Dead Men Walking

Forum Archive 2023 => Counter-Strike: Source => Games of old that no longer float our boat........ => dMw Gaming => Gaming Archive => CS Mapping & Modelling => Topic started by: Red_Thunder on April 21, 2003, 07:17:28 PM

Title: Map Ideas for Red Thunder :D
Post by: Red_Thunder on April 21, 2003, 07:17:28 PM
Hi guys most of you will know me from the server, mainly from a while ago.

Ive been looking for people to get map ideas off, but now i want to make a map with a plan already layed out by someone else.

So if anyone has any ideas and is willing to draw out a plan and a key explaining complicated areas id be very happy to look over it and then try to map it.

I been mapping for about a year but i have never really made a serious
map and i though the best place to find ideas from would be from teamwork players!!!!

Cya and thanks

p.s the msg was kinda rushed going out to dinener ;P

Dan
Red Thunder   :D
Title: Map Ideas for Red Thunder :D
Post by: TeaLeaf on April 21, 2003, 08:19:34 PM
Cummon, peeps - this might be quite fun to put together a map that suits PCS......

Post any and all suggestions here!

/me goes to think about it.....

TL.  8)
Title: Map Ideas for Red Thunder :D
Post by: A Twig on April 21, 2003, 09:25:55 PM
I have a plan, do u want me to post it or e-mail? Has map etc etc
Title: Map Ideas for Red Thunder :D
Post by: TeaLeaf on April 21, 2003, 09:41:49 PM
Post it here please  :D   Everyone can then discuss, spot weaknesses and check the 'PCS nature' of the map......

TL.  8)
Title: Map Ideas for Red Thunder :D
Post by: A Twig on April 21, 2003, 09:42:36 PM
Ok, was a plan for a map I started, tis on my old HD somewhere, Ill dig it out and post it...
Title: Map Ideas for Red Thunder :D
Post by: Red_Thunder on April 21, 2003, 09:59:33 PM
sweet , this could be great

And good idea TeaLeaf discussing the map would help alot ! and make it more PCS style im suprised theres no other PCS mappers here ...

Thanks

Dan
Red Thunder  :D
Title: Map Ideas for Red Thunder :D
Post by: Benny on April 22, 2003, 09:47:22 AM
Always wanted to do a map like the last building in 3 Kings...but then I tried, and I suck.
Title: Map Ideas for Red Thunder :D
Post by: Red_Thunder on April 22, 2003, 11:03:08 AM
Maybe we could get a mx of say 3 plans and choose the best one by vote and then discuss what could need changing etc
Just a thought as its best to not limit to one plan  :)

Thanks


Dan
Red Thunder
Title: Map Ideas for Red Thunder :D
Post by: suicidal_monkey on April 22, 2003, 02:36:33 PM
perhaps I should dig out the old 1/10th finished maps then :)
Title: Map Ideas for Red Thunder :D
Post by: FBG on April 22, 2003, 04:59:03 PM
http://www.glastonburyfestivals.co.uk/INFO...O/siteplan.html (http://www.glastonburyfestivals.co.uk/INFO/siteplan.html)
there you go, a glatonbury map ready made.
Title: Map Ideas for Red Thunder :D
Post by: sheepy on April 22, 2003, 05:28:39 PM
i think an out door festival map would b cool, with little sound bites of diffrent bands as you go near diffrent stages.
Title: Map Ideas for Red Thunder :D
Post by: smilodon on April 22, 2003, 05:50:36 PM
And a load of useless hippies to catch in the crossfire  :twisted:
Title: Map Ideas for Red Thunder :D
Post by: Red_Thunder on April 22, 2003, 07:20:13 PM
maybe just 100 x to big  :P

Still keep the ideas flowing  [ kind of]

waiting for the plan to be dug out of that old hd :D

Cheers

Dan
Red Thunder
Title: Map Ideas for Red Thunder :D
Post by: A Twig on April 22, 2003, 07:29:17 PM
Ok, old HD jus trashed itself, so Im tryin to make up new ones from memory, they're not particularly detailed, just really to give an impression of the thing. Ill put them up when I can find what I did with my FTP prog! lol
Title: Map Ideas for Red Thunder :D
Post by: JonnyAppleSeed on April 22, 2003, 07:47:35 PM
As far as maps go i find de_maps to work better in a pcs world...... 2/3 routes to each site is a standard sort of thing
Title: Map Ideas for Red Thunder :D
Post by: A Twig on April 22, 2003, 08:15:33 PM
well, my map is cs, but there we go
Title: Map Ideas for Red Thunder :D
Post by: Red_Thunder on April 22, 2003, 08:27:43 PM
ok :)

and yeah de maps fine with me :)
Title: Map Ideas for Red Thunder :D
Post by: SLoWHaND on April 23, 2003, 08:20:04 PM
Lo fellas

I may well be interested in a combined effort after all many hands make light work.
Ive progressed a little from my square room mentioned earlier in the  VISION ON forum.

(http://aj.skelton.users.btopenworld.com/dmw/twistin.jpg)

SLoWHaND
Title: Map Ideas for Red Thunder :D
Post by: DonkeyCheeseGrater on April 23, 2003, 08:28:36 PM
NICE  :thumbsup:
Title: Map Ideas for Red Thunder :D
Post by: smite on April 23, 2003, 09:28:17 PM
Slowhand i like it and i now want to try it myself.
How easy is it???
And what do i need???
Title: Map Ideas for Red Thunder :D
Post by: Red_Thunder on April 23, 2003, 09:57:05 PM
Thats very nice slowhand , yeah combined effort would be great
Do you use MSN or ICQ ??

Heres a Few sites to download the File [ the editor ]
And to get it setup im sure me or Slowhand will gladly help you with it.

king_hemeroid_i@hotmail.com = my msn

http://collective.valve-erc.com/index.php?go=hammer (http://collective.valve-erc.com/index.php?go=hammer)
or http://games.softnews.ro/public/cat/4/4-3.shtml (http://games.softnews.ro/public/cat/4/4-3.shtml)

and this is a very useful site to help you setup the editor using its really good tutorials which also includes stuffl like : building your first room etc :D

http://countermap.counter-strike.net/ (http://countermap.counter-strike.net/)

Cheers

And we still need a map plan/ idea !!!!!!!!!1

Dan
Red Thunder :P
Title: Map Ideas for Red Thunder :D
Post by: smite on April 23, 2003, 10:08:11 PM
I have been wanting to try this for sometime. Cheers Red.

I just downloaded Worldcraft is that not a good program???
Title: Map Ideas for Red Thunder :D
Post by: SLoWHaND on April 23, 2003, 10:14:00 PM
You also need Zoners compile gui.
Its linked on the countermap site.

And to answer the question is it easy or hard.
Doing the setup is the hardest to get right.
and then for me it was some long nights reading tutorials.
But once u get into it ........it kinda flows.

SLoWHaND :wink:
Title: Map Ideas for Red Thunder :D
Post by: smite on April 23, 2003, 10:15:35 PM
I ca feel a LAN tutorial coming on ;)
Title: Map Ideas for Red Thunder :D
Post by: smite on April 23, 2003, 10:44:54 PM
Ahh crap i DL hammer aswell and its the same prog.
Title: Map Ideas for Red Thunder :D
Post by: SLoWHaND on April 23, 2003, 10:45:16 PM
Ooooops mustnt forget this chappy..........Handy Vandal Almanac or summat its called.
tips links and other stuff. If it isnt here or a link to it ........it dosnt exist

http://www.karljones.com/halflife/almanac.asp (http://www.karljones.com/halflife/almanac.asp)

SLoWHaND
Title: Map Ideas for Red Thunder :D
Post by: SLoWHaND on April 23, 2003, 10:49:15 PM
QuoteI have been wanting to try this for sometime. Cheers Red.

I just downloaded Worldcraft is that not a good program???

Worldcraft was taken over by valve software I believe.
And is now called Hammer.
U need to create your map in Hammer and then use Zoners tool to compile them with.

SLoWHaND
Title: Map Ideas for Red Thunder :D
Post by: Red_Thunder on April 23, 2003, 10:53:14 PM
Now we need ideas + plans let them flow ppl !!!!! :D

SlowHand u got MSN then [ or something we can chat on ]
:P
Title: Map Ideas for Red Thunder :D
Post by: smite on April 23, 2003, 11:14:42 PM
ERMmmm this is hard


I may be away a while
Title: Map Ideas for Red Thunder :D
Post by: Dr Sadako on April 24, 2003, 06:48:18 AM
I have been thinking of a train station for a map since the days I played on N42 (2 years ago). And yes there is de_train and some other maps that features trains but I was thinking in the lines of grand central station in New York or the train station seen in X-men or Unbreakable. When I saw Slowhands screenshot above the map idea came back to me. Lots of arches and glass etc

Here are some images of inspitation:

(http://www.materialkemi.lth.se/dmw/gcs1.jpg)
(http://www.materialkemi.lth.se/dmw/gcs2.jpg)
(http://www.materialkemi.lth.se/dmw/gcs3.jpg)
(http://www.materialkemi.lth.se/dmw/gcs4.jpg)

When I was in New York summer 2001 I ran around the passages and corridors of this beautiful train station. If you ever vist NY you should pay it a visit.
Title: Map Ideas for Red Thunder :D
Post by: smite on April 24, 2003, 08:10:18 AM
Slowhand after looking into this map making thing i take my hat off to you that Box room you have made is excellent.

How long did it take??
Title: Map Ideas for Red Thunder :D
Post by: FBG on April 24, 2003, 01:35:44 PM
yeah i want to make a tube station map where you can drive the train to the next stop.
Title: Map Ideas for Red Thunder :D
Post by: Gh0st Face Killah on April 24, 2003, 02:28:36 PM
you wanted to be a train driver when you were a kid didn't you?
Title: Map Ideas for Red Thunder :D
Post by: SLoWHaND on April 24, 2003, 04:13:10 PM
QuoteSlowhand after looking into this map making thing i take my hat off to you that Box room you have made is excellent.

How long did it take??

Lo fella

errrrm 4 or 5 hours worth
prolly could have done it quicker but I got playing at making textures and creating my own wad file too.

Red THunder ....I dont have MSN or ICQ installed
If anyone could point me to the best/safest option I may reinstall one of the two.

SLoWHaND :juggle:
Title: Map Ideas for Red Thunder :D
Post by: Dr Sadako on April 24, 2003, 04:17:20 PM
Quote

Red THunder ....I dont have MSN or ICQ installed
If anyone could point me to the best/safest option I may reinstall one of the two.

SLoWHaND :juggle:

Install both in one program!!! If you install Trillian Pro you can have both in one program. PM me or Albert and we can arrange some ... hrmmm... distribution ... hrmmm...  :D
Title: Map Ideas for Red Thunder :D
Post by: TeaLeaf on April 24, 2003, 06:06:54 PM
/me hijacks thread

I liked the idea of Trillian but I just couldn't figure out what all the little bloody buttons did  :x  
But if you send me some 'tuition' on Trillian Pro too then I'd experiment again...... :D

/hijack over, return to your business folks, nothing to see here said Officer Barbraidy

TL.  8)
Title: Map Ideas for Red Thunder :D
Post by: Red_Thunder on April 25, 2003, 03:36:07 PM
Yeah any maps good for me, votes for a train station or underground station ?   [ i havent made a train station b4 :P [ maybe someone could put a poll up ] this could then draw more attention and make sure the idea is to the majoritys liking!!

SlowHand my MSN = king_hemeroid_i@hotmail.com
[ anyone can contact me through this to give me ideas etc :D ]

 :D
Title: Map Ideas for Red Thunder :D
Post by: FBG on April 26, 2003, 01:50:35 AM
hey, ive got all the software installed and run through a couple of tutorials. i'll post the link below. Everything looks quite simple to do just need the ideas. Being creative is the hard part learning how to do it is just a matter of time and sharing ideas.

So if you start building a map and get stuck on a part or want to get other mappers to build some objects, rooms, wad files/maps etc then that may help in the overall production.

I'll help in any way i can but im stacked for time.

the tutorial im working through.

http://www.halflifemapping.com/modules.php...&artid=7&page=1 (http://www.halflifemapping.com/modules.php?op=modload&name=Sections&file=index&req=viewarticle&artid=7&page=1)
Title: Map Ideas for Red Thunder :D
Post by: SLoWHaND on April 26, 2003, 09:25:45 AM
Quote

the tutorial im working through.
http://www.halflifemapping.com/modules.php?op=modload&name=Sections&file=index&req=viewarticle&artid=7&page=1

I just had a brief glimpse at that page fella and it would seem to be one of the better tutorials available.In fact I wish I had come across that site when I was first dipping into this stuff.
SLoWHaND
Title: Map Ideas for Red Thunder :D
Post by: Dr Sadako on April 26, 2003, 09:38:19 AM
Ok fellas. I have drawn a quick overview of the local train station and later today I will go down and take some photographs.

And YES the sketch is crappy but I think it will suffice for some basic layout.

(http://www.materialkemi.lth.se/dmw/station.jpg)
Title: Map Ideas for Red Thunder :D
Post by: smite on April 26, 2003, 10:35:50 AM
Quote
Quote

the tutorial im working through.
http://www.halflifemapping.com/modules.php?op=modload&name=Sections&file=index&req=viewarticle&artid=7&page=1

I just had a brief glimpse at that page fella and it would seem to be one of the better tutorials available.In fact I wish I had come across that site when I was first dipping into this stuff.
SLoWHaND[/b]

Thx for that flibber i was about to give in on the map making front as it is bloody hard. This site looks very good ....cheers
Title: Map Ideas for Red Thunder :D
Post by: FBG on April 26, 2003, 11:26:32 AM
sadako that map is really good. Its those kind of drawings that make it really easy to build. Personally though im thinking of a underground track. but thats more along the lines of paddington station which would look really cool.
Title: Map Ideas for Red Thunder :D
Post by: Dr Sadako on April 26, 2003, 12:15:36 PM
Quotesadako that map is really good. Its those kind of drawings that make it really easy to build. Personally though im thinking of a underground track. but thats more along the lines of paddington station which would look really cool.

Why don't make it a combined underground/ normal station? :)
Title: Map Ideas for Red Thunder :D
Post by: Gh0st Face Killah on April 26, 2003, 12:29:57 PM
The best combined one i have seen was used in strike force (UT Mod) and was of a station in Paris, I forget which one, the guy had been to the station and photoed it and then converted some of the photos into textures and used these in the map. i'll try and dig out the map as it could be a good one to convert as the layout was superb.
Title: Map Ideas for Red Thunder :D
Post by: Red_Thunder on April 26, 2003, 03:07:23 PM
Ahh very nice Sadako , now we have progress !!! all we need now is the photos for detail , the plan is fin i could work off that no probs :)

Yeah FGB thats a very nice tutorial i wish i had found that when i had first started [ a year ago or so ] GL with it.

All we need now is the photos and to have a discussion on the map idea
i certainly know that Sad has a very good idea for a PCS style map which is what we want.

I think this weekend we can deffo get started on this one :D

Thanks
and cheers Sad for your efforts :)  :!:

Dan
Red Thunder
Title: Map Ideas for Red Thunder :D
Post by: sheepy on April 26, 2003, 04:34:16 PM
how about a "griffon hotel" map in honor of the dmw lans, i think that this could b quite cool with a bit of artistic licence
Title: Map Ideas for Red Thunder :D
Post by: Dr Sadako on April 26, 2003, 04:58:17 PM
Some photos (i cna provide them in 1600x1200 if needed).

The map again just to make it easier:
(http://www.materialkemi.lth.se/dmw/station.jpg)

Waiting hall looking towards the shop in the middle (left in map above).
(http://www.materialkemi.lth.se/dmw/station4.jpg)

End of waiting hall with exit
(http://www.materialkemi.lth.se/dmw/station1.jpg)

To the tracks
(http://www.materialkemi.lth.se/dmw/station6.jpg)


Standing at WC looking towards restaurant
(http://www.materialkemi.lth.se/dmw/station7.jpg)

Looking towards tickets
(http://www.materialkemi.lth.se/dmw/station9.jpg)

Tracks when exiting through glass doors (see above)
(http://www.materialkemi.lth.se/dmw/station5.jpg)

Looking down one track (just left of picture above)
(http://www.materialkemi.lth.se/dmw/station8.jpg)

Standing at the end of a track looking down towards waiting hall.
(http://www.materialkemi.lth.se/dmw/station2.jpg)

Looking out from train station.
(http://www.materialkemi.lth.se/dmw/station3.jpg)

Hope you find some inspiration in these images. Still you need to decide if it is going to be a de/cs/as map.

Cheers,
Title: Map Ideas for Red Thunder :D
Post by: sheepy on April 26, 2003, 05:05:40 PM
omg, lots of ppl must have thought that u were some mad cap freekish spinnoff of a trainspotter!
Title: Map Ideas for Red Thunder :D
Post by: Red_Thunder on April 26, 2003, 05:10:28 PM
Thanks Sad must of looked a right spotter taking some of them :P

I think it was JonnyApple that said de_ maps work better in PCS , which i felt was correct , maybe a vote on it , i dont mind . But i would like to start it today ! :D

Cheers

Dan
Red Thunder

p.s we also need a name for the map
Title: Map Ideas for Red Thunder :D
Post by: Dr Sadako on April 26, 2003, 05:36:50 PM
de map it is

Idea No 1
Bomb spots on two trains/tracks

Ts start outside by the tickets CTs outside from track side


Idea No 2
Bomb spots in Restaurants and shop next to tickets.


Want to add that the WC is actually one set of stair down on the left and right of the stairs seen in the image below.
(http://www.materialkemi.lth.se/dmw/station9.jpg)

Maybe sewers to the toilets for another approach?

Btw ... rearrange my map sketch suggestion above so it works. It is just for inspiration not written in stone ...

Cheers,
Title: Map Ideas for Red Thunder :D
Post by: Dr Sadako on April 26, 2003, 06:08:58 PM
I think it should be set in the evening so we get the dark areas etc.
Title: Map Ideas for Red Thunder :D
Post by: Red_Thunder on April 26, 2003, 06:25:06 PM
/me = love darker maps , so much more intresting and the lightning can be superb !!! :P
little streams of light on the floor tiles. And when they disapear theres somone there lol :P


wooo

Dan
Red Thunder
Title: Map Ideas for Red Thunder :D
Post by: JonnyAppleSeed on April 26, 2003, 06:29:56 PM
If u are feeling REALLY fruity you could try putting in a generator/switch that cuts the power.....but i dont know how difficult that is so ill shut up and go back into my corner :lol:
Title: Map Ideas for Red Thunder :D
Post by: smilodon on April 26, 2003, 06:38:48 PM
There might even be a point to buying night vision  :?:  :?:  :?:

I was always going to do a rat map call "de_human_innards".

Players run around inside a human body trying to blow up the persons vital organs. It would be pitch black except near the skin, so everyone would be using night vision.  But then it occurred to me that it was a crap idea so I didn't bother about it.

de_swedish_station sounds cool though Sadako and gets my vote :-)
Title: Map Ideas for Red Thunder :D
Post by: Red_Thunder on April 26, 2003, 07:00:57 PM
i think daker maps are fun because they bring a whole new element to the game which is under used the night vision and the camping /hiding where nobody can see you , this was lost as the amount of n00bs decreased [ everyone knows all maps inside out ] :)

i made a map called cs_nightin_cuchi

this was almost totally black in most areas of the map , excpet for a few lights here and there , nearly everyone loved it , i was shocked tbh :P


cheers

Dan
Red Thunder
Title: Map Ideas for Red Thunder :D
Post by: Anonymous on April 26, 2003, 07:21:53 PM
well ive now got archways, a large foyer area, ticket office and a shop that will probably be WHsmiths or something of the sorts. Going to put in a large arched ceiling like the photos wich maybe a dome center piece. Also going to put in a balcony running accross one side of the waiting area. Toilets will probably smell and cause instant death like the ones at charring cross :-P
Title: Map Ideas for Red Thunder :D
Post by: Red_Thunder on April 26, 2003, 07:28:15 PM
who b u then ?
Title: Map Ideas for Red Thunder :D
Post by: Red_Thunder on April 27, 2003, 12:22:18 AM
ok i have started the map , its one of the hardest and most tricky tasks mapping wise ive had for a while.
Finding the proportion etc is very hard looking at pictures and the overview and then the map editor :) going to take a while im sure.
Need to show slowhand the basic outline of the map in the editor then ill post a pic here :D  
prob have it the outline finsished by 2mo [ the outline  includes : walls ,floor , and a basic ceiling.

Dan
Red Thunder    :idea:
Title: Map Ideas for Red Thunder :D
Post by: JB on April 27, 2003, 10:55:47 AM
Quoteits one of the hardest and most tricky tasks mapping wise ive had for a while.

 :D

Quoteprob have it the outline finsished by 2mo


Does anyone else hate it when smart people do that?  :x
Title: Map Ideas for Red Thunder :D
Post by: Dr Sadako on April 27, 2003, 11:15:54 AM
More info for RT and Slowhand.

(http://www.materialkemi.lth.se/dmw/station_n1.jpg)
Title: Map Ideas for Red Thunder :D
Post by: FBG on April 27, 2003, 11:59:07 AM
taht guest post was me. Im completly ditch the proportions of the photos, mainly because i'd started before sadako had posted them still its making for quick learning. I have to say though that making it roughly the same size will work much better than a larger map, though you may be pushed to fit anything extra in than whats allready there. Definately think you should put in a balcony of sorts somewhere. and maybe replace the toilets with a underground one. Maybe link a vent through from the tracks or something.


Heres some usefull tit bits ive picked up.
http://countermap.counter-strike.net/Tutor...torial.php?id=4 (http://countermap.counter-strike.net/Tutorials/tutorial.php?id=4)

when viewing in counterstrike in the console type
gl_wireframe 2
** this will show you what CS is rendering from where you stand. I'll post the tutorial on how it works on this. Obviously the less you can see wireframe the better. It will also help point out flaws in your map. I.e. if its rendering everything then it means you've got gaps in your map.
http://countermap.counter-strike.net/Tutor...torial.php?id=2 (http://countermap.counter-strike.net/Tutorials/tutorial.php?id=2)

r_speeds 1
** this is the key to a smoothly run map. The 123 wpoly number is information your interested in. It shows you the number of polys being rendered. For a crappy machine(i forget the spec) you want less than 600.
currently im running at about 120 from any point in my map.

developer 1
** i forget what this does but its in this bound script from the above source page
bind p "developer 1;r_speeds 1"
bind o "gl_wireframe 2"
glwireframe also has mode 1 which just shows you wireframe of the scene. THeres also another r_drawmode which reverses the draw order so you see furthest stuff away on top of closest stuff. Good for something i guess. THeres also a mode for complete flat shaded mode, with alternating colours for each adjacent face.

Well i hope that comes in handy, start using them now because you'll hit trouble if you dont soon. remember that a map will work even if you have holes in it. So use the gl_wireframe 2 to make sure your map is properly working.//
Title: Map Ideas for Red Thunder :D
Post by: Red_Thunder on April 27, 2003, 12:05:37 PM
ermm you mapping this aswell ? because it will be stupid both hmapping this....

cause ive started already , and i didnt know you mapped ...

Dan
Red Thunder
Title: Map Ideas for Red Thunder :D
Post by: Dr Sadako on April 27, 2003, 12:05:48 PM
Quote... and maybe replace the toilets with a underground one.

The toilets IS an underground one :D
Title: Map Ideas for Red Thunder :D
Post by: Doorman on April 27, 2003, 12:38:27 PM
Quoteermm you mapping this aswell ? because it will be stupid both hmapping this....

cause ive started already , and i didnt know you mapped ...

Dan
Red Thunder

It's a competition for the first/best then. :D
Title: Map Ideas for Red Thunder :D
Post by: Red_Thunder on April 27, 2003, 12:41:28 PM
well if its like that
theres no point /me shakes fist at intruder !!!!
[if he is ]

:(

damn

well it is 2v1 i spose

Dan
Red Thunder
Title: Map Ideas for Red Thunder :D
Post by: smite on April 27, 2003, 01:39:44 PM
There is nothing wrong with a little competition

It will be good to see a few different styles of the same initial design. Go guys.
Title: Map Ideas for Red Thunder :D
Post by: Red_Thunder on April 27, 2003, 02:03:49 PM
nah , because it would suck if everyone liked one map more than the other.

so ....

 :roll:

Dan
Red Thunder
Title: Map Ideas for Red Thunder :D
Post by: SLoWHaND on April 27, 2003, 02:10:49 PM
Quote

r_speeds 1
** this is the key to a smoothly run map. The 123 wpoly number is information your interested in. It shows you the number of polys being rendered. For a crappy machine(i forget the spec) you want less than 600.
currently im running at about 120 from any point in my map.


I dont think r_speeds are worth worrying about to much that piccy I posted earlier max,s at around 600 polys from the its worst view angle and its absolutly full of arches.
Most ppl these days have a PC that is capable of running more complex type maps.

SLoWHaND :wink:
Title: Map Ideas for Red Thunder :D
Post by: TeaLeaf on April 27, 2003, 03:08:08 PM
I second the idea of puttin gin a mezzanine floor or balcony.  I would probably also try to add a few vent shafts across the internal roof space, just to give some more traverse possibilities and also some snipe points (via some grill on side and/or floor of vents at various points).

That then brings in the possibilities of allowing an exit to the roof, through which Ts could snipe to protect a planted bomb on the tracks, or CTs snipe in order to prevent bomb being plated.  

As for sewers - I would suggest an exit onto the start of the train track on each platform - that way you get even more possibilities of defence or attack.

And finally........it would be really cool to allow the Ts/CTs and small track cart (like in the old black & white films) that they could escape on just prior to the bomb exploding?

The train yard itself should have girders across it and more venting ducts, these can tie up with the ones on the inside of the station building.

Include a litter bin or two in the station building that allow a CT/T to open the front and get into (crouching), from which they can snipe out of the 'eye level litter flap'.

And don't forget to include a BIG roll of Duck tape - so we can tape that whinging bar steward JB to the bomb and then detonate it  :wink:

TL.  8)
Title: Map Ideas for Red Thunder :D
Post by: JB on April 27, 2003, 03:11:23 PM
You love it tbh.  :D
Title: Map Ideas for Red Thunder :D
Post by: albert on April 27, 2003, 03:55:20 PM
Quotehttp://www.glastonburyfestivals.co.uk/INFO/siteplan.html
there you go, a glatonbury map ready made.

Yeah but the round will be up once you have queued for 2 hours to get into the camp site and walked for 4 miles from your car in the blazing heat, drank 10 Stellas and caught a cold once the rain has started and won't be stopping for 3 days!  :lol:  And I haven't even mentioned the huge piles of ***** in the chemical loos  :twisted:  Done Glasto, Done Reading, Done V, done about 10 others and the best IMHO opinion without a doubt was T in the Park back in bonnie Scotland.
Title: Map Ideas for Red Thunder :D
Post by: Red_Thunder on April 27, 2003, 03:59:53 PM
intresting points TL  , we'll try and sort something out :D


Dan
Red Thunder
Title: Map Ideas for Red Thunder :D
Post by: suicidal_monkey on April 27, 2003, 05:00:18 PM
yeah - if you're near london have a look at victoria station. It has a raised floor (mezzanine?) Scale-wise it's probably a bit too big and open but it'd make for another good idea-creator ;)

or, if you feel brave some of the new(er) tube stations on the southern end of the jubilee line. Some incredible architecture there ;)

Remember that although looks are important in custom maps, your map will not get far unless it makes for good playability. Enough routes for both teams but without getting so complex that it confuses everyone. I think dust2 is a good example of a well laid out de_ map myself, although it is not very picturesque and could do with much more detail and cover/camoflage.
Title: Map Ideas for Red Thunder :D
Post by: FBG on April 27, 2003, 05:09:30 PM
red_thunder, im happy to contribute to your map. Mapping is something i started at work but the machine sucked so when you brought the subject up i thought it would be a good time to start again. I figure youve got a lot more experience so i'll happily contribute in other ways. I also have in mind an alternative map.

There also the fact that its much easier to create something when theres a need, so sadakos effort in getting photos meant it was worth taking it further.

I recon you should continue with this map for use on meathook. Im just going to use it to learn the problems of map making. i.e. getting the proportions right.

which reminds me, of the tutorials i have noted some common units.


person= 72 tall 32 wide/deep
wall in a room. 16 deep by 128 tall and ?? long.
(personally i think 128 is a first floor height. so a ceiling would be slightly lower. unless including vents in the room)

door = 4 deep 64 wide and 96 tall

hallway, 96 units wide.

just some units given in a tutorial i read.
Title: Map Ideas for Red Thunder :D
Post by: Red_Thunder on April 27, 2003, 05:42:40 PM
if u get msn , ill have a chat with you ,

king_hemeroid_i@hotmail.com

Cheers

Dan
Red Thunder

p.s  i have experince yes , but i dont bother with all this unit stuff alot of the time, so if your good with that then we'd have a good 3 ppl setup for the map :)

Im have  troubles with proportion its one of the hardest parts ;)
Title: Map Ideas for Red Thunder :D
Post by: FBG on April 27, 2003, 06:16:50 PM
unfortunately im currently cooking for 4 people so im not available at the mo. i'll add you to my msn though, im "blue" at the mo i think.

I was thinking the easiest thing to do would be create, or nick from other maps, some standard sized objects. i.e. park bench, coke machine, shop doors. etc etc, i'll look into creating some standard objects you can use as a guide to proportions. I currently use the player start object as a guide. Stick it where your having trouble with proportions.
Title: work in progress
Post by: SLoWHaND on May 01, 2003, 10:43:41 PM
Well ive had a little go at a station area

My mate seems to have disappeared.
I dont really know if Ive got time to keep playing with this map editor,
DIY pressure is building on the home front  :(

So heres a little piccy for ya.(http://aj.skelton.users.btopenworld.com/dmw/HalfLife35.jpg)

SLoWHaND :wink:
Title: Map Ideas for Red Thunder :D
Post by: smite on May 01, 2003, 11:45:27 PM
I bow down

U are a god.....
Now slowhand u know how ur coming donw early on friday i can see a tutorial hour coming on
Title: Map Ideas for Red Thunder :D
Post by: TeaLeaf on May 02, 2003, 08:07:23 AM
Nice one Slowhand.....   :D

TL.  8)
Title: Map Ideas for Red Thunder :D
Post by: smite on May 02, 2003, 09:17:03 AM
After seeing this picture it got me interested in the mapping thing again so i went looking at sites and the best tutorial site is the one which Flibber posted, that is an excellent site.
It goes from the basics and all the way through to making ladders and lifts.
Nice find Flibber

Now all i need to do is find a lot of free hours to try them out. :?
Title: Map Ideas for Red Thunder :D
Post by: smite on May 02, 2003, 10:35:09 AM
My four ajoining rooms.
Following the turorial it took me about 20 mins.
This doesnt look a lot but hey im happy with it  :D  :D

Now onto the arena tutorial :D  This looks hard :?
(http://www.smitethee.co.uk/images/four.jpg)
Title: Map Ideas for Red Thunder :D
Post by: Dr Sadako on May 02, 2003, 10:42:46 AM
Keep at it smite!  :D
Title: Map Ideas for Red Thunder :D
Post by: Signal on May 02, 2003, 11:00:31 AM
Looking very nice :) don't know if this will be any use but this site contains some downloadable textures for map making Textures (http://server.counter-strike.net/maps/wads.php)
Title: Map Ideas for Red Thunder :D
Post by: smite on May 02, 2003, 01:14:36 PM
Right made my first arena...gona look into ladders and lifts after.

(http://www.smitethee.co.uk/images/arena.jpg)

Gona change the sky i dont like it prolly make it an indoors map  :wink:


(Edited) Done with a nice big spike in the middle  :D
Title: Map Ideas for Red Thunder :D
Post by: Red_Thunder on May 02, 2003, 06:52:20 PM
lol thats nice smite u beast :P

Slowhand thats really good work as ive already said. Im back for a small part of the weekend [ i thinks ]which suc()rz but ill do as much as i can :D

Cheers

Dan
Red Thunder
Title: Map Ideas for Red Thunder :D
Post by: smite on May 04, 2003, 04:06:49 AM
Right finished my first map.
I seem to have a problem of when i go under the water the sound goes very quiet if i press escape and come back in its fine.
(http://www.smitethee.co.uk/images/arena%20night.jpg)

And the map is here if anyone is interested
Smites first map (http://www.smitethee.co.uk/images/smite1.bsp)
Title: Map Ideas for Red Thunder :D
Post by: TeaLeaf on May 04, 2003, 08:05:40 AM
Way to go Smite  :D   I just had a run around your map - very UT  :lol:   An excellent job, but could you possibly leave the AWM closer to my spawn point  :wink:

TL.  8)
Title: Map Ideas for Red Thunder :D
Post by: smite on May 04, 2003, 10:19:01 AM
QuoteWay to go Smite :D  I just had a run around your map - very UT :lol:  An excellent job, but could you possibly leave the AWM closer to my spawn point :wink:

TL. 8)

No way first one to it gets it :D  :D

Im not messing anymore with this one i just used it to test all the tutorials and see how it turned out.
THX to slowhand i was having problems with leaks and he pointed out to just place a box around the whole arena and hollow it therefore removing any reason for leaks. Cheers mate.
Now the what shall i try next  :D
Im thinking an Ice ring with nice and slippy ice.  :wink:
Title: Map Ideas for Red Thunder :D
Post by: smite on May 05, 2003, 04:48:31 PM
Had to make some changes to the map (not enough spawn points and a few glitches)
Map (http://www.smitethee.co.uk/images/smite1.bsp)
and the waypoint for podbot made by jas
waypoint (http://www.smitethee.co.uk/images/smite1.pwf)
The waypoint has a problem of the bots cant get out of the water.
Title: Map Ideas for Red Thunder :D
Post by: Squonk on May 05, 2003, 05:16:24 PM
QuoteHad to make some changes to the map (not enough spawn points and a few glitches)
Map (http://www.smitethee.co.uk/images/smite1.bsp)
and the waypoint for podbot made by jas
waypoint (http://www.smitethee.co.uk/images/smite1.pwf)
The waypoint has a problem of the bots cant get out of the water.
very impressed smite  :thumbsup: