Dead Men Walking

Forum Archive 2023 => Games of old that no longer float our boat........ => dMw Gaming => Gaming Archive => Counter-Strike: Source => Topic started by: delanvital on June 23, 2007, 11:45:37 AM

Title: Locating by sound
Post by: delanvital on June 23, 2007, 11:45:37 AM
I've never played CS outside dMw and still quite new at it. I picked up the most from DuVeL I think, aiming and especially locating by sound. After I bought the SB X-Fi the positioning with headset is really, really good when the card is set to game mode. When I see other people play, most just rely on, well, the tricky mind game stuff, as we all do. Where could he be, did he go the other way, if I go here I can see both directions and cover my back etc.

My question is this: How much do oyu guys use sound? I see a few people like me, that rotate to locate. But, I see many ppl play, where I, when watching them, have already located the enemy, but they don't seem to notice, when talking about sound. Is it because the X-Fi card is good, because others use speakers, don't rate it much etc - or what? :g:
Title: Locating by sound
Post by: Whitey on June 23, 2007, 11:58:44 AM
I use sound a lot, that's why I tell people to stop running around like headless chickens when we're defending the bomb/site. :flirty:

With a good surround sound headset you can tell exactly where someone is without needing to see them.
Title: Locating by sound
Post by: Bastet on June 23, 2007, 12:10:21 PM
A lot, which is also why i sometimes tell ppl to stop mindless bantering via the game comms, if you just want to talk to one another set up a TS or Vent server so you dont jabber through other ppls sound locating :)
Title: Locating by sound
Post by: Blunt on June 23, 2007, 12:18:21 PM
sound advice Bastet:lmfao:
Title: Locating by sound
Post by: suicidal_monkey on June 23, 2007, 12:35:49 PM
Sounds is very very useful - you can hear a reload-sound and jump around the corner knowing your enemy cannot fire back just yet, you can hear those (annoying!) little tin cans and barrels getting bumped. Typically you hear someone before you see them and it can be good for pre-guessing a rush or estimating numbers (quite easy to hear if two+ players make noise at the same time etc.

Quote from: delanvital;195042I, when watching them, have already located the enemy, but they don't seem to notice
ditto. I've got some sort of OEM Audigy2. Maybe it's Creative's EAX that helps more?


Quote from: Blunt;195046sound advice Bastet:lmfao:
heheheh :rolleyes:sigh
Title: Locating by sound
Post by: DuVeL on June 23, 2007, 01:52:02 PM
Sound is my friend, can't play without a decent headset really.
For the rest as the others typed.
Stupid thing still, when you are walking slowly and the guy next to you keeps running...
Title: Locating by sound
Post by: Dr Sadako on June 23, 2007, 01:54:12 PM
I have a X-Fi Fatal1ty Pro soundcard and a Speedlink Medusa 5.1 Headset. EAX is always on. How much do I play by sound? Well, at least 85% of my game is based on sound. I don't know how many times I have been accused of cheating when I have started shooting before I turned a corner and killed someone wearing clogs.
Also I try to use sound to my advantage. For example if you roughly know where the T is when you are about to defuse I throw a flash and then start defusing. By doing this the sound you hear at the start the defuse is hidden by the flash sound. Most of the time the Ts never stick their head out to check if I am defusing as they didn't hear me start ... :devil:
 
Sound combined with radar is the key to doing well on any server. I do believe I have covered this in the advanced tactical skills section (available for Bravo and higher members). :flirty:
Title: Locating by sound
Post by: delanvital on June 23, 2007, 01:55:46 PM
Quote from: Dr Sadako;195053[..]I do believe I have covered this in the advanced tactical skills section (available for Bravo and higher members). :flirty:

Oops :blush:
Title: Locating by sound
Post by: Grimnar on June 23, 2007, 02:12:17 PM
I don't use sound i just shoot:narnar:
 
Sound is an important thing but it is up to you how to use it.
Title: Locating by sound
Post by: T-Bag on June 23, 2007, 02:55:06 PM
I use sounds loads, I've never liked headphones, but I've learnt how to use speakers to the same effect. Running, jumping switching weapons, pins on grenades. If I hear this I call enemy spotted before I spot them, so I've not pressing buttons while trying to kill.
I also use shadows, it's silly how many times when I'm specing I spot the enemy long before they do.

Just a quick question, how do most of you use your grenades? Personally when I see someone I take a few shots at them find partial cover and lob a grenade at them, HE, Flash (or smoke hoping they think it's a flash) and then try and mince them.
Title: Locating by sound
Post by: delanvital on June 23, 2007, 03:11:31 PM
Quote from: T-Bag;195058I use sounds loads, I've never liked headphones, but I've learnt how to use speakers to the same effect. Running, jumping switching weapons, pins on grenades. If I hear this I call enemy spotted before I spot them, so I've not pressing buttons while trying to kill.
I also use shadows, it's silly how many times when I'm specing I spot the enemy long before they do.

Just a quick question, how do most of you use your grenades? Personally when I see someone I take a few shots at them find partial cover and lob a grenade at them, HE, Flash (or smoke hoping they think it's a flash) and then try and mince them.

If I hear more than one person I tend to lob the nade into the area, and coordinate it so I move into sight right after it blows up, or as it blows up if I am out of explosion range.
Title: Locating by sound
Post by: Jewelz^ on June 23, 2007, 05:44:48 PM
i use to have headphones, but they broke and now im stuck with a massive pair which i hate! so i only wear them for matches, which is why i have a mic in matches  
 
But i do play better with the hf on :)
Title: Locating by sound
Post by: Lee on June 23, 2007, 06:34:41 PM
I use the sound a lot, but unfortunately most the time on the server there is talking going on so i can't fully focus on it. Reactions are more important than anything and hand-eye co-ordination.
Title: Locating by sound
Post by: Gaara on June 24, 2007, 09:58:38 PM
Sound is very very important to me. I too, notice that people just cover 1 spot without listening very well, while paying attention to the sound is so important. I dont think I could play without a proper headset ever again.
Title: Locating by sound
Post by: Eternaluk on June 24, 2007, 11:32:02 PM
I use sound all the time, it is one of the essential things in Css. Couldn't play without it.
Title: Locating by sound
Post by: Grimnar on June 25, 2007, 07:57:22 AM
Quote from: Eternaluk;195190it is one of the essential things in Css.

 
I don't agree with this.
 
Go and play cs:cz or cs 1.6 for a while and then you will learn that the sounds in cs:s are crap and that you don't need to trust all you hear compared to the sounds in the other versions.
Title: Locating by sound
Post by: Whitey on June 25, 2007, 08:59:39 AM
With my setup I am able to locate people just as easily with Source as I can on CZ.
Title: Locating by sound
Post by: Dr Sadako on June 25, 2007, 07:28:19 PM
Quote from: Ice Hawk;195209I don't agree with this.
 
Go and play cs:cz or cs 1.6 for a while and then you will learn that the sounds in cs:s are crap and that you don't need to trust all you hear compared to the sounds in the other versions.

Err ... what have you been sniffing? Glue? :boxing:
 
Sound is much better in cs:s than in CZ. Why? Because 5.1 actually IS 5.1 in cs:s. Turn on EAX and you will definitely know the difference.
 
Also if you use a real sound card instead of a onboard soundcard you will hear much difference between CS:S and CZ, CS:S being the better.
Title: Locating by sound
Post by: Gaara on June 25, 2007, 08:56:57 PM
I agree that the sound in CS:S is better than in 1.6 but the ambient sounds on maps like Nuke and Train are just bleeping anoying
Title: Locating by sound
Post by: Snokio on June 25, 2007, 09:01:47 PM
Quote from: Whitey;195043I use sound a lot, that's why I tell people to stop running around like headless chickens when we're defending the bomb/site. :flirty:

Its only cause i know Lee is still alive, thats me running away :flirty:  (OJ)

My configuration consists of digital sound via a 5.1 Cambridge sound works speaker system with creative sound card, and use only the mic from my head set for coms, I need one of those DJ type head sets tbh!

Since using digital sound, it is alot more clearer and focused in which i take full advantage of. :narnar:
Title: Locating by sound
Post by: DuVeL on June 25, 2007, 09:45:30 PM
Even with my Suttle Soundcard I can hear quit a difference now-a-days that CSS is better with the sound (after bettering the VC part also).
The other day on a map someone asked me how I could hear people walk on the other side of a wall and how I knew they were coming. I've just tweaked it a bit with all my soundsettings.
Title: Locating by sound
Post by: Hektor on June 26, 2007, 06:58:52 AM
sound is very useful in many different situations:
you can hear when someone plants a bomb, or when a ct defuse it (then you jump out of your hideout and suprise him:taz: ).
from the sound of the shots, you can find out which weapon the other one have and with this knowledge you can adapt your tactics (for example, you just hear one impact close to you without a bang, you know its probably a scout, so you take cover and avoid long range combat if you only have a deagle or an mp...).
you can also count the shots. for instance someone has a deagle. when you hear him rapidly shooting his seven bullets, you know he must reload, so you can leave your hideout and play more offensive.
a player hears footsteps and he can value -espacially when there is water- how many players are on the way to him. then he is prepared or he can ask for help when necessary.
you can always balance the pros and cons; when you run, shoot, throw a grenade and so on, the sound that you make will give informations to the other team. but on the other hand, you can take players by suprise when you run, make them blind with a flashbang, and so on and so forth...
i think when you mind the different sounds in the game, the sound of the other players as well as the sound that you make, you will have advantages in many situations.