Dead Men Walking

Forum Archive 2023 => Games of old that no longer float our boat........ => dMw Gaming => Gaming Archive => Battlefield 2 => Topic started by: Liberator on January 22, 2007, 03:24:24 PM

Poll
Question: Should I investigate AAS on POE2
Option 1: es please, AAS makes the battles more intense and a team effort. votes: 411
Option 2:  haven\'t been on BF2 for ages, but I\'ll come back for something new. votes: 2
Option 3: F2, I now use the DVD as a beer mat. Don\'t waste your time mate. votes: 1
Title: AAS on POE2, is it worth it
Post by: Liberator on January 22, 2007, 03:24:24 PM
Okay, before I start wasting my time on something that may not be possible and that people may not want.....

Who would like to see POE2 with AAS restrictions and would you come and play again.

POE2 has the 'Dome of Death', this basically means that the enemy can't camp or fly anywhere near your main base without taking major damage.

I know most of the maps only have 3 capture points, but with small sides and the extra maps and the Vanilla ones (when they're fixed) will mean that AAS is a must.

The last few times some of us have started a game we have quickly been joined by public players and had some pretty good games.
Title: AAS on POE2, is it worth it
Post by: Blunt on January 22, 2007, 06:41:41 PM
voted yes

Iv'e only played poe a couple of times and it was whackamole.
could definately do with the "Lib" treatment

the last time I was on I got kicked for a PB problem...I had to d/l a file and put it in POE folder....It didn't work so I gave up...I'll giv it another go now in case there's a game tonight
Title: AAS on POE2, is it worth it
Post by: sulky_uk on January 22, 2007, 09:07:03 PM
i voted yes as well:D
Title: AAS on POE2, is it worth it
Post by: suicidal_monkey on January 22, 2007, 09:44:10 PM
PoE never quite worked on my pc. it'd work for a few minutes at a time and then either freeze or just quit. BF2 has experienced similar problems since, though not quite as bad as with POE.

I reckon AAS is the only way to play BF2-style games when there's only a few people about (say 5 a side) which worked for us as we rarely filled the server to capacity. POE2 having larger maps would make AAS style play invaluable, but perhaps you'd want to draft in some help with the programming/map-setting?

...but I don't have time to play much at all these days :|
Title: AAS on POE2, is it worth it
Post by: Liberator on January 25, 2007, 05:11:26 PM
Come on,

Theres got to be more than 10 BF2 players out there that can persuade me one way or the other.

(http://home.btconnect.com/liberator/polling.gif)
Title: AAS on POE2, is it worth it
Post by: Anonymous on January 25, 2007, 06:34:40 PM
Quote from: Liberator;174686Come on,

Theres got to be more than 10 BF2 players out there that can persuade me one way or the other.

(http://home.btconnect.com/liberator/polling.gif)


I've (cough) got a few people to vote. 400 to be precise. Is that enough? :devil:
Title: AAS on POE2, is it worth it
Post by: suicidal_monkey on January 25, 2007, 08:26:42 PM
hax! :learn:
Title: AAS on POE2, is it worth it
Post by: Penfold on January 25, 2007, 09:16:35 PM
:lmfao:

PEN
Title: AAS on POE2, is it worth it
Post by: suicidal_monkey on January 25, 2007, 09:40:27 PM
I think POE would definitely benefit from an AAS structure.
If you need/want help with the programming/scripting let us know, must be a few of us who can spare and are able(ish) to take the occasional 20 minutes to throw some code together? :)
Title: AAS on POE2, is it worth it
Post by: delanvital on January 25, 2007, 10:36:03 PM
Quote from: Liberator;174686[...]that can persuade me one way or the other.

(http://www.thorlaksson.dk/cat.jpg)
Title: AAS on POE2, is it worth it
Post by: DuVeL on January 26, 2007, 07:15:27 AM
Quote from: Liberator;174686Come on,
 
Theres got to be more than 10 BF2 players out there that can persuade me one way or the other.
 
(http://home.btconnect.com/liberator/polling.gif)
My option would be:
I haven't been on POE for ages, but I'll come back if you lads play it.
Title: AAS on POE2, is it worth it
Post by: Anonymous on January 26, 2007, 09:24:09 AM
We,re trying to encourage Monday nights again.
Title: AAS on POE2, is it worth it
Post by: GhostMjr on January 27, 2007, 05:22:54 PM
I don't like AAS. I prefer to go for a flag as a team rather than have to follow a set path.
Title: AAS on POE2, is it worth it
Post by: outofsync on January 27, 2007, 06:33:30 PM
Quote from: GhostMjr;174893I don't like AAS. I prefer to go for a flag as a team rather than have to follow a set path.
I think AAS concentrates the team effort and encourages squad based play rather than lone wolf. It certainly works on Project Reality. I've had some cracking games on the PRMM AAS maps. Tactics become a key factor in the win. Pls anyone thats not tried PRMM yet give it a go, it will soon get even better with the release of 0.5 and it has british forces which are much better than those featured in BF2:SF.

And anyone who has played one of those dmw AAS epics on Karkand will appreciate the efforts of Lib in adding in that special coding.
Title: AAS on POE2, is it worth it
Post by: Liberator on January 28, 2007, 06:53:34 PM
Quote from: outofsync;174903And anyone who has played one of those dmw AAS epics on Karkand will appreciate the efforts of Lib in adding in that special coding.

Don't look at me, that map was already coded.

I have modified the code and done the following though:-

BF2
Wake Island 2007
Road to Jalalabad
Stike at Karkand 2

Special forces
Every vanilla map!


And I've now started the merging of the PoE2 & AAS code to create

PAoAES2

Although PoE2:AAS does sound better.

I'll get the vanilla maps working first (as they are already coded) to prove that the code works, then start on the 'PoE2' maps.

This entails pulling the capture point names out of the PoE2 code and loading up the map to plot a suitable AAS route, this has to be done for the 16, 32 and 64 player map versions.

I'll also need to modify the AAS code further to accept the naming conventions of the capture points, not an easy job if the maps have all been coded by different people as they may have made their own standards. If they haven't included the map size detail in the CP names I'll code them for 32 players only and we'll be stuck with that.

This is of course assuming that I manage to get the merged code working.
Title: AAS on POE2, is it worth it
Post by: Liberator on January 28, 2007, 11:28:28 PM
Well, after getting the right BF2 server code (Battlefield2.com only has the 1.4 version on its link page), I managed to hack the PoE and AAS code together into something I thought I could work with.

My first few attempts crashed the server at startup :frusty: , but I then found out how to switch on debug mode and trawled through the logs after each crash.

This pointed me to a few syntax errors in the Python code, they consisted of things as simple as a few missing TAB indents and some global variables I forgot to define, Python is very picky.

Easily sorted.

So.............

I present the first screenshot from PoE2:AAS, taken at the MEC (now Ukranian) base. I drove through some capture points on the way to get the AAS messages to show up.

I've also tested that the PoE features were not harmed in any way by loading up 'Gulf of Oman' and going into an uncapturable enemy base, it still causes basecamping death and you can't capture flags from inside a helicopter.

So, the logic is up and working sooner than I expected, which means I now have to start pulling the PoE specific maps apart for the relevant information for ASS routing. :sad:

I don't think loading the code up on the main server just so we can play SAK and the rest of the vanilla maps in PoE mode is worth it, you'll get the finished product soon enough, but almost certainly not for tomorrow.

(http://home.btconnect.com/liberator/poe-aas-in-progress.jpg)
 (http://home.btconnect.com/liberator/poe-aas-in-progress.jpg)
Also, I've just noticed how low my GFX card is set on PoE2. Time to knock the res up and turn on AA.
Title: AAS on POE2, is it worth it
Post by: Blunt on January 28, 2007, 11:38:32 PM
I love the thought of you beavering away:roflmao:

If only we can get more than 3 on a monday:sideways:
Title: AAS on POE2, is it worth it
Post by: Liberator on January 29, 2007, 12:07:01 AM
Quote from: Blunt;175033I love the thought of you beavering away:roflmao:
And I'm not feeling too well either! :sad:

Quote from: Blunt;175033If only we can get more than 3 on a monday:sideways:
Helps if they've got the latest patches and MOD installed. :whistle:

And if only 10% of BB's 400 strong voting party turn up, we'll be on the 64 player maps. :g:
Title: AAS on POE2, is it worth it
Post by: delanvital on January 29, 2007, 01:25:07 AM
I will be there next monday for sure :thumb:
Title: AAS on POE2, is it worth it
Post by: Anonymous on January 29, 2007, 09:38:45 AM
Lib,

Your efforts are much appreciated esp as your not feeling 100%

We'll see the results when we see the results in the meantime tonight will be a normal POE2 night without AAS so see you around 8.

Spread the word.