Beta 1 has just been released to FPS Banana. If you have an account there, please log in and vote for the map to get it's visibility up. :flirty:
http://www.fpsbanana.com/maps/48263
8.1/10
Balance
(http://image.hazardstrip.com/ico/blank.gif)(http://image.hazardstrip.com/ico/blank.gif) 8.5
Design
(http://image.hazardstrip.com/ico/blank.gif)(http://image.hazardstrip.com/ico/blank.gif) 8.5
Gameplay
(http://image.hazardstrip.com/ico/blank.gif)(http://image.hazardstrip.com/ico/blank.gif) 8
Looks
(http://image.hazardstrip.com/ico/blank.gif)(http://image.hazardstrip.com/ico/blank.gif) 7.5
Posted 1 second ago (http://image.hazardstrip.com/ico/mquote.gif) (http://www.fpsbanana.com/maps/48263?qpost=3103131#addmsg) (http://image.hazardstrip.com/ico/edit.gif) (http://www.fpsbanana.com/posts/edit/3103131) (http://image.hazardstrip.com/ico/del.gif) (http://www.fpsbanana.com/posts/trash/3103131) (http://image.hazardstrip.com/ico/arrow_up.gif) (http://www.fpsbanana.com/posts/3103131) Improvements: good so
Notes: nice tcs map
Now send me some money..:flirty:
Quote from: KKND;224644Now send me some money..:flirty:
You only get money if it's 10/10 :narnar:
done.
All 10's bar one 9 to add realism :)
Seriously though - I think it's a cracking map and I hope you both get the credit you deserve
PEN
Thanks guys all feedback is appreciated.
Both me and Whitey think this could be yet another way to advertise our community. We have placed many references to it in the map. Found them all? :flirty:
Btw don't forget to download it from FPSBanana as well. We need to get the download statistics up as well. :byebye:
The map is currently running on Baltar. If you want to look at the changes or help us with suggestions for improvements, please have a look and post here.
Quote from: Whitey;224671The map is currently running on Baltar. If you want to look at the changes or help us with suggestions for improvements, please have a look and post here.
Will do...btw great work from both off you..:)
Edit: Well maybe what they allready said on FPS Banana bout the textures maybe bit beter if possible.
Most posters ore sign's i couldn't read..
On one spot i run into some barrels that you can blow up, bit furter where an trucks stands with boxes init there are the same barrels but you cant blow them up. Little detail but eej..
maybe some more later..
Quote from: KKND;224712Will do...btw great work from both off you..:)
Edit: Well maybe what they allready said on FPS Banana bout the textures maybe bit beter if possible.
Most posters ore sign's i couldn't read..
On one spot i run into some barrels that you can blow up, bit furter where an trucks stands with boxes init there are the same barrels but you cant blow them up. Little detail but eej..
maybe some more later..
I asked the same thing on FPS banana, can you be more specific please about the textures? The map is covered in them and I don't know what the problem ones are.
Maps is great guys can't wait to play it on MH. Will try to reg on the banana thingy now.
Quote from: Sithvid;224789Maps is great guys can't wait to play it on MH. Will try to reg on the banana thingy now.
Yeh we had a quite even run at it yesterday. Seems that the CT get better on it every time.
Once your registered on FPSbanana they have a 30(?) day non post period to avoid spammers.
Well I posted, and it seemed to be ok, whether it shows up or not to others is another thing.
I registered under the secret name of Sithvid. Also Downloaded it.
I'm being a bit dumb here - how can you rate the map?
Click on Approve in the Assess Map area on the right hand side.
Assessed :D
10/10 of course!!!
The map looks pretty good all around but there are some things you really need to fix up. The biggest one is the brushwork which makes performance on the whole map bad.
In Hammer, midway down the right side is VisGroups. What this does is let you pick what parts of the map you're working on. Under Auto, uncheck everything except for World Geometry and anything within it (nodraw, sky) and you should be left looking at everything in your map that seals it up. This should make it easy to see where your map is going to leak.
Walking around quickly what it seems like you've done is to tie a lot of things to entities that are ceilings and floors, and maybe in some places walls. Pretty much no entities are solid to VBSP so what you need to do is either move this stuff back to world or back them with brushes of nodraw that will seal up parts of the map. Instead what you have is a giant box around the map which you really shouldn't ever have to do unless you've made an outdoor map.
What you have is many places being able to see many other places that are fully out of sight (walk around with mat_wireframe set and you'll see what I mean), and in some places lighting errors being caused because some large brushes are facing on part of your giant box instead of facing the void. I'm guessing VVIS took a long time which should always be a sign of trouble (VVIS should run in under two minutes on most maps).
The other thing you need to fix is that at bombsite A, it's easy to stand on the edge of the fins on the sub so that when you plant the bomb drops into the water. I'm not sure if underwater defusing is possible but it'd be a pain in the ass to say the least.
Where you have the Ts going past some APCs and over to a split tunnel, you could open up the door to the APCs, then open up exits from the APCs to the dark red hallway on the left and the hallway just outside the lounge to the right, and block off the tunnel where each of the trucks are. That would give the Ts quicker access to the center routes of the map without throwing off the timing of Ts getting to the supply room outside A.
You could probably take the Blackhawk out of the map without losing anything.
Thanks very much for your comments. This is my first map (Sadako's second), so your tips are really appreciated.
Some very useful tips there Mookie, i'm going to have a look at some of these myself. Oh and welcome to the forums! :flirty:
That kept me busy for most of the day :flirty:
Fixing the leaks was a major head ache but now it's done and the big box is gone, the map builds in less than three minutes :D
I'll be putting the new version of the map on Baltar and Meathook shortly.
Quote from: Whitey;225161That kept me busy for most of the day :flirty:
Fixing the leaks was a major head ache but now it's done and the big box is gone, the map builds in less than three minutes :D
I'll be putting the new version of the map on Baltar and Meathook shortly.
saaaawweeeeeeeeeeeeeeeeet!!!!!!!!!!!!!!!
Some pointers by some1 that knows what thier doing goes a long way Cheers Mookie
Quote from: Bastet;225503Some pointers by some1 that knows what thier doing goes a long way Cheers Mookie
are you suggesting Whitey doesn't know what he's doing?:devil:
Quote from: Blunt;225518are you suggesting Whitey doesn't know what he's doing?:devil:
No you do...:devil:
Where's the new version Whitey? :D
Come on! Bring it on!:norty:
It's on Meathook and Baltar but the good doctor will need to add it to fast download before we can play it.
Quote from: Whitey;225560It's on Meathook and Baltar but the good doctor will need to add it to fast download before we can play it.
Done! :norty:
Cheers! Added to FPSBANNANA?
Quote from: Jabbs;225618Cheers! Added to FPSBANNANA?
No, I want to test it on Meathook before I upload it. I'd rather have feedback from members first :)
not online tonight but happily have a go tomorrow.
PEN
some minor bugs found the other night...
the first train when you come down the tunnel from the kitchen area, isnt aligned on the tracks.... its a bit off..
the wine shelf in the game room, doesnt have a mass, so you can sit inside it
Quote from: kregoron;225644some minor bugs found the other night...
the first train when you come down the tunnel from the kitchen area, isnt aligned on the tracks.... its a bit off..
the wine shelf in the game room, doesnt have a mass, so you can sit inside it
Forgot to mention that you noticed that lamps could be seen through the partitions in the office section, we weren't sure whether this was how that texture should respond or not.
Quote from: Lee;225702Forgot to mention that you noticed that lamps could be seen through the partitions in the office section, we weren't sure whether this was how that texture should respond or not.
I can't fix that unless I make the partition a lotthicker which would look silly. I've tried various textures with the same result.
Ah ok, it's not the end of the world anyway, just an observation. :D
Quote from: Whitey;225711I can't fix that unless I make the partition a lotthicker which would look silly. I've tried various textures with the same result.
You might be able to fix this by reducing glowproxysize.
Quote from: Dr Sadako;225578Done! :norty:
Well fast dl aint working for me.....saying missing map..bla bla..
It was an old build that was running on Baltar, the newer one (which is setup on fast dl) is running there now.
Quote from: Whitey;225745It was an old build that was running on Baltar, the newer one (which is setup on fast dl) is running there now.
Aye but like i said it aint working for me...:sad:
It's working for others, No Peanuts is on there now.
Quote from: mookie;225740You might be able to fix this by reducing glowproxysize.
Thanks again mookie. Problem sorted.
The trains are all lined up on the tracks, boxes have been added to allow access from the loading room to the sub room through the blast doors. The wine cabinet behind the bar has been made solid and Mats has some Cacti to sit on :blink:
Quote from: KKND;225749Aye but like i said it aint working for me...:sad:
Sometimes you have to delete your version of a map before it will download the new one. I've found this a lot (not on dMw).
Shouts at PC of "Just ovewrite the old one dammit!" could be heard. :crying:
Quote from: Jabbs;225866Sometimes you have to delete your version of a map before it will download the new one. I've found this a lot (not on dMw).
Shouts at PC of "Just ovewrite the old one dammit!" could be heard. :crying:
In this case we know he hadn't downloaded the new version ... :narnar: ... he joined not long after that post by whitey.
I hope we'll have some good Astute gaming tonight. :D
Just a small point. The projector that shows the dmw homepage is very cool, however when someone (Kreg usually :P) destroys it the projector cannot when the next round starts remember what to display and so its blank. Any ideas?
de_astute_b3e is the latest version.
Running on MH and Baltar with fastDL or download it from fpsbanana. http://www.fpsbanana.com/maps/48263
FYI; Astute has been added to be tested/played over at TacticalGamer. :flirty:
It would be good to get some more feedback before we make the final release :)
Quote from: Whitey;227844It would be good to get some more feedback before we make the final release :)
Feed me! Feed me ... NOW!
I'm up for some astute tonight...bring it on! :D