Dead Men Walking

Forum Archive 2023 => dMw Gaming => Gaming Archive => It's a game ...but it ain't got its own topic! => Topic started by: Benny on December 20, 2006, 02:03:41 PM

Title: tower
Post by: Benny on December 20, 2006, 02:03:41 PM
hmmm....I'm getting about 80 each time

http://www.jeannettevejarano.com/games/tower-defence.html
Title: tower
Post by: suicidal_monkey on December 20, 2006, 08:37:42 PM
that's rather good that is :)
Title: tower
Post by: delanvital on December 20, 2006, 10:17:00 PM
Late 60's is all I can make :rolleyes:
Title: tower
Post by: suicidal_monkey on December 20, 2006, 10:25:14 PM
I'm getting early 70's sometimes
Title: tower
Post by: Benny on December 21, 2006, 09:22:29 AM
One nature tower in the right place gets you to level 40...then it's a case of trying to get a few more up quickly

at the end of the second straight, facing down the line (head on), just keep upgrading....
Title: tower
Post by: BigFatCat on December 21, 2006, 11:11:48 AM
78:ranting2:
Title: tower
Post by: Gorion on December 21, 2006, 12:12:38 PM
72 after a few tries
Title: tower
Post by: suicidal_monkey on December 21, 2006, 12:30:39 PM
77 after bennys suggestion...still not quite there...
Title: tower
Post by: delanvital on December 21, 2006, 03:06:54 PM
Quote from: BigFatCat;16892778:ranting2:

Ditto!
Title: tower
Post by: suicidal_monkey on December 21, 2006, 04:55:06 PM
Quote from: delanvital;168973Ditto!
and here...78:flirty: ...just!
Title: tower
Post by: delanvital on December 22, 2006, 07:42:03 AM
Could the remainder be a diffent strategy? The best cost/damage/range ratio is nature, but what about the flower gun when upgraded?
Title: tower
Post by: BigFatCat on December 22, 2006, 11:52:59 AM
I've squeaked an 80. Wasn't impressed with the flower power, costs too much to be upgraded. I'm probably fooling myself into thinking there's a particular usefulness for each element, seems the big nature jobbies are the way to go unless there's some funky elemental formulae to be solved.
Title: tower
Post by: Thulsa Doom on December 22, 2006, 05:38:29 PM
I must be really crap at this, can't get above 15:sad:
Title: tower
Post by: DuVeL on December 22, 2006, 05:39:35 PM
I think my Grol0schhax broke the site:
 
 
Bandwidth Limit Exceeded
 
The server is temporarily unable to service your request due to the site owner reaching his/her bandwidth limit. Please try again later.
Title: tower
Post by: Bob on December 22, 2006, 05:53:59 PM
That is too bad - really like that one :sad:

But I think you perhaps should be able to find the flash somewhere in your temporary internet files/cache - but I don't remember exactly where atm...
Let me know if anybody can get hold of it :)
Title: tower
Post by: BigFatCat on December 22, 2006, 06:08:12 PM
A cruel shame, had a couple of 82s today at work.
Title: tower
Post by: suicidal_monkey on January 04, 2007, 10:46:28 AM
got it up to 82 now, but some of it is just luck? The dots seems to sometimes not appear in a smooth line but get squished together or spread out and if your turret can fire beyond the edge of the visible field they don't always target the first dot first which can make you lose a life one wave but clear the next one without adding any extra firepower!
 Also the money seems to have no real logic, and amounts gained per wave/monster seems to increase for the most part, but to also sometimes decrease...

To go much beyond 82 I think you need the 3k flower upgraded two levels (909090 dmg, 90rng), but the first upgrade is 5k and is largely useless (makes it worse almost!) and the second upgrade costs 15k. 23k is too much as this is about how much cash you will have earned by round 68-70. You effectively need to survive to about round 75 with only two fully upgraded nature/ice towers and a flower(with or without the 5k lvl2 upgrade) which I don't think is possible.

I think the games not really finished either as the nature towers power readout is different to what the upgrade icons say you will get...

pity the different elements have no real effect other than basic power...

enough of that game now!
Title: tower
Post by: delanvital on January 04, 2007, 02:32:16 PM
Quote from: suicidal_monkey;171038got it up to 82 now, but some of it is just luck? The dots seems to sometimes not appear in a smooth line but get squished together or spread out and if your turret can fire beyond the edge of the visible field they don't always target the first dot first which can make you lose a life one wave but clear the next one without adding any extra firepower!
 Also the money seems to have no real logic, and amounts gained per wave/monster seems to increase for the most part, but to also sometimes decrease...

To go much beyond 82 I think you need the 3k flower upgraded two levels (909090 dmg, 90rng), but the first upgrade is 5k and is largely useless (makes it worse almost!) and the second upgrade costs 15k. 23k is too much as this is about how much cash you will have earned by round 68-70. You effectively need to survive to about round 75 with only two fully upgraded nature/ice towers and a flower(with or without the 5k lvl2 upgrade) which I don't think is possible.

I think the games not really finished either as the nature towers power readout is different to what the upgrade icons say you will get...

pity the different elements have no real effect other than basic power...

enough of that game now!

Hey the game is back up! Great :D
Title: tower
Post by: BigFatCat on January 04, 2007, 03:57:38 PM
As seen elsewhere:

(http://www.bi9fatcat.plus.com/images/towers.gif)
Title: tower
Post by: delanvital on January 07, 2007, 07:28:06 PM
I got an 83 with a slightly different approach compared to the one on the picture. Around level 60-65 I think the approach has to be altered a bit - maybe with the flower thing. Will try later :flirty:
Title: tower
Post by: FrEnZy on January 14, 2007, 11:43:04 PM
http://novelconcepts.co.uk/FlashElementTD/

Im posting this because I know guys just can't help yourselfs. ;)
Title: tower
Post by: A Twig on January 15, 2007, 09:45:17 PM
2041 - bye bye to another half hour...
Title: tower
Post by: suicidal_monkey on January 16, 2007, 12:33:03 PM
3007
bye bye half an hour indeed! :S
Title: tower
Post by: Benny on January 17, 2007, 12:44:12 PM
42 minutes.....I love work.

(http://img134.imageshack.us/img134/1382/untitledsk9.th.jpg) (http://img134.imageshack.us/my.php?image=untitledsk9.jpg)
Title: tower
Post by: suicidal_monkey on January 17, 2007, 03:10:52 PM
boo, the game only goes up to 39 levels (I lost a life to the 2nd boss hence the 19 ppl left)... rockets and water ftw!


(http://eis.bris.ac.uk/%7Ebm8746/files/tower39.jpg)




then I flicked away from that tab in the browser and back again to see...
(http://eis.bris.ac.uk/%7Ebm8746/files/tower40_NaN.jpg)

beat that! Not a Number indeed :D
Title: tower
Post by: DuVeL on February 02, 2007, 12:58:52 PM
Squares:
http://www.blinkyou.com/codes/flash/squares.swf
Title: tower
Post by: Eternaluk on February 02, 2007, 05:54:47 PM
56 Lol, But it was my first try . . .