Dead Men Walking

Forum Archive 2023 => Counter-Strike: Source => Games of old that no longer float our boat........ => dMw Gaming => Gaming Archive => CS Mapping & Modelling => Topic started by: Dr Sadako on January 28, 2008, 10:07:18 AM

Title: Links for Hammer tutorials etc
Post by: Dr Sadako on January 28, 2008, 10:07:18 AM
http://developer.valvesoftware.com/w/index.php?title=Hammer_Editor_Documentation
 
http://gamewag.com/hl2.html - loads of references but some broken links
 
http://www.fpsbanana.com/tuts/3368 - good videos
 
http://www.cstrike-planet.com/tutorials - good starting level tutorials
Title: Links for Hammer tutorials etc
Post by: Blunt on January 28, 2008, 10:13:14 AM
cheers doc:)
Title: Links for Hammer tutorials etc
Post by: Dr Sadako on January 28, 2008, 10:15:04 AM
http://www.fpsbanana.com/prefabs/games/2 - download custom prefabs
 
http://www.fpsbanana.com/skincats/82 - download custom map props/decals
Title: Getting started with SDK and Hammer for CSS
Post by: Dr Sadako on January 28, 2008, 05:05:19 PM
Once you have downloaded Source SDK through steam do the following. Right click on Source SDK. Select properties and then select launch properties. Enter the following line.
 
-engine ep1
 
Launch Source SDK. A new window will appear. Set "Current game" to Counter Strike: Source by using the drop down menu.
 
Launch Hammer and the settings for CSS will be automatically selected.
Title: Snarkpit
Post by: Dr Sadako on January 29, 2008, 02:48:56 PM
The snarkpit (http://www.snarkpit.net/editing.php?page=tutorials&game=HL2) is a site that I can strongly recommend that has loads of useful tutorials regarding mapping. One problem is the amount of time it will take to add all the cool things that you want in your map ...
Title: Links for Hammer tutorials etc
Post by: Whitey on January 29, 2008, 05:56:16 PM
This Tutorial (http://www.halfwit-2.com/?page=tutorials&id=103) explains how to use the cordon tools. It is really useful if you've just started mapping and/or are trying to find an error in your map that stops it compiling properly.
Title: Links for Hammer tutorials etc
Post by: Snusmumrikken on January 30, 2008, 08:23:29 AM
twhl (http://www.twhl.co.za) isnt that bad either.
usally fast response when u post ur problem etc^^
Title: Links for Hammer tutorials etc
Post by: Dr Sadako on January 30, 2008, 09:31:11 AM
Quote from: Snusmumrikken;220646twhl (http://www.twhl.co.za) isnt that bad either.
usally fast response when u post ur problem etc^^

But that is for Worldcraft right? HL1.
Title: Links for Hammer tutorials etc
Post by: Whitey on January 30, 2008, 08:36:20 PM
To speed up the build process the maps can be compiled from the command line:  Tutorial (http://www.fpsbanana.com/tuts/1728)
Title: Links for Hammer tutorials etc
Post by: Whitey on February 05, 2008, 02:14:50 PM
If you want to include non-standard textures/models/sounds in the bsp file to save having to include them in a zip file,  you should read this (http://www.fpsbanana.com/tuts/3552).
Title: Links for Hammer tutorials etc
Post by: Dr Sadako on February 09, 2008, 09:03:28 PM
If you don't you will only have access to the Orange box.
Title: Links for Hammer tutorials etc
Post by: FrEnZy on February 13, 2008, 05:44:35 PM
Thanks sadako, I had no idea why it wasn't working!
Title: scale and dimension
Post by: Dr Sadako on February 20, 2008, 01:35:33 PM
When working in Hammer it is really easy to make everything way to big. I know from experience ... :doh:
 
Here are some good numbers to remember to get the scale right.
 
A player is 72 units tall and 32 wide (both standing and crouching) and 44 units tall when crouched.
 
The tallest object that the player can jump onto is 45 units high. With crouch-jumping, a player can get on top of something that is 60 units tall.
 
The maximum distance between two objects of the same height, while still allowing the player to jump from one object to the other:
- crouched: 99
- walking: 109
- with a running start: 239
 
A player can fall a maximum of 218 units without suffering damage to his health. Anything higher will start to reduce the health of the player.
 
 
"Standard" sizes:
 
Door frame: 96 units tall and 64 units wide
Window frame:32 units above floor 64 units tall which means that the top of the window will be at 96 units i.e. same as top of door.
Wall: 128 or 112 units tall, depending on whether it's a large or small room
Stair steps: 8 units high and 16 units deep, the width may vary
Title: Links for Hammer tutorials etc
Post by: Bastet on February 20, 2008, 05:05:32 PM
Quote from: Dr Sadako;223011When working in Hammer it is really easy to make everything way to big. I know from experience ... :doh:

Honey i shrunk the (C)T's! Hehe, there could be a good map in that idea :roflmao:
Title: Links for Hammer tutorials etc
Post by: Zootoxin on February 20, 2008, 05:17:43 PM
Thanks Doc, I too learned from my mistakes. :)
Title: Links for Hammer tutorials etc
Post by: DuVeL on February 20, 2008, 10:28:16 PM
Quote from: Bastet;223030Honey i shrunk the (C)T's! Hehe, there could be a good map in that idea :roflmao:

There allready is. de_rats and so. Oldschool though but was allways funny. Gaming like you're thie size of a mouse. Maps, really large.
 
Cheers for giving the intell Mats. I still haven't tryed mapping yet though...
Title: Links for Hammer tutorials etc
Post by: Thulsa Doom on February 20, 2008, 10:47:14 PM
Quote from: Dr Sadako;223011"Standard" sizes:
 
Door frame: 96 units tall and 64 units wide
Window frame:32 units above floor 64 units tall which means that the top of the window will be at 96 units i.e. same as top of door.
Wall: 128 or 112 units tall, depending on whether it's a large or small room
Stair steps: 8 units high and 16 units deep, the width may vary


Do you work for my local Building Control dept?
Title: Links for Hammer tutorials etc
Post by: Luminance on February 20, 2008, 10:47:30 PM
Quote from: DuVeL;223086There allready is. de_rats and so. Oldschool though but was allways funny. Gaming like you're thie size of a mouse. Maps, really large.
 
Cheers for giving the intell Mats. I still haven't tryed mapping yet though...

finish the rl house, then remake it in source, i'd love to blow it up :flirty:
Title: Links for Hammer tutorials etc
Post by: Albileon on February 21, 2008, 09:03:32 AM
Well i realy don't understand anything of map making:narnar:
So GOOD LUCK Whitey and Dr Sadako whit your maps.
And the other people who make maps.
Title: Links for Hammer tutorials etc
Post by: FrEnZy on February 24, 2008, 11:13:46 AM
Also worth noting that if your building anything for your maps in 3ds Max, then 1 Max unit = 1 Hammer Unit.
Title: Tutorials about Displacements
Post by: Dr Sadako on May 15, 2008, 03:51:36 PM
http://www.fpsbanana.com/tuts/2182
Title: Links for Hammer tutorials etc
Post by: Dr Sadako on May 17, 2008, 02:55:24 PM
http://www.fpsbanana.com/tuts/2364
Title: Links for Hammer tutorials etc
Post by: Exodus on May 17, 2008, 03:27:50 PM
Quote from: Dr Sadako;231778http://www.fpsbanana.com/tuts/2364

Cheers Doc. :)
Title: Links for Hammer tutorials etc
Post by: Dr Sadako on May 18, 2008, 03:20:19 PM
Quote from: Dr Sadako;231547http://www.fpsbanana.com/tuts/2182

Followed this tutorial and then I played around a bit in hammer with this result:

(http://www.lugnagatan.net/mats/cave1.jpg)

(http://www.lugnagatan.net/mats/cave3.jpg)

(http://www.lugnagatan.net/mats/cave2.jpg)
Title: Links for Hammer tutorials etc
Post by: Dr Sadako on May 19, 2008, 11:49:17 AM
http://www.valve-erc.com/srcsdk/Levels/displacements.html
Good guide on what is possible and not. How to fit, cut, stitch etc


http://www.snarkpit.net/editing.php?page=tutorials&game=HL2&id=112
Beginners tutorial

http://www.snarkpit.net/editing.php?page=tutorials&game=HL2&id=113
Alpha masking

http://www.snarkpit.net/editing.php?page=tutorials&game=HL2&id=123
Subdivide tool
Title: Links for Hammer tutorials etc
Post by: Dr Sadako on May 26, 2008, 10:39:27 AM
env_cubemaps - how to use them and why.
http://www.fpsbanana.com/tuts/2001