If you play on the CoD4 server and think any settings need changed to make it better suited to our style then please post in here.
Changed the "swap-sides" setting from 2 rounds to 3. Seems better.
One of the settings that it is possible to use is the "set scr_sd_multibomb" option. It defaults to 0 but if you set it to 1 then EVERYONE in the attacking team gets a bomb that can be planted :devil:
Thoughts?
Quote from: BlueBall;234892One of the settings that it is possible to use is the "set scr_sd_multibomb" option. It defaults to 0 but if you set it to 1 then EVERYONE in the attacking team gets a bomb that can be planted :devil:
Thoughts?
:lmfao: Scary, personnely I think one bomb, otherwise everyone will just do their own thing and encourages frag hunting, interesting concept though :g:
Quote from: BlueBall;234892One of the settings that it is possible to use is the "set scr_sd_multibomb" option. It defaults to 0 but if you set it to 1 then EVERYONE in the attacking team gets a bomb that can be planted :devil:
Thoughts?
Mayhem, don't do it! :flirty:
We can always keep it for a late night fun thing
Remove Shipment from the rotation. awful map.
and can you ramp the sound up. people still seem a bit quite
Quote from: Armitage;234904and can you ramp the sound up. people still seem a bit quite
I cannot seem to find any way to do that. I'llneed to dig further. Arm was OK but Mats was VERY quiet and I could hardly hear him. I think it may be a client side thing where you need to ramp up the speech volume in game to max - certainly I had to. Was i one of the quiet ones?
you were good, ron was on the quite side
Quote from: Armitage;234919you were good, ron was on the quite side
In that case it is the client side. I'll put out a set of instructions to let people know how to setup their voice for CoD4 - it shouldn't interfere with voice settings for other games.
Edit: done
Quote from: Armitage;234902Remove Shipment from the rotation. awful map.
I'll remove it but I think I have had more laughs on this map than any other - its just mental :)
Quote from: BlueBall;234930I'll remove it but I think I have had more laughs on this map than any other - its just mental :)
Shipment and that warehouse map are typical freeforall or DM/TDM kind of maps. Try shipment in freeforall with 50+ players ... now that is mental!
Quote from: Dr Sadako;234933Shipment and that warehouse map are typical freeforall or DM/TDM kind of maps. Try shipment in freeforall with 50+ players ... now that is mental!
Good point, Killhouse might need to go as well?
Thoughts?
Kill house works really well 1v1 or 2v2. so I would leave it on the server, but remove it from the day to day rotation.
Quote from: BlueBall;234934Good point, Killhouse might need to go as well?
Thoughts?
The good things about them are that you will level quickly. Could be good if we bring in lots of new players.
Quote from: Armitage;234938Kill house works really well 1v1 or 2v2. so I would leave it on the server, but remove it from the day to day rotation.
I haven't been removing any maps, just editing the mapcycle :)
We need more than 16 slots on the server. Some of the maps are quite big and holds easily 10-15 players per team. I was on a server yesterday with 40 players and it didn't seem that crowded actually.
Quote from: Dr Sadako;234997We need more than 16 slots on the server. Some of the maps are quite big and holds easily 10-15 players per team. I was on a server yesterday with 40 players and it didn't seem that crowded actually.
We've already discussed this in Section Admin forum. It was felt that, as with CS, too many players spoils our playing style.
how do people feel about enabling the killcam? It basically lets you see how you died so can be a useful learning tool for newcomers to the game.
I bow to your infinite experience and say - give it a try. :D
At present we have 3 minute rounds which can force you to be a bit rushed in your approach. I think we should increase it to 4 minute rounds to allow the option of a slower more planned approach to the bombsite.
Thoughts?
Quote from: BlueBall;235055At present we have 3 minute rounds which can force you to be a bit rushed in your approach. I think we should increase it to 4 minute rounds to allow the option of a slower more planned approach to the bombsite.
Thoughts?
... and defusing is too fast.
I'll set defuse to 10 seconds then - it is currently set to 5
Quote from: BlueBall;235058I'll set defuse to 10 seconds then - it is currently set to 5
Thanks BB.
//******************************************************************************
// SEARCH AND DESTROY SETTINGS
//******************************************************************************
set scr_sd_scorelimit 7
set scr_sd_timelimit 4.0
set scr_sd_roundlimit 12
set scr_sd_roundswitch 3 // rounds between switching teams
set scr_sd_numlives 1 // elimination
set scr_sd_bombtimer 45
set scr_sd_planttime 5
set scr_sd_defusetime 10
set scr_sd_multibomb 0 //can set to 1 so all attacking team get a bomb each :)
set scr_sd_playerrespawndelay 0
set scr_sd_waverespawndelay 0
//******************************************************************************
// OTHER SETTINGS OF NOTE
//******************************************************************************
set scr_game_allowkillcam 1
set scr_friendlyfire 1 //FF on
set scr_team_fftype 1 //reflected FF
set scr_hardcore 1
password changed as per OBs request. it is now set to test4dmw. Remember to update any desktop shortcuts you made. I have (hopefully) updated all entries in various threads to overwrite the old password with the new one.
It'll be easier once we announce it to bravo/Charlie as we can put a password thread in the bravo Section and then copy the contents to the password page once we go to Alpha section
Regarding the defuse time. I thought it felt ok with 5 seconds when I tried it with Arm and BB. It felt like you are quite exposed during this time. I think the defuse time is similar in CSS.
I had a read on a CoD4 forum and as I understand it the plant/defuse time changes depending on the game type.
However, I think that we get a feel for it when we play the game enough.
Quote from: BlueBall;235055At present we have 3 minute rounds which can force you to be a bit rushed in your approach. I think we should increase it to 4 minute rounds to allow the option of a slower more planned approach to the bombsite.
Thoughts?
4 or 5 minutes would be better in my eyes as well.
Quote from: Dr Sadako;2351014 or 5 minutes would be better in my eyes as well.
I agree, there is not a lot of time to build an attack with the 3 min games. Lets try 4 and see how that feels.
Quote from: Armitage;235210I agree, there is not a lot of time to build an attack with the 3 min games. Lets try 4 and see how that feels.
We used 4 tonight and it seemed pretty OK to me anyway.
Just about right I'd say. Why not try 5 minutes to see if it's any better. Unless you can do 4.5 minutes. :)
Quote from: Doorman;235246Just about right I'd say. Why not try 5 minutes to see if it's any better. Unless you can do 4.5 minutes. :)
yes we can do 4.5 mins
Quote from: BlueBall;235298yes we can do 4.5 mins
4 minutes or 4.5 minutes? :g:
Round starts ....
Discuss tactics with team ... 10 seconds ... total 10 seconds
Move into initial positions ... 10 seconds ... total 20 seconds
Poke head out to reccy the area ... 5 seconds ... total 25 seconds
Die
:flirty:
Quote from: OldBloke;2353094 minutes or 4.5 minutes? :g:
Round starts ....
Discuss tactics with team ... 10 seconds ... total 10 seconds
Move into initial positions ... 10 seconds ... total 20 seconds
Poke head out to reccy the area ... 5 seconds ... total 25 seconds
Die
:flirty:
Too much time talking! By the time you reach level 55 I expect you to have the whole process down to about 15 seconds :)
Quote from: OldBloke;2353094 minutes or 4.5 minutes? :g:
Round starts ....
Discuss tactics with team ... 10 seconds ... total 10 seconds
Move into initial positions ... 10 seconds ... total 20 seconds
Poke head out to reccy the area ... 5 seconds ... total 25 seconds
Die
:flirty:
You are too right. I just fear that it will turn out to be sniper/camp fest with this hard core setting. No one dares to move forward as you know you die from one bullet. I guess it works for SD but for domination the game becomes rather pointless without the respawn. :g:
Quote from: Dr Sadako;235314You are too right. I just fear that it will turn out to be sniper/camp fest with this hard core setting. No one dares to move forward as you know you die from one bullet. I guess it works for SD but for domination the game becomes rather pointless without the respawn. :g:
But each of the gametypes have their own rules. DOM and HQ have respawn