Ok so from playing on Boomer today i saw that one of the admins was complaining about people shooting at random and not at a specific target to which i had to say something about "why not " and im sure a couple of other admins came in and said its TCS and follow the rules, well where in the rules does it say "dont shoot anything but ur target"? and i also got threatened ill be banned, im sorry but that was enough, its pathetic for an admin to complain about people shooting at random and not targets its not like it was team killing or hurting anyone and for the love of god "Its a game"
So to that end i leave it up to the admins to do whatever if u wanna ban me then fine do it but please remember that TCS CSS CZ "Its only a game" i cant stress that enough so please remember that.
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Wall spamming is not ALLOWED....!!!!
Please move this post too the right section...
Shooting nothing can be tactical it creates noise away from the team creating a diversion, isnt it in someones top 10 tips ?
Quote from: Sithvid;203922Shooting nothing can be tactical it creates noise away from the team creating a diversion, isnt it in someones top 10 tips
I agree, and no one said anything about wall spamming
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Quote from: Sithvid;203922Shooting nothing can be tactical it creates noise away from the team creating a diversion, isnt it in someones top 10 tips ?
I agree with Sith, and to wall spamming....iv seen plenty of dmw'ers doing it, but no one said anything about it today untill KKND just mentioned it.
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With many players relying on sound to compile a tactical picture of what the enemy is doing, random gunfire is an ideal way of throwing them off track.
It's a valid tactic and admins should be aware of its use, rather than kicking off about it.
Roll on admin school if it gets us some more equitable game managment, rather than the
wide range of skills currently let loose with admin powers on the servers.
There is 2 different things here, shooting at something you can hear running by, or just emptying clips at a wall from a distance and in such a way that you cannot possibly hear or see anyone on the other side. You cannot hear CTs walking on the stairs from the windowd room in assault, so therefor your not allowed to shoot at random cause there will probably be some up there.
I agree with the fact that noise to create a distraction is a tactical procedure. But thats not the issue here. What happened today is that someone spammed the walls hoping to hit and kill targets. If the person saw a shadow through the wall, or knew a person stood there for some reason its still not fair or tactical to spam the walls. Thats the issue here, not just random noise.
There is one thing, as stated, to break the glasses on the lower floor on assault with a silenced weap. to make CT asume there is a T there, noises like that IS NOT, and HAVE NEVER BEEN the issue! Just to make that clear; noises like that can be a VERY good thing, SPECIALLY on maps like assault, where CT goes in blind, relying on what is communicated through comms and radar!
The thing that was stated as "Not allowed" on the game in question, was the fact that some CTs were taking aim at places they knew Ts MIGHT be, and then emptying a clip in hopes of killing a T (theres a wall between the CT and the possible T). This is by NO WAY tactical, as it gives away your location (sound from a gun usually emits from the gun fired and the person carrying it). My opinion, is that if you can not verify there is a enemy on the oposit side of the wall (do you have X-Ray vision? No...) you should not fire. The less you fire, the less you give away your position, and the more you gain the upper hand.
Edit: Moving around some CTs and Ts to correct reflect the scenario at hand *blush*
Ok iv noticed that some people can verfiy Ts or CTs on the other side of the wall by seeing there shadow/gun, as i can see this too.
And i believe that if anyone says they dont shoot at a T or CT when they see any of that is lieing. cos i have watched people do it either to up their score or feel good about killing someone i dunno, but the point is everyone does it and this is the first time i heard anyone complain about it.
If u put rules on everything then the game will eventually get boring and no one will play. So just enjoy the game and dont complain about every little thing that happens, its a game for enjoyment.
The majority of dmw'ers are adults and need to stop complaining about little needy things and enjoy it, obviously if someone is blatantly breaking the rules then do what must be done.
Wall spamming is what? shooting at a random place where a T/CT MIGHT be or shooting at them when u KNOW they are there,
like i said i can and im pretty sure u all can see there shadow/gun through walls/doors is that classed as wall spamming?
"Cos you all do it."
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This has been discussed before in detail here. (http://www.deadmen.co.uk/forum/showthread.php?t=3718)
Please read the thread above to save going over the same stuff again.
If you KNOW someone is there, fire away. If your team mates need suppressing fire or a diversion, fine. Just don't shoot through a door/wall because someone might be there in the hope of an easy kill or spam the same place round after round, that's not TCS.
Quote from: Whitey;203992This has been discussed before in detail here. (http://www.deadmen.co.uk/forum/showthread.php?t=3718)
Please read the thread above to save going over the same stuff again.
If you KNOW someone is there, fire away. If your team mates need suppressing fire or a diversion, fine. Just don't shoot through a door/wall because someone might be there in the hope of an easy kill or spam the same place round after round, that's not TCS.
All seems common sense, know someone is there, shoot. You're not expected to see an enemy and to even the odds, spin on the spot 3 times and switch to pistol to makes things even for seeing a shadow/gun/hearing a sound through a wall that gives you an advantage. The rule is just to stop things like the CT's going up the container ladder on assult and shooting a clip into corner part of the wall hoping to get a (very) cheap kill.