Dead Men Walking

Forum Archive 2023 => Counter-Strike: Source => Games of old that no longer float our boat........ => dMw Gaming => Gaming Archive => CS Mapping & Modelling => Topic started by: suicidal_monkey on June 05, 2003, 04:45:10 PM

Title: de_theatre layout change
Post by: suicidal_monkey on June 05, 2003, 04:45:10 PM
I am starting to think my map might be a bit small in area. head-on collisions occur between the teams after 8-12 seconds if both teams do perfect rushes, and I'm not conviced about the bombsite placement yet. One bombsite must be the stage, either below or on top. The second bombsite has 3 current possibilities:
http://www.jamena.pwp.blueyonder.co.uk/fil.../floorplan1.jpg (http://www.jamena.pwp.blueyonder.co.uk/files/de_theatre/floorplan1.jpg)
which results in the following (vaguely estimated) choke points IF both teams rush head on at eachother... http://www.jamena.pwp.blueyonder.co.uk/fil...plan1chokes.jpg (http://www.jamena.pwp.blueyonder.co.uk/files/de_theatre/floorplan1chokes.jpg)

I *could* expand the map a little in area to include a 2nd bombsite just outside the theatre or something, but that might detract from the map. I'm not sure and havent thought it through much. it'd need some line of sight blocking to prevent rampant awp wars outside though... http://www.jamena.pwp.blueyonder.co.uk/fil.../floorplan2.jpg (http://www.jamena.pwp.blueyonder.co.uk/files/de_theatre/floorplan2.jpg)
which results in the following (totally estimated) choke points IF both teams rush head on at eachother... http://www.jamena.pwp.blueyonder.co.uk/fil...plan2chokes.jpg (http://www.jamena.pwp.blueyonder.co.uk/files/de_theatre/floorplan2chokes.jpg)

If the CT spawn became a bombsite then I would probably make the gents toilet have a smashed wall or something so that it can be rushed. Rushing isnt possible through a vent...and the other access to it is via the stage area.

What do you lot have to say on the matter :?

alternatively I could make is a cs_ map with hostages stashed in the balcony control room and/or under the stage
Title: de_theatre layout change
Post by: A Twig on June 05, 2003, 06:04:56 PM
def stick with the de_map, not hossies what was the other option? lol

Oh yeah, erm, the 1st 2nd BS idea, but could we not jus playtest it with one BS to start with and see what it's like???
Title: de_theatre layout change
Post by: Anonymous on June 05, 2003, 07:24:29 PM
There we go, twig talking BS again ;-)
Title: de_theatre layout change
Post by: Dingo on June 05, 2003, 10:14:27 PM
:lol:  :lol:  :lol:
Title: de_theatre layout change
Post by: Benny on June 06, 2003, 09:12:43 AM
Just a tuppence.
Is it easy to move spawn points? Why not move the Ct spawn to the right hand bombsite?
Keep the second layout with the outside bombsite, just add a few cars ant trucks to limit field of view.
could move the far right bombsite left a bit to the front of the stage.......should give CT time to cover + stop the choking. just an idea, feel free to ignore, and I really don't know how hard this stuff is to do,.
Title: de_theatre layout change
Post by: suicidal_monkey on June 06, 2003, 11:02:54 AM
moving the sites is simple. Adding new areas to the edges is simple. putting details into the big open areas is usually simple. Altering/adding bits to the middle of the map where the layout is already complex can be a pain ;) Now the stage bombsite can be in 3 places. under the stage, on the stage or in the orchestra pit in front of the stage (which was my original CT spawn point given the story I'm building round it :) )
Title: de_theatre layout change
Post by: spanky on June 06, 2003, 01:36:37 PM
still haven't had a chance for a run-around yet, but if you keep the BS's where they are, aren't you gonna have the problem of a CT sniper being able to defend both BS's from the same spot? this would be very bad for gameplay

//oh - there's a great big wall between them. my bad... i'm off to have a run-around now to see what i can see
Title: de_theatre layout change
Post by: suicidal_monkey on June 08, 2003, 01:29:58 AM
:!: de_theatre_a8 ready for download (http://www.jamena.pwp.blueyonder.co.uk/files/de_theatre/de_theatre_a8.zip) :!:
(http://www.jamena.pwp.blueyonder.co.uk/files/de_theatre/de_theatre_banner_240x64.jpg) (http://www.jamena.pwp.blueyonder.co.uk/files/de_theatre/de_theatre_a8.zip)

Well, there it is. Download size is getting rather large now as theres about 1.5Mb textures, 1.5Mb models and 2Mb of bsp :shock: compressed into a zip thats ~2.5Mb. One change I have been advised to make is the naming convention for the bsp file. It is now called de_theatre_a8.bsp and subsequent releases will get incremented filenames to avoid confusion :roll:

It has a new layout with the T's starting in a room accross from the theatre (apologies for the crapness of the T spawn but then I only just added it in ;) ) and much more stuff outside. All the cars are models I got off this website http://thedoenerking.myexp.de (http://thedoenerking.myexp.de) which has loads of map stuff for download. Hopefully I will replace the current car/truck models with my own (lower-poly) models in a later release plus add a few other things like phone booths and waste bins. The CT spawn has been moved back into the orchestra pit and the balcony is no longer a bombsite. The truck out back is now the 2nd bombsite.

One thing I want to know from everyone is what they think of the light levels? Too dark or too light. Not just generally but specific area where perhaps you are struggling to see or would prefer a deeper shadow, etc...
Title: de_theatre layout change
Post by: A Twig on June 08, 2003, 11:06:28 AM
Downloading now, I'll let you know!!  :D
Title: de_theatre layout change
Post by: Anonymous on June 08, 2003, 01:11:25 PM
My server updated with latest version.

admin_vote_map de_theatre

will start a vote to bring up map
Title: de_theatre layout change
Post by: suicidal_monkey on June 08, 2003, 01:28:20 PM
its called de_theatre_a8 now (at least I hope I remembered to change the name to that!) so it would be

admin_vote_map de_theatre_a8

;)
Title: de_theatre layout change
Post by: Anonymous on June 08, 2003, 03:35:25 PM
Good Point Well Presented!
Title: de_theatre layout change
Post by: suicidal_monkey on June 08, 2003, 03:58:42 PM
thought we might try get a few people on tonight maybe to playtest the maps?.

de_theatre_a8
de_escher15
de_cablecanyon

I think those ^ are what we're up to on your server :)
Title: de_theatre layout change
Post by: A Twig on June 08, 2003, 04:54:29 PM
I have a less buggy version of de_cablecanyon now, avaliable from the same link, from 1730 BST onwards, it is compiling as I post!!!  :D
A few of the more glaring brush size errors have been fixed, and there has been some retexturing, but that's all atm...
Title: de_theatre layout change
Post by: Anonymous on June 08, 2003, 04:58:28 PM
Quotethought we might try get a few people on tonight maybe to playtest the maps?.

de_theatre_a8
de_escher15
de_cablecanyon

I think those ^ are what we're up to on your server :)
Yup. Current map cycle order is:

de_cablecanyon
de_theatre_a8
de_escher15

Server is blueball.deadmen.co.uk:27015
Password is old MeatHook password.

Don't know what time I'll be able to join you but Albert, Oldbloke, Sadako, JAS, FatBob and Tealeaf have Admin rights on server.
Title: de_theatre layout change
Post by: A Twig on June 08, 2003, 05:03:20 PM
Ahem, make sure you get the updated cablecanyon everyone!!! Otherwise I wont be able to playtest my own map!!!  :D

EDIT: Oops, forgot the link is here! (http://www.parishofbisleyandwestend.com/de_cablecanyon.zip)
Title: de_theatre layout change
Post by: Anonymous on June 08, 2003, 05:24:01 PM
Server updated accordingly
Title: de_theatre layout change
Post by: suicidal_monkey on June 12, 2003, 11:20:11 AM
just when you thought it was safe...

It's now up to version _a9 and I starterd up a tiny webpage to document it and so I dont have to alter url's all the time ;) this version has improved r_speeds in the main hall, some replacement textures, a makeshift chandelier in the entrance hallway and almost everywhere has been given texture lighting. I have also been playing with improving the clipping of the staircases bannisters.

The next update should be quite a long way off (assuming no major things I missed in this one ;) ) and should have custom models and mode detailing all over the place. The only layout changes I am considering at the moment are making the stage bombsite extend to on top of the stage as well as below, and possibly addind a fence/crates between the ladies toilet and the non-descript other building next to the parking lot. This to stop the T's rushing through there too fast. Will wait for the playtest results first though.

(http://www.jamena.pwp.blueyonder.co.uk/files/de_theatre/de_theatre_banner_240x64.jpg) (http://www.jamena.pwp.blueyonder.co.uk/de_theatre.html)
Title: de_theatre layout change
Post by: Anonymous on June 12, 2003, 05:24:58 PM
server updated accordingly
Title: de_theatre layout change
Post by: Anonymous on June 12, 2003, 06:45:32 PM
Must admit, an external ladder with a roof entry to the gantrys would be interesting? Hint Hint :-)
Title: de_theatre layout change
Post by: Gh0st Face Killah on June 12, 2003, 06:48:27 PM
Can't get onto your server for some reason BB. I have the correct password but its says something about not having Lan access. Will check and post the full error message.
Title: de_theatre layout change
Post by: Anonymous on June 12, 2003, 07:27:32 PM
My server had gone screwy. I've rebooted. Wanna try again?
Title: de_theatre layout change
Post by: suicidal_monkey on June 12, 2003, 09:31:29 PM
QuoteMust admit, an external ladder with a roof entry to the gantrys would be interesting? Hint Hint :-)

hmmm, but where... It could go from the truck/parking lot side from the roof above the entrances but thats between the bombsites and theres anough access there already I think.

...or kind of on the other side coming in somewhere above the door, but it'd have to be up from like a funny side alley or something extra. Worth a thought :)
Title: de_theatre layout change
Post by: Gh0st Face Killah on June 13, 2003, 04:32:27 PM
Got in thanks. Will have a wander round all the maps and post some feedback later.