Dead Men Walking

Forum Archive 2023 => dMw Gaming => Gaming Archive => World of Warcraft - Dead Men Raiding => Topic started by: Bastet on March 09, 2007, 10:36:26 PM

Title: Things Tanks want other ppl to know
Post by: Bastet on March 09, 2007, 10:36:26 PM
See here:
 
http://forums.worldofwarcraft.com/thread.html?topicId=77595813&sid=1
 
Briliant post, good laugh
Title: Things Tanks want other ppl to know
Post by: Bob on March 10, 2007, 01:37:49 AM
Brilliant post - good find Bastet!
It contains much truth, mixed in with a good amount of humor :D

And having been main healer, and now feral tank/DPS, I know both sides in the story quite well - which I hopefully have learned a bit from too :rolleyes:
QuoteRunning won’t keep the mob from chewing on your keester the whole time you run around, really it won’t. The mob runs the exact same speed you do. Guess who else runs the exact same speed you do. That’s right, me!

So if train A leaves Pheonix at 5:10 a.m. Pacific time headed east at 45 miles per hour, and Train B leaves San Diego at 5:10 a.m. Pacific time headed east at 45 miles per hour, at what point does train B catch up to Train A? That’s right! Never! So when train A dies in a monstrous fireball or twisted metal and diesel fuel, it is probably even going to blame train B for not saving it.
:roflmao::roflmao::roflmao:
Title: Things Tanks want other ppl to know
Post by: smite on March 10, 2007, 10:06:50 AM
Quote from: Bob;180442Brilliant post - good find Bastet!
It contains much truth, mixed in with a good amount of humor :D
 
And having been main healer, and now feral tank/DPS, I know both sides in the story quite well - which I hopefully have learned a bit from too :rolleyes:
 
:roflmao::roflmao::roflmao:

QuoteRunning won’t keep the mob from chewing on your keester the whole time you run around, really it won’t. The mob runs the exact same speed you do. Guess who else runs the exact same speed you do. That’s right, me!
 
So if train A leaves Pheonix at 5:10 a.m. Pacific time headed east at 45 miles per hour, and Train B leaves San Diego at 5:10 a.m. Pacific time headed east at 45 miles per hour, at what point does train B catch up to Train A? That’s right! Never! So when train A dies in a monstrous fireball or twisted metal and diesel fuel, it is probably even going to blame train B for not saving it.

 
ROFLMAO........... Quality.
 
Run towards the Tank FCS... :D
Title: Things Tanks want other ppl to know
Post by: Sandrion on March 11, 2007, 11:35:31 AM
It's an old post that got reposted. Good stuff, but unfortunately the people that NEED to understand this don't read it. You have no idea how many people just pick a random target and go berzerk. Or how many hunters are out there whos multi-shot button seems to be stuck :sideways: .
 
There was also a counter part of this post somewhere, about what people want the tank to know. The amount of tanks who only hold aggro on one target, while the rest is beating on the healer (like me), is just amazing :sideways: .
 
If you want a job done right, you do it yourself .... Thank god I'm a Druid.
Title: Things Tanks want other ppl to know
Post by: Gorion on March 11, 2007, 11:53:28 AM
there is always this procedure (personally tested).
 
If a certain player insists on pulling aggro, let him die and youlle have the aggro in 2-3 seconds max
Title: Things Tanks want other ppl to know
Post by: Sandrion on March 11, 2007, 03:55:40 PM
Quote from: Gorion;180595If a certain player insists on pulling aggro, let him die and youlle have the aggro in 2-3 seconds max

Sounds good, I'll try that tactic next time something like that happens :norty: .
Title: Things Tanks want other ppl to know
Post by: Luminance on March 11, 2007, 04:39:06 PM
QuoteI am a bit baffled as to where this gut reaction comes from. When you were lvl 40 did you outrun a bear or something? I don’t think you did.

Actually i did, alot really, sprint or in shammy case totems :D
Title: Things Tanks want other ppl to know
Post by: Carr0t on March 12, 2007, 10:02:10 AM
Aye. Earthbind totem, ghost wolf, run like buggery.
Title: Things Tanks want other ppl to know
Post by: Luminance on March 12, 2007, 10:26:27 AM
or ofc i realesed my imba wrath on them and squased them like bugs under a elephant :P
Title: Things Tanks want other ppl to know
Post by: FBG on May 14, 2007, 04:44:32 PM
I could do with something like this for a druid, i'm ok in groups but i certainly don't know all the best tactics. Probablem of being a Jack of all trades.
 
Still if find the spread of the group is often totally whack, with people all over the place. Makes traquility a bitch to hold down with any valid purpose. (the number of times everyones just outside of the healing zone, gawd, makes you cry).
Title: Things Tanks want other ppl to know
Post by: Sandrion on May 14, 2007, 06:44:25 PM
Quote from: FBG;189557Probablem of being a Jack of all trades.

Druid's are not a jack of all trades, they're role specialists :flirty: . (Sorry Blizzard was wrong when they wrote the manual). If you spec and gear for something you'll do it as well as the 'parent class', just in a different way.
Multiroling is impossible, since you can't switch gear in combat. You can 'turn into' something else between battles and fullfill that role fairly effectively if you have the right gear for it.
 
P.S.: Don't use tranquility, it stinks :narnar: . Direct heals are all you need since the only person that should be getting hit is the tank (AoE/volley attacks excluded ofc). But if you have to use it in a specific situation that requires it, use barkskin before starting to channel; this way it doesn't get interrupted.
Title: Things Tanks want other ppl to know
Post by: FBG on May 15, 2007, 12:50:30 PM
Quote from: Sandrion;189575Druid's are not a jack of all trades, they're role specialists :flirty: . (Sorry Blizzard was wrong when they wrote the manual). If you spec and gear for something you'll do it as well as the 'parent class', just in a different way.
Multiroling is impossible, since you can't switch gear in combat. You can 'turn into' something else between battles and fullfill that role fairly effectively if you have the right gear for it.
 
P.S.: Don't use tranquility, it stinks :narnar: . Direct heals are all you need since the only person that should be getting hit is the tank (AoE/volley attacks excluded ofc). But if you have to use it in a specific situation that requires it, use barkskin before starting to channel; this way it doesn't get interrupted.

Well i agree, but when i first started playing i used what seemed to work. So combing the use of tangling roots, feral and healing would be considered cross specialising (jack of all trades approach). I know not the best way to play but it got me to level 50something before i respeced to feral only and thought it'd be best to learn how to play better.
 
I only ever use tranquility when everythings gone tits up anyway and its a last ditch attempt to get an upper hand. Your right though it does stink, especially when people run away.
 
My wow style would be something like that of a button bashing beatem up arcade gamer.