Dead Men Walking

Old Server Admin Section => SOG Archive => SOG War Room => Silver Oak Guardians => Archived Topics => The Clean Up => Topic started by: Akall on January 08, 2007, 10:44:55 AM

Title: Tier 6 Implemented
Post by: Akall on January 08, 2007, 10:44:55 AM
It seems that we have to wait till T6 to have an old-style 8-pcs set as we are used now.

All sets from T4 to Gladiator and T5 are 5pcs sets and T6 seems to be 8 at least from the pictures. (http://teza1.free.fr/bc/T6/warrior/nem.jpg)


Other Races Pictures. (http://www.worldofraids.com/forum/viewtopic.php?t=2976)
Title: Tier 6 Implemented
Post by: sheepy on January 08, 2007, 11:04:22 AM
SWEET!!!!!!!!!!!!!!!
I really like the look of that
Title: Tier 6 Implemented
Post by: Bastet on January 08, 2007, 11:30:17 AM
not too bad. gib stats plx :)
Title: Tier 6 Implemented
Post by: Neff on January 08, 2007, 12:09:39 PM
Nothing new, l2design new stuff bliz. Disregarding locks that is :D
Title: Tier 6 Implemented
Post by: Akall on January 08, 2007, 12:11:37 PM
The same feeling I had...It is very similar to Might...or not? :g:
Title: Tier 6 Implemented
Post by: Gorion on January 08, 2007, 12:21:32 PM
somebody shtop meh!
 
*get over here* (skorpion look alike)
Title: Tier 6 Implemented
Post by: Luminance on January 08, 2007, 12:57:45 PM
I thoughed blood elves didn't had a warrior class :S

they look great though, can't wait to get tier 6 :P
Title: Tier 6 Implemented
Post by: Nefertem on January 08, 2007, 01:51:21 PM
Quote from: Luminance;171699I thoughed blood elves didn't had a warrior class :S

They don't.. But gnomes doesn't have a priest class either and still you find pictures of them in priest Tier5 - besides there is pictures of goblins, naga's and red orcs in Tier 6 - all made from the textures/skins I reckon..
Title: Tier 6 Implemented
Post by: Carr0t on January 08, 2007, 02:12:24 PM
I've often wondered how they do that. I suppose making a different version of the model for every character type (even just those types that acutally do wear it in game) would be a lot of work, so all the models just have defined 'points' (forehead, ears, shoulders, elbows etc etc), and the armour models and textures just have 'hooks' that define which bits should lock to which points, and then the rest of the armour model just wraps around the character model intelligently, while lockign to the points as required.

Does anyone actually know if i'm anywhere close to how they do it? I'm curious.
Title: Tier 6 Implemented
Post by: Nefertem on January 08, 2007, 02:28:40 PM
I reckon you're close.. I mean.. Also in the 'wardrobe' or whatever its called, you can check how your would look in a class-set that character can't be..
So the thing with certain points in the characters texture where its locked into, sounds right..
But I got no idea how that sort of stuff works.. I believe thats more the Bob and the Othbarty who'd know that sort of stuff..
Title: Tier 6 Implemented
Post by: DarkAngel on January 09, 2007, 12:04:54 AM
Clicky to see T6 moving! (http://youtube.com/watch?v=kyMPAk3zTEI)