Dead Men Walking

Old Server Admin Section => Archived Topics => CS Admins => Topic started by: Penfold on September 11, 2007, 12:30:22 PM

Title: dMw LADDER
Post by: Penfold on September 11, 2007, 12:30:22 PM
Quote from: Whitey;205113I think we should get the internal ladder up and running and see what type of response we get.  It will also get people match fit before we take ED by storm :blink:

I've been nominated to get the ladder up and running with hopefully the help of Squ0nk (although he has yet to see this) and Mats (if interested) and anyone else who would like to chip in.

Watch this space

PEN
Title: dMw LADDER
Post by: KKND on September 11, 2007, 12:32:35 PM
Quote from: Penfold;205138I've been nominated to get the ladder up and running with hopefully the help of Squ0nk (although he has yet to see this) and Mats (if interested) and anyone else who would like to chip in.

Watch this space

PEN


Pm me if you need some help Pen..:)
Title: dMw LADDER
Post by: Whitey on September 11, 2007, 12:43:51 PM
Quote from: Dr Sadako;205135If I could have a say in this I would like us to finish admin school first. We have enough on our plates atm.

We can get the format sorted and get the people signed up for it prior to Admin school finishing but It would be better if the ladder didn't start until we had the majority of admin school finished.  I'm sure the people involved in admin school would like to take part in the ladder too :)

Pen has kindly offered to do the administration side of getting the ladder sorted. I don't see any reason why this activity can't run in parallel, utilising the people not fully involved in admin school.
Title: dMw LADDER
Post by: Benny on September 11, 2007, 01:20:08 PM
*cough*

It's already been said, but we need to get the format absolutely solid before you publicly announce. I'm happy to help where I can.

One suggestion for the teams.

Everyone does know who they like to play with. Suggest that you find or suggest a partner then the admins pair those partners up....

so say; I like playing with Lee (obvious I know), then at least there is some flexibility to say we (the admins) can at least level it a little by picking the other pair to make up the 4...make sense? New thread for ladder? Or just get all volunteers in and pick ourselves...
Title: dMw ladder
Post by: Penfold on September 11, 2007, 01:28:35 PM
Moved as discussed from previous thread.
Title: dMw LADDER
Post by: Penfold on September 11, 2007, 02:44:22 PM
Thanks KK and Benny - Come on in the water's fine :) ..... any and all help and input welcome.

I think to begin with Mats said:

Quote from: Dr SadakoCS Ladder - probably applicable to LFS and BF2 (or other game) as well but my main thought was CSS. I think that having and internal ladder could be fun but also good practice. My thought was to have 5 players per team and I also have some basic idea on how the ladder should be organised and what rules to have.

Do you have your idea handy Mats?

Benny - I think you're right is so much as it has to be rock solid and sorted out to the nth degree before being rolled out Community wide.
I do think 5 players is too many per side - we're not going to get many teams together on that - 4 or even 3 maybe?

I've have to 'fess that I know little about these ladders having never participated in one - are there any online that anyone knows about so we something comparative to look at?

WDYT?

PEN
Title: dMw LADDER
Post by: Dr Sadako on September 11, 2007, 03:17:28 PM
The thoughts I had was having 4-5 player teams. 3 is doable but requires some thought in regards to maps. I would prefer to have 6+ teams to make the ladder work properly.
 
Here points from the original thread.
 
QuoteSome more ideas on the CS ladder.
  • A team can only challenge another team that is maximum 2 positions above you. The team at position one do not need to challenge anyone.
  • Winning over a team at a higher position than you means that the teams change position on the ladder. Winning over a team with a lower position means that the teams remain at their current position. A draw means that the team with lower position will go up one position and the team with higher position will lose one position.
  • A minimum of one match/challenge per fortnight need to be played by the team. If not the team will lose two positions on the ladder.
  • MR12/9 with e.g. ED rules. 3 minute rounds, 35 C4
  • 3,4,5 (this needs to be decided after we know how many are interested) players per team NO substitues allowed. You put forward your own team. You are only allowed to be part of one team.
  • The team with lower position will choose map unless "map of the week" is selected. Maps available for matches are CS:S standard maps and maps from dMw's current map packs.
  • Matches are played on Thursdays and/or Sundays. It is the challenging teams responsibility to contact an admin to see if he is available.
  • More?
Title: dMw LADDER
Post by: Squonk on September 11, 2007, 04:05:01 PM
Yup I'am up for helpin...I think to get more people intreased they will need to play on a team with mates.
My thought was to find out who wanted in ,then name some team captains and let them fight over the players :devil: (using pms etc)
 
At the end of the day its for fun so the teams dont matter that much.
 
I think 4 a side would be good.
MR9.
A minimum of one match/challenge per fortnight need to be played by the team (this is good as i think you will also get more comiting to playing)
Title: dMw LADDER
Post by: KKND on September 11, 2007, 04:09:56 PM
I like the idea's but think whe need sort the teams out
by ourself..
I know it's just a game but everyone wanna win so if the teams aren't even it aint fair in my eyes...;-)
Title: dMw LADDER
Post by: Penfold on September 11, 2007, 04:16:36 PM
How about you let people submit their own teams but on the understanding that admin reserve the right to mix teams up should they deemed to be too powerful.

We're really only talking about a handful of players who, if got together, would be unsurpassable.

PEN
Title: dMw LADDER
Post by: Whitey on September 11, 2007, 04:22:30 PM
Quote from: Penfold;205210We're really only talking about a handful of players who, if got together, would be unsurpassable.

Don't worry about that, I'll play left handed :devil::D
Title: dMw LADDER
Post by: Bastet on September 11, 2007, 04:26:21 PM
Quote from: Whitey;205212Don't worry about that, I'll play left handed :devil::D

Your not one of the ppl that i would consider for that list :narnar:
Title: dMw LADDER
Post by: Penfold on September 11, 2007, 04:36:38 PM
Whereas my l33t pl4y1ng style on the other hand :flirty:

PEN
Title: dMw LADDER
Post by: Dr Sadako on September 11, 2007, 04:44:00 PM
So far then:
 
A team can only challenge another team that is maximum 2 positions above you. The team at position one do not need to challenge anyone.
 
Winning over a team at a higher position than you means that the teams change position on the ladder. Winning over a team with a lower position means that the teams remain at their current position. A draw means that the team with lower position will go up one position and the team with higher position will lose one position.
 
A minimum of one match/challenge per fortnight need to be played by the team. If not the team will lose two positions on the ladder.
 
MR9 with e.g. ED rules. 3 minute rounds, 35 C4
 
4 players per team NO substitues allowed. You put forward your own team. You are only allowed to be part of one team.
 
The team with lower position will choose map unless "map of the week" is selected. Maps available for matches are CS:S standard maps and maps from dMw's current map packs.
 
Matches are played on Thursdays and/or Sundays. It is the challenging teams responsibility to contact an admin to see if he is available.
Title: dMw LADDER
Post by: Whitey on September 11, 2007, 04:44:57 PM
Quote from: squonk;205205I think 4 a side would be good.
MR9.
A minimum of one match/challenge per fortnight need to be played by the team
I agree, it should keep the matches short and result in fewer players disappearing from the main server for long periods.

Quote from: Penfold;205210How about you let people submit their own teams but on the understanding that admin reserve the right to mix teams up should they deemed to be too powerful.
Sounds good to me.

There must be some ladder software available that we could use to help manage the results and team places in the ladder...


EDIT: I agree with the stuff Sadako posted at the same time I posted this...
Title: dMw LADDER
Post by: Penfold on September 11, 2007, 04:55:24 PM
Also, maybe  for the sake of harmony, there should only be one (or two tops?) Admin allowed per team?
Title: dMw LADDER
Post by: Dr Sadako on September 11, 2007, 05:00:49 PM
Quote from: Penfold;205227Also, maybe for the sake of harmony, there should only be one (or two tops?) Admin allowed per team?

Nah, I don't think that is necessary to regulate. I think it is better that people get the chance to play together with whomever they want. I don't think you should worry too much about teams becoming unbalanced either. Look at the last tournament. I think most people thought the team with Lee were on paper the sure bet but they were slaughtered in the finals. If we restrict who can play with who we are going to lose interest.
Title: dMw LADDER
Post by: Penfold on September 11, 2007, 05:10:38 PM
Yeah silly idea - who came up with that :eyebrow:

PEN
Title: dMw LADDER
Post by: Anonymous on September 11, 2007, 05:13:42 PM
I'd like to see one tall one on either side and the little ones across the middle.

Sorry, wrong that's a step ladder isn't it :doh:
Title: dMw LADDER
Post by: Dr Sadako on September 11, 2007, 05:20:12 PM
Quote from: BlueBall;205231I'd like to see one tall one on either side and the little ones across the middle.
 
Sorry, wrong that's a step ladder isn't it :doh:

Time to get your coat ...
Title: dMw LADDER
Post by: Benny on September 11, 2007, 05:35:19 PM
All sounds good from here.


Challengers choose maps sounds good, I guess we need a list of choices, or are we sticking to the maplist. Would be entertaining to pick deagle maps agaist people like.......err.....morbo and that damn Scout.

I think we need to reiterate the fun piece, sounds ridiculous but you could name the ladder positions

1.Champs
2. Chumps
3.Chops
4. One legged arthritic donkeys
etc.

Just to give you something - albeit minor to aim for, I want the donkey position, but don't wanna be called a chump for 2 weeks. We do similar on the table foosball at work and it's remarkably motivating. None wants to lose to a chump.

Short sharp games, giving the weaker teams a chance to get a wins before the pro's get into their stride.

We should keep a history (league table) type thing of wins and losses, for bragging rights, I know that's not dMW, but it is really.

erm....how about some HLStats and use this as a test bed :) eh? who said that?
Title: dMw LADDER
Post by: Dr Sadako on September 12, 2007, 03:03:59 PM
Nukeladder (http://www.nukeladder.com/?blog=entry&id=107) <- Squonk found this.
 
QuoteFor those that don't know, Nukeladder is a set of scripts for Phpnuke which allow you to running different forms of competitions. The module allows your users to create teams and challenge other teams to matches, while keeping track of the standings.
 
About NukeLadder
NukeLadder is a addon pack for versions of PhpNuke, CPGNuke, PlatinumNuke, IPBNuke , PhpBB , vbulletin, e107 and possibly others.
Nukeladder lets you run multiple competitions for multiple games.
 
What kind of competitions? Well, Nukeladder now includes its own mods directory where you can load different types of competitions. Adding new competition formats is easy, and more are currently being worked on. Current formats include, league, ladder and knockout.(more below)
This flexibility lets you run different types of competitions all at the same time, with the same script, same teams, and players.
You can make your own mods with some php/mysql experience. More documentation will be provided on this shortly. This is a new feature that has been added.
 
Nukeladder comes default with 2 mod types, league, ladder.
League Mod is a league format (sorry no divisions yet, could be a new mod), Its standings are based on a rating, points, ect, depends what you would like.
Ladder Mod lets you run competitions like the WorldOgl, where you have to defend your rung. If you lose a match, the challenger is going to take your rung. You may only challenge up so many rungs.
 
NukeLadder has an in-depth team admin system. All the players are pulled directly from your cms database. No re-registrations!
Your users can create teams and invite or give out their join password for other registered members to join. If you want a way to increase your visitors and registered members this will be a good way to start.
Title: dMw LADDER
Post by: Dr Sadako on September 12, 2007, 03:15:43 PM
Nuke ladder could maybe be good for tournaments also?
Title: dMw LADDER
Post by: Dr Sadako on September 12, 2007, 04:10:35 PM
Screenshots_of_Nukeladder (http://www.nukeladder.com/index.php?blog=entry&id=21)
Title: dMw LADDER
Post by: Bastet on September 12, 2007, 04:26:57 PM
looking very nice, and if it works w/ forum it will save a lot of time with setting up i recon, good find doc, deff one to look at more closely
Title: dMw LADDER
Post by: Dr Sadako on September 12, 2007, 04:43:24 PM
Maybe the dMr guys could use it as well? I guess a ladder would work equally well there.
Title: dMw LADDER
Post by: Penfold on September 13, 2007, 10:34:30 AM
OK guys, shall I see if we can buy this with Community Funds?

I'll put it to the strongbox keyholder

PEN
Title: dMw LADDER
Post by: Penfold on September 13, 2007, 11:53:26 AM
BTW Squ0nk,

Didn't we used to have a ladder at AFK / AoKCC ?I seem to recall something like that.

Perhaps I'll drop a line to Fenris and see if he can remember anything

PEN.
Title: dMw LADDER
Post by: Dr Sadako on September 13, 2007, 12:03:17 PM
Quote from: Penfold;205462OK guys, shall I see if we can buy this with Community Funds?
 
I'll put it to the strongbox keyholder
 
PEN

If you think it will work I am all for it. If we can use existing database of members for the ladder it will make our work much easier. I am no database guru so I turn to e.g. OB/Whitey for their judgement.
Title: dMw LADDER
Post by: Whitey on September 13, 2007, 12:16:27 PM
Don't have too much time to look into this now but read the following thread:
http://forum.pxn.ca/viewtopic.php?f=16&t=3740

This product will be Open Source (if it isn't already).
Title: dMw LADDER
Post by: Squonk on September 13, 2007, 12:23:29 PM
Quote from: Penfold;205479BTW Squ0nk,
 
Didn't we used to have a ladder at AFK / AoKCC ?I seem to recall something like that.
 
Perhaps I'll drop a line to Fenris and see if he can remember anything
 
PEN.
Yes we did
Fen still hangs out in the FOK chat room on irc
#federationofkings
Title: dMw LADDER
Post by: Squonk on September 13, 2007, 08:09:11 PM
Pen it was Ok_later that wrote the ladder software for AOKCC (checked this with Tom)
 
I'll have a chat with him asap and see what he says
Title: dMw LADDER
Post by: Penfold on September 13, 2007, 08:42:24 PM
Great nice one Steve.

If I see him online I'll also nab him

PEN
Title: dMw LADDER
Post by: Dr Sadako on September 13, 2007, 10:36:26 PM
I think this kind of software could be useful for the LANs as well.
Title: dMw LADDER
Post by: Squonk on September 14, 2007, 07:03:49 PM
Watch this space for a ladder script/software update..ive also got jamoe on the case
Title: dMw LADDER
Post by: Penfold on September 14, 2007, 10:50:06 PM
You heard back from John then??

I've also left him a pm but he hasn't replied as yet.

PEN
Title: dMw LADDER
Post by: Penfold on September 17, 2007, 11:02:49 AM
Jamoe sent me a pm:

QuoteHi guys,

I haven't had much luck looking for a gaming ladder addon for the forums and the only (free) php ladder I've came across is here:

http://sourceforge.net/projects/ladderphp/
There are a few that can be bought, one that looks most promising:

http://www.mygamingladder.com/ladder.shtml

demo here


http://www.mygamingladder.com/demos.shtml

examples
http://get-liga.de/
http://www.thegamesvillage.com/ladder/
http://cheque.ch.funpic.de/The other option is for me or someone else, to write one from scratch. That would obviously require more information and probably take more time.

With the fat wife have big lists for me I don't know how much time I have to give (although I would love to do more and would be willing to try).

I gather that we want this out there sooner rather then later, while the CSS community is booming.

James

Squ0nk, I've heard back from OK_Later who says he doesn't have the software anymore but they suggest speaking to th MM crowd - which I will do.

PEN
Title: dMw LADDER
Post by: Squonk on September 17, 2007, 12:45:02 PM
okie dokie...
 
i seem to have lost the MM link anyway:doh:
I have a few MM's on msn so gimme a nudge if no luck
Title: dMw LADDER
Post by: Penfold on September 17, 2007, 12:47:25 PM
If you don't mind.

I don't know any of them apart from Shining One and certainly don't have any contacts.

It would be better coming from someone they know :)

Thanks

PEN
Title: dMw LADDER
Post by: Squonk on September 18, 2007, 08:13:52 AM
MM website down (been down for a while)
 
I still have a couple to ask but not looking good:sad:
Title: dMw LADDER
Post by: Penfold on September 18, 2007, 09:44:17 AM
Anyone else got any ideas?

The guys at AFK pointed me here:

http://www.deepblue.uk.net/squash_ladder_php.html

Which does seem to look like it's possible.

However I'm not so technically-minded, so can someone please check out the technical side of it? I have no idea how this PHP thing works.

Anyone ?

Thanks

PEN
Title: dMw LADDER
Post by: Whitey on September 18, 2007, 11:51:18 AM
It's pretty basic but it should do what we want it to.  I'll install it at home tonight and have a play with it.
Title: dMw LADDER
Post by: Penfold on September 18, 2007, 12:02:42 PM
Thanks chief
Title: dMw LADDER
Post by: Whitey on September 18, 2007, 06:48:03 PM
I've got it installed and tweaked slightly to look more like a CS game ladder than a squash one.  If the team captains sign up for the site with a valid email address, the challenges and reminders are sent via email.  I think it could work but would be worth getting a few people to sign up and test it out.

I'll leave my server running this evening if you want to have a look/sign up/test.

http://dmwwhitey.dyndns.org/
Title: dMw LADDER
Post by: Dr Sadako on September 18, 2007, 06:53:30 PM
Quote from: Whitey;206418I've got it installed and tweaked slightly to look more like a CS game ladder than a squash one. If the team captains sign up for the site with a valid email address, the challenges and reminders are sent via email. I think it could work but would be worth getting a few people to sign up and test it out.
 
I'll leave my server running this evening if you want to have a look/sign up/test.
 
http://dmwwhitey.dyndns.org/

Tried it but I am unable to create a new user. It says I haven't filled it out right ...
Title: dMw LADDER
Post by: Whitey on September 18, 2007, 06:59:33 PM
Quote from: Dr Sadako;206421Tried it but I am unable to create a new user. It says I haven't filled it out right ...

It'll work now.
Title: dMw LADDER
Post by: KKND on September 18, 2007, 07:47:16 PM
I got this..

Thank you for registering

            Your registration was successful.

There was unfortunately an error sending you your details by email

Edit: works
Title: dMw LADDER
Post by: Whitey on September 18, 2007, 08:01:17 PM
The email stuff doesn't work yet as I don't have SMTP configured.
Title: dMw LADDER
Post by: Whitey on September 21, 2007, 08:07:01 AM
I'll leave the server running all day today in the hope I get more comments on if this software will work for us.  The e-mail part doesn't work but hopefully you'll get a good idea of the functionality as it is now.  It's PHP/MySQL so I can easily modify stuff to suit our needs but won't have time if it's a major re-write.  If you think it's suitable we can get it put on the dMw servers for proper testing, including e-mail.

The idea would be that the team leader would sign up the team and register his e-mail address and he would then get informed of any challenges. Results would be entered through the web application.
Title: dMw LADDER
Post by: Blunt on September 21, 2007, 09:06:14 AM
I registered a couple of days ago, but it won't log me in:blink:
Title: dMw LADDER
Post by: Squonk on September 21, 2007, 09:53:58 AM
registered and havin a play :)
Title: dMw LADDER
Post by: Squonk on September 21, 2007, 10:05:16 AM
Had a look..its basic and easy to use..and thats how i like it:flirty:
Title: dMw LADDER
Post by: Bastet on September 21, 2007, 03:38:24 PM
Looking good, got some time to look at it and its eazy to understand, looks like it will do what we want it to do :)
Title: dMw LADDER
Post by: Benny on September 21, 2007, 04:55:33 PM
looks ok here. there are flashier ones out there.....$$$$$$ though.
Title: dMw LADDER
Post by: Penfold on September 21, 2007, 11:39:24 PM
I got this

(http://i67.photobucket.com/albums/h284/mpppen/Untitled-1-4.jpg)

but I see above the smpt is not set up.

I have tried a couple of dummy runs and think it's functional and easy-to-use.

As Benny says, it sure ain't the prettiest but then hey, it's free and does what it says on the tin.

PEN
Title: dMw LADDER
Post by: Blunt on September 21, 2007, 11:44:08 PM
Quotepassword or username wrong - Error 4344

I know m8, it's not just you:blink:
Title: dMw LADDER
Post by: Whitey on September 21, 2007, 11:45:03 PM
Quote from: Whitey;206435The email stuff doesn't work yet as I don't have SMTP configured.

Just in case you missed it Pen :)
Title: dMw LADDER
Post by: Penfold on September 21, 2007, 11:46:20 PM
I was just editing my post when you guys posted ! you're all too quick for me lol

I also get errors when trying to challenge - but again I think it's the SMTP issue.

PEN
Title: dMw LADDER
Post by: Whitey on September 22, 2007, 12:34:29 AM
I think I've got the email working now, I'm certainly not getting any email type errors.  

The ladder does swap team positions if there is a draw.
Title: dMw LADDER
Post by: Penfold on September 22, 2007, 11:18:32 PM
I can certainly log in now.

I can't check any challenges as I'm so l33t I'm at the top of the ladder.

God I'm good.....  (http://i67.photobucket.com/albums/h284/mpppen/Smilies/woot2.gif)

lol

PEN
Title: dMw LADDER
Post by: Benny on September 23, 2007, 03:37:22 PM
Quote from: Penfold;206985I can't check any challenges as I'm so l33t I'm at the top of the ladder.

God I'm good.....  (http://i67.photobucket.com/albums/h284/mpppen/Smilies/woot2.gif)

lol

PEN

Shame you dance like a nonce though innit...nice smiley.

EDIT with something useful.

I think that once the team captains have been decided it should be discretionary as to whether the members reveal themselves. Playing anonymously would be a huge benefit. I don't want to know I'm playing Lee!
Title: dMw LADDER
Post by: Penfold on September 24, 2007, 02:56:35 PM
I disagree for two reasons:

1. We need to know the teams to ensure that they're not too strong.
2. We need to know the teams so that substitutions aren't made.

PEN
Title: dMw LADDER
Post by: Dr Sadako on September 24, 2007, 03:02:04 PM
Quote from: Benny;207030I don't want to know I'm playing Lee!
I thought we decided that he wasn't allowed to participate. :devil:
Title: dMw LADDER
Post by: Bastet on September 24, 2007, 04:25:52 PM
Quote from: Penfold;207175I disagree for two reasons:
 
1. We need to know the teams to ensure that they're not too strong.
2. We need to know the teams so that substitutions aren't made.
 
PEN

You could check via Steam ID, but ye, normal name will suit me fine too
Title: dMw LADDER
Post by: Whitey on September 24, 2007, 05:08:02 PM
Quote from: Penfold;207175I disagree for two reasons:

1. We need to know the teams to ensure that they're not too strong.
2. We need to know the teams so that substitutions aren't made.

PEN

I agree with your disagreement.  On the subject of substitutions, would it be an idea to have a pool of substitutes (people who don't want to play in a team every week/two) rather than having all of the teams with extra players?
Title: dMw LADDER
Post by: Bastet on September 24, 2007, 05:58:13 PM
Quote from: Whitey;207225I agree with your disagreement. On the subject of substitutions, would it be an idea to have a pool of substitutes (people who don't want to play in a team every week/two) rather than having all of the teams with extra players?

I like the sound of that, that be a good way to get more involved that might otherwise not want too or be able to.
Title: dMw LADDER
Post by: Penfold on September 24, 2007, 07:25:11 PM
Yes nice idea.

It's a good solution for those players who'd like to participate but who do not  / can not commit to regular games.

:thumbsup2:

PEN
Title: dMw LADDER
Post by: Whitey on September 26, 2007, 08:36:31 PM
The ladder is now up and running on the dMw server.  Please let me know if there are any major issues but from my initial testing it all seems to work.

You can access the ladder at http://77.108.129.45/csladder/

It will be made available on http://csladder.deadmen.co.uk/ once the DNS entries are done.  This is the address we should give the team captains for sign up.

I have reset the passwords on the test accounts to "deadmen" due to an issue with the old passwords.

Now we just need the players and the rules finalised (PEN!):D
Title: dMw LADDER
Post by: Penfold on September 27, 2007, 11:55:35 AM
I'm on it.

Been in hospital having an operation... Am just out but I'm still a bit fuzzy. I will post it up asap.

thanks

PEN
Title: dMw LADDER
Post by: Whitey on September 27, 2007, 11:57:30 AM
Quote from: Penfold;207639I'm still a bit fuzzy

Nothing new there then :narnar:

:huggy:
Title: dMw LADDER
Post by: Penfold on September 27, 2007, 12:45:43 PM
lol thanks mate :rolleyes:

Anyway, here is a draft.

I will improve the English and grammar when I feel a bit better - so this is just an outline.

Please add your comments / amendments / changes.

Thanks

PEN


 
dMw Ladder

 
 
 SET UP:
   
  Teams will comprise 4 players
   
  No substitutes will be allowed apart from substitutes from the pool of temporary players (players who do not want to commit to a dedicated team).
   
  You are only allowed to be part of one team or be in the substitute pool.
   
  Team names should not be offensive
   
  Admins reserve the right to reject teams it they are deemed to be too powerful and, as such, would ruin the enjoyment of the ladder.
   
  Team Captains to submit team name and players via PM to Penfold, Squ0nk, Dr Sadako or Whitey where they can be updated on the master forum list
   
  Players wishing to join the Substitutes Pool please submit your name via PM to Penfold, Squ0nk, Dr Sadako or Whitey where they can be updated on the master forum list
   
  Team Captains to sign up to the ladder (http://csladder.deadmen.co.uk/) . If you have any queries about the ladder, please speak to one of the admins.
 
  LADDER:
 
  Teams can only challenge teams a maximum of 2 positions above you.
   
  Game will be MR9 with 3 minute rounds, 35 C4

Challenging team picks map and team (NO Knives round)
   
  Maps available for matches are CS:S standard maps and maps from dMw's current map packs ( or map of the week – chosen by admin )
 
Matches to be played on Thursdays and/or Sundays and are to be supervised by an admin (list at bottom)
 
It is the challenging team’s responsibility to contact an admin via PM,  Steam Friends or MSN to see if they are available.
   
  Each team has to play a minimum of one match/challenge per fortnight. If not, the team forfeits two positions on the ladder. There is no maximum number of challenges  a team can issue (however see next point relating to refused challenges).
   
  Once your team has played one game in the fortnight cycle, you may refuse further challenges until the next cycle.
 
  The team at position one does not need to challenge anyone.

A win or a draw against a team at a higher position than you means that the teams swap position on the ladder.

  Losing against a team at a higher position means that the teams remain at their current position on the ladder
 
 
  SUBSTITUTES POOL
 
  If you do not wish / are unable to joining a team but would like to play the occasional game, then the Substitutes Pool is for you.
   
  Teams who are due to play a match but who are short of a player can ask someone from the substitutes pool to join their team for that particular game.
   
  Substitute players are not obliged to accept an invitation to join a game
   
  There is no minimum (or maximum) game requirement for substitutes.
   
  ADMINS
 
  Any of the following admins:

Benny (http://www.deadmen.co.uk/forum/member.php?u=86)
BlueBall (http://www.deadmen.co.uk/forum/member.php?u=43)
Blunt (http://www.deadmen.co.uk/forum/member.php?u=160)
KKND (http://www.deadmen.co.uk/forum/member.php?u=607)
Penfold (http://www.deadmen.co.uk/forum/member.php?u=21)
Sadako (http://www.deadmen.co.uk/forum/member.php?u=51)
Squonk (http://www.deadmen.co.uk/forum/member.php?u=40)
Whitey (http://www.deadmen.co.uk/forum/member.php?u=229)


Backup

Bastet (http://www.deadmen.co.uk/forum/member.php?u=806)
JAS (http://www.deadmen.co.uk/forum/member.php?u=14)
JB  (http://www.deadmen.co.uk/forum/member.php?u=22)
OldBloke (http://www.deadmen.co.uk/forum/member.php?u=3)
TeaLeaf (http://www.deadmen.co.uk/forum/member.php?u=6)
Title: dMw LADDER
Post by: Dr Sadako on September 27, 2007, 01:13:02 PM
Looks good. I would change the admin list to those who are frequents
 

Whitey (http://www.deadmen.co.uk/forum/member.php?u=229)
Sadako (http://www.deadmen.co.uk/forum/member.php?u=51)
BlueBall (http://www.deadmen.co.uk/forum/member.php?u=43)
Squonk (http://www.deadmen.co.uk/forum/member.php?u=40)
KKND (http://www.deadmen.co.uk/forum/member.php?u=607)
Blunt (http://www.deadmen.co.uk/forum/member.php?u=160)
Penfold (http://www.deadmen.co.uk/forum/member.php?u=21)
Benny (http://www.deadmen.co.uk/forum/member.php?u=86)

Kreg (http://www.deadmen.co.uk/forum/member.php?u=817)
Lee (http://www.deadmen.co.uk/forum/member.php?u=1719)
Le Rouge (http://www.deadmen.co.uk/forum/member.php?u=461)
Othbarty (http://www.deadmen.co.uk/forum/member.php?u=833)
Delanvital (http://www.deadmen.co.uk/forum/member.php?u=656)
Soonjung (http://www.deadmen.co.uk/forum/member.php?u=656)
 
 
Backup
OldBloke (http://www.deadmen.co.uk/forum/member.php?u=3)
TeaLeaf (http://www.deadmen.co.uk/forum/member.php?u=6)
JB  (http://www.deadmen.co.uk/forum/member.php?u=22)
JAS (http://www.deadmen.co.uk/forum/member.php?u=14)
Bastet (http://www.deadmen.co.uk/forum/member.php?u=806)
Title: dMw LADDER
Post by: Squonk on September 27, 2007, 03:08:50 PM
Looking good :)
 
 
Could add to game notes ..
knives to start
Title: dMw LADDER
Post by: Benny on September 27, 2007, 03:35:22 PM
QuoteTeam Captions to submit team name and players via PM

[/B]Team captions eh? Sounds good.

Liking it. Sod the knife round, challenger chooses side, let's bias it to the underdogs to get some movement in the ladder.
Title: dMw LADDER
Post by: Whitey on September 27, 2007, 03:42:10 PM
Quote from: Benny;207673Sod the knife round, challenger chooses side, let's bias it to the underdogs to get some movement in the ladder.

Sounds good to me :)

The public (mani) admins don't have admin access on the private servers, so they should be removed from the list.  I agree with Sadako in changing the order of the names to have the more active admins at the top as people will generally work down the list to find an admin.

Any full admins on the list who don't want to be, now is your chance to get off.
Title: dMw LADDER
Post by: Whitey on September 27, 2007, 06:52:54 PM
I've cleaned up the Ladder database ready for use.  The only team there, is Team one, which is my account needed to do the ladder admin stuff and it can be changed to whatever team I end up in.  I'll add the finalised rules as soon as they are done.
Title: dMw LADDER
Post by: Bastet on September 27, 2007, 07:01:27 PM
Rules look good, this is gonne be a lot of fun :D
Title: dMw LADDER
Post by: KKND on September 27, 2007, 07:07:15 PM
Aye looks realy nice...

Do whe have to sign in again ?
Title: dMw LADDER
Post by: Penfold on September 27, 2007, 07:20:14 PM
Just wondering whether we need to put some sort of 'booking' system on Baldric. I imagine, in the early stages at least, there's going to be a lot of activity?

Perhaps we should have a running order started or summat?

PEN
Title: dMw LADDER
Post by: Whitey on September 27, 2007, 07:34:13 PM
Quote from: KKND;207730Aye looks realy nice...

Do whe have to sign in again ?

Not until you have a team organised :)
Title: dMw LADDER
Post by: Whitey on September 27, 2007, 07:39:15 PM
Quote from: Penfold;207733Just wondering whether we need to put some sort of 'booking' system on Baldric. I imagine, in the early stages at least, there's going to be a lot of activity?

Perhaps we should have a running order started or summat?

PEN

The availability website could be used to manage who is using the server when, as long as the team captains are setup (if they're not they could be added).  

We could have a draw to see who starts where in the ladder and then I think we should just put all the teams in and see how it works out :blink:.
Title: dMw LADDER
Post by: KKND on September 27, 2007, 07:46:09 PM
Quote from: Whitey;207736Not until you have a team organised :)


Dont whe make sort off list off the teams?
Title: dMw LADDER
Post by: Blunt on September 27, 2007, 07:54:08 PM
Apologies for my low profile of late, but apart from being a little preoccupied with RL, I don't know the first thing about Ladders.

Be glad to help out if you want to throw me a task:)
Title: dMw LADDER
Post by: Bastet on September 27, 2007, 07:57:55 PM
Well there is 3 servers we have access too, and i doubt we get 6 teams playing at one time.
Title: dMw LADDER
Post by: Penfold on September 27, 2007, 08:14:45 PM
I don't think we can use Boomer really. MH may be a possibility though if needed.
Title: dMw LADDER
Post by: Benny on September 27, 2007, 08:19:07 PM
You're all over planning, first come first served. We can suggest evenings for play but if team a and team b agree and get an admin for another night, what's to stop them?
Title: dMw LADDER
Post by: Dr Sadako on September 27, 2007, 10:32:29 PM
Quote from: Benny;207766You're all over planning, first come first served. We can suggest evenings for play but if team a and team b agree and get an admin for another night, what's to stop them?

Nothing really BUT the good thing with having two specific days is that everyone knows it is ladder day. This way it becomes much easier to plan real matches as well once we start playing in ED.
Title: dMw LADDER
Post by: Whitey on September 27, 2007, 10:34:15 PM
Quote from: Benny;207766You're all over planning, first come first served. We can suggest evenings for play but if team a and team b agree and get an admin for another night, what's to stop them?

I agree, we need some guidelines but matches could be played any night if the teams/admin are available.  

Lets find out how many teams we get before we worry about servers and being able to fit in all the matches.  I think we'll be fine with Baldric though.
Title: dMw LADDER
Post by: Whitey on September 28, 2007, 08:55:13 AM
I've checked the updates to your post Pen and it's looking good.  

We'll need a new forum for the dMw Ladder (in the top level under Dead Men Teams or as a subforum in the tournament section?)  and then lets get it posted and see what the response is like.  

If anyone gets a team entry, just add it to the "dMw Ladder Entries (http://www.deadmen.co.uk/forum/showthread.php?t=21128)" post in the CS Admin section with the team name (if they have one) and list the players. Once we accept the team it can be placed in the open dMw Ladder forum and the captain sent the signup details for the website.

It would be good to get the announcement out today so that people can work on the teams over the weekend.
Title: dMw LADDER
Post by: Anonymous on September 28, 2007, 10:35:22 AM
New Forum Section added under dMw teams:

http://www.deadmen.co.uk/forum/forumdisplay.php?f=255
Title: dMw LADDER
Post by: OldBloke on September 28, 2007, 10:39:52 AM
Quote from: BlueBall;207827New Forum Section added under dMw teams:

http://www.deadmen.co.uk/forum/forumdisplay.php?f=255

Seems a strange place to put it TBH. IMHO it should be in the CS Source section.
Title: dMw LADDER
Post by: Anonymous on September 28, 2007, 10:43:51 AM
Quote from: OldBloke;207828Seems a strange place to put it TBH. IMHO it should be in the CS Source section.

I agree but thats what they wanted so... :)
Title: dMw LADDER
Post by: Penfold on September 28, 2007, 11:29:27 AM
I'm with Oldie on this.

I can't find the thread and I know what it's called.

Surely it would be better under Source (Silly Whitey :narnar:)

PEN
Title: dMw LADDER
Post by: Whitey on September 28, 2007, 12:23:28 PM
It's an internal competition so I thought it should be in the same general area as the Tournament section, shouldn't they be under CS/Source as well then :narnar:

I'm easy and don't really care where it is as long as we have an area to post in :)
Title: dMw LADDER
Post by: Penfold on September 28, 2007, 12:33:09 PM
I'm only pulling your plonker matey (in a metaphorical sort of way).

It doesn't really matter where it is.

Actually where it is does have th added advantage that people will also see the Folding thread and may sign up :norty:

PEN
Title: dMw LADDER
Post by: Penfold on September 28, 2007, 06:25:30 PM
Ok, I'm posting this up tonight.

Any last comments before I do so ?

Thanks

PEN
Title: dMw LADDER
Post by: Dr Sadako on September 28, 2007, 07:03:26 PM
Quote from: Penfold;207902Ok, I'm posting this up tonight.
 
Any last comments before I do so ?
 
Thanks
 
PEN

Post it.
Title: dMw LADDER
Post by: Whitey on September 28, 2007, 07:21:43 PM
Quote from: Dr Sadako;207913Post it.
:withstupid:
Title: dMw LADDER
Post by: Penfold on September 28, 2007, 11:05:22 PM
Ok, posted.

So, any of you guys forming teams? It would be nice to get a couple of live samples up there and running.

remember - try and make them fair and not too strong .... we do need to set an example don't ya know :eyebrow:.

heh

PEN