Dead Men Walking

Forum Archive 2023 => Games of old that no longer float our boat........ => dMw Gaming => Gaming Archive => Counter-Strike: Source => Topic started by: Anonymous on January 06, 2007, 06:41:54 PM

Title: Meathook Mapcycle
Post by: Anonymous on January 06, 2007, 06:41:54 PM
I was asked recently if I could review the maps on MH as players were ending up on the attacking side (or defending side) for up to 4 maps in a row.

Whitey and I have agreed on the following mapcycle for Meathook:
 de_icewerk
de_cpl_strike_b1
cs_parkhouse
cs_rio_source_v2
de_cevo_tuscan        
de_kismayo  
de_nightfever
de_astute_dMw
cs_office_extended
cs_siege_pcs
de_marauder
de_second_strike
de_contra
de_vegas_css
de_russka
de_corruption_css_b2
de_supply_beta2_ldr
de_museum_beta1
As you can see, as long as you swap sides every map then you will get no more than two maps in a row of attacking or defending. If you don't swap due to team levelling or some other legitimate reason then you may get more of on type but it'll all even out in the end.

Please download any maps that you do not have before you next venture onto Meathook. There is a list of links for all custom maps here:
http://www.deadmen.co.uk/forum/showthread.php?t=19981
Title: Meathook Mapcycle
Post by: DuVeL on January 07, 2007, 04:08:50 PM
Thanks for sorting that.:clap:
We did talk about it a few weeks ago.
Title: Meathook Mapcycle
Post by: Luminance on January 07, 2007, 11:17:01 PM
downloaded it, can't wait to play it :)
Title: Meathook Mapcycle
Post by: Dr Sadako on January 08, 2007, 03:36:47 PM
Nice job BB. But we really need to find some replacement maps for e.g. assault. There are more maps out there that are good, we just need to find them.
Title: Meathook Mapcycle
Post by: Anonymous on January 08, 2007, 03:40:15 PM
Quote from: Dr Sadako;171729Nice job BB. But we really need to find some replacement maps for e.g. assault. There are more maps out there that are good, we just need to find them.
Completely agree. I think of this as a first step in that we now have a working mapcycle and we know which types of map (CS/DE) we need to swap in/out
 
TBH I still love cs_shogun but I know lots of people hated it as a map.
 
What about the new militia map, is it any good (haven't played it in TCS yet)?
 
Wonder if any of the AS maps are any good for TCS?
 
Thoughts?
Title: Meathook Mapcycle
Post by: Le Rouge on January 08, 2007, 07:14:18 PM
Quote from: BlueBall;171731Completely agree. I think of this as a first step in that we now have a working mapcycle and we know which types of map (CS/DE) we need to swap in/out
TBH I still love cs_shogun but I know lots of people hated it as a map.
What about the new militia map, is it any good (haven't played it in TCS yet)?
Wonder if any of the AS maps are any good for TCS?
Thoughts?

Well, I happen to think that Assault is actualy a nice refresh after all the Dusts/Aztec we see on other servers, although it is T-biassed.
Militia is good, although may be demanding in terms of system.
 
Anyhow, how about adding de_alivemetal (http://www.cstrike-planet.com/maps/489)? It's a nice, relatively small map.
Kismayo maps  (http://www.cstrike-planet.com/maps/maps?s=kismayo)look quite good, but are much bigger.
Can't recal if these maps have mini-maps radar though...
Title: Meathook Mapcycle
Post by: Dr Sadako on January 08, 2007, 10:23:46 PM
Quote from: Le Rouge;171766Well, I happen to think that Assault is actualy a nice refresh after all the Dusts/Aztec we see on other servers, although it is T-biassed.
Militia is good, although may be demanding in terms of system.
 
Anyhow, how about adding de_alivemetal (http://www.cstrike-planet.com/maps/489)? It's a nice, relatively small map.
Kismayo maps  (http://www.cstrike-planet.com/maps/maps?s=kismayo)look quite good, but are much bigger.
Can't recal if these maps have mini-maps radar though...

Sure it is refreshing but I do hate unbalanced maps ... especially in TCS. It always ends up with teams of 14 vs 6 ... and how fun is that?
Downloaded the maps you linked to and will take a look when I have the time.
 
Have a look at these as well:
cs_miami_css http://www.cstrike-planet.com/maps/1030
de_spirits http://www.cstrike-planet.com/maps/968
Title: Meathook Mapcycle
Post by: Whitey on January 09, 2007, 08:39:18 AM
Quote from: Dr Sadako;171807Sure it is refreshing but I do hate unbalanced maps ... especially in TCS. It always ends up with teams of 14 vs 6 ... and how fun is that?
Downloaded the maps you linked to and will take a look when I have the time.
 
Have a look at these as well:
cs_miami_css http://www.cstrike-planet.com/maps/1030
de_spirits http://www.cstrike-planet.com/maps/968

I already had a good look at Miami and liked it (I picked backalley2 ahead of it, as I used to have lots of fun with Backalley on Meathook 1.x).  
I wish more custom maps had the minimap working as it can take a while to find your way around.
Title: Meathook Mapcycle
Post by: TeaLeaf on January 10, 2007, 09:58:26 AM
Quote from: BlueBall;171731TBH I still love cs_shogun but I know lots of people hated it as a map.
ZOMG!!  Shogun was one of the best challenges for CT and it really taught Ts to be patient.  I loved that map.

TL.
Title: Meathook Mapcycle
Post by: sheepy on January 10, 2007, 03:56:06 PM
i still say BRING BACK CS_747!!!!!


I love that map, i have no idea why ppl hate it so much, yes its very unbalanced, but if you get some people working together its and excellent map.
Title: Meathook Mapcycle
Post by: DuVeL on February 02, 2007, 07:38:33 AM
BUMP for this evening.
BTW, I found beirut2 here: http://www.cstrike-planet.com/maps/744
Title: Meathook Mapcycle
Post by: Eternaluk on February 02, 2007, 04:21:35 PM
Thanks, I've been looking for that map for a while. xD
Title: Meathook Mapcycle
Post by: Anonymous on February 02, 2007, 04:25:10 PM
Cheers Pete. Updated first post with your link (and due credit of course)
Quote from: DuVeL;175475BUMP for this evening.
BTW, I found beirut2 here: http://www.cstrike-planet.com/maps/744
Title: Meathook Mapcycle
Post by: DuVeL on February 02, 2007, 05:38:11 PM
Quote from: BlueBall;175563Cheers Pete. Updated first post with your link (and due credit of course)

No problem, it was the only one that I didn't have installed the a few weeks ago so I thought that some more people might not have it (yet).
Title: Meathook Mapcycle
Post by: DuVeL on February 16, 2007, 11:29:29 AM
BUMP 4 Sithvid
Title: Meathook Mapcycle
Post by: Bk on February 16, 2007, 02:02:28 PM
Quote from: sheepy;172110i still say BRING BACK CS_747!!!!!


I love that map, i have no idea why ppl hate it so much, yes its very unbalanced, but if you get some people working together its and excellent map.

Yeah, cs_747 was a great map, and if the CTs play well as a team (which is the pint of our fridays on the hook anyways) it is actually well balanced.
On another note, regarding what BB said, are there any as_ maps for cs:s ?
I know about an as_ version of italy, but it's pretty much like normal italy except it has a helicopter on the roof.
Title: Meathook Mapcycle
Post by: suicidal_monkey on February 16, 2007, 02:15:02 PM
Quote from: =|B ° K|=;177572Yeah, cs_747 was a great map, and if the CTs play well as a team (which is the pint of our fridays on the hook anyways) it is actually well balanced.
On another note, regarding what BB said, are there any as_ maps for cs:s ?
I know about an as_ version of italy, but it's pretty much like normal italy except it has a helicopter on the roof.
cs_747 was an excellent map. If the T's camped (as they should) and the CT used some diversions and general sneakiness it's definitely a balanced map. Not sure it's been graphically upgraded for CSS though?

as_tundra ... now that was a fun map to play as CT :D especially if you were the sneaky sort! We actually managed several clan matches on as_ maps. Really good fun. as_ maps would make a great break from the usual bombs and hostages?

edit: couple of as_ maps here: http://www.fpsbanana.com/maptypes/257 ...arctic looks like it might have once been tundra ... :)
Title: Meathook Mapcycle
Post by: Bastet on February 17, 2007, 12:10:21 AM
Any1 got a DL link to CS_Office_Extended? Didnt see it on the map list and thus not have it DLed.
Title: Meathook Mapcycle
Post by: Bk on February 17, 2007, 12:43:44 AM
Quote from: Bastet;177652Any1 got a DL link to CS_Office_Extended? Didnt see it on the map list and thus not have it DLed.

Isn't there usually the possibility of DLing maps at mapchange? :g: ? that works fine for me except for that beirut map, that won't even work after the second time iv'e DLed it from that link thing :sideways:
Title: Meathook Mapcycle
Post by: Eternaluk on February 17, 2007, 12:45:44 AM
Quote from: =|B ° K|=;177672Isn't there usually the possibility of DLing maps at mapchange? :g: ? that works fine for me except for that beirut map, that won't even work after the second time iv'e DLed it from that link thing :sideways:

Well, I DLed LostTemple, and it didn't work. It's in the right flolder and all, I'm just not too sure . . .
Title: Meathook Mapcycle
Post by: Othbarty on February 17, 2007, 04:28:30 PM
lol! WTB cs_mario (http://www.cstrike-planet.com/maps/1071) :D

Oh, and as far as the cs_office_extended (http://www.cstrike-planet.com/maps/853), there you go :)
Title: Meathook Mapcycle
Post by: GhostMjr on February 18, 2007, 10:08:28 PM
Can we add this one. I miss playing it :).

http://www.fpsbanana.com/maps/1002
Title: Meathook Mapcycle
Post by: Bastet on February 18, 2007, 10:43:26 PM
Quote from: Othbarty;177710lol! WTB cs_mario (http://www.cstrike-planet.com/maps/1071) :D
 
Oh, and as far as the cs_office_extended (http://www.cstrike-planet.com/maps/853), there you go :)

Thanks oth, got it now.
Title: Meathook Mapcycle
Post by: Bk on February 19, 2007, 01:38:34 PM
Quote from: GhostMjr;177807Can we add this one. I miss playing it :).

http://www.fpsbanana.com/maps/1002


Yeah, de_survivor was a great map !

I really wonder why they took off so many basic maps since 1.6 :g:
Title: Meathook Mapcycle
Post by: Whitey on February 19, 2007, 01:39:43 PM
Quote from: =|B ° K|=;177867Yeah, de_survivor was a great map !

I really wonder why they took off so many basic maps since 1.6 :g:

Probably to save costs on developer time.
Title: Meathook Mapcycle
Post by: Liberator on February 19, 2007, 05:36:08 PM
Quote from: suicidal_monkey;177579cs_747 was an excellent map. If the T's camped (as they should) and the CT used some diversions and general sneakiness it's definitely a balanced map. Not sure it's been graphically upgraded for CSS though?
It appears that it has been. Its on this page at PAF. (http://downloads.punkassfraggers.com/index.php?subcat=37&PHPSESSID=62ac6b7caefa6b07d11ed8e45cd71333)

And downloadable here (http://downloads.punkassfraggers.com/redirect.php?dlid=1232&PHPSESSID=1ea9b8c193580541a6da845fd3de439b).
Title: Meathook Mapcycle
Post by: Eternaluk on February 19, 2007, 05:43:08 PM
Quote from: Liberator;177885It appears that it has been. Its on this page at PAF. (http://downloads.punkassfraggers.com/index.php?subcat=37&PHPSESSID=62ac6b7caefa6b07d11ed8e45cd71333)

And downloadable here (http://downloads.punkassfraggers.com/redirect.php?dlid=1232&PHPSESSID=1ea9b8c193580541a6da845fd3de439b).

I think i'll have a look at this map.
Title: Meathook Mapcycle
Post by: Bk on February 19, 2007, 10:20:33 PM
Quote from: Whitey;177868Probably to save costs on developer time.

Those damn comunists!!! :ranting2:

Anyhow, I saw a new version of estate on that link from lib, now that was a good map :g:
Title: Meathook Mapcycle
Post by: suicidal_monkey on February 20, 2007, 08:02:00 AM
Quote from: =|B ° K|=;177906Anyhow, I saw a new version of estate on that link from lib, now that was a good map :g:

I think we need to carefully vet these redone maps - I had a run-around on backalley v2 yesterday and it's really very buggy. Also the layout of the map in certain areas seems to have been changed a bit too much without any obvious reason. Lots of the old sneaky hiding places and jumping points have gone and there's a lot of objects that you cannot climb on top of (e.g. one of the dumpsters actually stops you from strafing along a ledge because it's invisible bump-radius overlaps.) which is what made this map imo. There also seems to be a weird inconsistency when you get into a vent - it looks too low as you acpproach but your vision/head then pops down an extra bit as you squeeze into the tunnel. Strange.
Title: Meathook Mapcycle
Post by: Liberator on February 20, 2007, 09:23:05 AM
cs_cabaret looks like a good simple map.

Unfortunately the hostages break our "good clean family fun" policy. Watch out it overwrites some of the hossies sound files with female ones.

:dribble:

But I'm sure we could "modify" the content for our own use.

I fired up cs_747_css on a little server and it looks okay, some of the sounds for the footsteps are a bit of a strange choice, the cockpit door has a glass window and the curtains are now solid and have to be opened to walk through (still let bullets through though). But aparts from that it looks the same as the original.
Title: Meathook Mapcycle
Post by: Le Rouge on February 20, 2007, 07:49:19 PM
Quote from: Liberator;177885It appears that it has been. Its on this page at PAF. (http://downloads.punkassfraggers.com/index.php?subcat=37&PHPSESSID=62ac6b7caefa6b07d11ed8e45cd71333)

Bring on Xmas (same link)! I love maps with snow, we don't have it here in Israel :D
Title: Meathook Mapcycle
Post by: Bk on February 20, 2007, 08:48:35 PM
Quote from: Le Rouge;177965Bring on Xmas (same link)! I love maps with snow, we don't have it here in Israel :D

Xmas looks good.
 Might also want to check out cs_fullhouse or something of the likes of a normal family house, since we don't seem to have any on the map cycle on MH. Gotta get all types of possible situations a real SWAT (or such) unit could encounter in real life for maximum TCS enjoyment :ninja:
 Don't forget when posting map ideas that the main thing isn't how much you like the map, but rather if it makes any sense playing it on strictly TCS MH Fridays.
Title: Meathook Mapcycle
Post by: Anonymous on March 12, 2007, 08:18:38 PM
BUMP, mapcycle changed. See new first post
Title: Meathook Mapcycle
Post by: Anonymous on March 18, 2007, 09:29:06 PM
What about cs_miami_css ?

http://www.cstrike-planet.com/maps/1030
Title: Meathook Mapcycle
Post by: Whitey on March 18, 2007, 10:17:53 PM
Quote from: BlueBall;181721What about cs_miami_css ?

http://www.cstrike-planet.com/maps/1030

I did try that one but the hostages seemed particularly awkward.  Maybe because they're American, who knows.  Willing to give it a try on the Hook though.
Title: Meathook Mapcycle
Post by: Anonymous on March 19, 2007, 05:49:39 PM
Quote from: Whitey;181731I did try that one but the hostages seemed particularly awkward.  Maybe because they're American, who knows.  Willing to give it a try on the Hook though.

its running on the server just now, not in a mapcycle just available to be used.
Title: Meathook Mapcycle
Post by: Anonymous on March 19, 2007, 08:49:38 PM
Quote from: BlueBall;181842its running on the server just now, not in a mapcycle just available to be used.


just nipped on and tried it and yes the hostages struggle big time to get into the sewers so it's not a player IMHO.
Title: Meathook Mapcycle
Post by: Anonymous on March 19, 2007, 09:42:09 PM
This map has possibilities:

cs_harborbank
http://www.fpsbanana.com/maps/download/19835

Would like to know if anyone gets frame rate problems in it.

Here are another couple worth looking at:

cs_edsplace
http://www.fpsbanana.com/maps/20674 <- big :)

cs_drugbust
http://www.fpsbanana.com/maps/20962 <- small - good for small numbers but not a busy night
Title: Meathook Mapcycle
Post by: Dr Sadako on March 19, 2007, 09:54:07 PM
How about
 
cs_rio_source_v2
 
http://www.fpsbanana.com/maps/download/21617
Title: Meathook Mapcycle
Post by: Anonymous on March 19, 2007, 09:58:00 PM
Quote from: Dr Sadako;181873How about
 
cs_rio_source_v2
 
http://www.fpsbanana.com/maps/download/21617


Saw it but didn't like the look of the screenshots much - however that doesn't mean it wouldn't play well. We'll add it to the list to look at.
Title: Meathook Mapcycle
Post by: Dr Sadako on March 20, 2007, 02:18:57 PM
Quote from: BlueBall;181872This map has possibilities:
 
cs_harborbank
http://www.fpsbanana.com/maps/download/19835
 
Would like to know if anyone gets frame rate problems in it.

No problem with my 8800GTX :devil: . Many routes and I think it requires at least 10+ players. However, there are some areas that I don't think will be used which is a shame. Worth trying with a full server though. It will be a quite intese map as CT spawn right outside the large house with the hostages.
 
Quote from: BlueBall;181872Here are another couple worth looking at:
 
cs_edsplace
http://www.fpsbanana.com/maps/20674 <- big :)

Big map with wide open areas. Will quickly become a sniperfest I am afraid. Especially with the hostages being in a really open area. Requires a full server imho. It will be tough map for CTs in my eyes when played in TCS.
 
Quote from: BlueBall;181872cs_drugbust
http://www.fpsbanana.com/maps/20962 <- small - good for small numbers but not a busy night

I agree. It is a very small map but maybe ok for 5vs5.  Worth a try though.
Title: Meathook Mapcycle
Post by: Whitey on May 21, 2007, 10:14:23 PM
Bumped due to updates in cycle.
Title: Meathook Mapcycle
Post by: Anonymous on June 08, 2007, 12:15:09 PM
bumped due to updates in mapcycle:

http://www.deadmen.co.uk/forum/showthread.php?t=18016

cs_italy_tactik_2 replaces Italy, cs_office_extended replaces office, backalley2 has been dropped (texture issues and not the best for TCS).
Title: Meathook Mapcycle
Post by: Hektor on June 15, 2007, 02:37:39 PM
do you know de_pyramid? i played it only one time but i think its very good
Title: Meathook Mapcycle
Post by: Le Rouge on September 18, 2007, 06:05:32 PM
I would like to suggest Pira_Legos (http://www.fpsbanana.com/maps/12265).
 
It's a fun remake (Legos are always fun) of Piranesi, which looks alive and has certain tweaks in it, such as a glass roof. I think it will fit Meathook, and provide some interesting, good, fun looking games (except of course if you have drunk too much and the colors start to blur). :D
 
(http://hedra.fpsbanana.com/ss/maps/7852a.jpg)
Title: Meathook Mapcycle
Post by: T-Bag on September 18, 2007, 08:57:47 PM
Quote from: Le Rouge;206409I would like to suggest  
It's a fun remake (Legos are always fun) of Piranesi, which looks alive and has certain tweaks in it, such as a glass roof. I think it will fit Meathook, and provide some interesting, good, fun looking games (except of course if you have drunk too much and the colors start to blur). :D
 
(http://hedra.fpsbanana.com/ss/maps/7852a.jpg)

That looks cool, I hope we don't have to replace our player models with lego men, and walk really slowly because our feet click into the ground.
Title: Meathook Mapcycle
Post by: delanvital on September 18, 2007, 09:19:07 PM
Quote from: T-Bag;206442That looks cool, I hope we don't have to replace our player models with lego men, and walk really slowly because our feet click into the ground.

Aw come on, that could be fun! And clicking noises as we move about... "...click click click - boom headshot! click click click..."

Map looks fun to try at least, I am up for it :)
Title: Meathook Mapcycle
Post by: Penfold on September 18, 2007, 10:20:06 PM
Certainly one for the LAN if nothing else !

PEN
Title: Meathook Mapcycle
Post by: delanvital on September 18, 2007, 10:56:03 PM
Quote from: Hektor;194174do you know de_pyramid? i played it only one time but i think its very good

Wasn't it in the rotation once? :g:
Title: Meathook Mapcycle
Post by: Lee on September 19, 2007, 12:33:08 AM
Quote from: T-Bag;206442That looks cool, I hope we don't have to replace our player models with lego men, and walk really slowly because our feet click into the ground.

:roflmao: Looks like a pretty nice map there LR.
Title: Meathook Mapcycle
Post by: Hektor on September 19, 2007, 01:25:48 AM
Quote from: delanvital;206465Wasn't it in the rotation once? :g:

watch the date!
and that lego piranesi looks indeed funny :)
Title: Meathook Mapcycle
Post by: Sithvid on September 20, 2007, 05:38:02 AM
seriously though, who would do that with lego? and why and all of Kiplings questions............... please help me please I just don't understand  :g:
Title: Meathook Mapcycle
Post by: Othbarty on September 20, 2007, 07:03:28 PM
LOL! Gib in cycle plix!
Title: Meathook Mapcycle
Post by: Whitey on November 25, 2007, 02:03:11 PM
de_marauder and de_second_strike added.
Title: Meathook Mapcycle
Post by: WhiteWolf on November 26, 2007, 11:08:33 PM
Second strike were'nt so cool IMO:eyebrow:
Title: Meathook Mapcycle
Post by: DuVeL on November 27, 2007, 07:00:14 AM
Quote from: WhiteWolf;214117Second strike were'nt so cool IMO:eyebrow:

Was that the map that first turned out to be CT-based untill the round after we played the map again and it was a T-based map? :norty:
Title: Meathook Mapcycle
Post by: Dr Sadako on November 27, 2007, 07:08:25 AM
Quote from: DuVeL;214129Was that the map that first turned out to be CT-based untill the round after we played the map again and it was a T-based map? :norty:

That's the one. :roflmao:
Title: Meathook Mapcycle
Post by: DuVeL on November 27, 2007, 07:44:58 AM
Quote from: Dr Sadako;214130That's the one. :roflmao:
Then me like.
Lots of gitspots to defend the bombspots but defenders do have to worry about the T's getting in their back, right Toxteth? :winkiss:
I reckon people just need to know where to expect an enemy from and use good comms. That's how it worked for us.
Title: Meathook Mapcycle
Post by: Lee on November 27, 2007, 03:11:06 PM
A lot of new maps on the 'hook recently, hopefully i'll get around to playing some (Friday) :D.
Title: Meathook Mapcycle
Post by: Free on November 27, 2007, 04:01:36 PM
second strike is a nice map... like Duvel said, lot of spots to hide.. i like!
Title: Meathook Mapcycle
Post by: Dr Sadako on November 27, 2007, 04:24:46 PM
I just want to make a comment regarding the map choices in general for MeatHook and the Ladder. When we look at maps for the rotation we try to find maps that are interesting tactically and will result in varied TCS gameplay. We also try to find maps that are different from the ones we already have e.g. dust night, office flipped, and second strike. We look at environment e.g. lighting, access routes, graphics, close combat vs sniping etc. to ensure we don't play only maps with dust graphics for example.
 
The reason for the addition of second strike was quite clear to us. The map is small which could mean intense gameplay, but with the option for Ts to attack slowly combined with many routes and levels. The map requires very good voicecomms and from playing it I wouldn't say it it biased towards any team. Both teams need to play smart and vary their tactics. Going to the same spot round after round is not a good tactic. Also the environment is very different from what we have before.
Title: Meathook Mapcycle
Post by: Penfold on November 27, 2007, 05:48:58 PM
I did like the one we trialled last night called De_street or something?

Only played it from T side but it's pretty intense... had a good fun rounds on that :thumbsup2:

PEN
Title: Meathook Mapcycle
Post by: Snokio on November 27, 2007, 06:18:53 PM
Sounds Interesting, will you be on this map again anytime soon? :boxing:
Title: Meathook Mapcycle
Post by: Whitey on January 14, 2008, 08:14:11 PM
Mapcycle in first post has been updated.
Title: Meathook Mapcycle
Post by: Jabbs on January 15, 2008, 06:38:37 PM
Museum was cool :D
Title: Meathook Mapcycle
Post by: Thulsa Doom on February 08, 2008, 08:35:41 PM
Downloads not working for me on MH, de_supply_beta2_ldr on at the time.
Title: Meathook Mapcycle
Post by: Dr Sadako on February 08, 2008, 08:36:03 PM
Quote from: Thulsa Doom;221836Downloads not working for me on MH, de_supply_beta2_ldr on at the time.

Working on it. :)