Dead Men Walking

Old Server Admin Section => SOG Archive => SOG War Room => Silver Oak Guardians => Archived Topics => Raid Group 2 => Topic started by: DarkAngel on September 07, 2006, 05:28:45 PM

Title: Alts
Post by: DarkAngel on September 07, 2006, 05:28:45 PM
I tihnk that it is getting to the time were we can start to introduce ALTs into MC as long as it keeps the balance right. We should use RG1's rule were if there are 40RG2 members in we can have 5 alts in one of each place. Comments below:
Title: Alts
Post by: Greatdanes on September 07, 2006, 06:02:16 PM
Agree if we can hold the balance in the group.
Title: Alts
Post by: TeaLeaf on September 07, 2006, 10:14:18 PM
Max one per class allowed to re-roll and only allow classes where deducting one would not leave you short.  That solves raid balance.

TL.
Title: Alts
Post by: Siffredi on September 07, 2006, 10:36:47 PM
yeah sounds like a plan... :D
Title: Alts
Post by: Nefrion on September 08, 2006, 06:41:15 AM
How is it with alts in OL? Are we more flexible there?
Title: Alts
Post by: TeaLeaf on September 08, 2006, 07:40:25 AM
No, RG1 applies the same rules to OL as MC.

TL.
Title: Alts
Post by: Bastet on September 08, 2006, 07:50:19 AM
What TL said, cause if your not, then you get 40 alts in your raid, which is kinda a killer for the raid <_< There is a possible exception if an alt has 6 or 7 bits of T1 that he can join for a single boss.
Title: Alts
Post by: Nefrion on September 08, 2006, 08:24:01 AM
I can see the issue in MC because you will need a well balanced raid with some decent gear to do a full clearance without too many problems.
 
With OL its different. Melee dmg is not that useful and I personally feel kinda bored as a rogue. Id like to bring my pally instead just for the fun of it. Then the question is which is better: 5 rogues and 5 pallies or 4 rogues and 6 pallies?
This gives an unbalanced raid but imo its more effective as slow dmg as rogue is the same amount as slow dmg as paladin. During phase two I just stand around and wait for whelps as rogue but as pally I can heal and the raid would benefit from my FR aura.
 
Just some thoughts I have had. Would'nt it just be up to the RL to decide if you could bring an alt or not? If he feels that bringing in 5 alts would benefit the raid and 5 alts wants to join then why not?
Title: Alts
Post by: TeaLeaf on September 08, 2006, 08:50:26 AM
You then haver a problem with treating different classes differently.  That creates personal jealousy and potnetial conflict.  It's easier to KISS.  One rule for all. That way they all understand the rule and there is less potnetial for conflict.  I agree with what you saying Nefrion, but you're thinking about it, most members don't get that far in the thought process.

TL.
Title: Alts
Post by: Nefrion on September 08, 2006, 09:04:38 AM
It just sux that you have to deny something that benefits the raid and people's alts because people are jealous and childish!
Title: Alts
Post by: TeaLeaf on September 08, 2006, 09:10:06 AM
I agree.  But someone said it better than me:

Quote from: Agent KA person is smart. People are dumb, panicky, dangerous animals, and you know it

We deal with the latter.


TL.
Title: Alts
Post by: DarkAngel on September 08, 2006, 10:03:19 AM
And atm we will only allow alts in MC, OL...
Title: Alts
Post by: Bastet on September 08, 2006, 11:23:22 AM
every class w/ over 5 members can roll, but only 1 per class. so RG1 druids barely get to roll since theres mostly just 4 or less of them
Title: Alts
Post by: DarkAngel on September 08, 2006, 02:08:36 PM
RG2 ALTS IN INSTANCES

As we are progressing very well at the moment the Marshalls have decided to bring in the rule about Alts into Main Runs. We will be allowing alts into Molton Core and Onxyia's Lair.
 
The Way it Works
 
If the raid has 40 people in it and all are RG2 players we can have up to a max of 5 alts in the run (a max of one of each class), and it goes down with the less RG2 members we have so at 35 we would have 0.
 
This will allow it to be even across the board, now each class still needs to be balanced with the right amount, and this will be up to the marshalls to decide for which alt classes we need.
 
Rolling
 
Example: We are in a Molton Core and we only had 4 Druids, and we have a abundance of other classes who had a druid alt. We would allow those to roll and who ever got the highest roll allowed to swap as long as it keeps the raid balanced.
 
Times
 
If you do have a alt who you want to come to Molton Core with, then please leave him just outside the instance so we can have less on time delays.
 
Loot

Priority on Loot will be given to those on their mains first otherwise it would not be fair. And if you are bringing in your alt please make sure they are on the DKP site.
 
Was gonna write something like that please put suggestions and changes below...
Title: Alts
Post by: Greatdanes on September 08, 2006, 02:48:02 PM
yea, something like that, but not the DKP system, it have to be from a person main you take and give DKP, I think.
Title: Alts
Post by: DarkAngel on September 08, 2006, 04:07:18 PM
Quote from: Greatdanes;148790yea, something like that, but not the DKP system, it have to be from a person main you take and give DKP, I think.

Well otherwise it will get confusing........ should really keep it seperate.
Title: Alts
Post by: Sazgul on September 08, 2006, 04:51:41 PM
Example for the DKP.
 
If TL joins RG2 run with Teaell, we are too give Teaelle DKP, also if Teaell gets an item Teaelle is deductet the DKP.
This requires that DKP Officer is beeing done aware of who's the alts main.
 
Btw the one doing DKP last night has to correct it. Im sure the rule is, alts use mains DKP.
 
But still mains over alts allways.
Title: Alts
Post by: TeaLeaf on September 08, 2006, 08:16:03 PM
Quote from: Sazgul;148823Btw the one doing DKP last night has to correct it. Im sure the rule is, alts use mains DKP.
 
But still mains over alts allways.
Correct on all counts.

TL.
Title: Alts
Post by: DarkAngel on September 08, 2006, 09:48:26 PM
RG2 ALTS IN INSTANCES
 
As we are progressing very well at the moment the Marshalls have decided to bring in the rule about Alts into Main Runs. We will be allowing alts into Molton Core and Onxyia's Lair.
 
The Way it Works
 
If the raid has 40 people in it and all are RG2 players we can have up to a max of 5 alts in the run (a max of one of each class), and it goes down with the less RG2 members we have so at 35 we would have 0.
 
This will allow it to be even across the board, now each class still needs to be balanced with the right amount, and this will be up to the marshalls to decide for which alt classes we need.
 
Rolling
 
Example: We are in a Molton Core and we only had 4 Druids, and we have a abundance of other classes who had a druid alt. We would allow those to roll and who ever got the highest roll allowed to swap as long as it keeps the raid balanced.
 
Times
 
If you do have a alt who you want to come to Molton Core with, then please leave him just outside the instance so we can have less on time delays.
 
Loot

DKP and deduction of Loot will be done from your main.
 
That ok??
Title: Alts
Post by: Sazgul on September 08, 2006, 09:52:24 PM
Im ok with that. Besides, it can be hard to control who is allowed to roll if we only want those with a druid to roll? (ref. your example)
 
It's like if we have 6 paladins and the raid allows it, we let those paladin mains with alts roll for which one can bring an alt... aye?
Title: Alts
Post by: DarkAngel on September 08, 2006, 10:13:42 PM
Quote from: Sazgul;148887Im ok with that. Besides, it can be hard to control who is allowed to roll if we only want those with a druid to roll? (ref. your example)
 
It's like if we have 6 paladins and the raid allows it, we let those paladin mains with alts roll for which one can bring an alt... aye?

yep its all about maintaining the balance in the raid :smile:
 
so if all agree ill post it.
Title: Alts
Post by: Sazgul on September 08, 2006, 10:26:51 PM
agree on it.
Title: Alts
Post by: Greatdanes on September 08, 2006, 11:38:14 PM
Okay, this means only class where there is less then 5 can be roll for and not if we got like 7-8 hunters, I roll for going on my priest if there is 5 priest's allready in the raid?
Title: Alts
Post by: DarkAngel on September 09, 2006, 12:07:32 AM
As long as the raid balances up its fine. People with alts should wisper us if they want to join.
Title: Alts
Post by: Greatdanes on September 09, 2006, 07:08:06 AM
Okay - super :clap:
Title: Alts
Post by: TeaLeaf on September 09, 2006, 04:35:13 PM
Quote from: DarkAngel;148779Rolling
 
Example: We are in a Molton Core and we only had 4 Druids, and we have a abundance of other classes who had a druid alt. We would allow those to roll and who ever got the highest roll allowed to swap as long as it keeps the raid balanced.
Apologies for the untimely response but here's how RG1 do it.

As opposed to your proposed 'look for an alt to fit class need' system, we do it the other way around:

We look at the 40 people in the raid and decide if from Mains we have any class where we could not afford to lose one of the mains.  Let's say the raid made up thus:

6 Tanks
4 Pallies
4 Druids
5 Mages
5 Locks
6 Rogues
6 Hunters
4 Priests
In this way it will nto matter what class the main's alt is and we know from the very start that any logging to an alt will not decimate a class to the point where it hurts the raid as we have ensured  that only those classes where we have an allowable surplus can roll.  

This fits KISS and might work better than e.g. trying to decide which mains with druid alts across 4 different main classes will be the one to be allowed to relog.

Just my 2 cents.

TL.
Title: Alts
Post by: Sazgul on September 10, 2006, 09:57:11 AM
The way TL describes it, is the way I always understood the Alt roll system. Lets use it, its KISS. Makes lesser work for us, and it works :biggrin:
Title: Alts
Post by: DarkAngel on September 10, 2006, 11:46:52 AM
Sounds good to me look forward to implementing this on Thursdays run?