Dead Men Walking

Forum Archive 2023 => Games of old that no longer float our boat........ => dMw Gaming => Gaming Archive => Team Fortress 2 => Topic started by: KKND on October 13, 2007, 10:11:17 AM

Title: Strategy TF2
Post by: KKND on October 13, 2007, 10:11:17 AM
For class-specific (http://tf2wiki.net/index.php/Classes) strategies, please see the individual pages for each class.
 Use all the space available while you are capturing a point (note: the space available to capture is not limited to the circle. The limits of the capture zone (http://tf2wiki.net/index.php?title=Capture_zone&action=edit) is the black/yellow line). If your teamates and you stay in a bunch, it will be easier for a soldier (http://tf2wiki.net/index.php/Soldier) or a demoman (http://tf2wiki.net/index.php/Demoman) to kill you and preventing the point capture
Title: Strategy TF2
Post by: T-Bag on October 13, 2007, 11:02:07 AM
Don't greedily hang around the medics on the frontline to get the maximum health when there are players with low health being healed, it's better if you don't have to wait for them to respawn to make another push.
Be cautious about people heading the wrong way, familiarise yourself with who plays what class. Some people head back to get more ammo/health, so don't immediately assume they're a spy, but if your team arranges that everyone heading backwards shoots into the air etc then you can be sure they're not a spy.
If you see a spy try and find them, if you spot a spy they'll try and run, but they'll still be a threat, forcing them to go through the whole deal of respawning is better for your team. If they drop round a corner change disguise and head right back for you they're still a threat. If you're guarding your SG it's best not to go far, as spy I duck round a corner, change disguise and head straight for their sentry for easy points.
Take the medic out first! If a HW Guy comes round the corner with a medic charging him, there's nothing he'd like more than his medic to get ubercharged faster, so taking small amounts of health off him is what he wants. Take out that medic and you'll have stranded a slow heavy in the open, then you'll have a much easier time.
Title: Strategy TF2
Post by: Penfold on October 13, 2007, 06:29:27 PM
Nice post - some good info there :)


PEN