Dead Men Walking

Forum Archive 2023 => Games of old that no longer float our boat........ => dMw Gaming => Gaming Archive => Call of Duty => Topic started by: Armitage on July 25, 2008, 08:22:10 PM

Title: Map Rotation
Post by: Armitage on July 25, 2008, 08:22:10 PM
Here is the current map rotation:
 
 
gametype sab map mp_citystreets
gametype sd map mp_broadcast
gametype dom map mp_convoy
gametype koth map mp_pipeline
gametype sd map mp_vacant
gametype sab map mp_pipeline
gametype dom map mp_backlot
gametype koth map mp_farm
gametype sd map mp_broadcast
gametype sab map mp_creek
gametype dom map mp_overgrown
gametype koth map mp_bog
gametype sd map mp_convoy
gametype sab map mp_citystreets
gametype dom map mp_strike
gametype koth map mp_bloc
gametype sd map mp_crash
gametype sab map mp_pipeline
gametype dom map mp_backlot
gametype koth map mp_vacant
gametype sd map mp_carentan
gametype sab map mp_backlot
gametype dom map mp_broadcast
gametype koth map mp_farm
gametype sd map mp_convoy
gametype sab map mp_overgrown
gametype dom map mp_strike
gametype koth map mp_bog
gametype sab map mp_farm


 
 
Comments and suggestions welcome
Title: Map Rotation
Post by: BrotherTobious on July 28, 2008, 10:26:02 AM
Any chance we can split the 2 broadcasts?  Just to change it up a little? playing the same map in a row might put some people off.
Title: Map Rotation
Post by: Armitage on July 28, 2008, 10:31:11 AM
Good spot. at least one of us is a wake. I'll fix it for tonight.
 
 
ta
Title: Map Rotation
Post by: Armitage on July 28, 2008, 05:20:18 PM
Rotation updated
Title: Map Rotation
Post by: BrotherTobious on July 30, 2008, 01:44:38 PM
Good work  :)
Title: Map Rotation
Post by: Anonymous on August 02, 2008, 05:55:48 PM
Quote from: Armitage;238892Here is the current map rotation:
 
Crash (SD)
Bloc (HQ)
Overgrown (SAB)
Strike (SD)
Ambush (DOM)
Broadcast (SD)
Downpour (HQ)
Pipline (SAB)
Ambush (SD)
Backlot (DOM)
Vacant (SD)
Bog (HQ)
Downpour (SAB)
Bloc (SD)
Broadcast (DOM)
District (SAB)
I've updated maprotation config file on server so that when/if server is restarted the mixed mode mapcycle will load automatically
Title: Map Rotation
Post by: Armitage on September 07, 2008, 06:01:02 PM
Bump for rotation update
Title: Map Rotation
Post by: target on September 07, 2008, 07:02:20 PM
Quote from: Armitage;238892Here is the current map rotation:
 
 
gametype dm map mp_strike
gametype koth map mp_bloc
gametype sab map mp_backlot
gametype sd map mp_bloc
gametype dom map mp_backlot
gametype koth map mp_bog
gametype sab map mp_bloc
gametype sd map mp_broadcast
gametype dom map mp_broadcast
gametype koth map mp_crash
gametype sab map mp_citystreets
gametype sd map mp_carentan
gametype dom map mp_convoy
gametype koth map mp_farm
gametype sab map mp_creek
gametype sd map mp_convoy
gametype dom map mp_overgrown
gametype koth map mp_pipeline
gametype sab map mp_farm
gametype sd map mp_crash
gametype koth map mp_vacant
gametype sab map mp_overgrown
gametype sd map mp_vacant
gametype sab map mp_pipeline

 
 
Comments and suggestions welcome
I assume the highlighted one is a typo?
Title: Map Rotation
Post by: Anonymous on September 07, 2008, 07:03:43 PM
Quote from: target;243871I assume the highlighted one is a typo?
should be dom not dm
Title: Map Rotation
Post by: Armitage on September 07, 2008, 07:12:30 PM
Cheers. Yeah a typo:blink:
Title: Map Rotation
Post by: target on September 07, 2008, 07:17:14 PM
Noticed, no HQ - is that deliberate?
 
Nevermind - just figured out KOTH = HQ - d'oh!
Title: Map Rotation
Post by: Armitage on September 07, 2008, 10:39:55 PM
Updated again, because the last one was crap. Also removed a bloc sab
Title: Map Rotation
Post by: target on September 08, 2008, 08:43:42 AM
Quote from: Armitage;238892Here is the current map rotation:
 
 
gametype sab map mp_citystreets
gametype sd map mp_broadcast
gametype dom map mp_convoy
gametype koth map mp_pipeline
gametype sd map mp_vacant
gametype sab map mp_pipeline <--- Possibly, swap this...
gametype dom map mp_backlot
gametype koth map mp_farm
gametype sd map mp_broadcast
gametype sab map mp_creek <--- ...with this (as it would seperate the two pipeline maps
gametype dom map mp_overgrown
gametype koth map mp_bog
gametype sd map mp_convoy
gametype sab map mp_citystreets
gametype dom map mp_strike
gametype koth map mp_bloc
gametype sd map mp_crash
gametype sab map mp_pipeline
gametype dom map mp_backlot
gametype koth map mp_vacant
gametype sd map mp_carentan
gametype sab map mp_backlot
gametype dom map mp_broadcast
gametype koth map mp_farm
gametype sd map mp_convoy
gametype sab map mp_overgrown
gametype dom map mp_strike
gametype koth map mp_bog
gametype sab map mp_farm
 

 
 
Comments and suggestions welcome
See blue text in the quote :)
Title: Map Rotation
Post by: Armitage on September 08, 2008, 09:00:51 AM
good spot. I'll do that tonight
Title: Map Rotation
Post by: Anonymous on September 08, 2008, 11:00:41 AM
Quote from: Armitage;243940good spot. I'll do that tonight
Don't bother, already done. maprotation.cfg updated as well
Title: Map Rotation
Post by: FrEnZy on September 17, 2008, 10:35:14 AM
Could we also put a bit more of a gap between the top two broadcasts? I feel as if were always playing that map.
Title: Map Rotation
Post by: Xenon on September 19, 2008, 10:22:19 AM
Hmm.. Watching the maprotation i think there's a little carentan because every maps in maprotation happens twice or thrice and carentan only ones if i saw right:S
Title: Map Rotation
Post by: DuVeL on September 19, 2008, 10:25:34 AM
Quote from: Xenon;245265Hmm.. Watching the maprotation i think there's a little carentan because every maps in maprotation happens twice or thrice and carentan only ones if i saw right:S

Carentan isn't good for some modes, that's why it's only up there once.
Other maps are better for several modes so they are on more often...
Title: Map Rotation
Post by: Snokio on June 13, 2009, 10:50:41 AM
Can we change the game type for strike please, when all 3 flags have been taken, it becomes spawn killing heaven (unavoidable due to spawn points) a few people have complained about and some have left because of it :sad:
Title: Map Rotation
Post by: Jewelz^ on June 13, 2009, 11:39:05 AM
can we jumble the maps up bit too? it seems like im always playing the same maps on fishhook .
Title: Map Rotation
Post by: Soon Jung on June 15, 2009, 08:21:41 PM
Quote from: Snokio;278997Can we change the game type for strike please, when all 3 flags have been taken, it becomes spawn killing heaven (unavoidable due to spawn points) a few people have complained about and some have left because of it :sad:

:withstupid:

I played it today, and couldnt move 4 feet out of spawn! It makes me annoyed, we cant move. Its the first team who gets the flag nearest the others spawn who wins, cos the other team cant get out of there.
I want to change this one as well please, people can sit on one flag and shoot the spawnpoints. I dont very often complain about maps and all that, but if this gametype comes on this map again, I wont be playing it. Sorry.
Title: Map Rotation
Post by: BrotherTobious on June 15, 2009, 10:00:17 PM
Agreed to a point.

We did call aback off and sat on A & B then you thought you way all round and got back to a more level pegging ish.

But when we played Backlot it was alot more flowing and kept swaping I felt.  Maybe it is just that map and China town as well.

my 2 cents.
Title: Map Rotation
Post by: Tomcornwall on June 15, 2009, 10:15:07 PM
I quite like strike, we played S&D tonight, right? We have had some mother battles on that map...
Not sure what to make of Chinatown, its a map I rarely play.
Does anyone like the maps Bloc and Wetwork?
Title: Map Rotation
Post by: Blunt on June 15, 2009, 10:39:33 PM
Quote from: Soon Jung;279297:withstupid:

I played it today, and couldnt move 4 feet out of spawn! It makes me annoyed, we cant move. Its the first team who gets the flag nearest the others spawn who wins, cos the other team cant get out of there.
I want to change this one as well please, people can sit on one flag and shoot the spawnpoints. I dont very often complain about maps and all that, but if this gametype comes on this map again, I wont be playing it. Sorry.
It's the game mode that's wrong IMHO
If it was a different mode it would play differently.
I do agree with you about the spawn point stuff though, most frustrating.
It's a shame the points can't be changed
Title: Map Rotation
Post by: delankster on June 16, 2009, 09:53:46 AM
Agreed !!  it deffinately needs to be changed.
 i think that s&d is worth a go, have played that format on other servers and it seems to work !!
Title: Map Rotation
Post by: Dewey on June 16, 2009, 12:14:27 PM
Another one agreeing with what the guys above said - even when your winning it feels like your spawn raping - because you are - unusual in that you can virtually cover all spawn points easily if your winning - then just rack up kills/ radar/airstrike and helo's its not much fun for the opposition and devoid of much skill for those attacking too.

S & D or sabotage would work much better on that map.
Title: Map Rotation
Post by: BrotherTobious on June 16, 2009, 01:06:43 PM
I think sabotage will be really messy can we try that please :D:D:D:yahoo: