Dead Men Walking

Forum Archive 2023 => dMw Gaming => Gaming Archive => It's a game ...but it ain't got its own topic! => Topic started by: GhostMjr on December 05, 2007, 12:24:53 AM

Title: Bioshock v1.1 patch
Post by: GhostMjr on December 05, 2007, 12:24:53 AM
Quote
BioShock v1.1 Patch

 Changes:

* Added compatibility with Matrox TripleHead2Go - Allows Bioshock users to play in Surround Gaming Mode across 3 screens simultaneously
* Added rendering support for TripleHead2Go
* Added the following plasmids and gene tonics: Sonic Boom, Sonic Boom 2, Eve Saver, Machine Buster, Machine Buster 2, Vending Expert, Vending Expert 2
* Added an Option to disable the Vita-Chambers for added difficulty.
* Changed behavior of subtitles so that inappropriate queuing is improved
* Added support for a walk toggle keybind
* Added Horizontal FOV Lock option
* Atlas VO volume increased for German releases

Fixes:

* Re-added the Human Inferno tonic which was missing from the retail release.
* Fixed mouse acceleration issues
* Fixed issue of subtitles not clearing correctly on occasion
* Fix for a potential situation in Fort Frolic where taking a picture of Cobb is impossible if his body gets stuck behind a fallen pillar
* Fixed subtitle timings to more accurately match the on screen audio
* Fixed issue causing stuttering audio when using Windows Vista
* Fixed issue with characters squirming and wiggling after death
* Fixed blood decals and other projectors not showing up on ATI hardware
* The "Use Creative EAX Audio" option is now greyed out when EAX-capable hardware is not present
* Fixed audio issues stemming from having a Speaker Setting in Windows that was invalid for the current sound card
* Fixed reserved keys not functioning properly when keys are unbound
* Fixed multiple cases of keys not allowing a rebind
* Removed erroneous "Reload" binding in a no-weapons context
* Fixed incorrect Training Message concerning bots who are friendly to enemy AIs
* Fixed incorrect Training Message when shooting a Mimic
* Fixed refresh rate being locked at 60hz in DX10 mode
* Fixed VSync disabling in DX10 mode

*If you purchased a digital distribution copy of BioShock (i.e. from Direct2Drive, Steam, or other), do NOT install this patch. Please go to the site you downloaded BioShock from to receive a version of this patch modified to work with your version.  
This is the first patch for Bioshock, not only does it fix many issues with the game, but also adds new plasmids and content.
Title: Bioshock v1.1 patch
Post by: T-Bag on December 05, 2007, 12:39:09 AM
This might get me to actually bother completing the game. I found it quite interesting upto the plot twist and then it became Farcry-esque (i.e: nice enough game and then they shoved a load of meaning less challenges and a boss in to "spice things up"). Tried 3 times to beat the final boss and just never went back to it.
I'll wait till I've got all my uni work done first though, I don't want to neglect my particle physics worksheet (read: "oh joy, more work")
Title: Bioshock v1.1 patch
Post by: GhostMjr on December 05, 2007, 12:13:52 PM
Quote from: T-Bag;214893This might get me to actually bother completing the game. I found it quite interesting upto the plot twist and then it became Farcry-esque (i.e: nice enough game and then they shoved a load of meaning less challenges and a boss in to "spice things up"). Tried 3 times to beat the final boss and just never went back to it.
I'll wait till I've got all my uni work done first though, I don't want to neglect my particle physics worksheet (read: "oh joy, more work")

The first 5 times i tried to beat fontaine i found it extremely hard. You need to prepare before hand. This means having tonics that make you invisible when you stand still and  lots of cash to buy health kits/ kill drone strikes upstairs in the boss room. Use the electric gel to take him out first then when he gets those drones hack a couple and that makes it alot easier. Use ice freeze to freeze him and then pound him with the shotty. It's just about preparation. :). That plasmid that makes people think you are somewhere else is also useful :P.
Title: Bioshock v1.1 patch
Post by: Gorion on December 05, 2007, 06:56:58 PM
are you serious? the only power i really used was tekelenesis, i threw his fireballs back on him, and shot him like nuts with a totally enhanced tommy gun using the fire buttles + anti personell, and when he gets to close, get that totally enhanced flame thrower and let him burn
 
i never used a medpack... and i only had 2-3 health/eve upgrades
Title: Bioshock v1.1 patch
Post by: T-Bag on December 05, 2007, 08:58:54 PM
Quote from: GhostMjr;214909You need to prepare before hand.

Yeah first time round I got to the last time I had to inject him a waited too long, then when on my second try I didn't get atleast as far I just threw another half assed attempt at him which got me nowhere.
The first time was just using the decoy and my guns (shotgun mostly), and when I ran out switch through Tommy gun etc.