Dead Men Walking

Old Server Admin Section => Archived Topics => CS Admins => Topic started by: Anonymous on September 27, 2007, 08:03:17 PM

Title: TF2
Post by: Anonymous on September 27, 2007, 08:03:17 PM
here is the cvarlist for TF2. i have heavily reduced the number of cvars listed by deleting all the irrelevant/debugging cvars. Cheers to KKND for reminding me to do this.
Title: TF2
Post by: KKND on September 27, 2007, 08:05:14 PM
Quote from: BlueBall;207760here is the cvarlist for TF2. i have heavily reduced the number of cvars listed by deleting all the irrelevant/debugging cvars. Cheers to KKND for reminding me to do this.

Thnx BB..for your quick respons :D
Title: TF2
Post by: Anonymous on September 29, 2007, 08:52:01 PM
Tried getting metamod/sourcemod running on the tf2 server tonight.

not a chance, it didn't like it at all. Will keep trying.
Title: TF2
Post by: KKND on September 30, 2007, 10:33:33 AM
Quote from: BlueBall;208054Tried getting metamod/sourcemod running on the tf2 server tonight.

not a chance, it didn't like it at all. Will keep trying.

Hope it will work soon..


Edit: With the beta release of the Orange Box engine, Valve has announced that it is backwards incompatible against the old Source engine. What does this mean? For Orange Box games only (that is mainly TF2 right now), Metamod:Source, Metamod:Source plugins, Valve plugins, and Valve mods may not run on the Orange Box engine unless they are recompiled against the newer SDK.

The real depth of these changes is not yet known. We will not make changes to Metamod:Source until Valve releases definitive specifications to the new engine. When Valve does, we will make both Metamod:Source and SourceMod fully compatible with the Orange Box engine.
Title: TF2
Post by: Blunt on October 12, 2007, 11:26:25 PM
we got a full TF2 server and I don't know any of them.:eyebrow:
Title: TF2
Post by: Benny on October 12, 2007, 11:41:54 PM
I hate smileys, but what he said.

I have it, it looks nice, but I'm not playing with aa bunch of pubic tosers.

spot the deliberate mistake.
Title: TF2
Post by: Penfold on October 13, 2007, 12:05:05 AM
the double a?
Title: TF2
Post by: Doorman on October 13, 2007, 01:00:44 AM
+1. As they say on LFS forum. :rolleyes:
Title: TF2
Post by: KKND on October 13, 2007, 09:18:45 AM
Last week whe played some on the TF2 server and i did set pw on..
But when map changed the pw was disaperd.??

So maybe BB knows why the pw get lost when there's an map change....
Title: TF2
Post by: Anonymous on October 13, 2007, 09:22:26 AM
Quote from: KKND;209818But when map changed the pw was disaperd.??

So maybe BB knows why the pw get lost when there's an map change....

It's because when the map changes the server reads the server.cfg file again and as there is not a password set in it the server becomes public. If we put a password on it then you would need to remove the password at every mapchange if you wanted it public. I don't mind which way round it is. What do you guys want; passworded or public?
Title: TF2
Post by: KKND on October 13, 2007, 09:25:41 AM
I say put Pw on...so the most can learn the maps first
before there's an frag fest going on..

Whe can allways remove the pw ...when whe want..
Title: TF2
Post by: Anonymous on October 13, 2007, 09:32:46 AM
password set to same as Meathook
Title: TF2
Post by: KKND on October 13, 2007, 09:39:50 AM
Quote from: BlueBall;209826password set to same as Meathook


Thnx BB..
Title: TF2
Post by: Anonymous on October 13, 2007, 09:44:08 AM
If you need to clear it just enter the correct RCON password using:

 rcon_password xxxxx

then type:

 rcon sv_password ""