Dead Men Walking

Forum Archive 2023 => Archived Raid Tactics => Boss Compendiums => World of Warcraft - Dead Men Raiding => dMw Gaming => Gaming Archive => Temple of Ahn'Qiraj (Tier 2.5) => Topic started by: Gorion on November 18, 2006, 01:14:32 PM

Title: Questions about ctun tactics
Post by: Gorion on November 18, 2006, 01:14:32 PM
QuoteNote that if you dont position yourself at the center, you will be bounced against a wall and killed.

what is meant with that? (stomach part)

is the the center of each platform, or the center platform, or the center of the center platform?


so basically there is no MT1/2 for this fight?

lets say we have 2 giant claws, 1 giant eye and a couple of normal tentacles up, do we still keep our position of the "slice" of ground? or do adjacent "slices" group up and help?  sortof having an MA for every couple of "slices"(maybe 4 MA in total?)

fex, theres a giant claw/eye/normal tentacle in "slice 2" do the groups in "slices 1+4" help out, if there are no other tentacles on their "slice" ?
Title: Questions about ctun tactics
Post by: TeaLeaf on November 18, 2006, 01:24:56 PM
Correct, correct & correct.

The center bit refers to the black circle in the stomach.

No MT as such, we all have a job to do all around the Eye and then all around C'Thun himself.

In Phase 1 the 10yd rule means you do not help out otherwise you chain beam the raid to death.  That's why each zone has a tank.  Ranged DPS is of course different as they would not breach the 10yd rule.

TL.
Title: Questions about ctun tactics
Post by: Knabbel on November 19, 2006, 11:49:05 PM
So how is taken care of the initiate pull......The very first start were every guild (raid group) got killed within 2 sec.... The laughter part?:D
Title: Questions about ctun tactics
Post by: TeaLeaf on November 20, 2006, 11:25:22 AM
If you pay me 1 million gold we'll use pallies, if you don't........well we'll check out how you are after 3 seconds! :roflmao:

TL.
Title: Questions about ctun tactics
Post by: Padding on November 20, 2006, 09:03:49 PM
To what account should i post the money TL? :norty:
Title: Questions about ctun tactics
Post by: TeaLeaf on November 27, 2006, 08:20:25 AM
Damn, and I never got the cash!

The thing we will work at on Tuesday is the separation between the lead pullers and the rest of the raid.  The gap can be bigger so we will make it that way and everyone should continue to ride to their position and dismount when in place.

Those in the 'outer ring' (primarily healers) should back away and stand next to the wall whilst people run past them - this minimises the chances of a successful chain strike.

Melee (inner ring) can actually run THROUGH the black swirling mist to their position (this maximises separation from others in the raid and the prospect of a chain strike.

Ranged DPS (middle ring) can try to tread the fine line between the outer and inner rings, maximising separation until all are in position.

We will also try to run into the room in reverse order so that other than the lead pullers, the ones furthest from the entrance go in first and those positioning themselves closest to the room entrance go in last.

TL.
Title: Questions about ctun tactics
Post by: Gorion on November 27, 2006, 12:10:37 PM
bdw, for practicing phase1, just to improve our survivability.
 
the 2nd try we did, i used full nr gear.
 
green beam dam (not chained) hit me for 200dam 2555 resisted
 
this might not be good for phase 2, but should make practising phase1 a little bit more easy
Title: Questions about ctun tactics
Post by: TeaLeaf on November 27, 2006, 12:19:15 PM
Aye, as should having a greater NR pot on at the time.  Trouble is I would not want to nurf my DPS so much when putting on the NR kit.  I am going to try to stick to pots as my NR and stay with my stats.  I am potting up for all raids now and once we get below 65% I will flask too.

TL.
Title: Questions about ctun tactics
Post by: Jorgen on November 27, 2006, 12:34:09 PM
Eyebeam shoots every 3 second.
With 40 man in the raid that's 40x3 = 120 seconds, 2 minutes.
I know these beams are random but if you got a NR pot up at all times you should absorb almost all damage without gimping yourself with anything else. (dps / healing / hp etc)
What I noticed yesterday was a lot of ppl running around like headless chickens when the dark glare started.
This is actually nothing to be afraid of, it's damn slow, you see when it starts and it moves in a pre-defined way so you know where to go.

During this dark glare, it does NOT matter if you'r close to another player, just get in your position and start doing dps on eyebeams / eye of c'thun :)
Tbh this should be our first priority, cause if there's any mistakes during the dark glare (ppl standing on top of eyebeams spawning and getting knockback into the glare etc) it's almost certain a wipe allready.
Title: Questions about ctun tactics
Post by: TeaLeaf on November 27, 2006, 12:57:34 PM
Confirmed.  That's the priority order:

Eye Tentacles
Claw Tentacles
Eye of C'Thun

When Dark Glare comes up run around to your new position and use the spare time to start doing DPS on the Eye again (assuming no tentacles remain).  It's all pretty straight forward - we got it to 87% just by being headless chickens, so reaching Phase 2 is the goal for Tuesday.

Melee shoudl remember that they can run into the dark mist and also do DPS on the Eye of C'Thun when not looking for Eye or Claw Tentacles.  Remember during a dark glare there will be no new Eye or Claw Tentacle spawns, so use the time to DPS the Eye!

TL.
Title: Questions about ctun tactics
Post by: Umbra on November 27, 2006, 01:02:46 PM
Last night i got a bit confused at a few points since people were referring to 'dpsing the eyebeams' a beam is a ray of light i.e. the green or red. On such a confusing fight, can we please keep the terminology correct?

I'm assuming the eye tentactles (mindflay ones) were implied in this case but others may not be so clever :D

what I was doing was:

wearing about 200NR
dpsing eyeball unless I saw an eye tentacle in my section, then dpsing that
on dark glare, wait till it's moved one position (so I can see which direction, and so that a 180 run won't actually make me run into it) run round to opposite sector, dpsing any eye tentacles on the way round (these seemed REALLY hard to target for some reason). then repeating on opposite sector.

Only thing I wasn't sure what to do on was the claw tentacles since these appear nowhere near me (i'm inside the mist).

This went ok until we had lost enough ppl that 3 eye tentacles mindflayed me to death (Note: you can't effectively run past these on dark glare since mindflay slows you RIGHT down and at 750dmg per tick you'll die fast, i mention this since someone said 'on dark glare, run round to opposite sector ignoring eye tentacles')

Edit: i notice TL jsut posted as well lol :) I did notice that even during a dark glare i saw 3-4 tentacles of both sorts, so I assume since it's been stated there are no new ones, that these just relocate?
Title: Questions about ctun tactics
Post by: Jorgen on November 27, 2006, 01:05:43 PM
Have to add another little tip :)
It's most likely in the tactics aswell but when the eye tentacles popped up I had a really hard time targeting em while inside the "aura" he got.

Click V and target the Mobname instead of the eyetentacle itself :)
Title: Questions about ctun tactics
Post by: TeaLeaf on November 27, 2006, 01:43:53 PM
Quote from: Umbra;165186eye tentacles .......seemed REALLY hard to target....

Only thing I wasn't sure what to do on was the claw tentacles since these appear nowhere near me (i'm inside the mist).

I did notice that even during a dark glare i saw 3-4 tentacles of both sorts, so I assume since it's been stated there are no new ones, that these just relocate?
Three points, in order.

Yes they are hard to target, use a /target macro - I will post the exact mob name in the tactics - I thought I had but cannot find it right now.

DPS the Eye of C'Thun when nothing happening near you (unless during Dark Glare in which case you are running and DPSing on the way)

During Dark Glare you only find ones that have not yet been killed.  No new ones spawn, but we still need to take them down.  The Claw Tentacles are taken down mainly by casters with DOTs (shadow word pain, curse of agony, hunter sting etc) and instant cast spells like fire blast.  This  should be sufficient to kill them before they disappear and re-emerge elsewhere to cause another 1.5k ground rupture damage.  Their DPS is real low other than the emerging damage.  Tanks should not really need to do any damage to Claw Tentacles unless it is the only thing you are running by during a Dark Glare.

Hope this helps.

TL.
Title: Questions about ctun tactics
Post by: TeaLeaf on November 27, 2006, 01:55:17 PM
One more thing, try to bring along a stack of Gr Nature Protection pots with you - we will not have enough for a stack per person, but having your own personal supply might just help!  I'm planning on bringing 10 of those pots so I cna pop more than one per fight.

TL.
Title: Questions about ctun tactics
Post by: Jorgen on November 27, 2006, 02:07:24 PM
Mats for 5 is farmed in 10 minutes max, go down to the southern part of Badlands and kill elementals, they drop Elemental Earth like crazy. I'm usually here an hour if I can be bothered and got mats enough for 5-6 stacks of nature pots :)

Though try not to go there at 6 pm, the place is usually crowded with ppl.
Dreamfoil can be bought from the AH for around 10g per stack (20)
Title: ieuw you smell f*ck off 10yards plz
Post by: opticalrush on November 27, 2006, 02:10:33 PM
Well as the whole raid has the C'thun warner installed to avoid the chain nature beam.

What should you do? Last time i guess everyone heared the beam from the mod and everyone know what to do spread out:woot2:

What really happened on C'thun people started the run arround like chickens without heads :narnar:

Suggestion : !?
Casters stay as far away as possible from the middle almost near the back wall
Mellee should have enough space between c'thun and the casters:taz:
Title: Questions about ctun tactics
Post by: TeaLeaf on November 27, 2006, 03:07:39 PM
Quote from: opticalrush;165212Suggestion : !?
Casters stay as far away as possible from the middle almost near the back wall
Mellee should have enough space between c'thun and the casters:taz:
Please no.

Healers are at the back.  Caster in middle.  Melee at front.  Casters can then easily turn & target both Eye Tentacles and Claw Tentacles.  Healers can reach both from the back.

TL.
Title: Questions about ctun tactics
Post by: Gorion on November 27, 2006, 06:30:56 PM
Quote from: TeaLeaf;165163Aye, as should having a greater NR pot on at the time.  Trouble is I would not want to nurf my DPS so much when putting on the NR kit.  I am going to try to stick to pots as my NR and stay with my stats.  I am potting up for all raids now and once we get below 65% I will flask too.

TL.

imo, lets 1st use nr gear and get used to the events in phase1, like 2-3 tries, then focus on dps after that..

we need solid knowladge of the fight before we aim high.. sure theres the tactics, but nothing is good for learning as practical stuff ;)
Title: Questions about ctun tactics
Post by: TeaLeaf on November 27, 2006, 06:37:42 PM
A fair point, I will pack my NR gear for the night!

TL.
Title: Questions about ctun tactics
Post by: Jorgen on November 29, 2006, 06:49:33 AM
Went pretty good last night, still some things to work on though.
But the most important thing, and this can't be said enough:

KILL THE EYEBEAMS EVEN DURING DARK GLARE !!
I got seriously ****ed last night because of some ppl EVERY SINGLE time didn't even touch their eyebeam before running away from the dark glare.

Let me just get this straight:

The dark glare is _SLOW_ moving and can easily be outrunned.
There's usually eyebeams popping up either 3-4 seconds before dark glare or after it.
If you see one, kill one on sight! Don't hesitate and think "****, dark glare omg I gotta get to the other side of the room asap to avoid the 50k shadowdamage" or "this isn't mine, the group next to me is supposed to kill this" just kill it, and get into position afterwards.
To point out an example, I accidently intercepted a eyebeam during dark glare the wrong way (yes I intercepted into the red beam) was almost standing next to it and ran off without any problems at all.
Title: Questions about ctun tactics
Post by: StrontiumDog on November 29, 2006, 07:39:43 AM
I don't know how many people had major hp pots last night, but i brought a couple stacks, along with the other pots, and they do help a lot with surviability and takes some pressure off the healers.
Title: Questions about ctun tactics
Post by: Deadlyspirit on November 29, 2006, 08:02:09 AM
agree stront. Managed to pop a few on mindflays my self.
Title: Questions about ctun tactics
Post by: Padding on November 29, 2006, 09:01:55 AM
Quoteagree stront. Managed to pop a few on mindflays my self

I had to use a few as a healer myself lol :D
Title: Questions about ctun tactics
Post by: TeaLeaf on November 29, 2006, 09:07:02 AM
Ditto.

Every RG1 member should read Vargen's post here (http://www.deadmen.co.uk/forum/showthread.php?t=17388).  It sets out what is expected of an RG1 member and Healing Potions are one of them!

TL.
Title: Questions about ctun tactics
Post by: Lunaa on November 29, 2006, 10:44:46 PM
well, if you dont mind seeing how a horde guild deals with this, i can post alittle of our strat

we use this positioning in mortalis: http://www.mortalis-guild.com/gallery/files/4/7/5/Cthun-pos.jpg

dno if your are the same, but an important thing is to keep an MT on the 4 spots mentioned, 12 clock, 3 clock, 6 clock and 9 clock (that is for phase2)

in our ph1 we have 6 in melee, 1 from each group except those at 12 and 6 clock.

other than that, 2 ranged and 1-2 healers each group is optimal for us, ranged deals with the small eye tentacles asap they spawn, if theres more than one melee in a grp he'll have to stand **** / shoot bow until ph2

healers need to use fast heals on their groupmembers, noone should gimp themselves with nr gear, only the hunter who pulls will use it (he'll FD and change to normal gear ofc) - use NR pots though

yadayada, you get to ph2, here our prior order is giant eye tentacles > small eye tentacles > giant claws

ppl should still keep their grp positioning, except rogues and melee who'll run around and finish giant eyes / claws asap, ranged + healers need to stay somewhere around their original positioning in order to deal with the small eye tentacles - healers need to heal MTs tanking giant eyes + giant claws aswell ofc

we make sure the MTs get out of stomach asap if they get swallowed, other players can eat a NR pot, 1 healer in stomach all time is optimal, cthun warner will show stomach status in ph2 aswell. im usually staying until i get 6-8 debuffs, then jump out

we make sure that no small eyes or giant eyes are about to pop when we kill the last tentacle in stomach, best keep it on 5%ish health for some time until its safe, no dots after 10%. a giant claw can be offtanked during the weakened period, but all dps should focus on C'thun then

hope this will give you a few tips
Title: Questions about ctun tactics
Post by: TeaLeaf on November 30, 2006, 08:44:19 AM
Interesting post Lunaa, thanks.

The positioning and skipping of melee is interesting.  Do the Giant claws only spawn at 3, 6, 9 and 12 o'clock?

The priority in phase 2 is different to what we have researched.  The priority we found among other Guilds was Giant Eye Tentacle, Eye Tentacles, then Giant Claw Tentacles.  Any comments on that difference?  Our intention was to stunlock the Giant to allow the small Eye Tents to be mowed down real quick, then to focus on Giant Eye Tents.

We currently use the twin pallie entrace (Alliance Easy-Mode FTW) but will prob move to single hunter entry in due course when we know the fight better.

Dots info in the stomach is something we had forgotten about, thanks for that!  The synch between stomach and surface we'd already gathered, however I do not remember CTW showing stomach status in the fight but I probably missed it in the excitement of getting to Phase 2 on the first night!

TL.
Title: Questions about ctun tactics
Post by: Lunaa on November 30, 2006, 05:48:01 PM
Quote from: TeaLeaf;165844Interesting post Lunaa, thanks.

most welcome!

QuoteThe positioning and skipping of melee is interesting.  Do the Giant claws only spawn at 3, 6, 9 and 12 o'clock?

no, but you should _never_ have 4 giant claws up at same time, and this way 1 tank will have only around 3 "slices" he'll have to look after and make sure to cover! I am guessing your warriors have a warrior channel or so, if then its very nice (atleast for the other warriors), if ie warrior covering south gets swallowed, make a macro "IM SWALLOWED, SOUTH UNGUARDED", then get out asap

QuoteThe priority in phase 2 is different to what we have researched.  The priority we found among other Guilds was Giant Eye Tentacle, Eye Tentacles, then Giant Claw Tentacles.

Isn't that what i wrote? :) Yes, you have rogues etc focus on stunlocking the giant eye, mages can silence it, warlocks remember to put CoT (curse of tongues) on it, since the green beam from the giant eye has casting time. Kick from rogues etc works aswell, while rogues prevents the eye from beaming ppl, your casters can deal with the small eyes pretty fast - hence we have casters to stay at their original position as much as possible

QuoteWe currently use the twin pallie entrace (Alliance Easy-Mode FTW) but will prob move to single hunter entry in due course when we know the fight better.

Using a single hunter is imo much much better since he can always FD and change to dmg gear after taking the initial beam(s)

QuoteDots info in the stomach is something we had forgotten about, thanks for that!  The synch between stomach and surface we'd already gathered, however I do not remember CTW showing stomach status in the fight but I probably missed it in the excitement of getting to Phase 2 on the first night!

can understand that, but atleast my own /ctw shows stomach status + who is too near. Ranged + healers have to remember to still keep some distance in ph2, atleast when the giant eye is up. Wiping on ppl bunching up in ph2 cos of giant eye beams is something I atleast have tried a few times too often :D
Title: Questions about ctun tactics
Post by: TeaLeaf on December 01, 2006, 09:23:16 AM
QuoteThe priority in phase 2 is different to what we have researched.  The priority we found among other Guilds was Giant Eye Tentacle, Eye Tentacles, then Giant Claw Tentacles.
The above was of course a complete red herring.  What I meant to write was:
QuoteThe priority in phase 2 is different to what we have researched.  The priority we found among other Guilds was Eye Tentacles, Giant Eye Tentacle, then Giant Claw Tentacles.
Title: Questions about ctun tactics
Post by: Lunaa on December 01, 2006, 02:51:09 PM
well tealeaf, both small eyes and giant eyes are important to be dealt with asap

you cannot leave a giant eye just tanked, you need rogues etc to stunlock it while ranged takes care of small eyes asap or you'll see ppl bunched up getting beamed by the giant eye. the beam from giant eye is similar to the one from Eye of Cthun in ph1, also jumps and hurts alot. You cant let it beam at all :p Only difference is that this one has a casting time! which you gotta take advantage of

cant expect everyone to keep the 10~yard distance in ph2, esp not when they jump out of the stomach etc

hence, have rogs stunlock/kick, warriors shield bash or w/e, nearby mages be aware and counterspell, CoT it etc etc. Shamans can earthshock but.. i really dont know if hammer of justice works :P small eye tentacles doesnt have alot of hp so ranged (mages, locks, hunters) deal with it asap

Edit: http://folk.ntnu.no/lindviks/mortalis_cthun.wmv

this is a movie by one of our mages, can clearly see how well he's following our priority orders in phase2, and how well its working! its also a very nice movie that shows how easy this actually is, when your ppl have learned the strat (our first cthun kill)
Title: Questions about ctun tactics
Post by: TeaLeaf on December 01, 2006, 03:28:30 PM
Aye, the difference between a nasty chain beam from a Giant Eye and 8 x 750dps against 8 targets - both can wipe a raid.  I guess we'll need to see which works for us.  Thanks for the video, I'll take a peek.

TL.
Title: Questions about ctun tactics
Post by: Akall on December 01, 2006, 05:37:54 PM
Nice video and I'd love to know what UI is that mage using.
Title: Questions about ctun tactics
Post by: Lunaa on December 01, 2006, 05:51:08 PM
mostly discord :p but dont know 100%, he's online most days from 16-17 to 01-02 , so feel free to go ask
Title: Questions about ctun tactics
Post by: Akall on December 01, 2006, 05:59:23 PM
I will, but I have to create a horde char to do it :lmfao: