Dead Men Walking

Forum Archive 2023 => Games of old that no longer float our boat........ => dMw Gaming => Gaming Archive => Counter-Strike: Source => Topic started by: Anonymous on March 17, 2007, 07:30:41 PM

Title: Voice Comms Improved
Post by: Anonymous on March 17, 2007, 07:30:41 PM
I've just found out that Valve didn't update the voice codec. What they have actually done is to release a new one with a different name so I have now updated the server configs to use the new codec. Hopefully, this means that comms will be decent on CS Source now.

For those of you that run servers the new codec line is:

sv_voicecodec vaudio_speex
Title: Voice Comms Improved
Post by: Dr Sadako on March 17, 2007, 07:38:42 PM
Quote from: BlueBall;181632I've just found out that Valve didn't update the voice codec. What they have actually done is to release a new one with a different name so I have now updated the server configs to use the new codec. Hopefully, this means that comms will be decent on CS Source now.
 
For those of you that run servers the new codec line is:
 
sv_voicecodec vaudio_speex

Me and BB just tried it out and it is superb! Go and enjoy it on BOOMER!
Title: Voice Comms Improved
Post by: Bastet on March 17, 2007, 07:39:22 PM
thanks BB, will go try right away :D
Title: Voice Comms Improved
Post by: Anonymous on March 17, 2007, 07:39:25 PM
All 3 servers now updated and restarted to run new codec. Welcome to voice comms heaven people :)
Title: Voice Comms Improved
Post by: Norm on March 17, 2007, 08:56:53 PM
Good job BB, vast improvement.  :D
Title: Voice Comms Improved
Post by: Liberator on March 17, 2007, 09:37:54 PM
So basically, all they've done is allow us to use the same 'speex' codec that we've been trying to get working since we moved on from CS:1.6 and CS:CZ.

Which we have had working, but only for one round because their crap codec was embedded in the engine so it reset every time and went back to the crap one.

And its taken them how long??




Coming next week "Valve discover fire"!
Title: Voice Comms Improved
Post by: Anonymous on March 17, 2007, 09:50:15 PM
Quote from: Liberator;181641Coming next week "Valve discover fire"!

The episode after that is even better:

Valve and the wheel - square ones are better!
Title: Voice Comms Improved
Post by: sulky_uk on March 17, 2007, 11:18:19 PM
whan i get things all loaded back up after my nightmare system crash last weekend then ill give it a go
 
 thanks bb
Title: Voice Comms Improved
Post by: Coaxafkone on March 17, 2007, 11:26:46 PM
Quote from: Norm;181638Good job BB, vast improvement.  :D

I agree, miles better! :flirty: However no one can hear me on TS. :g:
Title: Voice Comms Improved
Post by: DuVeL on March 18, 2007, 01:05:29 AM
Can't belive it, they actually improved something...:blink:
 
Good work on putting it up though.:flirty:
Title: Voice Comms Improved
Post by: KKND on March 18, 2007, 10:38:48 AM
At least one thing that is good bout Valve then.:)
Title: Voice Comms Improved
Post by: Anonymous on March 18, 2007, 10:42:50 AM
One of the things that became obvious last night is that we probably ALL need to revisit our voice setups in CS Source Options. You can adjust both the receive and transmit volumes from there. Use "voice_loopback 1" in console to hear your own voice as an "echo" and you will get a rough idea of what others are hearing. Use "voice_loopback 0" to turn it off again or it will annoy you big time :)

Additionally, in an effort to communicate using the old codec I think that many of us ended up with our microphones quite close to our mouths. Your mic should be 2 to 5 centimetres away from your mouth - any closer and the received sounds can be terribly distorted and impossible to understand.

In short, can we all make sure our comms are top notch so we can get the absolute best out of this update :)

Cheers peeps :)
Title: Voice Comms Improved
Post by: Bastet on March 18, 2007, 12:00:50 PM
Quote from: BlueBall;181653One of the things that became obvious last night is that we probably ALL need to revisit our voice setups in CS Source Options. You can adjust both the receive and transmit volumes from there. Use "voice_loopback 1" in console to hear your own voice as an "echo" and you will get a rough idea of what others are hearing. Use "voice_loopback 0" to turn it off again or it will annoy you big time :)
 
Additionally, in an effort to communicate using the old codec I think that many of us ended up with our microphones quite close to our mouths. Your mic should be 2 to 5 centimetres away from your mouth - any closer and the received sounds can be terribly distorted and impossible to understand.
 
In short, can we all make sure our comms are top notch so we can get the absolute best out of this update :)
 
Cheers peeps :)

What he said, last nite there where several ppl (dan and harry beaver mostly) that had enormous ammount of static and cracking on thier comms line, to a point where it just hurts when they talk. Also, dont use the comms to much if you got nothing sensible to say, it suppresses CSS sound, making footsteps and such very much harder to hear.
Title: Voice Comms Improved
Post by: DuVeL on March 18, 2007, 12:28:15 PM
That wouldn't have helped your score Bastet :flirty:
 
BTW, there's also a Program called Voice_tweak which should help if you have problems with your ingame voice.
Title: Voice Comms Improved
Post by: Gorion on March 18, 2007, 12:46:33 PM
Quote from: DuVeL;181659BTW, there's also a Program called Voice_tweak which should help if you have problems with your ingame voice.

i can vouch for that proggie. altough i didnt know steam came with that.. i usually just install hl1 for it ^_^
 
very handy, sort of filters sounds etc and no more echoing (i play with my speakers on and never had any bad comments ^_^)
Title: Voice Comms Improved
Post by: Blunt on March 18, 2007, 02:43:27 PM
Quote from: Bastet;181656What he said, last nite there where several ppl (dan and harry beaver mostly) that had enormous ammount of static and cracking on thier comms line, to a point where it just hurts when they talk. Also, dont use the comms to much if you got nothing sensible to say, it suppresses CSS sound, making footsteps and such very much harder to hear.
Mute FTW:eyebrow:

I didn't make it on to Boomer as I was sleeping off the effects of watching the  magnificent Welsh victory over The Old Enemy:yahoo::yahoo::yahoo:

I'll give it a go tonight:)
Title: Voice Comms Improved
Post by: Bastet on March 18, 2007, 02:49:26 PM
Aye, i ended up muting the one on my team, but honestly i shouldnt have to mute community members. And Duvel, at least i got to shoot TL once to make up for my bad score :narnar:
Title: Voice Comms Improved
Post by: Anonymous on March 18, 2007, 03:59:38 PM
I checked my setup on server this afternoon. Obviously most peoples setups will vary depending on their hardware but I ended up setting voice transmit and voice receive BOTH to 50% (they had been at 100%). That to me seems to be best and although it might not suit you it may be a good starting point (NB I had the "boost microphone volume option" enabled).