Dead Men Walking

Old Server Admin Section => Advanced Tactical Skills => dMw Bravo Company - Secure Channel => Archived Feb 09 => CS, CZ and CS:S Tactical Skills => Topic started by: Dr Sadako on July 09, 2003, 04:43:09 PM

Title: Aiming and shooting
Post by: Dr Sadako on July 09, 2003, 04:43:09 PM
I have been studying how people aim and shoot lately. I will share my findings here.

First where to aim.

QuoteOh and try and get in the habit of walking around with your gun at head height!

I have done this and I have definitely increased the number of kills I get. The number of HS have doubled. Although I think "headhight" should be described as throat/neck i.e. upper torso to the center of the head. If you are e.g. planning to go up a set of stairs start aiming at the top of the stairs asap i.e. place your aim where you expect your enemy.
Practice to keep your crosshairs up. It took me some time to learn to keep the crosshair in level.

If you know you have an enemy around a corner start shoting before you turn that corner. Shoot where you think he will be. If you don't know for sure take an educated guess. Where would you stand if you where there? That will definitely give you some edge.

Full auto in close combat is sometimes more effective than accurate burst fire. Combine it with a charge forward instead of a sideways strafe to get full effect.
Title: Aiming and shooting
Post by: Benny on July 09, 2003, 05:08:28 PM
Cheers Sadako, any knife info would be good!
Left or right, crosshairs at head or above.


I'd like to add that running toward a group of enemies and screaming like a desert dweller works a treat. And always make sure they are dead by holding down the trigger until it clicks.
Title: Aiming and shooting
Post by: TeaLeaf on July 09, 2003, 05:22:54 PM
QuoteCheers Sadako, any knife info would be good!
Left or right, crosshairs at head or above.


I'd like to add that running toward a group of enemies and screaming like a desert dweller works a treat. And always make sure they are dead by holding down the trigger until it clicks.
KNIVES:

(1)  Aim at the 'headlight' area as described by Sadako.
(2)  Right click - it is 'slower' but ultimately does much more damage than a left click.

And the clincher is this:

(3)  The point at which your knife strikes the enemy is NOT the same point as the point at which the animation on your screen is showing your knife hitting the oppo's head or you hear the juicy sound of steel slicing through combat jacket and flesh.

Think about this last point carefully.  Have you ever been in a knife fight and thought 'how did they hit me' or 'how did I hit them'?  This is because the knife impact is calculated at the point you click on your mouse.  A long and painfully slow animation (particularly for right click knifing) is then played out for your delight across your screen.  But the damage is actually calculated at the point you click your mouse.  So do not try to 'time' your knife lunges by using the animation of the knife on screen or the juicy sound effects as a guide!  You'll be hitting the oppo too late if you do!  The damage point coincides with the mouse click - ignore the animation and the sound.

Hope this helps.

TL.  8)
Title: Aiming and shooting
Post by: sheepy on July 09, 2003, 07:47:34 PM
now that i never knew about knife chears TL
Title: Aiming and shooting
Post by: JB on November 02, 2003, 01:56:50 PM
I never knew that either.   :)

Bump about the crosshair at head height though, whats the point walking round pointing at the floor, the enemy aint gonna come from there !!
Title: Aiming and shooting
Post by: Zok on November 24, 2003, 02:44:40 PM
QuoteOriginally posted by Sadako@Jul 9 2003, 03:43 PM
Shooting has been covered in this post:
http://forum.deadmen.co.uk/viewtopic.php?t=711 (http://forum.deadmen.co.uk/viewtopic.php?t=711)
QuoteThe topic or post you requested does not exist
Title: Aiming and shooting
Post by: Dr Sadako on November 24, 2003, 03:01:07 PM
QuoteOriginally posted by Zok+Nov 24 2003, 03:44 PM-->
QUOTE (Zok @ Nov 24 2003, 03:44 PM)
Title: Aiming and shooting
Post by: DuVeL on November 24, 2003, 04:29:54 PM
QuoteOriginally posted by JB@Nov 2 2003, 01:56 PM
I never knew that either.   :)

Bump about the crosshair at head height though, whats the point walking round pointing at the floor, the enemy aint gonna come from there !!
Unless it's a deadman!!!  :ph34r:
Title: Aiming and shooting
Post by: FBG on November 24, 2003, 04:59:33 PM
Also burst firing will drammatically improve A: your accurasy and B: number times you have to reload.

Out of interest, which weapons are still accurate'ish full auto?
Title: Aiming and shooting
Post by: Dr Sadako on November 24, 2003, 05:11:23 PM
QuoteOriginally posted by FBG@Nov 24 2003, 05:59 PM
Also burst firing will drammatically improve A: your accurasy and B: number times you have to reload.

Out of interest, which weapons are still accurate'ish full auto?
Top of my head i would say P90 and silenced colt. I have also got the feeling that the Famas/Galil aren't too bad.
Title: Aiming and shooting
Post by: ChimpBoy on November 30, 2003, 11:36:37 AM
Aiming AND shooting - It'll never catch on here  ;)

Any advice on which is better as a T - AK or the new one (famas?  galil?).  New one is much cheaper and there doesnt seem to be much of a dip in performance.
Title: Aiming and shooting
Post by: TeaLeaf on November 30, 2003, 12:11:03 PM
I have to admit to buying the Galil as bmy default T gun these days.  It is pretty accurate both in burst and in full auto at close to medium range.   But I am going through one of those can't hit anything with an AK phases :(  If I were shooting it properly I reckon the AK is still more accurate for the long shots and still does more damage.  But I'm still buying a Galil.

TL.
Title: Aiming and shooting
Post by: ChimpBoy on November 30, 2003, 01:07:14 PM
That is exactly how I feel bout it TL - very cheap in comparison which seems to more than outweigh any drop in performance.  I cant remember buying an ak for a long time since they introduced it.  Better for "spray n pray" as well I find, especially up close whereas the ak tends to kick wildly.

The CT version (famas?) is just pants all round - even the sound of it makes it feel like a toy gun  :o   Shame really as the CTs could do with a cheap alternative rifle for the M4.
Title: Aiming and shooting
Post by: DarkAngel on November 30, 2003, 05:25:16 PM
Firstly i feel the gail very good for hs at long distances espesialy crouched down. The famas i very good long range on burst fire as it usually gets a hs with the 4 bullets it fires. But i like the sig now its got more power and with my scopes very easy to kill people. Also make sure you have a quick swap button for your primary/sec gun and when going around corners jump around them but silently making you a harder target to get. And use the shadows and blindspots of the maps, and when you need to reload take cover dont reload on the move it just makes you an open target.
Title: Aiming and shooting
Post by: Dr Sadako on November 30, 2003, 06:50:10 PM
QuoteOriginally posted by DarkAngel@Nov 30 2003, 06:25 PM
Firstly i feel the gail very good for hs at long distances espesialy crouched down.
No difference in bonus if you crouch/walk/stand with this weapon. My suggestion is to stay on your feet.
Title: Aiming and shooting
Post by: DarkAngel on November 30, 2003, 11:48:54 PM
I dont think so you regain your crosshair much quicker if you are crouched. Other wise shooting will walking/standing will be less accurate plus also you are more of a target.
Title: Aiming and shooting
Post by: Dr Sadako on December 01, 2003, 06:49:54 AM
QuoteOriginally posted by DarkAngel@Dec 1 2003, 12:48 AM
I dont think so you regain your crosshair much quicker if you are crouched. Other wise shooting will walking/standing will be less accurate plus also you are more of a target.
Maybe you will regain your crosshair quicker if you come from running or jumping and go into crouching position, but there are no difference in bonus if your crouch/walk/stand with this weapon.
Title: Aiming and shooting
Post by: DarkAngel on December 01, 2003, 01:28:04 PM
Guess a matter of your own style of gameplay  ;)
Title: Aiming and shooting
Post by: suicidal_monkey on March 08, 2004, 01:32:57 PM
QuoteOriginally posted by Benny@Jul 9 2003, 04:08 PM
any knife info would be good!
Left or right, crosshairs at head or above.
Always aim at the head in a knife fight! You can kill an un-helmeted player in one strike with a secondary-attack headshot! And 3 or 4 primary attack's to the head will do just as well!

If you're sure of your aim use the secondary knife attack once within range (not before you're in range, a very common mistake!) Later on into rounds once the opposition is likely to already be damaged 2ndary is the better route as you're more likely to get a 1-hit kill.

However, if you're not confident about being able to strike your opponent properly with the secondary attack, then use the primary attack, but aim for the head. I've ended 2nd in a 1on1 knives competition and the final guy was getting me with both methods. primary strikes to your head shift your aim so you then miss and they can strike you again and again. Highly annoying ;)

The basic tactic is to jump in between your opponents knife srtikes and stab them in the head, then get back out of the way again if they're also on knives, but stay in close until they are dead during normal match play.
Title: Aiming and shooting
Post by: Benny on March 08, 2004, 03:37:52 PM
Ta gents. As for shooting, I always suggest 'Shoot them in the FACE'
Title: Aiming and shooting
Post by: DuVeL on March 08, 2004, 03:52:39 PM
Plus keep moving around your enemy. Don't stand still.
Title: Aiming and shooting
Post by: Dr Sadako on December 27, 2004, 08:49:13 PM
QuoteOriginally posted by Dr Sadako@Jul 9 2003, 05:43 PM
I have been studying how people aim and shoot lately. I will share my findings here.

First where to aim.
I have done this and I have definitely increased the number of kills I get. The number of HS have doubled. Although I think "headhight" should be described as throat/neck i.e. upper torso to the center of the head. If you are e.g. planning to go up a set of stairs start aiming at the top of the stairs asap i.e. place your aim where you expect your enemy.
Practice to keep your crosshairs up. It took me some time to learn to keep the crosshair in level.

If you know you have an enemy around a corner start shoting before you turn that corner. Shoot where you think he will be. If you don't know for sure take an educated guess. Where would you stand if you where there? That will definitely give you some edge.

Full auto in close combat is sometimes more effective than accurate burst fire. Combine it with a charge forward instead of a sideways strafe to get full effect.
[post=22702]Quoted post[/post]
[/b]

After this tournament I feel the need to bump this topic and especially focus on

QuoteOh and try and get in the habit of walking around with your gun at head height!
[/b]

Watching both my own team and through HLTV it is surprising the amount of players that have their crosshair pointed at the ground 5 feet in front of them. Get your crosshairs up and you will reduce reaction time and increase the chance of getting a headshot.
Title: Aiming and shooting
Post by: GhostMjr on December 28, 2004, 12:28:35 PM
QuoteOriginally posted by Dr Sadako@Dec 27 2004, 08:49 PM
After this tournament I feel the need to bump this topic and especially focus on



Watching both my own team and through HLTV it is surprising the amount of players that have their crosshair pointed at the ground 5 feet in front of them. Get your crosshairs up and you will reduce reaction time and increase the chance of getting a headshot.
[post=73191]Quoted post[/post]
[/b]

I find keeping my crosshair up a chore but feel it will be worth it in the end as sadako has above enlightened us that it is! I do agree very strongly about full auto in close combat. This is a very good tactic and i have noticed this is how good close combat players get there line up kills or their one on one scramble to see who lives. I have never thought of the idea of shooting before you go round a corner but that seems in principle a good idea as it gives you the advantage of getting him rather than him getting u. This has been the case many times with ppl such as sadako vs myself. My palms sweating in fear as i know of his reputation.  Then i hear a run or a movement and i know where he is the joy is immense. Bang he gets me from behind... as usual - know what i mean?

Cs is a sport and it is hard to get your skills right but i feel the full auto and more accurate bursts do work. I hope my ideas r helpful.
Title: Aiming and shooting
Post by: RizZy on December 28, 2004, 02:09:01 PM
A good way to practice keeping you x-hairs up around head hight is when following your team out of spawn aim at there heads as you run behind them, it doesnt matter what you've got in your hand, knife/nade or gun, you'll still have x-hairs.

Worth a try, it's one thing that helped stop me looking down all the time.

As for shooting before you see someone, this is still something I can't personally get the hang off, which leads me to getting killed a bit (usually on the end of Duvel flying round the corner before I can react)
Title: Aiming and shooting
Post by: DuVeL on December 28, 2004, 03:25:38 PM
4 Long range and aim: I allways aim under the chin (torso/neck). I'm still trying to get my long range shots better. A good map to try this is to be found on the BoDserver, aim_map_m4a1. I can try out both the AK and colt there. That works for me a bit. For the rest, you can practice this shot really good on Aztec by a double doors rush.
About flying around the corner, this is quit easy really, it's all about timing and sound. When for example on dust2, inferno, you should know the time when the other team arives at the other location, for the rest, I play by sound. I can hear people from quit far due to my headset. That's also one of the reasons why I get called a hacker alot on publicservers.

 :ph34r:

Another tip, keep moving, (this also counts for me) some people shoot and reload on the same spot. In the tourney alot of people got shot by just staying on one spot. If you have a silenced gun and the opponent doesn't know where he got shot from, make sure you keep moving.