Dead Men Walking

Forum Archive 2023 => Games of old that no longer float our boat........ => dMw Gaming => Gaming Archive => Counter-Strike: Source => Topic started by: suicidal_monkey on March 15, 2007, 10:40:55 PM

Title: uncooperative hostages
Post by: suicidal_monkey on March 15, 2007, 10:40:55 PM
how come T's cannot re-take hostages (i.e. stop them following a CT) ...it's a real pain just having to try run past them to kill the CT! :sideways:


good games tonight though:flirty:
Title: uncooperative hostages
Post by: Penfold on March 15, 2007, 11:02:56 PM
Yeah - gg's

I only play a couple of times a week but have been consistently and pleasantly surprised how full the server is now and how well people are playing as a team.

Sure we still get the odd prat but in the main there's a great bunch of regulars from both within and without dMw who play.

PEN
Title: uncooperative hostages
Post by: DuVeL on March 15, 2007, 11:09:54 PM
Suicidal, really alot has changed since Source.
Just keep in mind, if you would be a hostageL You'd keep running like hell.
For the rest: As CT, the hostages not making any sound/noise is a big + in my book.
Title: uncooperative hostages
Post by: delanvital on March 15, 2007, 11:15:46 PM
Quote from: Penfold;181340Sure we still get the odd prat but in the main there's a great bunch of regulars from both within and without dMw who play.

:withstupid:

There are of course days and maps where I end up mani-admining my ass off, for instance on italy, but I agree. Bunch of regulars now and great fun :D
Title: uncooperative hostages
Post by: Penfold on March 15, 2007, 11:35:22 PM
Agree with you on Italy,

Perhaps we could persuade Uncle Whitey to add the boundary markers to that map also? :norty:

PEN
Title: uncooperative hostages
Post by: suicidal_monkey on March 16, 2007, 08:23:18 AM
Quote from: DuVeL;181342Suicidal, really alot has changed since Source.
Just keep in mind, if you would be a hostageL You'd keep running like hell.
For the rest: As CT, the hostages not making any sound/noise is a big + in my book.
but equally if I was a terrorist I wouldn't be running alongside the fleeing hostages only trying to shoot the CT. I'd kneecap the hostages to stop them running... and a hostage who is trying to run away that comes face to face with the terrorist weilding an ak47 is hardly likely to calmly jog past him!

It makes far more sense in CZ where if a T "uses" a hostage who is either trying to run away or is following a CT that hostage stops (saying "sorry sorry I'll co-operate" or something) and can be returned to the hostage room (or at the least kept in the new location

Having to actually jostle your way through fleeing hostages as a T in order to get a shot off at the CT is definitely not realistic! If you could wound the fleeing hostages in order to stop them maybe that would be an option but not being able to use them just strikes me as stupid.

How about allowing the slaughter of hostages if they're running away behind a CT?:devil:
Title: uncooperative hostages
Post by: DuVeL on March 16, 2007, 08:42:45 AM
Well, I usually try and shoot the CT, if the hostage gets in the way: too bad. The objective is to prevent the CT's from taking the hostages and if he has them and they get in the way: RIP hostage.
Title: uncooperative hostages
Post by: Whitey on March 16, 2007, 08:54:02 AM
Quote from: Penfold;181356Agree with you on Italy,

Perhaps we could persuade Uncle Whitey to add the boundary markers to that map also? :norty:

PEN

I did do Italy.  Was it the map you joined on?
I wish it would work consistently as sometimes I join and don't see the decals, even after a map change :sad:.
Title: uncooperative hostages
Post by: Bk on March 16, 2007, 11:11:16 AM
Quote from: suicidal_monkey;181390I'd kneecap the hostages to stop them running... and a hostage who is trying to run away that comes face to face with the terrorist weilding an ak47 is hardly likely to calmly jog past him!


Would be a nice idea for the next update from steam, to have the hostages fall down when shot in the legs, or jump to the ground when the shooting begins, would make it more realistic, and would save some people (like me:sad: ) the trouble of shooting all 4 hostages only to end up with an empty clip infront of the CT that was taking them.
Title: uncooperative hostages
Post by: DuVeL on March 16, 2007, 11:19:37 AM
First let them sort the Voicecomms.
Ahwell, the hostages have allways been a bit off in all CounterStrike versions. The best hostages were still the bikinimodels.
Title: uncooperative hostages
Post by: Bastet on March 16, 2007, 03:59:29 PM
At least the hostages are following and not getting hopelessly stuck most the time now. Next nice thing would be to make them a bit more realistic, also in regard to shooting em while a CT runs off with them if you accidently hit one you can kiss your money pool goodbye :crying:
Title: lol
Post by: Biscuits on April 12, 2007, 09:27:08 AM
Quote from: suicidal_monkey;181335how come T's cannot re-take hostages (i.e. stop them following a CT) ...it's a real pain just having to try run past them to kill the CT! :sideways:


good games tonight though:flirty:

Probly because i'm sure they would rather go with the CTs rescuing them than the Ts who were holding them hostage in the first place, gotta be a pretty dumb hostage to do that :D I don't understand why the Ts shouldn't kill them tho, if theyre being rescued surely its better to kill them?
Title: uncooperative hostages
Post by: suicidal_monkey on April 12, 2007, 09:37:46 AM
Quote from: Biscuits;184637Probly because i'm sure they would rather go with the CTs rescuing them than the Ts who were holding them hostage in the first place, gotta be a pretty dumb hostage to do that :D
Pretty sure they'd stop following if the rescuer had run off round the corner and a Terrorist shot one or two of their kneecaps out...If a T can get close enough to "use" a hostage that's like having a gun shoved into the spine ... surely it makes more sense for T's to be able to "take" hostages and return them to the start point, or at the very least make them stop in their tracks.

Quote from: Biscuits;184637if theyre being rescued surely its better to kill them?
probably but then people might suggest that is against the rules, as once the hostages are dead the objective of saving the hostages cannot be completed ... which is different to killing the hostages at the start of a round but not by much. Plus it hurts the bank account!
Title: uncooperative hostages
Post by: suicidal_monkey on April 12, 2007, 09:38:28 AM
Quote from: Biscuits;184637Probly because i'm sure they would rather go with the CTs rescuing them than the Ts who were holding them hostage in the first place, gotta be a pretty dumb hostage to do that :D
Pretty sure they'd stop following if the rescuer had run off round the corner and a Terrorist shot one or two of their kneecaps out...If a T can get close enough to "use" a hostage that's like having a gun shoved into the spine ... surely it makes more sense for T's to be able to "take" hostages and return them to the start point, or at the very least make them stop in their tracks.

Quote from: Biscuits;184637if theyre being rescued surely its better to kill them?
probably but then people might suggest that is against the rules/code-of-conduct, as once the hostages are dead the objective of saving the hostages cannot be completed ... which is different to killing the hostages at the start of a round but not by much. Plus it hurts the bank account!
Title: uncooperative hostages
Post by: valdeko on April 13, 2007, 06:59:33 PM
But sometimes i just wana shoot the hossys when i cant see the CT whos leading them, hey i better kill the hostages then let the CTs win.  :devil:
Title: uncooperative hostages
Post by: DuVeL on April 13, 2007, 07:28:11 PM
Objective is good but remember: shoot the CT's and especially on our beloved TCS
Title: uncooperative hostages
Post by: Bk on April 13, 2007, 09:37:14 PM
Quote from: valdeko;184942But sometimes i just wana shoot the hossys when i cant see the CT whos leading them, hey i better kill the hostages then let the CTs win.  :devil:

There's all that, plus the fact that some people (more should) simply hate the hostages. I know I do. Round for round they get themselves kidnapped by a bunch of damn terrorists, they should've learned by now :rolleyes:
Title: uncooperative hostages
Post by: DuVeL on April 13, 2007, 09:43:38 PM
Pfff, what about the Terrors then? We can't even afford 2 bombs, and our office job is to guard a couple of hostages.
When we're in Italy, instead of seeing the colosseum and such, what do we do? Kidnap hostages! We could have done that back at our office at work...:flirty:
Title: uncooperative hostages
Post by: Bk on April 14, 2007, 12:22:54 AM
Quote from: DuVeL;184963Pfff, what about the Terrors then? We can't even afford 2 bombs, and our office job is to guard a couple of hostages.
When we're in Italy, instead of seeing the colosseum and such, what do we do? Kidnap hostages! We could have done that back at our office at work...:flirty:

Well, a CTs job ain't easy either, having to assault a big warehouse full of washing machines stuffed with cash, then we can't even take some of that for when we need it for guns :sad:
Title: uncooperative hostages
Post by: DuVeL on April 14, 2007, 01:32:02 AM
Yeah, but the CT's have this MacGyver tool that can defuse a bomb really good, it almost never fails
Title: uncooperative hostages
Post by: Bk on April 14, 2007, 10:55:26 AM
Quote from: DuVeL;184996Yeah, but the CT's have this MacGyver tool that can defuse a bomb really good, it almost never fails

Plus, it makes for some good laughs when they forget buying it and blow up in the process of defusing. :D
Title: uncooperative hostages
Post by: valdeko on April 15, 2007, 06:33:50 PM
Hey, no jokes about the defuse. It's a hard work to push all those buttons, some CTs might have slow finget movement, they cant defuse the bomb in 10 to 15secs befor the bomb goes off in theyr face :devil:
Title: uncooperative hostages
Post by: Bk on April 15, 2007, 08:02:47 PM
Quote from: valdeko;185176defuse the bomb in 10 to 15secs befor the bomb goes off

Bomb defuses in 10 seconds, 5 if you have a kit.
Title: uncooperative hostages
Post by: Hektor on June 19, 2007, 01:59:42 PM
indeed, there are a lot of development potentialities for the behaviour of the hostages.
by the way, really troublesome for me is when someone stands 3 meter away in front of me, i shoot a hole clip at him and he just carry on :)
i usually start to cry then :lmfao:
Title: uncooperative hostages
Post by: delanvital on June 19, 2007, 02:16:08 PM
Quote from: =|B ° K|=;185191Bomb defuses in 10 seconds, 5 if you have a kit.

Sorry for being a noob - CAN you defuse without the kit?
Title: uncooperative hostages
Post by: Eternaluk on June 19, 2007, 02:23:33 PM
Quote from: delanvital;194575Sorry for being a noob - CAN you defuse without the kit?

Yes you can, it just takes a hell of a lot longer. It seems likes years, not 10 seconds. :rolleyes: