Shaman- "Earth Elemental Totem": This pet will now come into the game with full health, including that gained from a percentage of its master's stamina.
- "Earth Shield": Adjusted the tooltip to indicate this ability works against all types of attacks, not just melee. This ability will also now properly trigger only from taking direct damage effects.
- "Elemental Focus": This talent now reduces the cost of the next damage spell by 60%. It will also now trigger from bonus spells cast by "Lightning Overload".
- "Eye of the Storm" (Elemental): Clarified the tooltip on this talent to indicate it only works with Shaman spells.
- "Fire Elemental Totem": This pet will now come into the game with full health and mana, including that gained from a percentage of its master's stamina and intellect. It will also now properly get increased stamina from a percentage of its master's stamina.
- "Flametongue Weapon": This effect will no longer trigger while you are disarmed.
- "Frostbrand Weapon": Rank 6 now properly receives increased effect from spell damage bonuses.
- "Healing Focus": The tooltip has been adjusted to indicate it only works with Shaman spells. e.g.: Does not work with "Gift of the Naaru".
- "Heroism": Training cost increased to match the cost of "Bloodlust".
- "Lightning Shield": Ranks 8 and 9 of this spell now trigger correctly while mounted.
- "Magma Totem": This totem will now correctly do damage on its 10th tick, right before despawning.
- "Mana Spring Totem": Duration increased to 2 minutes.
- "Mana Tide Totem": This totem will no longer sometimes grant mana after it has been destroyed. It will also consistently grant mana 4 times instead of sometimes 3 and sometimes 5.
- "Healing Stream Totem": Duration increased to 2 minutes.
- "Mental Quickness": This talent now correctly reduces the cost of "Purge", "Flame Shock", "Frost Shock", "Earth Shock", "Bloodlust", "Heroism", "Lightning Shield", "Cure Poison", and "Cure Disease".
- "Nature's Guardian" (Restoration): Some spells and abilities did not trigger this talent. That has been fixed.
- "Restorative Totems" (Restoration): This talent no longer gives a bonus to a variety of jewelcrafting items.
- "Shadowguard": The rank 7 tooltip is now consistent with all other ranks of "Shadowguard".
- Trainer Animations: All new Shaman abilities will now correctly play the training animation when learned.
- "Water Shield": When a Shaman with this spell active is afflicted with "Cyclone", the charge burned will now grant mana.
- "Windfury Weapon": Mixing two different ranks of "Windfury Weapon" while dual-wielding will no longer increase the number of "Windfury Weapon" procs.
Loads of good things except the last 1 :(
Took them long enough :narnar:
Otherwise it looks ok :)
Last one was a bug right from the start. The rest of it is all good, and that is fixing something that should never have worked in the first place. This from someone who's been playing an enhancement Shammy since I started playing. I've got no problem with it.
You are complaining because they fix a bug?
They changed my holy talent from giving 100% mana back to 50% mana back when my heals crit
Quote from: Drazila;185736You are complaining because they fix a bug?
They changed my holy talent from giving 100% mana back to 50% mana back when my heals crit
hehe, JUSTICE :P:P:P
Quote from: Luminance;185871hehe, JUSTICE :P:P:P
Dont behave so childish :sideways: Its never fun when they go after a certain class hard w/ the nerfs/tweaks and it really doesnt help if ppl start yelling that stuff arround.
And Teni, i recon it gets changed sooner or later again, just look at the druid tweaks. If anything it shows blizzard is poor at balancing, and that we are all paying for a public beta patch :eyebrow:
Such is the nature of the game, unfortunately. The only way to balance it perfectly would be to only have 1 class. it's a rock-paper-scissors thing.
Maybe so, but a lot of this stuff there changing now has been in the game for a very long time. Ppl have to relearn there whole class at points.
Quote from: Bastet;185879Dont behave so childish :sideways: Its never fun when they go after a certain class hard w/ the nerfs/tweaks and it really doesnt help if ppl start yelling that stuff arround.
Hey shamans are suposed to be hating paladins, its in theire nature! atleast till TBC came, but stil i played 100X more wow then wow:TBC ;) and was a shammy for more then half the time i played, so i still think like a oldschool shammy :D
Seems that pallys can no longer tank now tho. As you used to give mana back to them when you healed but this will only be so when you actually heal them up not when they are at 100%...
it will not be noticed at all that much if PTR reports are anything to go by.
Testing indicates anything from 10% to 20%+ dps nerf for enhancement shamans. This "bug" was what made enhancement a viable raid dps spec. As it is now I'm just barely able to compete with equally geared rogues, after the patch I will have no chance at all. And yes I think enhancement should do pretty close to equal damage as rogues, when you spec enhance you can't really do anything else.
As for elemental they took a huge hit to their sustainability.
I started levling my pally as soon as I read those patch notes. Figured I would try tanking for once. I'm prolly just setting myself up for large amount of frustration though, seeing how Blizz still keeps trying to force healer hybrids into pure healers.
Anyways hi all, long time no see. How are you all?:)
Quote from: sitha;186833Anyways hi all, long time no see. How are you all?:)
Just fine thankyouverymuch Sitha :D
Long time no see...
So, how about doing some leveling on Sitha or Silverthorn anytime soon :flirty:
Quote from: Bob;186847Just fine thankyouverymuch Sitha :D
Long time no see...
So, how about doing some leveling on Sitha or Silverthorn anytime soon :flirty:
Kinda busy atm on Darkspear I'm afraid. They somehow tricked me into being GM for this "casual raiding guild" that we started with 4-5 rl friends. We are on our third week in Karazhan now. Got Attumen, Moroes, Big Bad Wolf and Curator down on our first week :).
But I do miss Aszune and SoG, I have some of my best WoW memories from playing with you guys :)
Quote from: sitha;186833seeing how Blizz still keeps trying to force healer hybrids into pure healers.
....and seeing how Blizz still keeps trying to force pure healers totally out of the game by making hybrid healers better than the pure healers.....
TL.
Quote from: TeaLeaf;186863....and seeing how Blizz still keeps trying to force pure healers totally out of the game by making hybrid healers better than the pure healers.....
TL.
Guess you are talking about holy priests, I understand they need some work atm. But to totally derail this thread and to contradict myself you can say that a resto shaman, resto druid, holy paladin are just as much a pure healer as holy priest. When you spec that far into the respective healing trees you loose the ability to do anything else with any degree of efficiency. In raids today you can't have people doing some healing and some dps. You need to do one of them and be good at it.
The same goes when classes with healing capabilites spec far into other trees like enhancement for shaman, prot for pala, shadow for priest. Then you effectively stop being a healer, at least when it comes to raid.
The only class today that can effectively fill two roles in a raid inside the same spec is druid. Tank and dps i feral.
But, back on track. Found this brilliant thread about shaman nerf on the US forums: https://forums.worldofwarcraft.com/thread.html?topicId=98892232&sid=1
I think the point was that Blizzard proclaimed the non-shadow priest as the king of healers bar none in the game, but this is not the case. When you look at the performance of:
a holy paladin who wears plate, can bubble, can heal forever and not lose mana;
a druid who can innervate himself, go bear in an emergency, add DPS when needed and can insta-heal for more HP than you have at the moment;
and a shammie who can rise from the dead, wear mail, totem to hell and back and heal to boot,
and compare it to a cloth wearing squishy priest whose big heal takes 3 seconds to cast, who has no instant cast heal to compare, has little protection from attack, has zero aggro reducing abilities (fade restores full aggro after 10 seconds), cannot innervate, cannot BR, cannot wear plate or mail, cannot add any meaningful DPS, basically cannot everything else too and uses mana faster than the other classes even with a good build and good kit.
Then you see that the acclaimed 'king of healers' has been screwed over. A pallie and druid (and to a lesser extent the shaman) can be multiuple things with one spec (albeit to not as great an extent as a dedicated talent build might allow), but a priest is stuck with what they got unless they go full shadow and even with their healing build still suck.
Priests are by Blizzard's definition the games top healers. Except when in the actually game where they are usually beaten in parties and raids by druids, pallies and shamans who also tend to out-survive the priest in battle as the poor priest only gets to wear cloth. Now *that* sucks. Shaman have it easy relatively speaking. Know any GMs who play priest.......? No, thought not.
TL.
.....and yes, that's why my priest is full shadow spec. A druid can be a pretty good healer with a balanced spec, as can a pallie, as can a shaman. Try being a good healer by sticking a third of your points in shadow and see where it gets you - the answer is even further down the healing charts and you're off the bottom of the DPS list too!
I can only speak with any sort of insight on shamans, I don't have enough experience as druid/pala in end game raiding. A resto spec shaman is good for absolutely nothing else then healing and putting down totems. Yes, we have some nice group buffs with totems....but they are only for the group. Priests have raid buffs. Wearing mail means nothing when you do Kara and heroics.
As for instant heals, resto shaman have nature swiftness on 3 min cooldown. Priests have shield on 15 sec cooldown per player. Shaman's have not hots either, only earth shield which can only be used on one player and costs a lot of mana.
My point here isn't that priests holy are great, I understand they have problems and should get some buffs. But blizzard is failing miserably with all hybrid classes and should realise that if you choose to spec to the end of any given tree you should be as good as it as the "pure" classes, but in different ways so they compliment each other.
Personally overall with all its talents the holy priest is a awsome class, but the only problem with being is holy is oyu cant solo for anything which is the same for shammys and pallys alike. Im currently full resto when im raiding and while in that i cant solo at all so i wait till raiding is over and respec back for a few days.
Personally i think blizzard has completely messed up wow and was first shown with the small amount of areas and instances. They thought we all wanted loads of 5 mans (man were hey wrong). Then they had a good idea with 25 mans but you need to do karazhan to even think of those.
And by only putting in 1 10 man instance (which i think is quite hard) especially when you look at how many instances we had before (MC, BWL, AQ20, AQ20, ZG, Naxx) personally they have done a crap job and this job with heroics they are **** fecking lazy (make harder newer instances) nothing worse then getting revered with a area and then having to do the same instances again (but just harder and better loot).
They had 2 years to make a aswome expansion and they really have done a awful awful job. Like they hardly made any new item images they are all the same with just different colours. Im currently playing LOTR online until Warhammer online comes out and give that a go. I really have lost interest in WOW atm and instead of nerfing gear they go along nerfing player types, they really are stupid (and it shows from how many people they lost when the expansion came out).
Rant over.
Quote from: DarkAngel;187129Personally i think blizzard has completely messed up wow and was first shown with the small amount of areas and instances. They thought we all wanted loads of 5 mans (man were hey wrong).
Speak for yerself :P I enjoy raiding, but I much prefer blasting right the way through a 5 man in a few hours with some really good mates, rather than doing a 10, 25 or even 40 man with a whole load of people I barely know. I don't really have the time to dedicate to raiding, and i'm the one in the majority there, it's just that those people tend to also be the less vocal ones. The vast majority of the WoW population don't actually raid, which is why Blizz created the heroic instances, to increase the longevity of the game for those people.
If it was purely up to me i'd have Blizz stop creating any raid instances larger than 10 man, with a lot more 5 mans that were harder as well.