the effect of one flask at a time. This effect persists though death.
Insane Strength Potion
Requires Level 45
Increases your Strength by 120 and decreases your Defense Rating by 75 for 15 sec.
Elixir of Major Agility : Increases your Agility by 35 for 1 hour.
- Enchant Boots - Dexterity : Permanently enchant a piece of boots armor to grant +12 Agility.
Bracers :
- Enchant Bracer - Brawn : Permanently enchants bracers to increase Strength by 12.
- Enchant Bracer - Stats : Permanently enchants bracers to increase all stats by 4.
- Enchant Chest - Exceptional Stats : Permanently enchant a piece of chest armor to increase all stats by 6.
- Enchant Ring - Stats : Permanently enchant a ring to increase all stats by 4.
- Enchant Ring - Weapon Might : Permanently enchant a ring to add 2 damage to physical attacks.
Enchant Weapon - Major Striking : Permanently enchant a melee weapon to do 7 additional points of damage.
- Enchant Weapon - Potency : Permanently enchant a melee weapon to add 20 Strength.
- Enchant Weapon - Mongoose : Permanently enchant a melee weapon to occasionally increase Agility by 120 and attack speed slightly.
- Enchant 2H Weapon - Major Agility : Permanently enchant a two-handed melee weapon to add 35 Agility.
- Enchant 2H Weapon - Savagery : Permanently enchant a two-handed melee weapon to increase attack power by 70.
I love you so much Bliz
Quote from: Luthor;147064I just have one Question, arent a certain Wannabe rogue re-appliyng?
Now id say force him to use that enchant, on his new Weapon sponsored by SOG http://thottbot.com/?i=40828
That would truly be insane :laugh:
afaik thats the weapon axesmiths can make when exalted with tb
axesmith here, someone wanna sponsor me with the rep? :P
regarding the super hp/mana pots, this game is feeling waaay too diablosih
Quote from: Gorion;147142regarding the super hp/mana pots, this game is feeling waaay too diablosih
Does it really surprise you that much? I mean, who made Diablo? Right :narnar: There are many many touches in WoW that just remind me of Diablo, tho strangely I never enjoyed Diablo, whereas WoW is addictive :smile:
Quote from: Carr0t;147189There are many many touches in WoW that just remind me of Diablo, tho strangely I never enjoyed Diablo, whereas WoW is addictive :smile:
:ohmy:
Stunned! Utterly stunned! Is it possible NOT to like Diablo?
To be honest, I never liked any of the single player RPGs much, and I never played Diablo co-op (is it even possible? At the time I was playing it I didn't have a good enough net connection or the means to bring multiple PCs togehter for a LAN, so I never looked into it). I tried Neverwinter Nights and was bored after 2 hours, but the g/f liked it so convinced me to give it another go through the single player campaign, but co-op with her instead of on my own. I absolutely loved it :biggrin:
I've also tried Dungeon Siege, Baldurs Gate, Fallout, and a couple of others, but none of them managed to grip me, at least in single player mode. NWN is the only one i've attempted co-op. If I wasn't now addicted to WoW i'd preorder NWN2 so me and she could play through that co-op as well.
One question.. I've been reading the thread over and over again, but I can't find the damn Dame mentioned in the title.. where the h. is it? :unsure:
Diablo and Diablo2 were Co-op able, I played on a p100 with a crappy net card so no excuses, fantastic game, great with mates, oddly D1 was more fun than D2 for me. still recall the quote
'I sense a soul in search of answers'
Flask of Mighty Restoration
Increases the player's mana regeneration by 70 mana per 5 seconds for 2 hour. You can only have the effect of one flask at a time. This effect persists though death.
one word: GIB!