All defender plz study this pages for Monday raid
Trash Mobs
http://www.deadmen.co.uk/forum/showthread.php?t=12456
Broodlord Lashlayer ( third boss in BWL)
http://www.deadmen.co.uk/forum/showthread.php?t=12457
THX
Yep, read about it...just wandering why not take Broodlord to the corner were the healers/casters are standing? Thay way the knockback only effects in two ways not 3...
just my two copper.
...and don't forget to watch the video!
http://www.deadmen.co.uk/forum/showthread.php?t=16142
....just ignore the bit at the start where he pulled and the Broodlord ran straight past his uber aggro generating abilities and started pounding on Akall :roflmao:
TL.
Quote from: TeaLeaf;151861....just ignore the bit at the start where he pulled and the Broodlord ran straight past his uber aggro generating abilities and started pounding on Akall :roflmao:
TL.
You have to know TL, that it was "working as intended"! It was actually a very well know druid-pull tactick, where you use two druids to max disorient your target when you pull him (and the rest of the raid for that matter) :P
So when are you gonna let Vargen tank Nefarian? 8)
Supression room, blargh! :blink:
GL rg2:)
MMmmMM... i read tactics and see video... not very difficult... i hope that we will kill him very soon :) if not.... the Silver Oak Guardians Sponsor (www.ige.com (http://www.ige.com)) will be very very happy... to sell golds. Hahahah
Lovercraft
RG2 ROCKS
Mortal Strike (MS) - A critical strike MS can inflict upwards of ~6500 damage
Blast Wave - AoE attack inflicts ~3000 pts of damage
Starting to sound scary :) glad its not my squishy mage but up there :)
How much HP did sifredi/mt1 have ?
And since this seem to be a very agro cautious fight, can i trust KTM enough or should i really start slowing down spellcasting ?
ps
note to self. update ktm
PPS
Lovercraft would u plz not link to goldsellers. im getting anoyed enough on wow by hunterbots, not to want to be reminded here :(
Blast Wave is prob. whatll save your squishy mage;) If you get high on agro, get hit by it on purpose( I dont say you will get, but if you get alot of agro) and your agro is reset;)
Quote from: t-lor;151987Mortal Strike (MS) - A critical strike MS can inflict upwards of ~6500 damage
Blast Wave - AoE attack inflicts ~3000 pts of damage
Starting to sound scary :) glad its not my squishy mage but up there :)
How much HP did sifredi/mt1 have ?
If the warriors have enough defense they can't get critted (or at least the change is very very small). Also a blocked attack can't be a crit; so warriors should be able to avoid crits all together.
That's also the reason druids tanks are generally not a good idea on him; MS crit + blast wave = dead druid :sad: .
Vargen tanked quite well on our last BWL run, his main issue was not the damage he took but holding any kind of aggro against our MTs who kept stealinghis temporary MT1 role.
As for caster aggro, T-lor, the tanks go in first (casters and melee clean up the final whelp pack whilst the MTs establush initial aggro). Hunters and rogues then start after about 1-2% damage. Casters start auto-attack (wand) only after 4-5%, so threat should not be an issue to you at all. If you do climb the threat meter then simply wander into AOE range and take a knockback, it will wipe your aggro and steal 3k health. Simply bandage and return to the fight. RG1 have in the past instructed some warlocks (and others) to go stand in the blast range for this aggro-reducing purpose.
TL.
Quote from: Sandrion;152006That's also the reason druids tanks are generally not a good idea on him; MS crit + blast wave = dead druid :sad: .
Quote from: TeaLeaf;152054Vargen tanked quite well on our last BWL run, his main issue was not the damage he took but holding any kind of aggro against our MTs who kept stealinghis temporary MT1 role.
I've been searching for info about broodlord and appearantly his mortal strike can't crit anymore, so this is no longer a problem.
And yes Vargen did pretty well on him. Considering he isn't specced for it and Broodlords aggro is kind of 'weird'.
Druids always die twice......SS ftw!!! :biggrin:
Quote from: Knabbel;152110Druids always die twice......SS ftw!!! :biggrin:
Nah, we only die twice at Razorgore. It's our way of resetting aggro :flirty: .
Quote from: Threbrilith;151876You have to know TL, that it was "working as intended"! It was actually a very well know druid-pull tactick, where you use two druids to max disorient your target when you pull him (and the rest of the raid for that matter) :P
So when are you gonna let Vargen tank Nefarian? 8)
This cant be done due to the nature of the druid class call i am afraid. Cause you will lose 4/5 of your bear armor and 3k hp roughly.
Quote from: SandrionIf the warriors have enough defense they can't get critted (or at least the change is very very small). Also a blocked attack can't be a crit; so warriors should be able to avoid crits all together.
That's also the reason druids tanks are generally not a good idea on him; MS crit + blast wave = dead druid :sad: .
His MS cant crit afaik, but druids have enough armor and hp to do this w/o flasks apperantly, if you have enough armor you can take up to 25% less dmg then a prot spec tank. And even with flasks we still lose warriors every so often.
Quote from: Bastet;152185This cant be done due to the nature of the druid class call i am afraid. Cause you will lose 4/5 of your bear armor and 3k hp roughly.
It has been done. Any druid who would like to attempt this should load up on dodge, agi and stam. It will be hard on the healers though; warriors have a definate on Nef. I wouldn't advice anyone to try it out :tongue: .
Quote from: Bastet;152185His MS cant crit afaik, but druids have enough armor and hp to do this w/o flasks apperantly, if you have enough armor you can take up to 25% less dmg then a prot spec tank. And even with flasks we still lose warriors every so often.
Yes, I already figured out that his MS can't crit anymore (scroll up a couple posts). They appearently made it impossible for any mob's special ability to crit a couple of patches ago (good thing too).
I read that there are even druids that solo tank Broodlord :blink: . I guess if you got a (very) well equiped feral druid in your guild it might be preferable to let him tank, since druids have greater aggro generation potential then warriors. (Tanking him solo doesn't sound all that smart though).
But you're wrong about that druids will take less damage then a warrior. Yes, we can easily hit the armor cap vs level 63 mobs. However we can not parry or block. We also do not have defensive stance (so warriors will take 10% less magic damage in any case). And above all druids
will get critted, since we lack defense gear (crits are tank killer #1). I estimate that the difference in damage taken between a druid and a warrior will be between 5 and 15 percent in the warriors advantage (druids do have the upper hand if they're both blue geared, but that's irrelevant in this case). However, warriors rely on avoiding damage and druid on mitigating / absorbing it. Combine this fact with the druids bigger health pool and it becomes clear that druids are easier to heal, since they will take damage in a more predictiable / controlled manner; druids just get hit (nearly) every time and the damage they take per hit is lower because of their high armor (causing rage to build up steadily as well). Crushing blows also do less damage, due to our high armor. Same goes for crits, although they are still a big problem, since currently we have no way of avoiding them (where as warriors do). Druid do not have any 'oh ****' skills either, like shield wall or last stand, nor can they use consumables in forms. Immunity to snares, polymorph and certain mind control spells is nice though.
All in all warriors have the advantage when it comes to tanking. Although in some cases it
might be preferable to have a druid tank. (And no I don't just mean hexxer, because of our polymorph immunity :narnar: ).
For example:
-If rage generation is a problem, since druids are more rage efficient then warriors (druids only need +/- 9.5 rage per second to spam every rage generating skill they have).
-If aggro generation is a problem. Druids have a (far) greater aggro potential and our threat generation scales very well. A druid that is specced and geared for tanking will generate upwards of 800 threat per second under the condition that they have sufficient rage (yes I'm serious, this is no joke). Although a mobs armor will nerf the ability to generate threat; just get feral faerie fire and 5 sunders on there and it won't be a problem at all.
-And finally, as discussed above, to give the healers an easier time in certain cases. But keep in mind that this does
not apply to every encounter.
All of the above sound nice, but don't get me wrong, a prot warrior
will be a better choice in nearly every case. On the other hand a bear tank
is a better choice then a DPS warrior. There is no reason why you shouldn't have druid MT3 or MT4. Having a couple imba feral druids in the guild can be very beneficial to the raid group. Righteous RG1 has two for example. /drool at Kire's gear :dribble: (that guy hit 30k armor recently, with the AV buff :blink: ).
Oh, before I forget to mention it, feral druid gear is a lot cheaper to repair then warrior epics :norty: .
P.S.: Sorry for the wall of text, when I start typing I just can't stop :biggrin: .
small vid i found funny :)
http://video.google.nl/videoplay?docid=-5240734562052795773&q=hunter+nefarian
if hunters can do it, surely our superdruid can :)