Dead Men Walking

Old Server Admin Section => SOG Archive => SOG War Room => Silver Oak Guardians => Archived Topics => The Clean Up => Topic started by: Knabbel on November 09, 2006, 11:28:12 AM

Title: New healing calculations
Post by: Knabbel on November 09, 2006, 11:28:12 AM
Here I read something about the new way of calculating the healing.....
This is ment for TBC...
 
 
 
There has been a huge change in the way to calculate the bonuses from +healing and +spelldmg gear. Especially for healing classes this will become a huge change.
Right now many healer use low level spells with great gear to safe a lot of mana. A low lvl spell reveives the same amount of +healing and +spelldmg like a high level spell.
Blizzard felt that this was negative for gamebalance and so in TBC they changed the way to calculate the bonus from these stats.
The new way to calculate the bonus is:
 
((spell level)+6)/(player level)

 
To give a good example of what this means i quite a post out of the US-Forums from Drysc
Take the Priest spell Heal 2 as an example:
The spell is learned at level 22, and the base points for healing on the spell keep increasing until level 27. So, level 27 is considered the spell’s max level in our calculation.
This system gives an additional 6 levels of slack before applying any penalty to casting Heal 2; so, players up to level 33 can cast it with no penalty.
In this example, we will use level 34 (one level past the cast level of the spell) as a starting point.

The bonus from +healing is multiplied by this ratio:    
((spell level)+6)/(player level)

 
 
That means the level 34 player only gets 97% of the normal bonus from +healing items when casting Heal 2. A level 60 player would only get 55% of the bonus, while a level 70 would get 47%.
 
 
For those who still not understand
 
(27 + 6) / 60  = 55%
Title: New healing calculations
Post by: Marduk on November 09, 2006, 11:56:26 AM
so basicly this is blizzards way of saying that druids should go feral ?
since it is mostly druids who use lower level spells i think
i wouldnt know any paladins who use lower rank spells at least
 
having druid beeing able to overheal the tank from 0.1 to 200% life twice in a fight isnt really as usefull as a druid who can keep a steady source of smaller heals going if you ask me, but it apears blizzard thinks otherwise!
Title: New healing calculations
Post by: Jorgen on November 09, 2006, 11:59:31 AM
I think there's a reason why resto-druids get's the tree-ant form, can only cast HOT as far as I can remember
Title: New healing calculations
Post by: Vargen on November 09, 2006, 02:51:37 PM
I thought they said they were gonna make the Resto tree more usefull :rolleyes:
HoT is really useless, as before it even gets a chance to be usefull, some priest or pally has spammed ONEMILLION small heals anyways.

I mostly use rank 4 Healing Touch myself. Which is what, lvl 24?
Title: New healing calculations
Post by: Sandrion on November 10, 2006, 09:51:00 AM
HT rank 4 is lvl 20. It's the first rank that doesn't get a +healing penalty (at least that's currently the case).
 
 
This change basicly means that we're going to use more mana, since our spells are going to heal for less.
However I heard they where going to revise the way spirit works for druids / make it more usefull.
 
I don't think we'll be worse at healing in the expansion then we are now, the mechanics are just a bit different. Just pick a higher rank spell, we'll use more mana, but we'll regenerate it faster. Don't worry ^_^ .
Title: New healing calculations
Post by: Marduk on November 10, 2006, 01:28:04 PM
regenerating faster is always good :)
beeing able to go on strong even when "oom" is a very usefull skill
Title: New healing calculations
Post by: Vargen on November 10, 2006, 08:17:02 PM
At the moment my regen per tick is exactly the same as the cost for rank 4 HT :D
Title: New healing calculations
Post by: Aress on November 17, 2006, 10:47:25 AM
i wonder how the stackable healing hots are gonna work.. havin say 5-8 hots on the main tank that each heal for 180-300 a thick means main tank doesnt need alot of other heals for a while.

My priest probably gonna realy like this change because i love renew.
Title: New healing calculations
Post by: sitha on November 17, 2006, 11:40:31 AM
Quote from: Aress;163419i wonder how the stackable healing hots are gonna work.. havin say 5-8 hots on the main tank that each heal for 180-300 a thick means main tank doesnt need alot of other heals for a while.

My priest probably gonna realy like this change because i love renew.


Or the bosses are gonna hit so hard that he needs those hots in addition to a lot of healing. It's not only player spells/skills that change with TBC, monsters will too :)