im thinking to spend my talentpoints like this:
http://www.worldofwarcraft.com/info/classes/shaman/talents.html? (http://www.worldofwarcraft.com/info/classes/shaman/talents.html?0000000000000000000055000001000000000000055230050355310513301)0000000000000000000055000001000000000000055230050355310513301 (http://www.worldofwarcraft.com/info/classes/shaman/talents.html?0000000000000000000055000001000000000000055230050355310513301)
Not getting to a talent calculator.. just a blank site really..
hm works for me
Now it works :)
Wether you wanna go healing or DPS is up to you I suppose.. But for a healing spec I think it looks ok.. The 5 points in Shield Speci seems a bit unnecessary, but ok if you want to use two-hand weapons I can see why..
ye thats the only reason ive got them there wanna use 2h for when not healing
seems allmost like my pally spec. and that shield spec make you able to take a bit more dmg.. i love it when the tank don't have agro on all mobs. even tough i had the highest death count last raid :g: healing/shield spec also work for me in arena :D
Quote from: spiritus;191545i love it when the tank don't have agro on all mobs. even tough i had the highest death count last raid :g:
Then kick your tank in the nuts; if you go down everyone goes down :narnar: .
About the spec, it looks good. It's close to what I would have taken: http://www.wowhead.com/?talent=GZE00bZEfLzAeotcd. I'd leave the 2hand weapon talent, when soloing you'll probably do more spell damage then melee damage with this spec anyway.
modified your healing tree a bit, last point could be assigned to either earth shield or natures swiftness
http://www.worldofwarcraft.com/info/classes/shaman/talents.html?0000000000000000000055000001000000000000055030051355303510320
explanations:
why did i remove:
imp. reincarnation - aint thats usefull for raids since youlle mostly have 1-2 locks and a couple of pallys with DI
natures guardian - in raids youlle die 90% of the time if you get aggro and that 10% means too little since mobs hit hard and fast
why i added:
totemic mastery - in some boss fights youlle be needing to spread out, this allows your totems to benefit the whole raid
focused mind - in instances/raids youlle be facing many silencing/fearing mobs and effects
improved chain heal - youlle be using this quite a lot, especially on casters since they shouldnt take big amounts of damage during trash etc
final point:
well depends on your style of play, natures swiftness could be real handy in a sticky situation were an important member of the group.raid is running very low on hp, on the other hand earth shield could be handy aswell
:2cents:
actually i like ures better then mine ...and ill use the last point in nature swiftness caus mobs(bosses) do more damage then earthen shield heals
dont drop earth shield (its a great spell) and nature swiftness is just awsome in certain sitations.
Id recommend taking this spec if you are going healing. (http://www.worldofwarcraft.com/info/classes/shaman/talents.html?0000000000000000000050050001000000000000055035041355310510301)
I used to use one simular to this and it worked very well, although im now dps enhancement spec (yummy) :D
I agree, you definately want to have both Earth Shield and Nature's Swiftness. Nature's Swiftness can be a live saver and Earth Shield is just plain asome (it's a powerfull HoT that's procs when needed and it's also great for soloing and PvP).
Earth Shield, like a normal hot, improves with healing gear, making it a very strong spell to have.
Aye. My Shammy has about 1300 base +healing now, and Earth Shield is also affected by trinkets that are on *at the time it is cast*. I made a macro that uses each of my trinkets (each one gives a very brief boots of about 150-200 apiece to my +healing) then casts Earth Shield.
It procs non-crit for about 1k-1.5k now. Awesome to whack on your Main Tank.
Pretty nice, and the link works for me, although I don't really know too much about end-game.
Quote from: Sandrion;191610Then kick your tank in the nuts; if you go down everyone goes down :narnar: .
............
last raid i attended i was mr. high death count.. with 14.. next was the mages with 13... aiaiai..
stop using the SS midfight and stay away from cleave :D