Dead Men Walking

dMw Gaming => Dead Men Racing => Racing Teams => Racing Sims => Sim Gaming => LFS Combos => Topic started by: OldBloke on February 18, 2008, 01:08:27 PM

Title: Combo Stats
Post by: OldBloke on February 18, 2008, 01:08:27 PM
I've knocked up a website for Lamey to input his weekly stats. First testing session has concluded successfully so we're throwing it open to the public.

http://lfs.deadmen.co.uk/combostats/
Title: Combo Stats
Post by: Doorman on February 18, 2008, 01:15:54 PM
How cool is that? :D
Title: Combo Stats
Post by: Jamin on February 18, 2008, 01:36:41 PM
The coolest thing I've seen today.
Title: Combo Stats
Post by: BigFatCat on February 18, 2008, 01:54:10 PM
Oooh, it is cool.
Title: Combo Stats
Post by: Romus on February 18, 2008, 02:06:50 PM
Wow, cool design and good execution.
Title: Combo Stats
Post by: Doorman on February 18, 2008, 02:58:47 PM
THAT cool huh? :blink:
Title: Combo Stats
Post by: Seany on February 18, 2008, 04:40:03 PM
Nice work OldBloke, that does look sweet :flirty:
Title: Combo Stats
Post by: delankster on February 18, 2008, 05:29:58 PM
:narnar: whos a clever boy then
Title: Combo Stats
Post by: Aquilifer on February 18, 2008, 06:02:53 PM
Looks nice.

...but does this whole point thing put too much bias on winning than friendly racing? :g:
Title: Combo Stats
Post by: Jamin on February 18, 2008, 06:08:37 PM
Yes it does.
Title: Combo Stats
Post by: OldBloke on February 18, 2008, 06:23:37 PM
Racing *is* competitive. Friendly rivalry works for me.
Title: Combo Stats
Post by: vobler on February 22, 2008, 07:36:37 AM
Oldie,

Is it possible to put a link to the Combo Stats page in the dMr Racing section in the  navigation bar?
Title: Combo Stats
Post by: OldBloke on February 22, 2008, 09:19:51 AM
Quote from: vobler;223266Oldie,

Is it possible to put a link to the Combo Stats page in the dMr Racing section in the  navigation bar?

I'll do that today.
Title: Combo Stats
Post by: Lameduck on March 06, 2008, 10:22:55 PM
Just to keep you up to date with the standings pending Blackadder getting the boot:
1   Deetz   95.5
2   Romus   59
3   Iron   55
4   DeeSlider   51
5   Aquilifer   48
6   Vobler   40
7   Moose   38
8   Crazy1   35
9   OldBloke   34
10   Sean   31
11   Somebody   26
12   Delankster   22
13   Lameduck   22
14   BigFatCat   19
15   Spudgun   18
16   ThreeJumps   15
17   Doorman   14
18   Twin Flow   12
19   John Rees   10
20   Mille Sabords   5
21   o00o   4.5
22   R.Salama   4
23   Stoney   1
24   Venom   1
Title: Combo Stats
Post by: Jamin on March 07, 2008, 06:00:17 PM
Hmmmm.... I sense that some point splitting between Deetz and me, it's almost irrelevant but Deetz should get the whole three points as he didn't gain any places by jumping in my car when I left, plus I left so I get nil points anyway.

But.... it shows the possibility for races with driver changes, I'd like us to try a few for a laugh, maybe a qualify, then slowest and quickest pair off working down the grid list, a 20 min race where you have to change driver between the 8th and 12th min. So you spend roughly half the race racing and half spying, goading, drinking and geeing on your team mate :D

Huh?
Title: Combo Stats
Post by: delankster on March 07, 2008, 06:06:37 PM
Quote from: o000o;225037So you spend roughly half the race racing and half spying, goading, drinking and geeing on your team mate :D

Huh?

:norty: sounds like a plan
Title: Combo Stats
Post by: Lameduck on March 07, 2008, 06:48:28 PM
Quote from: o000o;225037But.... it shows the possibility for races with driver changes, I'd like us to try a few for a laugh, maybe a qualify, then slowest and quickest pair off working down the grid list, a 20 min race where you have to change driver between the 8th and 12th min. So you spend roughly half the race racing and half spying, goading, drinking and geeing on your team mate :D

Huh?
I like the sound of that, should be a larf.:)
Title: Combo Stats
Post by: Doorman on March 07, 2008, 07:13:08 PM
Quote from: Lameduck;225050I like the sound of that, should be a larf.:)

Me too. Got a big grin just thinking about it. :roflmao:
Title: Combo Stats
Post by: Doorman on March 07, 2008, 07:14:41 PM
Quote from: o000o;225037But.... it shows the possibility for races with driver changes, I'd like us to try a few for a laugh, maybe a qualify, then slowest and quickest pair off working down the grid list, a 20 min race where you have to change driver between the 8th and 12th min. So you spend roughly half the race racing and half spying, goading, drinking and geeing on your team mate :D

Huh?
Good idea, you can organise it. :norty:
Title: Combo Stats
Post by: OldBloke on March 07, 2008, 07:45:26 PM
Quote from: o000o;225037Hmmmm.... I sense that some point splitting between Deetz and me, it's almost irrelevant but Deetz should get the whole three points as he didn't gain any places by jumping in my car when I left, plus I left so I get nil points anyway.


I don't see how any points can be awarded. You didn't finish - Deetz didn't start :devil:
Title: Combo Stats
Post by: Deetz on March 07, 2008, 10:31:06 PM
Well I didn't do the race for points but if they must be awarded :woot2: then half point's each is only fair. It was a fairly even split, certainly as even as allowed in GT racing.

I  am definitely up for a team race, bloody good idea. Brining yet another factor into the mix :).

2 or 3 members a team ?, the waiting will be a pain but you never know when you will be needed to jump in, and some basic rules as to the max time or percentage an individual driver can do, would keep things fair.

:yahoo:
Title: Combo Stats
Post by: Lameduck on March 07, 2008, 10:38:26 PM
Howz about (Jimmy Saville mode) boys & girls, us northeners agin those soft southerners? Scandinavian v tuther continentals?
Wheelers v mousers, nah not fair on Aquilifer.:D
Title: Combo Stats
Post by: Aquilifer on March 13, 2008, 10:40:01 PM
I kind of like the 2 man team idea (or 3, 4 what ever amount). Nothing wrong with trying for once at least.

It would be nice if the teams were somewhat even. The only problem is that if the second driver wants to use totally different set...like some unfortunate mouse driver might want to use less brake power :rolleyes:
Title: Combo Stats
Post by: Doorman on March 14, 2008, 12:46:42 AM
Hows about; (I've also got a JS hat) we undertake to use Race_S? Then there will be no arguments about setups.
Title: Combo Stats
Post by: Romus on March 14, 2008, 06:34:13 AM
Quote from: Doorman;225863Hows about; (I've also got a JS hat) we undertake to use Race_S? Then there will be no arguments about setups.

That would at least be better than using Aquilifers setup, because I most often like to add a bit more force to brakes. At first I was not interested of this idea, but now I think it's at least worth to try. Could be fun.

How would the qualification work? If driver A wants to start, but driver B got better time in the quali can A take B´s position in the grid?
Title: Combo Stats
Post by: Jamin on March 14, 2008, 07:40:19 AM
Quote from: romus;225864How would the qualification work? If driver A wants to start, but driver B got better time in the quali can A take B´s position in the grid?

That's up to you and your team mate, tactics!

I'm working on the finer details of the rules atm, FIA are hard to please.
Title: Combo Stats
Post by: Aquilifer on March 14, 2008, 03:46:19 PM
Quote from: romus;225864That would at least be better than using Aquilifers setup, because I most often like to add a bit more force to brakes. At first I was not interested of this idea, but now I think it's at least worth to try. Could be fun.

So you are saying my sets are even worse than race_s!!?? :sideways:

Quote from: romus;225864How would the qualification work? If driver A wants to start, but driver B got better time in the quali can A take B´s position in the grid?

How about average of them? That would take both drivers into account. Bad side is that you would need to do some math manually and arrange the grid in the entry screen :g:
Title: Combo Stats
Post by: Jamin on March 14, 2008, 06:37:12 PM
Quote from: Aquilifer;225915How about average of them? That would take both drivers into account. Bad side is that you would need to do some math manually and arrange the grid in the entry screen :g:

I think if you start a race with everyone on the grid but no one moves, the 2nd drivers spectate then the race is restarted the grid will be bunched up in order.

But that's too complicated, what is going to happen is after pairing up, the 2nd driver spectates so removing themselves from the grid, the 1st driver automatically takes up whatever place they qualified at on the grid at race start. Half the grid slots will be empty and the first corner will bunch up the pack so achieving the same thing. How you and your team mate decide who goes first and who takes the glory is up to you two :norty:

I'll finish and post the format this weekend.
Title: Combo Stats
Post by: Aquilifer on March 14, 2008, 06:57:28 PM
Yes, that might work if you do not average the times. What I was referring in the last post is if you are going to average the times. If you do it so that the other driver just removes himself, then the time the other player does in qualifying has no meaning. Is that ok? :g:

Other thing is how do you pair the players. If you want even pairs, it won't work that the two fastest drivers in the combo make a pair. You could think that the fastest player pairs with the slowest, 2nd fastest with 2nd slowest etc. But but...what if there are odd number of players? With whom the middle man is going to pair? Also from where the speed data, which is used to pair, is got? The qualifying (in that case the other player's time at least affect with whom he is going to pair) might be the best option. In that case you wouldn't know your team mate until the qualifying is over.
Title: Points Update
Post by: Lameduck on March 14, 2008, 07:26:59 PM
1   Deetz   105.5
2   Romus   67
3   Aquilifer   60
4   Iron   55
5   DeeSlider   51
6   Vobler   44
7   Crazy1   40
8   Moose   38
9   OldBloke   37
10   Sean   37
11   Somebody   26
12   Lameduck   23
13   Delankster   22
14   BigFatCat   21
15   Spudgun   18
16   Jouman   15
17   ThreeJumps   15
18   Doorman   14
19   Twin Flow   12
20   John Rees   10
21   Mille Sabords   5
22   o00o   4.5
23   R.Salama   4
24   Stoney   1
25   Venom   1
Title: Combo Stats
Post by: Aquilifer on March 14, 2008, 08:05:49 PM
The team race is still in my mind. I tryed to put down the possible options for the start order. At least it is easier to decide when you can see them written. And it is better to whine now than just before the race :rolleyes: These are just for discussion.


3 options mentioned currently
* 2 man teams (could be more and these are extendable)
* In all these the qualification might decide who you pair with

Not in any particular order...
1a.
* Every man drives for the team
* Team starting order is decided by the average of the times

+ all times matter and the starting order best matches the team's combined speed
+ which driver starts has no effect in start order
+ => team tactics
- requires manual calculation (spreadsheet etc)
- have to reorder the grid in the entry screen

1b.
* Every man drives for the team
* Team starting order is decided by the best of the times despite which one starts

+ no calculation needed
+ which driver starts has no effect in start order
+ => team tactics
- have to reorder the grid in the entry screen
- The slower driver's time has no effect in order

2.
* Every man drives for himself (kind of)
* Team starting order is the start order of the team's starting man

+ no calculation
+ no reorder
- only the starting man's time has meaning
- => NO team tactics


How to split the share how much each man drives? Maybe a pitting window of e.g 5 laps middle of the race
when you have to pit and change drivers? (The shorter the race the smaller the window)
Title: Combo Stats
Post by: Jamin on March 14, 2008, 08:21:24 PM
Err...
Title: Combo Stats
Post by: Doorman on March 14, 2008, 09:18:05 PM
No team tactics? There'd be no point in a team if you don't have to work as one. I can make separate ventrilo rooms for each team so the plans would be secret. :norty:
Title: Combo Stats
Post by: Armitage on March 14, 2008, 10:07:36 PM
I like the idea of adding a team race, we could run it in our normal Thursday night long race. why not pair the fastest driver with the slowest and work towards the middle.
 
Team tactics are a must. I'm not sure what tactics can be implemented, but it will be interesting to find out.
 
And team skins would be fun:norty:
Title: Combo Stats
Post by: Doorman on March 14, 2008, 10:51:32 PM
Quote from: Armitage;225960I like the idea of adding a team race, we could run it in our normal Thursday night long race.

I see this as a midweek distraction. Thursday is Thursday. hands off!
 
Quote from: Armitage;225960And team skins would be fun:norty:
I'm sure they would, but not from THIS factory, :)
Title: Combo Stats
Post by: Aquilifer on March 14, 2008, 10:55:24 PM
What the...heck do you have idea how much time I put to compose that list and then nobody understands a thing. :crying:

I tryed to list the 3 versions people have talked how the qualifying could be done and what are pros and cons of them (+=good thing and -=bad thing). The mentioned team tactic is only to tell if the team tactic can be used fully in the starting order by choosing who is the starting person and who is the 2nd leg driver. For example if you have the 1st place and the last place to choose from, I bet 99% would choose the pole position (as is the case when you match the fastest and the slowest guy). EDIT: In the other things teams can tactic as much as they like in all 3 systems.

Calculation is needed if you want the average times and reordering is needed if the starting order is tweaked in any way. Only in the choise number 2, there is no reordering needed as the 2nd leg drivers just drop themselves off from the grid.

Now did that make it any clearer?

The list was purely for discussion. Which I think would be good because I don't have an idea what is the system we are going to use and what everybody is wanting.

@Doorman

Yep, that would be great as it wouldn't work if all the teams were talking over each other. And spying too...although I have heard they spy each other in F1 anyway :norty:
Title: Combo Stats
Post by: Armitage on March 14, 2008, 11:22:21 PM
I know you love playing with photoshop Ron.:narnar:
 
Thursday night wouldn't change. Just there would be a constructors championship as well. Teams could change every 3/4 months, for the start of a new session, if drivers improve.
Title: Combo Stats
Post by: Jamin on March 14, 2008, 11:30:30 PM
Aquilifer, you're taking this way too seriously :D This isn't a new regular thing, it's just a one off to see if it can work at all so the format needs to be simple.
Title: Combo Stats
Post by: crazyR1 on March 15, 2008, 12:39:10 PM
Tables looking good:)
Title: Combo Stats
Post by: Aquilifer on March 15, 2008, 12:39:13 PM
Yes, I know. Just a trial if it could work more often. I was just thinking we could put few thoughts into it how to make it as even as possible as that could be an important factor how fun it is. Also this would have more possibilities to make it more even than the normal races. And the ideas I listed are simple, it's just difficult to write them down in a simple way.

Just a thought :getmecoat:
Title: Combo Stats
Post by: Jamin on March 15, 2008, 02:05:09 PM
Quote from: Aquilifer;225998Yes, I know. Just a trial if it could work more often. I was just thinking we could put few thoughts into it how to make it as even as possible as that could be an important factor how fun it is. Also this would have more possibilities to make it more even than the normal races. And the ideas I listed are simple, it's just difficult to write them down in a simple way.

Just a thought :getmecoat:

Thx for the input Aquilifer, it's just a bit premature. If the test races works out then your ideas and scripting skillz will definitely be needed, but at the moment I'm trying to avoid an anti-climax.
Title: Combo Stats
Post by: OldBloke on March 15, 2008, 02:22:04 PM
Quote from: Lameduck;2259401   Deetz   105.5
2   Romus   67
3   Aquilifer   60
4   Iron   55
5   DeeSlider   51
6   Vobler   44
7   Crazy1   40
8   Moose   38
9   OldBloke   37
10   Sean   37
11   Somebody   26
12   Lameduck   23
13   Delankster   22
14   BigFatCat   21
15   Spudgun   18
16   Jouman   15
17   ThreeJumps   15
18   Doorman   14
19   Twin Flow   12
20   John Rees   10
21   Mille Sabords   5
22   o00o   4.5
23   R.Salama   4
24   Stoney   1
25   Venom   1

I've got the combo stats site back up but it doesn't support half points so I've input the results as they appeared on LFS World.
Title: Combo Stats
Post by: crazyR1 on March 15, 2008, 03:21:24 PM
Nice work.Looking good:yahoo: