Dead Men Walking

Old Server Admin Section => Game Admins => Archived Topics => COD Admins => Topic started by: Dr Sadako on June 25, 2008, 03:49:50 PM

Title: game type
Post by: Dr Sadako on June 25, 2008, 03:49:50 PM
I think we should minimize the use of Search and Destroy as it is the same as css. I suggest we have more of HQ or Domination instead i.e. more similar to BF2. That way the two games will not compete against each other.
Title: game type
Post by: Snokio on June 25, 2008, 06:02:10 PM
good point, not played the other game types yet though, but I guess they hold the same emphysis on team work etc
Title: game type
Post by: Anonymous on June 25, 2008, 06:16:23 PM
As stated elsewhere, many of us are quite conversant with many aspects of the game; many others are not and that is why we will play several different gametypes over the next few/weeks months before we can comfortably decide what maprotation we can have - you can have different gametypes in a map rotation - here is a sample map rotation to let you see what we can work up to (koth is HQ mode and war is TDM although I can't see us going down the TDM route):

set sv_mapRotation "gametype sd map mp_backlot gametype dom map mp_bloc gametype koth map mp_bog gametype sab map mp_broadcast gametype war map mp_carentan gametype sd map mp_carentan gametype sd map mp_cargoship" and so on.

NB how you can play the same map in two different gametypes one after the other :)
Title: game type
Post by: OldBloke on June 25, 2008, 06:19:52 PM
S&D was the initial choice *because* it's like CS making it easier for people to get into during this pre-rollout phase.

In all honesty we won't be in a position to make any major changes until we've had the opportunity to test with a server full of people who know the map layouts.
Title: game type
Post by: Dr Sadako on June 25, 2008, 06:47:10 PM
Quote from: BlueBall;235390As stated elsewhere, many of us are quite conversant with many aspects of the game; many others are not and that is why we will play several different gametypes over the next few/weeks months before we can comfortably decide what maprotation we can have - you can have different gametypes in a map rotation - here is a sample map rotation to let you see what we can work up to (koth is HQ mode and war is TDM although I can't see us going down the TDM route):

set sv_mapRotation "gametype sd map mp_backlot gametype dom map mp_bloc gametype koth map mp_bog gametype sab map mp_broadcast gametype war map mp_carentan gametype sd map mp_carentan gametype sd map mp_cargoship" and so on.

NB how you can play the same map in two different gametypes one after the other :)

Sorry I realize I wasn't clear enough in my first post. What I meant was that once we are up and running I suggest we stay away from S&D not to compete with CSS:
I am concerned that we could undermine the CSS part of the community to some extent by playing S&D.
Title: game type
Post by: Armitage on June 25, 2008, 07:14:25 PM
I'm not sure we are going to stay away from it. I would guess we will get a S&D 1 in 3 or 4 maps. But time will tell.
 
COD4 is not ment to take players away from CS or any other community supported game. Hopfuly it will bring more players to dMw.
Title: game type
Post by: TeaLeaf on June 27, 2008, 08:39:05 AM
Personally I would not limit the style of maps we run in that way.  If the game works well with S&D then use it, otherwise all we do is restrict the game and its popularity.

TL.