I was speaking to Thulsa_Doom at work today and he said "Wouldn't it be good if the TCS boundaries could be marked on the map?". This got me thinking and that's always a bad thing!
Anyway, Mani has a feature to allow you to advertise on any area of the map using a spray, so 4 hours later I have been round all of the maps and marked them as can bee seen on the following examples.
I'd like to implement this on Boomer but wanted some feedback from you first.
(http://img256.imageshack.us/img256/8933/csassault0000dj9.jpg)
(http://img115.imageshack.us/img115/3888/csassault0001wy5.jpg)
(http://img115.imageshack.us/img115/5074/deaztec0002qa8.jpg)
(http://img115.imageshack.us/img115/146/deaztec0003qc0.jpg)
Sprayed!
*Next subject: Global warming...
The required files are in the attached with a readme. These are only needed on the server.
:worshippy:
Excellent, I'm sure that even new visitors to the server can't help but ask what they are all about.
And a server message of "Please observe the 'no entry' signs!".
Double that mans wages.
As long as i dont have to look at that on my meathook nites, i can live w/ it :narnar:
Quote from: Bastet;179633As long as i dont have to look at that on my meathook nites, i can live w/ it :narnar:
You should allready play automaticly by these boundaries :blink:
Quote from: Whitey;179626I was speaking to Thulsa_Doom at work today and he said "Wouldn't it be good if the TCS boundaries could be marked on the map?". This got me thinking and that's always a bad thing!
Anyway, Mani has a feature to allow you to advertise on any area of the map using a spray, so 4 hours later I have been round all of the maps and marked them as can bee seen on the following examples.
I'd like to implement this on Boomer but wanted some feedback from you first.
This is very good Whitey. I thought of a similar idea myself. My idea was to post an overview with boundaries in the MOTD that is updated to the map changed to. However, I think this is much better. If you have any questions regarding the boundaries on old maps or on newer do not hesitate to ask. I invented most of them and also made the colourful overviews (http://www.deadmen.co.uk/forum/showthread.php?t=4491) back in the days.
Once again. Very well done! Implement immediately!!!
Ps. On Aztec, CTs are allowed on the bridge all the way to T side but not allowed to enter their bridge room i.e. equally far as in water. ;)
Brilliant idea Whitey:clap:
Quote from: DuVeL;179637You should allready play automaticly by these boundaries :blink:
He said "look". You should read. :blink:
He was saying that looking at all those signs on a night when it is just dMw on the server would be a PITA - I would agree.
TL.
Quote from: Dr Sadako;179639Ps. On Aztec, CTs are allowed on the bridge all the way to T side but not allowed to enter their bridge room i.e. equally far as in water. ;)
Thanks, I should have known that :blink: . I'll get it changed and if you see any others that you think could be better placed then please let me know.
Quote from: TeaLeaf;179642He was saying that looking at all those signs on a night when it is just dMw on the server would be a PITA - I would agree.
TL.
So do I, this if for Boomer only and once we get enough dMw people on the server, we can move to Meathook. The first couple of attempts at a spray were not as "in your face" but then I remembered the type of people we can get on Boomer, so I think these will work better.
Quote from: Dr Sadako;179639I made the colourful overviews (http://www.deadmen.co.uk/forum/showthread.php?t=4491) back in the days.
It would take about 30 seconds to bring back the original PCS map limit posts that we made all those years ago (to which Sadako added pictures) if we wish it. We have them all in one of the forum archive topics. If they are of use or wanted temporarily for guidance or reference then shout.
TL.
Quote from: TeaLeaf;179645It would take about 30 seconds to bring back the original PCS map limit posts that we made all those years ago (to which Sadako added pictures) if we wish it. We have them all in one of the forum archive topics. If they are of use or wanted temporarily for guidance or reference then shout.
TL.
I think between the maps Sadako did and the map adverts, we should be OK. I'll have a go at doing all the new Source maps in the way I did Losttemple on colourful overviews (http://www.deadmen.co.uk/forum/showthread.php?t=4491).
I think that is a superb idea :worshippy:
Kudos for actually doing it !
I guess they're 'fixed' options? In an ideal world it would be lovely to be able to turn them off or on - so you could enable them for the first couple of rounds of a map then remove them as the pubbies get the right idea.... Is that possible or no (I have no idea)?
Well done you.
PEN
PS. Someone uses a command which says
'Type motd to see the server rules'
I tried that and it didn't seem to work for me. I just typed motd in the console....
Just thought I'd check ?
Ta
PEN
Quote from: Penfold;179696PS. Someone uses a command which says
'Type motd to see the server rules'
I tried that and it didn't seem to work for me. I just typed motd in the console....
Just thought I'd check ?
Ta
PEN
Try writing it in Say and not in console ... :flirty:
Quote from: Whitey;179647I think between the maps Sadako did and the map adverts, we should be OK. I'll have a go at doing all the new Source maps in the way I did Losttemple on colourful overviews (http://www.deadmen.co.uk/forum/showthread.php?t=4491).
I have added some of the boundary maps that I have on my computer.
Quote from: TeaLeaf;179645It would take about 30 seconds to bring back the original PCS map limit posts that we made all those years ago (to which Sadako added pictures) if we wish it. We have them all in one of the forum archive topics. If they are of use or wanted temporarily for guidance or reference then shout.
TL.
I have them on my hard drive as well if needed.
They're still on the forums, just not in a 'visible to members' topic. Nothing gets thrown away!
TL.
So, could we install it on Boomer and try it out. I think it would make life much easier for admins.
I sense some thread crossing.........
TL.
Quote from: Dr Sadako;179819So, could we install it on Boomer and try it out. I think it would make life much easier for admins.
I'm updating Aztec now and once that's done I think we should.
Quote from: Whitey;179836I'm updating Aztec now and once that's done I think we should.
Go go go! :clap:
It's done and the attachment on the first page of this thread has been updated. If one of the server admins would be so kind as to make the changes (unzip to the cstrike folder and change a mani cvar as shown in the readme file) :D
I'm on it
Quote from: BlueBall;179858I'm on it
Done, will prob need a server restart to enable it though - I'm guessing here.
Quote from: BlueBall;179860Done, will prob need a server restart to enable it though - I'm guessing here.
Yes it will (or it did on my home install) and a map change is needed the first time you visit the server.
Quote from: Whitey;179870Yes it will (or it did on my home install) and a map change is needed the first time you visit the server.
?? You mean each time somebody joins they won't see these until the map changes?
Quote from: BlueBall;179871?? You mean each time somebody joins they won't see these until the map changes?
On my test server, the very first time I joined I didn't see the decals until the map changed. After that it shows every time you join, even straight after a server restart. I'm not sure if it will be the same on Boomer but even if it is, it will still cut down on the admins work as it's just the initial few rounds for a new player that will be an issue.
Quote from: Whitey;179873On my test server, the very first time I joined I didn't see the decals until the map changed. After that it shows every time you join, even straight after a server restart. I'm not sure if it will be the same on Boomer but even if it is, it will still cut down on the admins work as it's just the initial few rounds for a new player that will be an issue.
All you have to do (seemingly) is type "retry" in console (NB untested)
I don't see any signs so far ... on cbble atm.
Quote from: Dr Sadako;179879I don't see any signs so far ... on cbble atm.
Server has been busy all night so have been unable to restart it. If anybody is around when it empties tonight can they RCON in with HLSW and type "quit" in console which will shutdown the server - I'll start the server again tomorrow.
Quote from: BlueBall;179880Server has been busy all night so have been unable to restart it. If anybody is around when it empties tonight can they RCON in with HLSW and type "quit" in console which will shutdown the server - I'll start the server again tomorrow.
:tumbleweed:
I'll have to have me lesson off Whitey 1st...
if Thulsa lets him come to the LAN that is:narnar:
managed to get it this morning. Boomer has had restart and 1 map change
just tried Office then Aztec but couldn't see the signs:blink:
Quote from: Blunt;179901just tried Office then Aztec but couldn't see the signs:blink:
Whitey? Thoughts?
Quote from: Blunt;179901just tried Office then Aztec but couldn't see the signs:blink:
Did you see the extra decals being loaded onto your PC the first time you connected. It would have said it in the normal connection box.
(I'm at work so can't do much from here :sad:)
You could check in your source directory but I can't remember the full path, It was under cstrike/materials/mani_somethingorother and should have the files no_entry_ct.v?? or no_entry_t.v?? along with the mani_logo.v??.
Let me know if you have them.
Quote from: Whitey;179905Did you see the extra decals being loaded onto your PC the first time you connected. It would have said it in the normal connection box.
(I'm at work so can't do much from here :sad:)
You could check in your source directory but I can't remember the full path, It was under cstrike/materials/mani_somethingorother and should have the files no_entry_ct.v?? or no_entry_t.v?? along with the mani_logo.v??.
Let me know if you have them.
I've just checked the server and the files are in:
C:\Servers\cssource2\cstrike\materials\decals\custom\mani_admin_plugin
which is the correct folder structure for boomer (the other servers are at C:\Servers\cssource and C:\Servers\cssource3
Quote from: Whitey;179905Did you see the extra decals being loaded onto your PC the first time you connected. It would have said it in the normal connection box.
(I'm at work so can't do much from here :sad:)
You could check in your source directory but I can't remember the full path, It was under cstrike/materials/mani_somethingorother and should have the files no_entry_ct.v?? or no_entry_t.v?? along with the mani_logo.v??.
Let me know if you have them.
Didn't notice decals loading:sad:
don't know if you're refering to me re the files, but i've had a look on my pc and there's no trace of em
Quote from: Blunt;179916Didn't notice decals loading:sad:
don't know if you're refering to me re the files, but i've had a look on my pc and there's no trace of em
Do you have the cstrike\materials\decals\custom\mani_admin_plugin directory?
Quote from: Whitey;179942Do you have the cstrike\materials\decals\custom\mani_admin_plugin directory?
yup...containing mani_logo.vmt & mani_logo.vtf only
I have ...in that dir there 2 files mani logo's.
It looks like either the cvar to turn on map adverts isn't set or the decal hasn't installed properly.
For the first option the cvar "mani_map_adverts" should be set to 1.
To test the second option can someone please point at a wall and type ma_decal no_entry_t and post the results, it should spray the "No Entry" sign.
Quote from: Whitey;179949It looks like either the cvar to turn on map adverts isn't set or the decal hasn't installed properly.
For the first option the cvar "mani_map_adverts" should be set to 1.
To test the second option can someone please point at a wall and type ma_decal no_entry_t and post the results, it should spray the "No Entry" sign.
nope nothing
That could be either....
The decals are not in the C:\Servers\cssource2\cstrike\materials\decals\custom\mani_admin_plugin directory.
The decallist.txt or mapadverts.txt has not been updated in the cfg\mani_config.
Can't think of anything else just now.
Quote from: Whitey;179949For the first option the cvar "mani_map_adverts" should be set to 1.
it is in both server.cfg (after loading mani) and in mani cfg
Quote from: Whitey;179957The decals are not in the C:\Servers\cssource2\cstrike\materials\decals\custom\mani_admin_plugin directory.
They are
Quote from: Whitey;179957The decallist.txt or mapadverts.txt has not been updated in the cfg\mani_config.
both files were updated. I have checked and the only thing I could see that was possibly worth trying was in the decallist.txt file where you have the following entries:
"mani_logo" "decals/custom/mani_admin_plugin/mani_logo"
"no_entry_ct" "decals/custom/mani_admin_plugin/no_entry_ct"
"no_entry_t" "decals/custom/mani_admin_plugin/no_entry_t"
I have changed them to read:
"mani_logo" "decals/custom/mani_admin_plugin/mani_logo.vmt"
"no_entry_ct" "decals/custom/mani_admin_plugin/no_entry_ct.vmt"
"no_entry_t" "decals/custom/mani_admin_plugin/no_entry_t.vmt"
Server was then restarted and map changed.
Sorry for saying but it still dont works here
Quote from: BlueBall;179963I have changed them to read:
"mani_logo" "decals/custom/mani_admin_plugin/mani_logo.vmt"
"no_entry_ct" "decals/custom/mani_admin_plugin/no_entry_ct.vmt"
"no_entry_t" "decals/custom/mani_admin_plugin/no_entry_t.vmt"
Server was then restarted and map changed.
:sad: They shouldn't need the .vmt extension as the install I have at home doesn't use it. Does "ma_decal mani_logo" work?
As well as the no_entry_ct.vmt and no_entry_ct.vtf files, is there another file in the same directory with the same name but different extension?
Quote from: Whitey;179975:sad: They shouldn't need the .vmt extension as the install I have at home doesn't use it. Does "ma_decal mani_logo" work?
As well as the no_entry_ct.vmt and no_entry_ct.vtf files, is there another file in the same directory with the same name but different extension?
ma_decal mani_logo does give the admin decal logo w/ wedadress on Aztec
Quote from: Whitey;179975:sad: They shouldn't need the .vmt extension as the install I have at home doesn't use it. Does "ma_decal mani_logo" work?
As well as the no_entry_ct.vmt and no_entry_ct.vtf files, is there another file in the same directory with the same name but different extension?
Yup, there are 7 files in that folder in total.
Out of interest, once you are home, can you please delete your local cache of the files and rejoin your home server to see if they show up?
Can you then delete them again and try boomer?
I've just checked my local cache and although I have never been on Whitey's server, or on our server since the updated decals were installed, I have 2 mani logo files in my local cache as well. I guess they have been installed by mani at some point.
OK. Checked server for a third time.
here is relevant part of mani_server.cfg:
Quote// *****************************************************************************
// Module : Decal Map Adverts
//
// Desc : In game map adverts can be placed onto static objects in the game
// such as walls.
// *****************************************************************************
// 1 = turn on map adverts, 0 = turn off map adverts
mani_map_adverts 1
// Note about the following cvar. If you enable war mode with
// mani_map_adverts_in_war 0 then you must either change map or get the
// players to type 'retry' in their console for the existing adverts to disappear
// 1 = allow map adverts with war mode on
// 0 = disallow map adverts in war mode
mani_map_adverts_in_war 0
here is end of server27019.cfg:
Quoteexec mani_server.cfg
// restrict awps and autos
ma_restrict awp
ma_restrict g3sg1 // Auto sniper
ma_restrict sg550 // Auto sniper
//Adverts for Boomer
mani_adverts 1
mani_time_between_adverts 30
mani_adverts_chat_area 0
mani_adverts_top_left 0
mani_adverts_bottom_area 1
mani_map_adverts 1
//Reserved Slots for Boomer
mani_reserve_slots 1
mani_reserve_slots_number_of_slots 4
mani_reserve_slots_include_admin 1
mani_reserve_slots_allow_slot_fill 1
adverts.txt:
Quote{RED}http://www.deadmen.co.uk
{GREEN}Tactical CounterStrike Server
{GREEN}Work as a team - don't go frag hunting
{GREEN}Complete the objective
{GREEN}Tactical CounterStrike Server
{GREEN}Stay close to the objective
{GREEN}Tactical CounterStrike Server
{GREEN}Staying close to your objective is NOT camping - it is the whole point of the game!
{GREEN}CTs cannot defend a bombsite from the T spawn!
{GREEN}Terrorists cannot keep watch on a hostage from the CT spawn!
{GREEN}Type motd to read server rules. Not playing by these rules WILL lead to getting slayed/kicked/banned!
{GREEN}Please observe the 'no entry' signs!
decallist.txt:
Quote"decallist.txt"
{
// List decal textures to be available for custom effects via ma_effect
// and for the map adverts.
//
// The first label is the name you use within the ma_effect command and ma_decal to reference
// the decal texture, the second is the location of the decal itself
// You can view the decals from the Valve Hammer Editor.
"lambda" "decals/lambdaspray_2a"
"mani_logo" "decals/custom/mani_admin_plugin/mani_logo.vmt"
"no_entry_ct" "decals/custom/mani_admin_plugin/no_entry_ct.vmt"
"no_entry_t" "decals/custom/mani_admin_plugin/no_entry_t.vmt"
"downloads"
{
// Add your auto downloads here, each player will be forced
// to download this content. Try to make your own decal filenames to
// be unique as possible as your download will NOT overwrite an
// existing file with the same name.
//
"mani_logo.vmt" "materials/decals/custom/mani_admin_plugin/mani_logo.vmt"
"mani_logo.vtf" "materials/decals/custom/mani_admin_plugin/mani_logo.vtf"
"no_entry_ct.vmt" "materials/decals/custom/mani_admin_plugin/no_entry_ct.vmt"
"no_entry_ct.vtf" "materials/decals/custom/mani_admin_plugin/no_entry_ct.vtf"
"no_entry_t.vmt" "materials/decals/custom/mani_admin_plugin/no_entry_t.vmt"
"no_entry_t.vtf" "materials/decals/custom/mani_admin_plugin/no_entry_t.vtf"
}
}
mapadverts.txt is far too long to post here but is the file supplied by Whitey containing the coordinates of where the decals should appear and seems fine.
Here is dir of files:
QuoteC:\Servers\cssource2\cstrike\materials\decals\custom\mani_admin_plugin>dir
Volume in drive C has no label.
Volume Serial Number is 20AC-AA75
Directory of C:\Servers\cssource2\cstrike\materials\decals\custom\mani_admin_plugin
06/03/2007 19:29 .
06/03/2007 19:29 ..
27/08/2005 01:12 141 mani_logo.vmt
27/08/2005 22:26 43,856 mani_logo.vtf
04/10/2006 10:53 18,230 mani_logo.vtf.ztmp
05/03/2007 19:16 144 no_entry_ct.vmt
05/03/2007 18:23 87,600 no_entry_ct.vtf
05/03/2007 21:28 143 no_entry_t.vmt
05/03/2007 21:27 87,600 no_entry_t.vtf
7 File(s) 237,714 bytes
2 Dir(s) 56,089,919,488 bytes free
C:\Servers\cssource2\cstrike\materials\decals\custom\mani_admin_plugin>
I can't think of anything else to check!
Hang on just noticed something. The decacllist.txt file is inconsistent.
"no_entry_ct" "decals/custom/mani_admin_plugin/no_entry_ct.vmt"
against:
"no_entry_ct.vmt" "materials/decals/custom/mani_admin_plugin/no_entry_ct.vmt"
Note that the first line starts with "decals" and the second line starts "materials/decals"
Whitey can you check once home please that this is correct format? I would have thought they would both have had to start "materials/decals"
"decallist.txt"
{
// List decal textures to be available for custom effects via ma_effect
// and for the map adverts.
//
// The first label is the name you use within the ma_effect command and ma_decal to reference
// the decal texture, the second is the location of the decal itself
// You can view the decals from the Valve Hammer Editor.
"lambda" "decals/lambdaspray_2a"
"mani_logo" "decals/custom/mani_admin_plugin/mani_logo"
"no_entry_ct" "decals/custom/mani_admin_plugin/no_entry_ct"
"no_entry_t" "decals/custom/mani_admin_plugin/no_entry_t"
"downloads"
{
// Add your auto downloads here, each player will be forced
// to download this content. Try to make your own decal filenames to
// be unique as possible as your download will NOT overwrite an
// existing file with the same name.
//
"mani_logo.vmt" "materials/decals/custom/mani_admin_plugin/mani_logo.vmt"
"mani_logo.vtf" "materials/decals/custom/mani_admin_plugin/mani_logo.vtf"
"no_entry_ct.vmt" "materials/decals/custom/mani_admin_plugin/no_entry_ct.vmt"
"no_entry_ct.vtf" "materials/decals/custom/mani_admin_plugin/no_entry_ct.vtf"
"no_entry_t.vmt" "materials/decals/custom/mani_admin_plugin/no_entry_t.vmt"
"no_entry_t.vtf" "materials/decals/custom/mani_admin_plugin/no_entry_t.vtf"
}
}
That's the same for me and it's working OK:g:
BB can you make sure there is no space in custom. The stuff you've posted all has a space and it should be one word.
QuoteDirectory of C:\Servers\cssource2\cstrike\materials\decals\cust om\mani_admin_plugin
should be
QuoteDirectory of C:\Servers\cssource2\cstrike\materials\decals\custom\mani_admin_plugin
Please contact me on MSN/Skype/X-Fire as I'm home now.
Once the server starts up and can see the decals it should create a
.vtf.ztmp file for that decal.
Quote from: Whitey;180011BB can you make sure there is no space in custom. The stuff you've posted all has a space and it should be one word.
There is no space in custom, it is the forum software being unable to cope with long strings.
wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww
Should come out as a row of w's but I bet there is a gap in it.
Quote from: Whitey;180011Please contact me on MSN/Skype/X-Fire as I'm home now.
I will but it'll be later this evening, gotta get ready for tea now :)
Quote from: BlueBall;180012There is no space in custom, it is the forum software being unable to cope with long strings.
wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww
Should come out as a row of w's but I bet there is a gap in it.
OK, speak later.
I've only copied part of the folder structure this time. here goes (hopefully string is short enough):
\materials\decals\custom\mani_admin_plugin
Quote from: Whitey;180011BB can you make sure there is no space in custom. The stuff you've posted all has a space and it should be one word.
should be
Please contact me on MSN/Skype/X-Fire as I'm home now.
Once the server starts up and can see the decals it should create a .vtf.ztmp file for that decal.
As you can see from the directory listing above there is only one ztemp file so the server has not created the other ones!
Well stupid idea maybe, but isnt the server set to not allow downloads? could this be hampering w/ the download of the decalls causing them to not show up properly?
Quote from: Bastet;180033Well stupid idea maybe, but isnt the server set to not allow downloads? could this be hampering w/ the download of the decalls causing them to not show up properly?
Checked that one uploads and downloads both permitted. :(
We have also:
Checked Whitey's server for other instances of the files but they only reside in the same location as on boomer
Tried putting the word "materials" at the front of the file references.
Tried putting the files themselves in the HL2 folder as well as the cstrike folder
Compared Whiteys config files with server config files.
Compared Server Mani version with Whitey's Mani version
Tried playing UT2003 instead but we didn't see the decals there either :(
My internet connection dropped but it's back now.
The last test on my home server worked and I now have the decals in the client directory.
OK I cleaned out the "download" cache on boomer last night removing over 11000 files which came to about 0.5 Gb of data.
I retsarted the server this morning so if someone would like to test we can find out if I need to continue banging my head on Whitey. Sorry I mean on a wall :)
Just logged onto Boomer running Office, did a retry and a disconnect-reconnect.
My cstrike\materials\decals\custom\mani_admin_plugin directory just contains two default files and I didn't see anything.
Still isn't downloading the decals :help2:
back to Google....
I've got a bit further. I've proven that the server knows about the new decals, as when you enter "ma_decal " on a decal that doesn't exist it gives an error, however, when you do it with no_entry_ct or no_entry_t the command works but you don't see the decal as it's not on your client.
The problem is that the server doesn't push the decals during the loading screen but I still can't see why! :eyebrow:
Maybe time to play around more with the decallist.txt download section....
This suggests updating Mani but it works on my home install with the slightly earlier version of Mani. I'm still looking....
http://forums.srcds.com/viewtopic/3600
Just noticed that the version I am running at home is the latest N version available for download.
It looks like they've pulled the version we're running on Boomer. There have been quite a few updates since so I'm going to try the upgrades on my install.
OK, I've upgraded my version of mani to the next version available "V1.2BetaO VSP" and guess what.... the decals don't download!
Quote from: Whitey;180247OK, I've upgraded my version of mani to the next version available "V1.2BetaO VSP" and guess what.... the decals don't download!
QuoteV1.2 Beta P, December 13th 2006
UPDATE If weapon restrictions do not work on your linux server, please re-download the Beta P binaries as I re-uploaded the zip files with an update.
This is mostly a release to fix bugs
Fixed weapon restriction giving wrong messages
Fixed weapon restrictions being reset when first player joins map
Fixed map adverts not working
Fixed translation error 00002 on startup
Fixed spawnpoints not working
Fixed downloads.txt not working
Fixed chattriggers not working
Fixed reserved slots not working (sadly redirect will no longer function)
Fixed anti-rejoin slaying when only 1 player on server
Fixed anti-rejoin slaying when mp_restartgame is used
Fixed timeleft not being accurate when mp_restartgame is used
Fixed saved scores not working
Fixed warmup round issues
Fixed @pmess not working
Fixed server crash on HL2DM (new gametypes.txt file)
Looks like we need to upgrade Mani to get it working, I'm doing mine now.
I'm giving up for the night as the patch to Beta P is causing a fatal error when I start my server :sad::ranting2::frusty::ranting:
nice work whitey....
now come play:D
Quote from: Blunt;180258nice work whitey....
now come play:D
I did and it was fun :)
Quote from: Whitey;180264I did and it was fun :)
I know ....you were there before me:blink:
I think whitey has a problem w/ talking to himselfs, might want to see a docter about that :narnar:
he may as well have been talking to himself when he shouted "bomb to A"
:narnar:
Quote from: Bastet;180269I think whitey has a problem w/ talking to himselfs, might want to see a docter about that :narnar:
I was documenting my troubleshooting to hopefully provide some help to BB and so that I knew what I had already done :narnar:
mani plugin on Boomer upadted to 1.2 beta R
language.cfg file updated to avoid startup errors (whitey you may need to get the up to date language.cfg file from the 1.2beta R zip and overwrite the language.cfg on your server)
server running but needs tested for adverts
nothing 1st time but all there after restart:yahoo:
well done Whitey and BB:clap::clap::clap:
Indeed it works! :yahoo: well done!
One minor comment the map i checked (DE_Port) could do w/ another tag on the fence by bomb site A, the no entry for CT sign is on the concrete wall and will not be seen if you jump down from A to T spawn via the Coils of wire.
Thanks BB!!! :clap::woot2::yahoo:
You have no idea how relieved I am that it's working!! (although BB will)
If anyone thinks a sign would be good in a certain location (like Bastet's example above), go to where you want the spray and in the console type ma_decal no_entry_ctThe x/y/z coordinates will be shown, please copy it into a PM or email to me and I'll check it out and get it added.
Be careful with this (keep it to yourself), as we don't want the signs all over the map :flirty:
Well done chaps. Good job.
Quote from: Whitey;180317Be careful with this (keep it to yourself), as we don't want the signs all over the map :flirty:
...and watch out for people who use the image as sprays :sideways:
Great job BB and Whitey,...will improve teamplay..:clap:
Quote from: BlueBall;180408...and watch out for people who use the image as sprays :sideways:
If they use it as spray then what.?
Quote from: KKND;180411If they use it as spray then what.?
We warn them not to do it again, then ban.
Clear and simple.
So no master plan of making one of the bomb sites off limits to CT's :doh:
I haven't been online since the markers went live - but brilliant effort fellas!
PEN
Should we leave Meathook running the custom map cycle all the time:
discuss.
I think it could be good, as people could hop on to check the maps work for them. It could also encourage people to move over to Meathook for some different maps.
I would still like the "standard" rotation for Fridays session (although I'd like to see some of the new custom maps included and malitia).
All done
Quote from: BlueBall;180836All done
:)
Could you also add the custom maps to the maplist.txt file, so that we can set the nextmap using ma_nextmap?
Quote from: Whitey;180837:)
Could you also add the custom maps to the maplist.txt file, so that we can set the nextmap using ma_nextmap?
Geez it's just Me! Me! Me! isn't it? :narnar:
Quote from: BlueBall;180839Geez it's just Me! Me! Me! isn't it? :narnar:
Someone has to keep you busy :flirty:
Meathook mapcycle:
[FONT=Courier New]Map Side Task
de_dust CT Defend
de_aztec T Attack
cs_office CT Attack
cs_havana T Defend
de_cbble CT Defend
de_chateau T Attack
cs_compound CT Attack
cs_assault T Defend
de_piranesi CT Defend
de_prodigy T Attack
cs_italy CT Attack
cs_beirut2_65 T Defend
de_tides CT Defend
de_port T Attack
cs_office_extended CT Attack
cs_backalley2 T Defend
de_nuke CT Defend
de_dust2 T Attack
de_losttemple CT Defend
de_train T Attack[SIZE=2]
de_inferno CT Defend
de_contra T Attack
de_kismayo CT Defend
de_rotterdam T Attack
cs_code_name_otter CT Attack[/SIZE][/FONT]
Custom map mapcycle on MH:
de_vertigo CT Defend
cs_beirut2_65 T Defend
cs_office_extended CT Attack
cs_backalley2 T Defend
de_losttemple CT Defend
de_kismayo T Attack
de_rotterdam CT Defend
de_contra T Attack
cs_code_name_otter CT Attack[/FONT]
Great map cycle...good job BB...:D
Just played on Boomer for the first time with the markers - worked superbly.
I joined when it was Italy - and spent the whole game telling people not to stray (no markers). Then on to Dust, Aztec and Office with the markers and we didn't have to admin boundary infractions once!
Nicely done guys.
PEN
Whitey, here are suggestions for no entry signs on
de_contra
XYZ = -1387.37109 48.03125 -227.59131
XYZ = -1100.81555 -179.18034 -349.96875
XYZ = -846.70203 -461.05475 -267.96875
XYZ = -66.13043 -54.76937 -219.96875
XYZ = -2143.96875 496.53244 -552.04993
XYZ = 777.00464 63.36739 -243.96875
XYZ = 864.51660 -32.07280 -243.96875
XYZ = 1945.67041 412.45505 8.03125
de_rotterdam
XYZ = 1234.95068 -1031.96875 -383.32626
XYZ = 1610.04199 -1015.96875 -384.42661
XYZ = 2847.64355 -959.96875 -384.03320
XYZ = 2496.19971 -959.96875 -383.49307
XYZ = 2325.20288 -1151.96875 -192.88708
XYZ = 1215.96875 -1724.44861 -385.17798
XYZ = 1215.96875 -2067.17578 -384.86862
de_office_extended (thought this one was already done but I didn't see any signs) Same as the boundaries for office.
XYZ = -79.87972 95.63223 -159.96875
XYZ = 24.00577 -631.96875 -95.46074
XYZ = 169.16338 -631.96875 -95.46182
XYZ = -245.30040 -499.73965 -159.96875
XYZ = 724.97321 -895.96808 -159.96875
XYZ = 918.03339 -962.40973 -159.96875
XYZ = 1107.42908 -962.28888 -159.96875
XYZ = 1551.96875 1025.98242 -89.34231
XYZ = 1551.96875 883.51569 -88.20322
I hope they have been placed ok. We should have a look when you have the time.
We don't have the custom maps on Boomer but as we discussed it would be good if we could enable the adverts on Meathook and only show the signs on the custom maps. I'm out tonight but will have a look tomorrow.
Quote from: Whitey;181969We don't have the custom maps on Boomer but as we discussed it would be good if we could enable the adverts on Meathook and only show the signs on the custom maps.
My thought exactly. However, I don't mind having them on all the time. Some "regulars" still don't know all the boundaries.
BB, Could you put the attached file in place of mapadverts.txt on Meathook, copy the decallist and deacals from Boomer and enable the adverts for the server please?
I haven't had a chance to sort out mani on my home server yet (the language file didn't do the trick :sad:) so haven't been able to check it yet.
Quote from: Whitey;182257BB, Could you put the attached file in place of mapadverts.txt on Meathook, copy the decallist and deacals from Boomer and enable the adverts for the server please?
I haven't had a chance to sort out mani on my home server yet (the language file didn't do the trick :sad:) so haven't been able to check it yet.
done :)
Thanks BB and my home server is up and running again :D
I'm going to see if I can get it working from the Internet and then I will stick the custom map cycle up to see if people who have problems on Meathook can download the maps from my server. BT have unrestricted the usage allowance on the package I am on, but I will only run the server at advertised times (during the weekend probably).
Could someone please try and connect to 86.147.65.76:27015 and let me know if you can.
Its not responding in server browser
hang on I'll check my ports so you can see what I use for my server
Edit: info passed in Skype
Quote from: Whitey;182278Could someone please try and connect to 86.147.65.76:27015 and let me know if you can.
Thanks for your help BB. After my router hung up on me for the second time tonight I decided to talk to BT.... What a mistake, after 30 minutes I was asked to do a hard reset of the router which resulted in no broadband for another 20 minutes. Finally back up and running but now I need to setup port forwarding again. :ranting2::crying:
Stropngly recommend trying the 27000-27030 port range on both TCP and UDP - thats what i set and everything worked (on my draytek router at least - on the Zyxel router it never worked properly)
Done that and it seems to be stable with a nice low ping. My IP address is now 81.151.25.61:27015 as I need to request a static one (or use dyndns).
Can you try it please?
EDIT: dmwwhitey.dyndns.org:27015
Quote from: Whitey;182391Done that and it seems to be stable with a nice low ping. My IP address is now 81.151.25.61:27015 as I need to request a static one (or use dyndns).
Can you try it please?
(RCON Password is the same as dMw's)
Quote from: Whitey;182391Done that and it seems to be stable with a nice low ping. My IP address is now 81.151.25.61:27015 as I need to request a static one (or use dyndns).
Can you try it please?
Haven't connected through steam yet but connectivity through HLSW is perfect :)
:woot2:
and Bastet was able to connect to the server :D
Thanks again BB, looks like the extra ports are needed!
Quote from: Whitey;182397Thanks again BB, looks like the extra ports are needed!
:)
see you on the hook later